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Fujiama Diapoldo Silalahi; Jarot Dian

Teknik: Jurnal Ilmu Teknik dan Informatika 2021 LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

PT. Biru Semesata Abadi is a company engaged in refill drinking water, one of the many drinking water companies in Semarang, and has many branches (10 branches) and one head office in Semarang (in the Bugangan area, East Semarang district), because this company has franchise system. In this case, I will discuss the presence system (presence) of employees of PT. Biru Semesta Abadi, Fatmawati Semarang branch which is still manual (presence made of paper and written by hand) and still encounters many obstacles. This desire arises because this company has difficulties in processing Presence information data, resulting in more and more hardcopy archives and makes it difficult when the company management intends to recap and re-collect data and employee attendance lists. Presence Process that already exists in the Study of PT. Blue Semesta Abadi Semarang can be said that there are still shortcomings because everything is still done manuallyThe use of the Fingerprint method in this employee Presence system application will also make this Presence system more effective and efficient because each employee will only paste one of the employee's fingerprints on the available Fingerprint device where the calculation of the employee's attendance and exit hours will be entered in the database. , then the result of inputting the employee identification number will be the reference for the employee's arrival time.

Daniel Rutdjiono; Nuris Dwi Setiawan

Teknik: Jurnal Ilmu Teknik dan Informatika 2021 LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

This study aims to design and develop an effective learning media and become a media to assist in studying Physics in depth at SMK Mataram Semarang, especially in the Impulse and Momentum material. Physics becomes a boring subject for students, because many students think that Physics is a lesson that is difficult to understand, less interesting and feels monotonous. This has an impact on decreasing students' interest and value in studying Physics.The research was conducted using the Research and Development (R&D) method with six stages, namely Research and Information Collecting (Research and Information Gathering), Planning (planning), Develop Premliminary Form of Product (Product Design Making), Premliminary Field Testing (Product Design Validation) , Main Product Revision (Design Revision), Main Field Testing (Product Testing of Products in the Field by Prospective Users). Determination of the feasibility level of multimedia-based learning media based on design validation by experts and product trials to students using a research instrument in the form of a questionnaire. The development of multimedia-based learning devices can develop devices that have been used so far, from conventional devices to become more interesting learning media. The application of multimedia-based learning media can help support the teaching and learning process to make it easier to explain or deliver material to students. In addition, it can help students to understand more deeply so that students' scores can be increased more than without using learning media.