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Deden Rosid Waltam; Wawan Budiarto

Jurnal Kemitraan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Training in creating animated characters using the Scratch application serves as an introduction to block-based programming fundamentals that are simple, easy to operate, interactive, and engaging. This training offers promising competency outcomes, as students can further develop their skills through animated stories, games, or presentations. Since 2018, the Ministry of Education and Culture has promoted the integration of informatics education into the 2013 curriculum, including computational thinking skills, which are essential for both current and future generations. The partner for this community service training activity is the students of MTs Pembangunan Nurul Islam, located in Sarimulya, Setu, South Tangerang. This initiative is a tangible step toward implementing informatics learning through the introduction of block-based programming fundamentals. The training involved stages of introduction, instruction, and guidance in using the application. Based on observations and discussions with the partner school, several issues were identified in learning Information and Communication Technology (ICT). One of the causes is students’ lack of awareness of the importance of learning programming fundamentals, coupled with the stigma that programming is difficult, uninteresting, and boring. To address both technical and management issues, the proposed solutions in this community service program include: first, facilitating and providing guidance on the use of the Scratch application for MTs students, with the hope that they will understand basic programming without fear or difficulty. Second, offering engaging, interactive, simple, and easy-to-understand lessons on basic programming using Scratch, by providing example projects such as creating animated characters. The training program was implemented smoothly, and all participating students enthusiastically followed each stage of the training. Their motivation was encouraged to become familiar with programming, increasing their interest, understanding, and confidence in basic programming skills. The ultimate goal is to foster students' interest, knowledge, and skills while boosting their self-confidence in ICT learning, particularly in basic programming.

Agus Wahyudi; Arief Pamuji; Ririn Martuti

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This Community Service activity aims to introduce Information and Communication Technology (ICT) and apply it to Project-Based Learning (PjBL) in English courses for students of the Public Health Study Program at STIK Bina Husada Palembang. The focus of this training is on the use of ICT in this case the Canva and Google Translate applications. The methods used include lectures, discussions and practices, with the ultimate goal that students can produce technology-based projects in the form of educational posters in English. The results of the study showed a significant increase in ICT skills, self-confidence, and the ability to communicate using English. Students also showed good collaboration in groups, and were better prepared to face the challenges of the world of work that increasingly utilizes technology and cross-cultural communication, especially in the public health sector. This Community Service activity concluded that the integration of ICT and English in project-based learning can strengthen student competencies and prepare them to contribute effectively to the completion of students' English projects.