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Fajrina, Isra; Putra, Firmansyah; Yusran, Yusran; Fajrina, Isra; Putra, Firmansyah +1 more

JUISI : Jurnal Ilmiah Sistem Informasi 2025 LPPM Universitas Sains dan Teknologi Komputer

Promotion and provision of information on subsidized housing for low-income communities (MBR) is still carried out conventionally, such as throught brochures, banners or exhibitions. This method is considered less effective in reaching the wider community, especially the younger generation who are more familiar with digital technology. This research aims to design and create a web-based information system for sales promotion of subsidized housing at Mutiara Gerden Housing. This system is expected to increase the attractiveness and trust of potential buyers towards the products offered, as well as help developers in conveying information more quickly, widely and interactively. This research uses the waterfall method which includes problem identification, problem analysis, goal determination, literature study, data collection (observation, interviews, dan document study), system design including problem analysis, design, coding, and testing. System implementation is carried out after the design is completed, followed by testing using the black box method to ensure functionality and error handing. The programming lannguages used are HTML and PHP for web services, and MySQL as the database. System design also utilized the Unified Modeling Language (UML) with diagrams such as use case diagrams, and activity diagrams. The result of thir research is a web-based subsidized housing sales, promotion information system application thet helps promote houses in Mutiara Garden Housing. This application includes a login page for accesing the system, a product deatil page for complete information, a product booking page for unit reservations, and a home menu for a product overview. This system is expected to make it easir for employees to promote homes more effectively and efficiently.

Ninda Kurniadi; Septian Eko Cahyanto; Alfian Ardhiansyah; Ajeng Rahma Sudarni; Kaleb Priyanto +6 more

Jurnal Pelayanan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This community service program was implemented to overcome the limited technical capacity of teachers and students at SMK Negeri Jambu in mastering the installation and programming of battery-based electric vehicles, which is a crucial skill in preparing competent human resources for the rapidly evolving green vehicle industry. The program specifically aimed to enhance participants’ knowledge and skills in several key areas, including the installation of electric motor control systems, management of battery energy, and maintenance of essential electric vehicle components. To achieve these goals, the activities were carried out using a blended method that integrated lectures, demonstrations, and direct hands-on practice, supported by continuous mentoring and systematic evaluation. In addition, QR Code–based learning resources were incorporated to provide participants with quick and efficient access to digital instructional materials, allowing for more flexible and independent learning. The evaluation results revealed significant progress in both the theoretical understanding and practical abilities of the participants. They were able to demonstrate improvements not only in operating and maintaining electric vehicle systems but also in identifying problems and performing troubleshooting independently. These findings suggest that the program effectively contributed to building sustainable competencies for teachers and students, equipping them with relevant skills aligned with the needs of the green automotive industry, while also promoting technological adaptation and innovation in vocational education.

Abdul Sakti; Andi Alviadi Nur Risal; Vera Alfiani

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2025 Fakultas Ekonomi dan Bisnis UNDARIS

The development of information technology in the Industrial Revolution 4.0 era requires the younger generation to possess digital literacy skills, one of which is computer programming. Programming is not only a technical skill but also helps in developing logical, systematic, and creative thinking. This study aims to describe the implementation and results of Java-based basic programming literacy training for 30 SMA 3 students. The students were selected based on their interests and recommendations from teachers. The training was held in a computer laboratory, utilizing a learning-by-doing approach with methods that included material delivery, demonstrations, and hands-on practice. Evaluation was conducted through both theory tests and simple programming tasks. The results indicated an average 30% increase in understanding of structured programming concepts compared to before the training. Additionally, 85% of the students were able to successfully complete tasks involving the creation of simple programs using variables, operators, branching, and loops. Beyond the technical skills, the training also had a positive impact on non-technical skills such as self-confidence, teamwork, and critical thinking. In conclusion, this training program successfully met its goal of enhancing students’ basic programming literacy and can serve as a practical learning model that aligns with the needs of the digital era, encouraging active participation in the digital world.

Deden Rosid Waltam; Wawan Budiarto

Jurnal Kemitraan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Training in creating animated characters using the Scratch application serves as an introduction to block-based programming fundamentals that are simple, easy to operate, interactive, and engaging. This training offers promising competency outcomes, as students can further develop their skills through animated stories, games, or presentations. Since 2018, the Ministry of Education and Culture has promoted the integration of informatics education into the 2013 curriculum, including computational thinking skills, which are essential for both current and future generations. The partner for this community service training activity is the students of MTs Pembangunan Nurul Islam, located in Sarimulya, Setu, South Tangerang. This initiative is a tangible step toward implementing informatics learning through the introduction of block-based programming fundamentals. The training involved stages of introduction, instruction, and guidance in using the application. Based on observations and discussions with the partner school, several issues were identified in learning Information and Communication Technology (ICT). One of the causes is students’ lack of awareness of the importance of learning programming fundamentals, coupled with the stigma that programming is difficult, uninteresting, and boring. To address both technical and management issues, the proposed solutions in this community service program include: first, facilitating and providing guidance on the use of the Scratch application for MTs students, with the hope that they will understand basic programming without fear or difficulty. Second, offering engaging, interactive, simple, and easy-to-understand lessons on basic programming using Scratch, by providing example projects such as creating animated characters. The training program was implemented smoothly, and all participating students enthusiastically followed each stage of the training. Their motivation was encouraged to become familiar with programming, increasing their interest, understanding, and confidence in basic programming skills. The ultimate goal is to foster students' interest, knowledge, and skills while boosting their self-confidence in ICT learning, particularly in basic programming.

Ade Irmayanti; Iin Soraya; Cindya Yunita Pratiwi

Jurnal Penelitian Komunikasi dan Sosialisasi 2025 Asosiasi Peneliti dan Pengajar Ilmu Sosial Indonesia

This study aims to analyze the Public Relations (PR) communication strategy used by PT Gamelan Tour in building the company's positive image. This research applies the Two-Way Symmetric Communication theory developed by James E. Grunig and Todd Hunt, which emphasizes the importance of reciprocal communication between the company and the public. Through this approach, PT Gamelan Tour aims to listen to customer complaints, provide clear explanations,and resolve issues in a transparent and effective manner. Additionally, this study discusses various relevant communicationmanagementmodels,including thetwo-way symmetric model, which helps the company maintain mutually beneficial relationships with its customers. The research methodology uses a qualitative approach, collecting data through in-depth interviews with key stakeholders at PT Gamelan Tour, including Vania Nefrela Regar (Public Relations), Reva Agustina (Ticketing &Hotel), and the company's customers. This study adopts four steps of Public Relations strategy, which include: (1) defining the problem/facts to identify existing issues, (2) planning and programming to formulate effective communication strategies, (3) taking action and communicating to implement the planned strategies, and (4) evaluating the program to assess the success of its implementation and its impact on the company's image. The research findingsindicate that effective communication strategies, whether in the form of feedback, direct communication, or mutual understanding, can improve the company's image and strengthen relationships with customers.This studyalsohighlightstheimportanceofthoroughcommunication planning and consistent implementation to achieve the company's goals in building positive relationships with the public.

Atika Rahmah; Siti Salamah Br Ginting; Avita Salsabila; Fanny Selfinta Perangin-angin; Mustika Nurbayeni +2 more

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Production planning is one of the most important factors in improving business continuity. The preparation of production planning is related to the optimization of production for a particular business so that the business can operate efficiently and production activities achieve competitive prices. The preparation of production planning must consider several factors because every business has different goals that it wants to achieve. The Goal Programming method aims to minimize deviations from the targets set by the business, so that business goals can be achieved optimally. This research aims to optimize production in a company that can accomplish more than one goal.  The method used in this study is Systematic Literature Review (SLR), and this study identifies 5 previous journals. The source of information used in this study is articles from national journals published between 2018-2024. The results of this study show that Goal Programming is a very effective tool in production and distribution planning in various industrial sectors.

Vena Yurinda Saragih; Bunga Diviya Kusfa; Rizky Iqna Fitria

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the derivatives of a two-variable function and visualize the results in the form of a 3D graph using Python. Derivatives of two-variable functions are essential in multivariate analysis, such as optimization and surface analysis. The study uses Visual Studio Code as the Integrated Development Environment (IDE) to develop and run Python code, utilizing libraries such as NumPy, SymPy, and Matplotlib for mathematical computations and visualization. The first step involves programming partial derivatives of a two-variable function using SymPy. Subsequently, the derivative results are visualized in 3D using Matplotlib to illustrate the surface and gradient of the function. The goal of this research is to provide a deeper understanding of the application of derivatives in two-variable functions and the benefits of visualization in analyzing these derivative results. The findings are expected to contribute to the fields of mathematics education and numerical computation applications.

Iqbal Prabu Juliantoro

Saturnus: Jurnal Teknologi dan Sistem Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

One of the main challenges encountered is the suboptimal project progress tracking system, and the frequent delays in progress reporting that hinder management in monitoring project development. Therefore, the author will write a thesis discussing the creation of a web-based project management application using the PHP programming language and the Laravel framework. The development process of this software will use the waterfall method. This application is expected to facilitate PT. Aurora Arta Indonesia in conducting its business processes. With features for progress tracking, billing recording, and progress reporting to clients, it will help achieve project goals quickly and effectively.

Guntur Nugroho; As'at Pujianto; Yoga Aprianto Harsoyo; Fathurrahman Kamal; Gita Danu Pranata +4 more

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2024 Universitas Muhammadiyah Manado

The Community Service Program (PkM) titled "Design of the Multi-Purpose Building at Pimpinan Cabang Muhammadiyah (PCM) Sawit Boyolali" was initiated to address the need for infrastructure in the form of a multi-purpose building. The scope of the activity includes the planning and design of the building so that it can adequately accommodate various activities according to the required capacity and comfort, while also meeting technical building standards. The method used consists of four main stages. First, gathering data on the site, user needs, and the necessary building technical standards. Second, conducting an analysis of space planning and programming. Third, formulating the design concept. Fourth, developing the design into technical drawings or Detailed Engineering Drawings (DED) and preparing a cost estimate (RAB). The final goal of this PkM is to produce a Design Document for the Multi-Purpose Building for PCM Sawit Boyolali.

Anang Habibi; Sitti Khairunnisak; Dipa Pradewa Alfiansyah

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2024 STIKes Ibnu Sina Ajibarang

The presidential election simulation game using the Python programming language is designed to provide players with an interactive experience in protecting society through the leadership election process. In this game, players will choose between several presidential candidates represented by a specific character. Each nominee has a different platform and vision, and players must make smart decisions to meet the needs and expectations of society. Through a game mechanism that involves policy choices, campaigns, and community responses, players will experience the impact of political decisions on community conditions in a simulated manner. The player's score or achievement will be reflected in the level of public support obtained by the selected candidate. The ultimate goal is to provide players with an understanding of the complexities and responsibilities of choosing leaders who are able to protect society well.  

Dwi Setiawan; Mufadol

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Technological advancements have significantly contributed to the robotics industry, yet mobility remains a challenge that can be addressed with mobile robots. In education, it is crucial to understand the basic principles of robotics and the use of related software and hardware. This research focuses on using a 4WD mobile robot as a learning tool. This robot offers flexibility and is easily controlled via a smartphone with built-in sensors. A smartphone application was developed using App Inventor, an open-source web-based development platform. The HC-05 Bluetooth module was used to connect the smartphone application with the 4WD robot. The goal of this research is to design innovative learning media to aid in understanding the concepts and control of the 4WD robot, as well as to increase students' interest and motivation in learning robotic systems. The results of the research demonstrated success in creating a 4WD robot prototype controllable via an Android smartphone. The distance between the Arduino and smartphone did not significantly affect the robot's movement, although communication was disrupted if the distance exceeded 10 meters. Directional control was achieved through the rotation of the right and left wheels, and sufficient power supply was needed to drive all wheels. Programming with C/C++ and Bluetooth communication functioned as planned. This innovative learning media is expected to help students understand and operate the 4WD mobile robot more effectively

Muh Inal Alsyahrani; Abd Muqtadir Rapi; Nasir Nasir

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Cultural development in Indonesia, driven by science and technology, places education as the key to achieving national goals. Focusing on the practice stage in educational technology provides practical experience at SMA Negeri 8 Maros. Informatics learning involves programming, artificial intelligence, and computer networks. Research at SMA Negeri 8 Maros involved 35 class X.5 students with a focus on Information and Communication Technology (ICT). Strengthening the Teaching Profession (P2K) from 4 September to 30 October 2023, creating innovative learning tools for the integration of office applications. Students are required to master office applications and online communication skills. The Pancasila student profile emphasizes critical thinking skills, independence and creativity. The results of implementing Informatics learning using the PBL model show a positive impact on student motivation, increasing enthusiasm, and building critical thinking skills. Students who apply PBL produce higher grades. Informatics learning classification is important for understanding computational thinking and computer systems. The application of the PBL model has a positive impact making students more creative and independent in creating projects using Microsoft Office.    

Hani Rarti Syahara Harahap; Yahfizham Yahfizham

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

An introduction to algorithms begins with a basic understanding of the algorithm itself. An algorithm is an organized sequence of steps to solve a problem, taking into account systematic sequence and logical goals. Meanwhile, a programming algorithm is a set of instructions that a computer is asked to execute to solve a problem. Good mastery of programming algorithms is absolutely necessary for people who want to study computer science or mathematics. Therefore, this article aims to help readers who want to learn the importance of programming algorithms through basic concepts. This paper uses a literature review method from various types of existing sources to discuss history, function and properties, algorithm structure, notationincluding natural, pseudocode and flowcharts.  

Pinkan Indriani Daulay; Yahfizham Yahfizham

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Algorithms are at the core of computer science and play an important role in computer programming. Programming aims to tell the computer to perform certain functions. Computer instructions provide a set of instructions written in a language that the computer can understand. Programming algorithms consist of various detailed sequential steps aimed at solving various computer programming problems. A computer is an electronic device capable of receiving, processing, storing and creating information. In general, a computer is a machine that is used to perform various tasks, such as data processing, calculations, storing information, and executing predefined programs. Computers are divided into two parts, namely hardware and software which work together to support various types of computers and applications. Some applications of algorithms in computer science learning are data compression algorithms, binary search algorithms, linear search algorithms, repetition algorithms and hashing algorithms. When writing and creating an algorithm, you don't really focus on the programming language, so there are lots of algorithms used in programming. The purpose of this scientific work is to find out how important it is to apply programming algorithms in computer science learning. In order to achieve this goal, a literature study research method was carried out.

Sarah Rizki Pebriani; Yahfizham Yahfizham

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

An algorithm is an effective method or steps arranged in writing and sequentially containing a collection of commands to solve a problem. Every problem must be resolved logistically, systematically and organized. Programming is a process that allows computers to solve or solve problems in the form of solving steps, as done in programming code languages, so that computers can actually solve problems. A programming algorithm is a systematic collection of steps aimed at solving any computer programming problem. Based on the writing format, the application of the programming algorithm is descriptive, pseudocode, and flowchart. And the basic structure of a programming algorithm can be used in three forms: sequence, selection, and repetition. Algorithm writing is not governed by any particular rules; however, each step of the algorithm must have a clear goal. The purpose of writing this article is to study the functions and various implementations of programming algorithms and their applications in everyday life. To achieve this goal, this article was written using the literature study method, which means reading systematically and in an organized manner books, journals and other sources related to programming algorithms. Programming algorithms have many very important functions. Solving a problem is the main function of a programming algorithm. Algorithms function to simplify programs, make it easier to find errors, and minimize repetitive program writing. Programming algorithms also have implementations and functions for us in everyday life. Examples of algorithms in our daily activities, such as installing applications, sending emails, receiving payments at ATMs, making fried noodles, making cakes, making coffee, riding motorbikes, cooking rice, etc.

Alya Rahmadani Harahap; Yahfizham Yahfizham

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Complex mathematics is one branch of the many existing mathematics, where complex mathematics itself discusses and studies complex numbers. Complex numbers are divided into two, namely the real part and the imaginary part. Meanwhile, a programming algorithm is a collection of steps that have a structured nature to solve problems and tasks in the form of programming to achieve certain goals. Programming algorithms can design efficient solutions to various challenges. Utilizing programming algorithms requires logical thinking, to analyze problems in as much detail as possible with in-depth understanding in order to get the desired results. This article uses a literature study method with qualitative research to find out how to solve complex mathematical problems using numerical programming algorithms. This article also aims to explain the close relationship between complex mathematics and numerical programming algorithms as a form of problem solving. In programming algorithms code is needed as a representation of complex numbers, in complex mathematics it also helps to understand how to store and manipulate and form program code.

Supanjo Ginting; Faiz Ahyaningsih

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

PT Tibeka Jaya Abadi merupakan perusahaan yang memproduksi kopi menjadi kopi sengah jadi yang dimana belum dijadikan bubuk kopi. PT Tibeka Jaya Abadi memiliki lebih dari satu target yang ingin dicapai yaitu Perusahaan menetapkan memaksimalkan pendapatan sebagai prioritas utama, disusul dengan menekan biaya bahan baku sebagai prioritas kedua, memaksimalkan waktu pengolahan sebagai prioritas ketiga, memaksimalkan hasil produksi prioritas keempat dan menentukan jumlah produksi yang optimal sebagai prioritas kelima, yang artinya tujuan perusahaan tidak lagi tunggal melainkan multi (lebih dari satu) dengan harapan setiap tujuan dapat dipenuhi dengan baik.  Metode Goal Programming merupakan metode yang tepat untuk dipergunakan pada masalah perusahan. Berdasarkan analisa data yang telah dilakukan oleh peneliti dengan bantuan software LINDO dalam proses pengolahan data didapat hasil yang lebih menguntungkan dibandingkan dengan metode yang selama ini dilaksanakan perusahaan. Perusahan mampu menentukan produksi yang optimal sesuai dengan permintan pasar sebesar 99.530 kg. Begitu pula waktu pengolahan dapat dimaksimalkan selama 120 jam. Dan sebelum mengunakan metode Goal Programming pendapatan Perusahaan sebesar Rp. 7.512.831.000. Dan setelah menggunakan metode Goal Programming maka pendapatan perusahaan adalah sebesar Rp. 8.324.780.000. Sehingga tujuan perusahaan yaitu meningkatkan optimal produksi tercapai.

M.Ainur Rhizky; Mochamad Singgih

Jurnal Kendali Teknik dan Sains 2023 International Forum of Researchers and Lecturers

Papungan’s one of the villages in Blitar Regency where most of the population are farmers and mostly cultivate rice crops. The effort was made by farmers to meet the needs of the community, but still in limited quantities. From the results of interviews with farmers in Papungan village, they complained a lot because the rice crop was still relatively low, due to the scarcity and high price of fertilizers. By making PGPR (Plant Growth Promoting Rhizobacteri) organic nutrients, it is a consortium of bacteria that actively colonize plant roots which play an important role in increasing plant growth, crop yields and land fertility. This study aims to optimize the profitability of rice farming in Pappungan Village. The results of the profit optimization calculation using the Goal Programming method. This study uses primary and secondary dta, and the purpose of this study aims to solve the problem of limited resources optimally with the Goal Programming method. Based on the results of the discussion of calculations using the goal programming method, the conclusion of the optimization of rice crops and applied using LINGO software, obtained optimal results, namely Z = 424.7647 with three goals achieved, among others, the production yield reached 27,640 Kg and the selling price of rice crop production reached Rp 18,000 / Kg with production costs required for rice crop production for per hectare of Rp 61,980,000. For the results of the goal achieved (goal) optimization of crop patterns, Papungan Village farmers are recommended to plant type B rice.

Damaris Lalang; Elisabeth Brielin Sinu; Jumriati Kasim

Transformasi: Journal of Economics and Business Management 2022 Universitas 17 Agustus 1945 Semarang

Penelitian ini bertujuan untuk memodelkan metode goal programming pada penjadwalan shift perawat ruang perawatan anak dan untuk mengetahui implementasi metode goal programming dalam menyelesaikan penjadwalan shift perawat ruang perawatan anak di RSD Kalabahi. Penelitian ini dilakukan di Rumah Sakit Daerah Kalabahi dan waktu penelitiannya dimulai dari bulan Februari sampai bulan Juli 2022. Teknik pengumpulan data dilakukan melalui wawancara langsung Kepala Ruangan Perawatan Anak dan melalui teknik observasi yakni melalui pengamatan secara langsung pada kegiatan yang berhubungan dengan tugas-tugas perawat. Teknik analisis data yang digunakan adalah dengan metode Goal Programming dalam rangka menghasilkan penjadwalan yang optimal. Analisis data dilakukan dengan bantuan software Lingo 11.0. Hasil penelitian menunjukkan bahwa penjadwalan menggunakan metode goal programming memberikan hasil yang lebih optimal dan dapat memenuhi semua aturan kendala yang ada daripada penjadwalan yang dibuat secara manual oleh kepala ruangan di Rumah Sakit.