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Santoso, Agustinus; Ivan Permana; Edwin Zusrony; Maya Utami Dewi

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

The behavior of changing the use of technology for business actors is very rapid. Information of system is form of data that has been processed through a certain model into information that can be used by the recipient in making decisions. Some MSME actors with a Data List of product images and detailed information on their products to be marketed to customers using laminated paper. Marketing information using the Website implements CMS with E-Catalog as an alternative solution. Reader and Viewers can view the Catalog privately or together. The treatment of the Plugin model with the CMS that has been embedded on the website is reliable because it is online. Several list images are displayed on WhatsApp Status and social media to introduce products to the public with the aim of increasing sales volume and selling in the market. This is an obstacle if one day people need pictures but do not have complete detailed information. High purchasing power is expected to be created from the spread of E-Catalog regarding products from MSMEs that have been installed on the E-Catalog website. Websites with online CMS can be opened on any device by requiring an internet connection, making it easier for marketing and complete information for consumers, customers and MSME business players.

Abdul Gani Jamora Nasution; Wahyu Azhari; Khairina Janani; Shafa Azzahra Nurzal

jurnal Riset Rumpun Agama dan Filsafat 2022 Pusat Riset dan Inovasi Nasional

Graphic novel is one of many communication mediums with a combination of visual and verbal that mutually reinforces one another. This work remains a novel but uses the style of storytelling like a comic, using many illustrations. Graphic novels tell their stories from the beginning to the end, therefore graphic novels tend to be longer than comics. The content or quality of the story is different; graphic novel features a story with a more detailed content so that reading it requires serious concentration to think and understand what the creator is trying to convey.The graphic novel of Wali Songo's da'wah story, created by Gerdi Wirata Kusuma in 2015, presents nine Wali Songo stories, which are then selected into two stories to be studied, namely Sunan Kudus and Sunan Kalijaga. The graphic novel discusses the brief history of Wali Songo's life, including Wali Songo's propagation method in spreading the teachings of Islam.This research uses qualitative content analysis method, with Scott McCloud's comic theory, namely using comic element in the forms of image selection, selection of flow, and choices of words, moments, and frames. This identification is divided into two aspects; visual and verbal. Visual in the form of sequences of images, point of view, and graphics. Verbal in the form of narrative text that resides in column panels or word bubbles.The result of this research indicates that visual and verbal use are interrelated, such as the use of shots related to narration, the use of narration to mention information that can not be conveyed visually or visual expressions that can not be described verbally. This visual and verbal combination that mutually reinforces one another shows that this graphic novel is able to show the story of the history of Wali Songo's method in spreading teachings of Islam through assimilation of education and cultural arts with symbolic visual observations. The graphic novel of Wali Songo's da'wah story tries to show its history visually and verbally that is easy to understand and is able to become a part of medium of education.    

Nuryuliasih Nuryuliasih

Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan 2022 Universitas Maritim AMNI Semarang

The purpose of this study is to describe: (1) the figurative meanings contained in the lyrics of Nidji's song; (2) the imagery contained in the lyrics of the song Nidji; and (3) the application of Nidji's song lyrics in learning to identify the elements of poetry in class X SMA. The data collection of this research was carried out using the observation method. The data analysis of this research is content analysis. The results of data analysis are presented with informal techniques. Based on the data and discussion, it is concluded that (1) the figurative meanings contained in the lyrics of the Nidji song include (a) hyperbole figure of speech which serves to exaggerate the situation when someone is in love. His heart blossomed and everything became beautiful; (b) association figure of speech serves to describe different vibrations when falling in love with millions of feelings; (2) The types of imagery in Nidji's song lyrics consist of (a) auditory images found in the lyrics "I hear the singing of a thousand gods and goddesses of love" and "Echoing the world", (b) visual images found in the lyrics "I see the sun will come to me” and “I see the moon will come to me”, (c) the motion images found in the lyrics “Come to me, hug me dearly” and “The moon will come to me”. (3) The application of learning using Nidji's song lyrics is in accordance with basic competencies 3.17 Analyzing the elements of poetry building. The method used is Discovery Based Learning with learning steps which include the following: greeting and motivation, apperception, division of study groups, analyzing Nidji's song When I Fall in Love based on figurative and imagery elements, presentations, and concluding learning activities.

Neng Tuti Novianty

Populer: Jurnal Penelitian Mahasiswa 2022 Universitas Maritim AMNI Semarang

This article discusses the structural study of the poetry “Kekasihku” by Joko Pinurbo. The focus of the discussion of this article is to describe the physical structure and inner structure of the poetry which is carefully described in the form of words, sentences and discourse. This research method is descriptive qualitative using a structural approach. The data source used as the object of research is one of the poetry contained in the book collection of poetry "Kekasihku" by Joko Pinurbo, published in 2004. The results and discussion in this article contain ( 1) the physical structure of poetry includes: (a) diction, (b) images, (c) figure of speech, (d) concrete words, (e) rhyme/rhythm, and (f) typography. The dominant physical structure is simple diction by creating communicative activities and not eliminating the aesthetic value of poetry. (2) The inner structure of poetry includes: (a) theme, (b) tone, (c) taste, (e) message. The element that dominates the inner structure of poetry is the feeling that creates inner experiences through writing.

Nugraha, Nur Budi

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The solar system is one of the natural science lessons taught in grade 6 elementary school. This material is abstract because in studying it children cannot directly observe the phenomena of celestial bodies in the solar system. So far, only using books or 2D images as media. This study aims to create an educational game about the introduction of the solar system. 2D animation is made with icons and audio so that it can attract students' interest in learning and remembering solar system material. The result of the research is an educational game as an effective means of entertainment and learning. Students become interested in learning because of the application of the dissertation with attractive images and audio that helps increase enthusiasm for learning about the solar system. In testing the respondents as many as 22 people, the calculation results obtained as much as 59.1% strongly agree with this educational game

R_Soelistijadi, R_Soelistijadi; Lestariningsih , Endang; Royhans , Agung

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The method of learning the universe at TK Pertiwi Bebengan, Kec. Boja, Kab. Kendal, Central Java is still simple, namely explaining the material by displaying a 2-dimensional still image. This makes students unable to see directly the process of rotation and movement of celestial bodies in the universe. For this reason, it is necessary to create an application that can display the process through 3D animated moving images using Augmented Reality (AR) based technology. The research method used is Prototype, while the architectural design uses UML and software applications using Unity3D, Vuforia, Photoshop CS6 and Blender. The final results of the study are 1) on testing application features made with Unity3D and Vuforia software can run well, 2) on device testing there are 2 out of 4 smartphones that cannot run the application so that a minimum specification of a smartphone is required, 3) on distance testing with a height of 20 cm, it requires the right camera tilt angle, which is between200 to 900. The conclusion of the research is that this application can run well on mobile devices registered in Google's ARCore database and minimum specifications of Android 8.0 Oreo. In addition, it is necessary to pay attention to the right camera tilt angle so that it can display 3D objects.

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Herlansyah, Langga Jaya

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.

Nasution, Erie; Al Hakim, Rosyid; Aoliya, Nur

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

We found the phenomenon of human−primate conflict (HPC) in the Kalisalak Forest, Central Java, Indonesia. This location is also known locally as the research site of the Kalisalak Study Site or Kalisalak Grand Forest Park (KGFP) and is used for religious activities by local ethnicities. The research site is used for pilgrimages every Suro Month in the Islamic calendar. Based on the history adopted from the local people, the macaques already existed in the colonial period of the Dutch East Indies. We interviewed "caretakers", mentioning that there are about 75 to 100 long-tailed macaques, but an unusual phenomenon occurs in HPC. According to local people, this conflict is in the form of crop-raiding, expressing agonistic behaviour such as grimacing and chasing visitors. However, when we repeated observations for one month, there was no conflict between long-tailed macaques and humans. The recorded population is still one large group. Besides, to conserve long-tailed macaques and minimize the incidence of HPC, further research is needed to be related to the management of primates by considering the location of the grand forest park type as well as secondary forest types, with the main commodity of the community being forest products.

Sri Kuntari

Jurnal Riset Rumpun Ilmu Pendidikan 2022 Lembaga Pengembangan Kinerja Dosen

The problem in this study is the low quality of learning Business Economics class X Office Automation and Governance, which is known from the average student learning outcomes in the subject of Business Economics only reaching 67.43, in other words it has not reached the specified KKM, which is equal to 78, this is due to the lack of use of media images with learning models in the teaching and learning process, lack of student interest, and low student learning outcomes in learning Business Economics. Therefore, this research discusses the use of media images with the Examples Non Examples learning model to improve student learning outcomes in class X Business Economics Automation and Office Management at SMK Negeri 8 Samarinda. This study uses the Classroom Action Research (PTK) method, the research procedure used is in the form of cycles and each cycle is carried out through four stages, namely: planning, implementing, observing, and reflecting. The data collection technique was carried out using qualitative techniques, while the data collection tool used was a question instrument. The subjects of this study were class X students of Office Automation and Governance at SMK Negeri 8 Samarinda with a total of 35 students. The results showed that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in learning Business Economics. This can be seen from the completeness of student learning outcomes in the pre-cycle, namely 18 students (51.43%), there was an increase in cycle I, namely 27 students (77.14%) and in cycle II it increased to 35 students (100%). Based on the results of the study, it can be concluded that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in the subject of Business Economics class X Office Automation and Management at SMK Negeri 8 Samarinda.

Hasan, Said; Mas’ud, Abdu; Haerullah, Ade; Sundari, Sundari

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

During the COVID-19 pandemic and the new normal, teacher innovation is urgently needed to make their students not bored and stressed in the learning process, either virtual or face-to-face. In North Maluku, face-to-face learning has been carried out with simulations and strict protocols. Learning variations using Blended Learning become a general solution that is applied. Infographics are information graphics which are visual representations of a collection of data, information and designs. Infographics require a large amount of information in the form of writing or numbers and then converted into a simpler form, namely a combination of images and text that allows readers to quickly understand the meaning of a message or image itself. Various efforts to educate covid 19 both non-formally and formally have been carried out to prevent infection, social restrictions and the provision of social and medical assistance have been carried out by the government, but the public still does not have good awareness and discipline towards covid 19. This study aims to educate about the virus and its dangers, especially covid 19 through the development of infographic-based science teaching aids in elementary schools. Research Development with reference to 4D models with modifications. The results of the study indicate that infographic media is suitable for use as media material or science teaching aids, especially virus education for elementary school students. The use of infographics related to viruses and infection mechanisms can be used in various ways in online and offline learning for elementary school students