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Kurniawan Cahyanto; Tatag Yuli Eko Siswono; Ardi Dwi Susandi

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2026 Universitas Palan

This study aims to develop a teaching module focused on mathematical problem posing and problem solving, specifically within the topic of statistics. The goal is to create a module that is not only valid, practical, and effective but also capable of honing the critical and creative thinking skills of high school students. This study utilizes the Research and Development (R&D) method following the 4D development model. The subjects of this research were 10th-grade high school students. The research findings indicate that the teaching module is considered highly valid, with a score of 4.13. In terms of practicality, it achieved a score of 3.8, suggesting the module is user-friendly, engaging, and supportive of a smooth learning process. The module proved effective in improving students' critical and creative thinking skills, as evidenced by a 42% increase in average test scores after using the module. This research suggests that the developed teaching module is feasible for use as instructional material at the high school level and is capable of strengthening students' critical and creative thinking abilities. This module serves as an alternative instructional resource that encourages active, innovative mathematics learning oriented toward the development of high-order thinking skills (HOTS).

Sarah Salsabila Putri

Jurnal Pengabdian dan Perubahan Sosial 2025 Lembaga Pengembangan Kinerja Dosen

The Community Service Program (KKN) was implemented with the aim of fostering and enhancing the entrepreneurial spirit and skills of Junior High School (SMP) students through an Entrepreneurship Workshop at SMP PAB 23 Bandar Klippa. This program was designed using a practice-based participatory learning approach (learning by doing), which positions students as active subjects in all stages of the activity, from planning, production, to product marketing. A total of 39 seventh grade students were directly involved in this activity. Through this experiential learning process, students had the opportunity to develop creative thinking, teamwork, and problem-solving skills in a real-life setting. The evaluation results showed a significant increase in several entrepreneurial indicators, namely student self-confidence increased from 55% to 85%, communication skills from 60% to 88%, and interest in entrepreneurship from 50% to 83%. These findings prove that the practice-based learning method is effective in fostering an entrepreneurial mindset and independent character in students. Furthermore, this Community Service Program (KKN) activity demonstrates collaboration between universities and schools in implementing contextual and applicable entrepreneurship education. It also has the potential to be developed as a sustainable learning model to support the achievement of the Pancasila Student Profile, particularly in the dimensions of creativity, independence, and mutual cooperation.

Hadi Sulistyanto, Tri; Ghina , Azzahra; Hanny , Handiani; Dewi , Apriliani; Eva, Apriliani +1 more

Synergy: Journal of Collaborative Sciences 2025 Yayasan Penelitian dan Pengabdian Masyarakat Sisi Indonesia

This study aims to examine the effect of student involvement in Student Activity Units (UKM) on the development of soft skills. A quantitative approach using the survey method was employed in this research. The research population consisted of 455 fourth-semester students from STIE Wibawa Karta Raharja (Wikara Business School). The sample was determined using the Slovin formula with a 5% margin of error. Data were collected using a questionnaire based on a 1–5 Likert scale, which was distributed online via Google Forms. The independent variable is student involvement in UKM, assessed through three indicators: participation level, duration of involvement, and organizational membership status. The dependent variable is soft skills, encompassing seven dimensions: public speaking, entrepreneurship, teamwork, leadership, problem solving, critical and creative thinking, and time management. The test results indicate that student activity in UKM has a significant effect on soft skills, with a path coefficient of 0.679 and a p-value of 0.000. The R-square value of 0.371 suggests that student activities account for 37.1% of the variance in soft skills, while the f-square value of 0.590 indicates a strong effect size. The strongest indicators of soft skills development are public speaking, problem-solving, and leadership. These findings suggest that active involvement in student organizations (UKM) can serve as a strategic means to enhance students’ non-technical skills, which are essential for success in the professional world. Therefore, educational institutions should continue to promote and support active participation in such organizations.

Ronald Sianipar; Slamet Slamet; Denni Lesmana; Nurul Amin; Ari Pajri +2 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Scratch is a block-based visual programming language that is very suitable for beginners to create animations, games, and interactive stories. This community service program (PKM) aims to introduce interactive story making to students of MTs Pembangunan Nurul Islam. Activities are carried out through training, mentoring, and direct practice with a creative and fun approach. The results of the activities show an increase in student interest and creativity in using Scratch as a medium for digital expression. Interactive stories have also proven effective in fostering digital literacy, logical thinking, and problem-solving skills.

Ronald Sianipar; Slamet Slamet; Denni Lesmana; Nurul Amin; Ari Pajri +2 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Scratch is a block-based visual programming language that is very suitable for beginners to create animations, games, and interactive stories. This community service program (PKM) aims to introduce interactive story making to students of MTs Pembangunan Nurul Islam. Activities are carried out through training, mentoring, and direct practice with a creative and fun approach. The results of the activities show an increase in student interest and creativity in using Scratch as a medium for digital expression. Interactive stories have also proven effective in fostering digital literacy, logical thinking, and problem-solving skills.

Atikah Gusriani; Lisa Yuliarti; Ranti Karmila; Natasya Lady Munaroh; Angel Novita Ramadani +2 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This article examines the implementation of Google Sites as a platform for developing a digital magazine by students of MAN 3 Solok. The research aims to describe the design, execution, and evaluation processes of utilizing Google Sites in creating a digital magazine, as well as to identify the challenges and benefits encountered. The method employed involved training and direct mentoring for 20 members of the student council at MAN 3 Solok. The results indicate that 70% of participants successfully accessed the website and created the digital magazine effectively, while 30% faced operational and infrastructure-related technical challenges. The use of Google Sites has proven effective in enhancing digital literacy, creativity, and collaboration among students in creating digital-based school publications. Through this activity, students not only gained technical skills but also developed essential creative thinking, problem-solving, and collaborative abilities in the digital era.

Atikah Gusriani; Lisa Yuliarti; Ranti Karmila; Natasya Lady Munaroh; Angel Novita Ramadani +2 more

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This article examines the implementation of Google Sites as a platform for developing a digital magazine by students of MAN 3 Solok. The research aims to describe the design, execution, and evaluation processes of utilizing Google Sites in creating a digital magazine, as well as to identify the challenges and benefits encountered. The method employed involved training and direct mentoring for 20 members of the student council at MAN 3 Solok. The results indicate that 70% of participants successfully accessed the website and created the digital magazine effectively, while 30% faced operational and infrastructure-related technical challenges. The use of Google Sites has proven effective in enhancing digital literacy, creativity, and collaboration among students in creating digital-based school publications. Through this activity, students not only gained technical skills but also developed essential creative thinking, problem-solving, and collaborative abilities in the digital era.

Yurniman Ndruru Susiana Lase; Noverlina Zendrato; Yosia Belo

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

In the ever-evolving landscape of entrepreneurship, life skills play a crucial role in developing and realizing innovative business ideas. This article explores how life skills such as critical thinking, creativity, effective communication, and time management contribute to business innovation. These skills not only assist entrepreneurs in designing and refining new ideas but also support problem-solving, adapting to change, and managing complex challenges. By integrating life skills into the idea development process, entrepreneurs can enhance their competitiveness and create unique and relevant solutions. The article also includes case studies from various successful companies and provides practical recommendations for developing life skills that foster innovation. Overall, life skills are a fundamental foundation in realizing innovative business ideas, influencing both the creative process and the final outcomes of entrepreneurial ventures.

Ana Rokhmawati; Devi Rahayu Agustin; Naily Rizqi Amaliyah

Jurnal Pengabdian Masyarakat Waradin 2024 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

At SMP Negeri 2 Gucialit, teachers have difficulty designing and implementing learning models that can develop students to have skills in critical thinking and problem solving, creative thinking skills, communication skills, and collaboration skills. The aim of this community service is to expand understanding of concepts and improve the skills of Junior High School teachers in designing project-based learning through lesson study. The method used in community service consists of three stages, namely preparation, implementation and evaluation. In the preparation stage, field survey activities and coordination with service partners were carried out. At the implementation stage, material is provided, practice is carried out in developing project-based learning teaching modules through lesson study and discussion. At the evaluation stage, an assessment of the results of the activities was carried out using a questionnaire distributed to participants by the community service team. Based on the results of the questionnaire, it shows that the percentage of answers achieved was 59.3% strongly agree with the benefits of this activity, 37% agree, 3.7% neutral, and there were no answers strongly disagree or disagree. This shows that this service activity increases the understanding of the concepts and skills of Junior High School teachers in designing project-based learning through lesson study. Apart from that, this community service activity produces project-based learning teaching module products and aquascape learning media.

Murni Murni; Norpita Sari; Selvi Noor Hidayah; Saufi Ramadhan

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The implementation of this service program is intended so that the community can contribute to reducing environmental pollution as well as so that the community can also utilize plastic waste into valuable products. East Cempaka Mulia Village is a village located along the Cempaga River, the problem in this village is one of them related to plastic waste. This program aims to encourage residents to utilize waste that produces use value and also provide creative solutions in more sustainable waste management.  The PAR (Participatory Action Research) method is a service approach that focuses on identifying problems in society and finding solutions to them (Problem Solving). The result of the service, namely overcoming plastic waste, is by recycling plastic waste using the ecobrick method, namely utilizing waste through plastic bottles.

Roby Roby; Zainal Abidin; F. Silvi Dwi Mentari; Yuanita Yuanita; Nur Hidayat +6 more

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2024 Fakultas Teknik Universitas Maritim AMNI Semarang

This training aims to introduce and apply a product-based learning (PBL) approach in a kindergarten (TK) environment. PBL is a student-centered learning method where children learn through exploration, problem solving and collaboratively in producing a product. In the kindergarten context, PBL focuses on developing children's cognitive, social and motor skills through hands-on learning and writing activities. This training was developed for kindergarten teachers with a theoretical understanding of PBL, PBL planning methods that are adapted to child development, as well as creative and effective classroom implementation strategies. Educators are trained to design programs that connect to the kindergarten curriculum, conduct product-based learning, assess children's progress in critical thinking, communication and collaboration skills. The hope is that this training can help teachers create an interesting and meaningful learning environment for children, encouraging creativity, curiosity and enthusiasm for learning. It is hoped that the results of this training can improve the quality of children's education through the effective implementation of PBL.

Triwahyuni Wardhany; Abdul Muhid

Jurnal Publikasi Ilmu Psikologi. 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Creative thinking needs serious attention because it is one of the essential skills in the 21st Century that supports academic and professional success. This research aims to systematically review the literature regarding strategies for improving creative thinking in students. The study is a Systematic Literature Review (SRL) involving 15 journals published in 2018-2022 and examines the topic of creative thinking skills, improving creative thinking skills, or training creative thinking skills. The journal search was done using a search engine (Google Chrome). The data that has been collected will be analyzed descriptively according to the existing research questions—data analysis using meta-synthesis. The research results show that creative thinking is an idea-construction process emphasizing fluency, flexibility, originality and elaboration. Students' creative thinking abilities can be improved by implementing scientific learning strategies. Several learning models that can improve students' creative thinking abilities include Creative Problem problem-solving, Discovery Learning, Scientific Critical Creative Thinking Model, STEM-E Model, problem-solving learning and Contextual Learning, Problem-Based Learning, project-based Learning, Authentic Learning, and Research-Based Learning

Imbalo Hasibuan; Peri Irawan; Anisa Sabila; Cahaya Cahaya; Hidia Fitri +5 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

Students are not only required to be able to memorize but also have to understand and be interested, because if children are interested in the lesson they will naturally find out what they don't know. For this reason, learning using the learning while playing method is implemented so that it can motivate students in learning to become more creative individuals and also active in thinking and solving problems. Tutoring plays a very important role in children's learning development, because what children get is not only from school, with tutoring it can help children's difficulties while at school. Non-formal education is expected to increase students' interest or interest in learning. In non-formal education, students are invited to learn using different methods to formal education in general, non-formal education is more relaxed and fun by introducing something new or interesting things that they don't understand, different from formal education, learning is more fun by playing games. on the sidelines of learning when the child seems to be getting bored with learning.

Gusti Ayu Made Puspawati; Gaudensia Ansari; Mirah Rahmawati

Student Research Journal 2024 Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

This Classroom Action Research aims to improve the learning of the material "Understanding the Concepts, Types, and Functions of Creative Music" through the application of the Problem Based Learning (PBL) model. The research was conducted in two cycles in class XII Science 4 SMA N 8 Denpasar. Data collection methods involve observation, tests, and analysis of learners' learning outcomes. At the beginning of the study, observations showed that students faced difficulties in understanding the concepts, types, and functions of music creations. Therefore, this classroom action research is designed to integrate PBL as a primary learning approach. Each cycle consists of planning, execution, observation, and reflection. The results showed that the application of PBL significantly increased students' understanding of creative music material. In addition, interaction between students has also increased, illustrating the existence of collaboration in solving problems related to the concept of creative music. Post-test results show consistent improvement from cycle to cycle. This research can be concluded that, the PBL model is effective in increasing students' understanding of the concepts, types, and functions of music creation. The implications of this research can be used as a reference for the development of more innovative and problem-solving oriented learning strategies in the context of creative music art materials.

Nisa', Khoirun; Nabilah, Isti’anah

Santri : Journal of Student Engagement 2024 Universitas Sunan Drajat Lamongan, Indonesia

Seeing the potential that the students of the Darun Nuhat Islamic Boarding School have in reading, speaking and composing stories in Arabic, there is a need for a forum for the students to improve their Arabic language skills. One of the potentials that will be improved in this mentoring process is the ability to speak Arabic or known as maharah kalam. This mentoring is realized in the form of guidance, guidance and talent training and the targets in this mentoring process are the students of the Darun Nuhat Islamic Boarding School, so that the maharah kalam potential possessed by the students will develop and improve in quality. This mentoring uses the PAR (Participatory Action Research) approach method, which involves carrying out research to define a problem and applying information into action as a solution to a problem that has been defined. The steps taken in the mentoring process increase the students' potential for maharah kalam. through the Lailah Arobiyah Arabic language creation stage, namely: 1. Problem Identification, 2. Pproblem solving, 3. Action as solution, 4. Lastly , giving appreciation. With this assistance, the students will realize their potential and be more enthusiastic about innovating and being creative according to their respective talents

Sigit Sugiarto; Ratnah Kurniati MA; Asmirani Alam; Dian Rubiana Suherman; Edy Sony +2 more

Jurnal Pengabdian Masyarakat Nian Tana 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

The implementation of the Real Work Lecture (KKN) program for PSDKU students at Pattimura University aims to improve the creative economy of village communities and help village communities solve existing problems, including in Upunyor Hamlet. In achieving the objectives of implementing KKN, Upunyor Hamlet KKN students carry out various work programs in the form of priority programs, superior programs, and companion programs. The work program implemented was an initiative of Upunyo Hamlet KKN students and a proposal from hamlet residents through the Head of Upunyor Hamlet. Based on the results of the community satisfaction index questionnaire, in general the community feels very satisfied with the work program that has been implemented by the Upunyor Hamlet KKN students. So it can be concluded that Upunyor Hamlet KKN students can improve the creative economy of the Upunyor Hamlet community and help the community in solving existing problems.

Yuki Indayanti; Prihatin Ningsih Sagala

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to find out how to improve students' mathematical creative thinking skills after using the Problem Based Learning model assisted by Geogebra media and to find out how students' answers process in solving problems on the mathematical creative thinking ability test after applying the Problem Based Learning model assisted by Geogebra media. This type of research is Classroom Action Research (PTK) which was conducted in two cycles, the subjects in the study were class IX-3 MTs Citra Abdi Negoro, totaling 27 students. This research is said to be successful if it meets the indicators of success, namely, (1) The level of students' mathematical creative thinking ability increases with a value of ≥ 85% at least in the medium category, (2) The process of completing student answers with a value of ≥60% at least in the good category, (3) The results student and teacher observations show a good category. Based on the results of the study, the average initial ability test score of 58.10 increased to 61.34 in cycle I and 80.55 in cycle II. There was also an increase in classical completeness, in the creative thinking ability test of 8 students (29.63%) in the initial ability test increased to 12 students (44.44%) in cycle I and 25 students (92.59%) in cycle II. For the process of student answers from cycle I with an average presentation of 50 students' answer processes, 31% increased to 70.67% in cycle II. Based on the results of the study it can be concluded that the Problem Based Learning model assisted by Geogebra media can improve students' creative thinking skills.

Agnes Apryliana; Helmi Seftiani; Dini Nurhayati

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2022 Universitas Muhammadiyah Manado

This community service project aims to train students of SMK Darussalam Karangpucung in writing short stories that contain local culture. This project recognizes the challenges students face in writing short stories, including difficulties in generating ideas and a lack of interest and motivation. Traditional teaching methods focus on lectures and analyzing existing stories, leading to a lack of hands-on experience and boredom. The project implements a five-step approach: preparation, pre-activity surveys, material delivery, writing practice, and question and answer sessions. The material presented includes the essence of short stories, their components (intrinsic and extrinsic elements), imagination techniques, writing tips, and the integration of cultural elements. The students enthusiastically participated in a short story writing practice session with the theme "Personal Experience" and blended local culture. Question and answer sessions allow for open discussion and problem-solving, which further increases student engagement. The project successfully achieved its goal, improving students' writing skills and interest in literature. The active participation of students, especially during writing practice, shows a renewed enthusiasm for the subject. The project also highlights the need for ongoing support and follow-up activities to strengthen the skills acquired. The success of this project is further evidenced by the full participation of the 30 target students, the successful completion of the planned curriculum, the students' real understanding of the material, and their high level of enthusiasm throughout the activity. Although time constraints limited the question and answer sessions, students' willingness to ask questions and their ability to generate creative stories during the practice sessions clearly demonstrated the positive impact of the project.