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Wisnu Wahyu Widayat; Sulastri Rini Rindrayani

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

The purpose of this study was to understand the effect of using Canva-based learning media on the creativity of eleventh-grade students in economics. The background of this study stems from the low level of student learning creativity caused by the minimal use of innovative and engaging media in the learning process. Creativity is an important aspect in economics learning because it encourages students to think critically, create solutions, and understand abstract concepts more contextually. Static and monotonous learning media such as blackboards and textbooks often do not sufficiently stimulate student interest and participation. Therefore, a more interactive and visual approach is needed, one of which is using Canva. Canva is an online graphic design platform that allows teachers and students to easily create presentations, infographics, and other visual materials. Using Canva in learning can provide a more enjoyable learning experience and motivate students to be actively involved. This study used a quantitative method with a one-group pretest-posttest pre-experimental design. Data analysis was carried out by comparing creativity scores before and after treatment. Student creativity was measured using a test instrument that included aspects of fluency, flexibility, originality, and elaboration. The study subjects were 34 11th-grade students at SMAN 1 Tulungagung. The results showed a significant difference in scores between the pretest and posttest results, indicating that the use of Canva-based learning media had a positive impact on increasing student creativity. Students became more active in expressing ideas, more daring to experiment with concepts, and better able to present learning outcomes visually and attractively. These findings support constructivism theory, which states that effective learning occurs when students actively construct knowledge through meaningful experiences.

Nurhikma; Triyan Triyan; Nurhayat Lestari Putri; Padhilah Padhilah

jurnal ABDIMAS Indonesia 2025 STIKes Ibnu Sina Ajibarang

This study aims to describe the implementation of the Canva application in supporting the learning process at SDN 75 Kota Bengkulu. Canva is a digital graphic design application that offers ease in creating engaging and interactive learning media. The research employed a qualitative descriptive method with data collected through observation, interviews, and documentation. The subjects of the study included classroom teachers, students, and the school principal. The results showed that the use of Canva had a positive impact on enhancing teachers' creativity in designing teaching materials and increasing students' learning interest. Teachers were able to create more communicative and comprehensible visual materials, while students demonstrated higher enthusiasm during the learning process. Challenges encountered included limited technological facilities and initial unfamiliarity with the application, which were addressed through ongoing training and assistance. Thus, the implementation of Canva at SDN 75 Kota Bengkulu has proven effective in supporting more engaging, interactive, and contextual learning in the digital era.

Syukron Ar Rasyid IGB; Ariyanto Ariyanto; Indah Kumala Putri; Nurul Andini; Dessy Kurnia Mulyani

Technological progress is something that cannot be avoided in this life, where the world has shifted from the era of industrialization to the era of digital technology. The Canva application is a web-based platform that can be used to create various interesting designs. There are many features that can be used in Canva, including graphics, posters, presentations, flyers, brochures, and so on. The approach used in this research is descriptive qualitative. Qualitative research is a research method used to examine the condition of a natural object. The researcher's aim is to determine the use of Canva media in STAI Ibnu Rushd Kotabumi learning presentations. The results and discussion of this researcher are that the Canva application is a web-based platform that can be used to create various interesting designs. The material that will be made into a learning video uses Canva design.

Sulistia Wati; Noorazmah Hidayati; Cindy Dwi Rohmah

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This service focuses on strengthening the prohibition of alcohol among students of SMAN 2 Palangka Rayat through the use of canva application-based posters. This service was conducted in response to the challages of alcohol abuse among teenagers and the need is Service Learning, whic involves preparation, planning, and implementation stages. This service activity was aimed at Muslim students from class XI 2 and XI 3. The result of the service showed an increase in students digital skills, creaticity in designing posters, enthuasiasm for the liquor prohibiton campaign, and a better understanding of the dangers. In conclusion, this activity succeeded in raising students awareness about the dangers of alcohol through a creative an interactive approach, while developing graphic design skills and digital literacy.

Anizak Umilatifah; Faridi Faridi

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Today's students, often referred to as the digital generation, tend to be more interested and responsive to interactive and visual learning media. However, traditional teaching methods that tend to be monotonous are often unable to fulfil students' learning needs and interests. Therefore, innovation in learning approaches is necessary. One of the innovative solutions in learning media development is the use of graphic design applications such as Canva. With its user-friendly features, Canva allows teachers to create more dynamic and interesting teaching materials, which in turn can increase students' motivation and understanding of the values taught in Islamic Religious Education and Budi Pekerti. The development method or R&D using the ADDIE model is a learning design model that provides an organised process in the construction of teaching materials that can be used in both face-to-face and online learning. The use of learning media that suits students' needs not only increases their attention to the lesson, but also provides a comprehensive learning experience, reinforces a thorough understanding of the material, and encourages students' active involvement in the learning process. Thus, students have greater opportunities to develop their creativity and potential in a supportive learning environment. Learning media plays an important role in improving student learning outcomes by providing an engaging and efficient teaching-learning process. It allows students to understand the subject matter more easily, increases learning efficiency in accordance with the learning objectives, and improves their concentration and motivation.

Richasanty Septima S; Ira Zulfa; Mustafa Kamal

Jurnal Pengabdian Sosial dan Kemanusiaan 2024 Lembaga Pengembangan Kinerja Dosen

Canva app is a graphic design platform that has become a favorite among users who don't have a graphic design background. With a variety of easy-to-use features and templates, Canva is perfect for teachers who want to create engaging and interactive learning materials. The purpose of building a Canva application is to make users easy to use and free of charge with hundreds of attractive design templates for the community. Canva is also a multifunctional application that can be used for the development of learning media. One of the main benefits of Canva app training is to increase teacher creativity in creating engaging learning. The methods used in this community service activity are discussion, training and practice. The results of this canva application training activity are (1) the canva application can improve the quality of learning materials delivered by teachers, (2) the canva application increases the attractiveness of learning, (3) the canva application can encourage teacher creativity better, (4) increase the use of technology for teachers in learning materials.

Fenty Debora Napitupulu; Yuni Sihombing; Desi Monalisa Hutapea; Wita Friska; Jojor Julprika Veronika Tambunan

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Community service (PkM) is an activity carried out by FKIP students at HKBP Nommensen University, Medan, together with their supervisors, which aims to develop students in increasing their abilities and independence in society. The application of the Canva application is a platform that can design graphics, visual and audio themes that are used by students to design learning, especially in writing, increase digital literacy and creativity, design photos, posters, logos, banners with the available features. The Canva application is very easy to use and can be accessed via an application downloaded on a device or laptop and can also be accessed via the official website which students can use during learning training activities which can provide ideas and motivation in literacy-based learning which is used to be carried out. training for students at SMA Negeri 1 Kutalimbaru in increasing digital literacy and learning creativity through the use of the Canva application. Based on the results of implementing community service, the author concludes that the Pkm activities went well and received a good response from the Kutalimbaru State High School so that students were able to use the Canva application media so that students were more active in the learning process.

Husain Al Hidayah; Hasan Muh. Hidayatullah; Anin Asnidar; Nasir Nasir

Learning media are all means, tools as media used in the teaching and learning process, including graphic design through thecanva application.Graphic design isacommunication processthat usesvisual elementssuchaswriting, shapes,andimagestoconvey messages.Canva is one of the applications that can be used for graphic design. This study aims to describe the use of learning media through the canva application. The research method used is descriptive qualitative. The results of the study are expected that students are ableto use graphic design learning media through thecanva application.

Muhammad Yogi Riyantama Isjoni; Ilham Djuhri Winanda; Rosa Linda Br. Manurung; Dwisnu Tiara Cipta; Keyko Artazenia Manihuruk +6 more

Jurnal Pelayanan Hubungan Masyarakat 2023 International Forum of Researchers and Lecturers

The rapid development of information technology in the current era of globalization cannot be separated from its influence in the world of education. The development of the times requires the world of education to always adjust to technological developments as an increase in the quality of education. One of the many technological applications that are present in the world of education that can be used as learning media in schools is Canva, which is an online design program that provides various kinds of learning media such as presentations, resumes, posters, pamphlets, brochures, graphics, infographics, banners, bookmarks, books, bulletins, and so on. The purpose of this counseling is so that the younger generation can keep up with the times. The training method is carried out in stages, starting from seventh grade to ninth grade. The results of this training can improve students' ability to use the Canva application.

Dewilna Helmi; Dwi Partini; Asep Asep; C. S. A Barus

Jurnal Masyarakat Mengabdi Nusantara 2023 STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

The rapid development of technology has reached the era 5.0 where digital literacy has become extremely important, especially for teachers. One of the graphic design applications that can assist teachers in designing instructional media is Canva. The purpose of this community engagement activity is to introduce the Canva application to teachers at SMAS Plus Talang as a tool for designing instructional media. The methods used in this engagement include lectures, practice sessions, and discussions. There are several stages in this engagement activity, namely coordination and needs analysis, preparation of materials and activities, training, monitoring and evaluation, as well as data analysis and reporting. The results of this engagement show an improvement in the understanding of the teachers after participating in the training, with an average understanding categorized as very good. This Community Engagement (PKM) activity helps teachers in designing engaging instructional media, enabling students to become more aware of digital literacy and be prepared to face a digital-dominant work environment. It is hoped that the results of this research can serve as a reference for other educational institutions and introduce and train educators in the use of the Canva application.