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Tania Clarisa Karmelia; Iful Novianto; Ardiansyah Hendra Lukmana

International Journal of Entrepreneurship and Management 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The purpose of this study was to analyze the simultaneous effect of Job Design and Work Effectiveness on Employee Performance in Medical Record Staff at Bhakti Dharma Husada Hospital, Surabaya. This research approach uses a quantitative approach. The collection of research data was carried out using a questionnaire instrument. The formula used in this normality test is the Kolmogorov-Smirnov formula. The results of the Simultaneous Test (F Test) that have been carried out can be seen that simultaneously it has a positive and significant effect. Based on the data obtained and the results of statistical data tests that have been carried out, it can be concluded: Job Design and work effectiveness simultaneously have a significant effect on employee performance at Bhakti Dharma Husada Hospital.

Idam Wahyudi; Anggun Sulistyowati; Parviz Hasanov

International Journal of Management and Digital Sciences 2024 International Forum of Researchers and Lecturers

This study investigates the impact of digital gamification on employee motivation, engagement, and productivity in technology companies. Gamification, which integrates game design elements such as rewards, badges, and leaderboards into non-game environments, has gained popularity as a tool for enhancing employee performance in workplaces. The research employs a quantitative survey methodology to gather data from employees in technology firms that have implemented gamified systems. The findings reveal that gamification significantly increases employee motivation by tapping into intrinsic motivators such as autonomy, competence, and relatedness. Employees reported higher levels of engagement, with many attributing their increased participation to the fun and competitive nature of gamified tasks. Additionally, productivity improvements were observed, particularly among employees in roles that require individual performance, such as software engineers, where autonomy and goal-setting were key factors. The study also identifies variations in the effectiveness of gamification based on factors such as job role and organizational culture, emphasizing the need for customization to suit different employee needs. Despite these positive outcomes, challenges such as employee resistance, poorly designed systems, and resource constraints were noted as barriers to successful gamification implementation. These findings suggest that gamification is an effective strategy for improving motivation and engagement in technology companies but requires thoughtful design and alignment with company culture to maximize its impact. Future research should explore the long-term effects of gamification and examine how specific elements, such as leaderboards and rewards, influence employee behavior across different demographics.