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Setiyo Prihatmoko; Fajar Kurniawan

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

This research produces Artificial Fiber Spinning Learning Media that applies Augmented Reality (AR) for Class XI Students of TPSB SMK Texmaco Semarang as a learning aid. so that it can be used as a modern, effective, and interactive learning medium. This application was made with the aim of completing the limitations of depicting objects in existing learning media, helping students to more easily learn the material, improving student learning outcomes, and increasing the variety of media in learning. This study uses the Research and Development (RnD) method, using 6 out of 10 research stages, namely potentials and problems, data collection, product design, design validation, design improvement and product testing. The final result of making this learning media is an application in the format android application, used on every android-based mobile phone. The validity value of the media expert obtained a value of 3.2 which was declared feasible, the results of the material expert validation test obtained a value of 3.6 which was declared very feasible, and was able to increase the average value of the artificial fiber spinning subject class XI TPSB SMK Texmaco Semarang which Initially 61.5% with 17 students who had not reached the KKM to 80.5% with 4 students who had not reached the KKM.

Edy Jogatama Purhita; Dewi Widyaningsih; Edwin Zusrony

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Multimedia learning software development requires design methods, development tools, examination models and proficiency in Information Technology systems. It is necessary to formulate a Holistic Method which considers all related aspects in order to guide the quality of good design in designing Multimedia Learning. Implementing the findings of the Holistic Method formulation to build multimedia learning with good design quality. This study formulates the stages of multimedia development which include: Creative Brief, Design, Material Preparation, Compiling, Testing, Distribution. The multimedia software development process will be guided by 15 guiding elements which are grouped into 5 elements, include : content, appearance, utility aspect, user caracter, and didactic. These guiding elements are used to produce good quality learning multimedia designs. The methodology is called Holistic Multimedia Development Model (HMDM).

Jumanto, Jumanto; Wicaksono, Anggit Grahito

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

Kurikulum 2013 yang diterapkan di Sekolah Dasar merekomendasikan model pembelajaran berbasis pendekatan saintifik yaitu discovery learning, project-based learning, problem-based learning dan inquiry learning. Sebagian besar guru di SD Negeri Gandekan No 230 Surakarta mengaku belum memahami keempat model pembelajaran tersebut sehingga perlu adanya pelatihan tentang model discovery learning dan project-based learning. Metode pelaksanaan pengabdian meliputi: (1) metode pendekatan yang dilakukan mulai tahap survei, perijinan, dan pemberian motivasi bagi guru yang akan mengikuti pelatihan (2) metode pelaksanaan program, meliputi tahap pendahuluan, tahap sosialisasi dan audiensi, tahap pelatihan, serta tahap evaluasi akhir. Hasil kuesioner tanggapan guru terhadap pengabdian yang telah dilakukan menunjukan bahwa materi pelatihan sangat diminati dan dibutuhkan guru dalam pengembangan pembelajaran abad 21 dan menunjang era revolusi industri 4.0. Guru merasakan manfaat dari kegiatan pengabdian kepada masyarakat yang dilaksanakan karena dapat menjadi wawasan keilmuan baru dalam pengembangan kegiatan pembelajaran di sekolah.

Hartini, Sri; Suryanti, Hera Heru Sri; utami, ferisa prasetyaning

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

The problems experienced by young women in facing online learning adjustments during the Covid-19 pandemic at the Aisyah Kadipiro orphanage have the potential for stress for adolescents. The existence of a source of stress or stressors that trigger stress needs to be minimized with good stress management skills. Stress management skills need to be possessed and developed so that adolescents will be more skilled in implementing appropriate coping strategies. The target of the community service program that will be carried out is the Aisyiah Kadipiro orphanage. The phenomenon of stress caused by new adjustments to learning online during the Covid-19 pandemic makes teenagers feel stressed in learning. A solution that can be used to teach adolescents about stress management is through online stress management training. In this training, you will be taught about problem-solving when facing stressful situations and doing relaxation. The expected result of this community service activity is that teenagers in the orphanage can apply and practice coping strategies to manage stress during the Covid-19 pandemic.

Fadhlianto, Ibnu

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

The purpose of this study was to identify Vertebrate animals of the Mammal class, order artiodactyla, family Cervidae in the Jurug Surakarta taru Animal Park, develop interactive video media as a result of identification of vetebrata animals into learning media, know the quality of interactive video media based on assessment by material experts, media experts and biology teachers, and applications in learning. The research method uses an observation method by making direct observations of vertebrate species. The instrument for assessing the quality of interactive video media is based on material aspects and presentation aspects, with a qualitative descriptive analysis design. The results of this study indicate that in Taru Jurug Animal Park Surakarta there are 3 species of animals namely Cervus unicolor, Cervus timorensis, Axis-axis and all three have been identified. Research on the identification of vertebrate animals, especially the mammalian class, order artiodactyla, and the cervidae family can be used for the preparation of interactive video media with material on Biodiversity at the level of genes and species. The quality of interactive video media in terms of material aspects, presentation, and language. Assessment of material experts obtained a percentage of 90.9% so that it was categorized as very valid, media experts obtained a percentage of 88.5% so it was categorized as very valid, biology teacher Veteran 1 Sukoharjo High School obtained a percentage of 92.5% so it was categorized as very valid and biology teacher Nguter 1 Public High School obtained a percentage of 97.5% so it is categorized as very valid. Based on this, it can be concluded that this interactive video media is worthy of being used by teachers as one of the learning media about Biodiversity at the level of genes and species.

Migunani; Kevin Aditama

Jurnal Elektronika dan Komputer 2020 STEKOM PRESS

Virtual teachers are devices or agents with the function of replacing the role of humans (teachers) with their teaching skills. The virtual teacher also has a function as task facilitator and is presented during training, especially when the teacher is actually not present. The virtual teacher's objectivity is carried out by explaining the subject matter in a virtual environment, for example, virtual independent learning. In the western world, virtual schools are quite widely applied, especially to students who are homeschooling. In a virtual school, all materials, assignments and grades are accessed via the internet. The virtual teacher concept refers to a device that provides guidance and practice. Teachers who are equipped with interactive agent functions that can provide direction and feedback in order to improve student abilities. By utilizing natural language processing (NLP) and pattern matching to help students learn alone without being accompanied by a teacher. NLP is used as a learning tool as outlined in the text of the sentence as part of the learning material which is done virtually. Meanwhile, pattern matching is used to group the questions asked so that the computer can gain an understanding of the questions posed by students. This grouping aims to solve problems with different word order which basically have different meanings. The teacher has the facility to make material, make questions, and answer student questions. A teacher can add knowledge about the database to enrich the source of knowledge for students.

Fujiama Diapoldo Silalahi; Moh Muthohir; Mukhoyyarotul Jannah

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

This research, in general, aims to improve the learning outcomes of class X MIPA 4 students of MAN 1 Grobogan in the 2018/2019 academic year by implementing multimedia learning. And specifically it aims to make students able to achieve the learning objectives by producing a minimum KKM score of 70 and at least 80% of the total students are able to reach this minimum limit. The research method used in this research is the Classroom Action Research Method or better known as the Classroom Action Research (PTK) method. The PTK method is a process of assessing learning problems in the classroom through self-reflection in an effort to solve these problems by taking planned actions in real situations and analyzing any effects of these treatments. The results of research conducted on class X MIPA 4 MAN 1 Grobogan, the application of multimedia presentation learning media on the basic laws of chemistry and stoichiometry with the concept of enjoyful learning can improve student learning outcomes. That the application of multimedia presentation learning media can improve student learning outcomes in chemistry, especially in the material of the basic laws of chemistry and stoichiometry

widarno, bambang; Kurniawanto, Hudi

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

Koperasi perlu menerapkan akuntabilitas secara tertib dan berkelanjutan berdasarkan prinsip-prinsip koperasi dan pembukuan yang baik agar mendapat kepercayaan dari Anggota. Akuntabilitas meliputi aspek: organisasi dan manajemen, usaha dan pelayanan kepada anggota, dan keuangan. Kegiatan sosialisasi dan pelatihan yang dilakukan Tim Pengabdian Universitas Slamet Riyadi bertujuan untuk membekali Anggota dan Pengelola Koperasi Maju Utama. Jumlah peserta 18 orang dilaksanakan pada Sabtu, 5 Oktober 2019 bertempat di Komplek Masjid H. Inoe, Potrojayan RT 02 RW 06 Serengan, Surakarta. Acara yang berlangsung mulai jam 19.30 – 21.30 WIB, dibuka oleh Ketua Pengurus, acara sosialisasi dengan metode pembelajaran berupa ceramah, diskusi, studi kasus atau Problem Based Learning. Peserta diberi soal pre test dan post test sebagai bahan evaluasi. Hasil pretest dan posttest menunjukkan terdapat peningkatan nilai (skor) dari rata-rata 4,22 menjadi 8,06 sehingga dapat dikatakan bahwa dari yang sebelumnya kurang paham menjadi paham perkoperasian. Peserta cukup antusias, hal ini terlihat dari jumlah peserta yang merespon penjelasan narasumber ada sebanyak 5 orang. Materi sosialisasi pertama oleh Dr. Hudi Kurniawanto, SE, MM. tentang prinsip perkoperasian, dan kedua workshop tentang Pembukuan Koperasi oleh Bambang Widarno, SE., MM..

Aji Priyambodo; Prihati Prihati

Jurnal Elektronika dan Komputer 2020 STEKOM PRESS

Classification is one of the most widely used techniques in machine learning. Text classification is the process of classifying data according to pre-determined groups or classes. Where in most cases, text classification uses labeled training data to obtain the rules used to classify test data into predefined groups. In this study, it is proposed to use CountVectorizer for Indonesian text classification which will be compared with TF-IDF Term Weighting and its three feature levels, namely Character Level, Word Level and N-gram Level as feature extraction which is implemented together with Naive Bayes classification and the BPPPTIndToEngCorpusHalfM dataset. To compare the classification performance, this study uses 10-Fold Cross Validation and Split Data using a ratio of 90:10, while to evaluate the accuracy of the authors using the F1-Score and AUC with the hope that this study will get good accuracy results so that it can be used as a reference to be developed using another method. The F1-Score accuracy obtained in this study was 0.93 and the AUC score was 0.95.

Haryanti, Dewi; Septiana, Nurul; Lestariningsih, Nanik

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to produce an Islamic learning module integrated with reproductive system material that has valid, practical and effective criteria so that the module can be used in learning and can improve student learning outcomes. This research uses the Research & Development method and is developed using the ADDIE model with Analyze stages, namely requirements analysis, Design which is the design / draft module, Development which is product development based on material validation, design validation, Islamic validation, small-scale trials, module revisions, Implementation ie the application of modules in large-scale trials of experimental classes (learning using modules), Evaluate is the final module. The results of this study indicate that the modules developed are suitable for use in learning science reproductive system material obtained from the validity value of the material experts obtained from the value of 86.03% with valid criteria, design experts 82.44% valid, Islamic experts 85.52% valid. The practicality of using modules was obtained from observations of learning accomplishments of 98.65% with very successful criteria and the questionnaire responses of students showed a value with a percentage of 91.47% with the practical module category used. The effectiveness of the use of modules is obtained from an increase in student learning outcomes with N-Gain of 0.82 in the high category compared to the control class of an N-Gain value of 0.29 with a low category. Thus, the learning modules developed are valid, practical, and effective for use in learning.Keywords: Development; Module; Islamic integration

Swastika, Dicka Debby

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

This study departs from field observations which state that the low student learning outcomes in 2013 that is with a percentage of 52.38% getting grades below the KKM, it needs the existence of more efficient teaching materials, to support student learning processes independently. This study aims to determine the validity, effectiveness and practicality of the Islamic integrated learning module in the High Plant Botany course for liliopsida class angiosperms material. This research uses the Research & Development method that was developed using the ADDIE model with stages: Analyze namely needs analysis, Design is the design / draft module, Development is product development / prototype based on design validation, design revision, small scale trial, revision I module, Implementation is the application of modules in large-scale trials of the control class / without modules, and the experimental class / using modules, Evaluation, namely revision II modules, final modules. The results of this study indicate that the module developed is feasible to be used in learning botanical lectures of tall plants obtained from the validity value of material experts 83.60% very good / valid, 80% good / valid design experts, 82% good / valid religious experts. The practicality of the use of modules obtained from observations of the implementation of learning by 91.41% was very successful and the student response questionnaire showed 99.15% of the practical modules used. The effectiveness of the application of the module is obtained from the increase in student learning outcomes with N-Gain of 0.77 in the high category compared to the control class of the value of N-Gain of 0.20 in the low category. Thus, the learning modules developed are valid, practical, and effective for use in learning.keyword: Modules, Integrated Islamic, Angiosperms, Liliopsida