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Devianti Limbong; Grace Sriati Mengga; Yohanis Lotong Ta’dung

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Community service activities were carried out in Lembang Rantedada, Mengkendek District, Tana Toraja Regency. The problems found in Lembang Rantedada, especially in Rantedollok Hamlet, namely in Lembang Rantedada there are no educational institutions such as elementary, junior high, and high school, Therefore, children in Lembang Rantedada look for schools that are close to their homes, so some of them do not know each other and children in Lembang Rantedada spend more of their time playing online games, thus affecting their interest in learning. The solution used to overcome the problem is to provide additional lessons to elementary and junior high school students through tutoring conducted 2 times a week in three hamlets. The learning used is the Lecture and Role Play method. The parties involved in the guidance are students. The results achieved from the tutoring are elementary and junior high school students in Lembang Rantedada can get additional learning outside of learning at school, increasing students' interest in learning where through Bimbel activities students are prepared to be independent in learning and also they can get to know each other

Dewi Yohana Br Ginting; Raheliya Br Ginting; Meiliyani Br Ginting; Asprina Br Surbakti

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Community service activities are carried out at Bintang Timur Kindergarten in Pematang Siantar in order to help children at an early age understand android educational games that are suitable for consumption by the child himself. Educational games as a support for children's cognitive development so that parents must understand various types of educational game applications, how to choose the right educational games, and how to install on cellphones. The implementation method used is presentation, demonstration, practice, brainstorming, and sharing about educational games to the Principal at Bintang Timur Kindergarten, Pematang Siantar.  This activity was carried out through three stages, namely 1) socialization, 2) mentoring, 3) monitoring and evaluation. The results of the implementation of this activity are:  1) understanding of android educational games as a support for children's cognitive development in the very good category.  This is indicated by the percentage of indicators of achievement of recognizing educational games (96%), choosing educational games (89%), installing educational games (93%), and implementing educational games (86%); 2) obtained a positive response as seen from the attendance indicator of participants reaching 93% of the target and enthusiastic participants during the activity from the beginning to the end of the activity. The ultimate goal of introducing educational games is that parents are IT literate so that they are able to monitor their children in using cellphones, especially when playing games.

Ayu Lestari; Dea Putri; Rizky Anugrah Pardosi; Gusmaneli Gusmaneli

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

With the development of times and technology, humans have created tools that make it easier for humans to communicate with each other, including gadgets. Gadgets are one of the technologies that humans really need to communicate with other people. All technology has negative and positive impacts, in this case the role of parents greatly determines the impact that gadget technology has on a child's personality or morals. Children's dependence on playing gadgets cannot be separated from the role of both parents. In this modern era, parents should be smarter in introducing technology to their children. This study aims to analyze the influence that gadgets have on children's personality or morals and how parents deal with this rapidly increasing technology. The research method used is observation, documentation and interviews. Theoretically, this research is expected to add to the repertoire of social science and technology, especially sociology in the family.

Luthfi Arief Sunardi

Jurnal Inovasi Ilmu Pendidikan 2023 Pusat Riset dan Inovasi Nasional

This research is a study that describes linguistics and science that studies humans and culture as a whole. Researchers review this case through two fields, namely, Psycholinguistics and Anthropolinguistics. The field of Psycholinguistics is the science of language that studies the relationship between psychology and language. Meanwhile, Anthropolinguistics is the study of humankind from its culture and traditions. This study aims to find out how the encouragement of the culture they adhere to, and to find out the process of children aged around 9 to 11 years in obtaining, knowing and learning Mustholahat Arabic through social media, especially on the YouTube platform. Which often displays Arabic-based content in the form of Vlogs, Pranks and the like. While the techniques used to examine this research are listening techniques and interview techniques to the research object. The method used to study this study is a descriptive quantitative method. With this method, it is expected to find patterns formed in these children in obtaining Mustholahat Arabic through social media. And the results of this study will explain how the process of these children obtaining Mustholahat and applying it in everyday life. And also this research will explain the impact of social media for children aged 9 to 11 years in learning Arabic through social media.