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Zainudin Aziz; Moh Muthohir; Zainudin Aziz; Moh Muthohir

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

This research was motivated by learning activities forced by circumstances (during the Covid-19 pandemic) to change from face-to-face to virtual face-to-face. This raises a separate problem to immediately find an alternative solution. The purpose of this study was to obtain data about the description of the implementation of persuasive communication activities in order to improve student learning outcomes through E-Learning Madrasah’s in fiqh class XII IPS 3 Odd Semester at MAN 1 Grobogan. The research method used was Classroom Action Research (PTK). The research was carried out in two cycles, each cycle consisting of planning, action, observation, and reflection. The subject of this research was carried out in class XII IPS 3 MAN 1 Grobogan, totaling 35 students. The data collection used in this research is qualitative and quantitative data. The results of this study indicate that the use of persuasive communication through Madrasah E-Learning conducted to students of class XII IPS 3 MAN 1 Grobogan, can improve student learning outcomes. This can be shown by the average test results of student learning in the first cycle of 77 with the total class completeness of 71.4%. Then the average value of student learning outcomes increased to 88 with the total class completeness of 91.4% in cycle II

Nur Aisyah, Shabilla

DINAMIKA HUKUM 2020 Universitas Stikubank

Photography copyright works in Istagram are regulated in Article 40 paragraph (1) letter k of Law number 28 of 2014 concerning Copyright. The background of this research is that the public does not understand the element of copyright protection in every photographic work uploaded on Instagram social media. When someone downloads a photographic work without the permission of the owner of the work, even though this has often been done, from a legal standpoint there will be legal consequences and even lead to sanctions. The problem is whether the state provides protection for photographic copyrighted works and what are the legal consequences if the download is done without permission. The method used in this research is normative juridical, namely research based on secondary data, which is then analyzed qualitatively and presented in a qualitative form.The results show that the state has protected photographic copyright works, through Article 1365 jo 1367 KIHPer, Article 25 of Law No. 19 of 2016 concerning Electronic Information and Transactions, Article 40 paragraph (1) letter k and Article 59 of Law No. 28 of 2014 concerning Copyright and Joint Regulations of the Minister of Law and Human Rights and the Minister of Communication and Information Technology No. 14 of 2015 and No. 26 of 2015. The legal consequence is that if a person makes a download without permission, under Article 113 of the Copyright Law, he can be sentenced to a maximum of 4 years in prison and / or a maximum fine of 1 Billion, based on Article 48 of the ITE Law, imprisonment of 8 - 9 years and / or 2 M.           Keywords: Legal Protection, Copyright, Photography, Social Media

Nur Budi Nugraha; Soni fajar Mahmud

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Learning is a process of communication between students, teachers and teaching materials. The delivery of learning messages from teachers to students is currently still using teaching aids in the form of books. This makes students less interested and feel bored when absorbing lessons, so that it gives the effect of being lazy to learn. This study designed mobile based 2D animation as an interactive learning tool for learning materials for human organs based on mobile android. This study uses the waterfall method in conducting research which includes the stages of planning, analysis, design, implementation and testing. Based on the research results, this 2D animation learning media makes it easy for students to study material about human organs that cannot be seen directly. This animation has several elements such as text, audio, video and animated images so that it attracts students' attention to feel happy in learning compared to conventional ways

Enny Diah Astuti; Nika Sintesa

Jurnal Ilmiah Komputerisasi Akuntansi 2020 Universitas Sains dan Teknologi Komputer

Digital Business is experiencing rapid growth, including in the online-based food business. The Internet is creating a new face in interactive communication between sellers, consumers and business partners. This allows the company to be able to interact and work together continuously to be able to develop products, marketing, delivery and maximum service to get customer satisfaction. One type of business that is currently growing rapidly and is very popular with customers is food delivery services including go food, grab food and shopee food. This delivery service will increasingly compete according to the response from customers, influenced by the quality of service. The purpose of this study was to find out how service quality affects customer satisfaction, especially in online- based food delivery applications. The research used in this research is quantitative analysis method. The method used is to collect information obtained from questionnaires. Variable indicators were tested for validity and reliability. In testing this validity using the Pearson Correlation approach. The reliability test in this study used Cronbach, Alpha coefficient. The results of the study explain that the service variable partially has a positive effect on customer satisfaction. The influence of service quality provided by service providers and service partners is very well responded by application users.

Handini, Oktiana; Mustofa, Mukhlis

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

This community service is in the form of delivering material exposure to the Implementation of 4C in the 21st Century Era in Integrative Thematic Learning to Teachers of SD Mojosongo III Surakarta. Community service by presenting teachers, school principals and in material presentation and interactive question and answer events to the level of mastery of SD Mojosongo III Surakarta teachers regarding the Implementation of 4C in the 21st Century Era in Integrative Thematic Learning for SD Mojosongo III Surakarta Teachers is intended to be able understand the essence of 4C in learning to support the smoothness of the learning process as well as theoretical clarity and a better understanding of learning, learning objects and learning situations and conditions in elementary schools. The delivery of this material to all teachers at SD Mojosongo III Surakarta, school principals and school supervisors totaling 25 teachers, both classroom and sports teachers, religion teachers and art teachers from parallel classes at the school. With the hope of teachers in the learning process in the classroom so that aspects of teacher knowledge and skills can further improve the abilities and professionalism of primary school teachers. Providing a scientific basis for elementary school teachers in understanding the essence of 4C Implementation in the 21st Century Era in Integrative Thematic Learning which consists of Communication, Collaboration, Critical Thinking and Creativity, and provide theoretical clarity and understanding better about learning, learning objects and learning situations and conditions in Primary Schools. The implementation will be held on Monday, July 15 2020 in the SD Mojosongo III Surakarta classroom with a 6 hour implementation time pattern, starting at 8.00 WIB until 15.00 WIB. The objectives of this community service are (1). Provide a scientific basis for elementary school teachers in understanding learning in the 21st Century Era in Integrative Thematic Learning (2). Provide theoretical clarity and better understanding of 4C communication, collaboration, critical thinking, creativity in learning in the 21st Century Era Keywords: 4C in the 21st century, communication, collaboration, critical thinking,

Andik Prakasa Hadi; Faiz Abdul Rokhman

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Pondok Pesantren is a non-formal institution that is engaged in religious education. Pesantren is one of the places of education and preaching that is required to be able to provide information about Islam to the wider community. Easy access to information and communication, can be used to introduce pesantren to the public. Promotion using video profiles, brochures and banners has not been able to provide as much information as possible to the public, causing the pesantren to be less well known to the public. This research, in general, aims to promote and provide the widest possible information about Pondok Pesantren Addainuriyah 2 and its activities to the public through the website. In particular, it makes it easy for the public to access information and communicate intensively with administrators of the Addainuriyah 2 Semarang Islamic boarding school. The research method in this study is based on the suitability and type of research, using the Research and Development (R&D) method. R&D in education is often called research-based development. As a result of this research, the implementation of the website as a media of promotion and information in the Addainuriyah 2 Semarang Islamic boarding school, can provide a lot of information to the public, and as a means of communication between the general public and administrators of Pondok Pesantren Addainuriyah 2 Semarang.

Suryo, Herning

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

ABSTRACT Community Service Activities titled "Increasing Political Awareness of Beginner Voters in the Digital Era" aims to promote the importance of political awareness in this political year especially in the digital era, so that novice voters can wisely sort out positive political communication and then be able to exercise their voting rights. appropriately. Community Service should be beneficial to various parties, including contributing to foster more awareness about politics, especially in the city of Surakarta; It is the third Dharma Perguruan Tinggi and the results can be valuable input for the development of the LP2M Unit and as a supporter of other Higher Education Tri Dharma activities, namely Education and Research. Community Service was attended by 50 participants of vocational students in the city of Surakarta. The output of this Community Service activity can be published in Proceedings in the Senadimas.Keywords: Awareness, Beginner Voters, Politics, Digital Era ABSTRAK Kegiatan Pengabdian kepada Masyarakat yang berjudul “Peningkatan Kesadaran Politik Pemilih Pemula di Era Digital” ini bertujuan untuk mensosialisasikan tentang pentingnya kesadaran politik di tahun politik ini terlebih di era digital, sehingga pemilih pemula dapat memilah dengan bijak komunikasi politik yang positif dan kemudian dapat menggunakan hak pilihnya dengan tepat. Pengabdian kepada Masyarakat ini hendaknya bermanfaat bagi berbagai pihak, antara lain memberikan kontribusi untuk lebih menumbuhkan kesadaran tentang politik terutama di Kota Surakarta; Merupakan pelaksanaan Dharma Perguruan Tinggi yang ke tiga dan  hasilnya dapat sebagai masukan yang berharga bagi perkembangan Unit LP2M dan sebagai pendukung kegiatan Tri Dharma Perguruan Tinggi yang lain yaitu Pendidikan dan Penelitian. Pengabdian kepada Masyarakat ini diikuti oleh 50 peserta siswa-siswi SMK di Kota Surakarta. Luaran dari kegiatan Pengabdian Pada Masyarakat ini adalah dapat dimuat pada Proceeding di Senadimas.Kata Kunci : Kesadaran, Pemilih Pemula, Politik, Era Digital