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Krisna Fatichal Septiandra; Krisna Fatichal Septiandra; Diana Aqidatun Nisa; Aileena Solicitor.C.R.E.C

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

Abstract. This study originates from the low awareness among early childhood learners regarding the importance of consuming nutritious and minimally processed Real Food. The purpose of this design project is to create an engaging educational medium in the form of a 2D animation titled “Kebun Imajinasi: Teman Realfoodku” to introduce the concept of Real Food to five-year-old children. A mixed-method approach (qualitative and quantitative) was applied through observation, interviews, and questionnaires involving children, parents, and professional animators. The collected data served as the foundation for designing characters, storylines, illustration styles, colors, and audio suitable for young audiences. The results show that 2D animation featuring bright visuals, playful characters, and educational narration effectively increases children’s interest and understanding of healthy food. The implication of this study highlights the potential of animation as an effective visual communication tool to promote nutritional education and healthy lifestyle habits from an early age.

Rudjiono Rudjiono; Nining Fitriani; Muhammad Faiz Amrillah; Ahi Ritma Prianahatin

Jurnal Riset Rumpun Seni, Desain dan Media 2025 Pusat Riset dan Inovasi Nasional

Bullying is one of the most common forms of violence still occurring in schools, causing serious impacts on students’ psychological conditions and social development. Various efforts have been made to reduce bullying cases, yet communicative campaign media that match the characteristics of the digital generation remain limited. This study aims to develop educational media based on interactive motion graphics designed with Visual Communication Design principles to support anti-bullying digital campaigns in schools. The research stages include designing the main characters using Adobe Illustrator and Adobe Photoshop, separating body parts in vector format for easier animation, importing the files into Adobe Character Animator, and synchronizing movements, facial expressions, and voices through dubbing processes. The final product is an interactive animation entitled “Berani Bicara, Berani Membela” (Dare to Speak, Dare to Defend), which features three main scenes: bullying in a school corridor, peer support in the classroom, and reporting the case to the guidance counselor. The findings indicate that this media provides a more engaging and interactive learning experience while effectively delivering moral messages. The animation not only emphasizes the importance of victims’ courage to report bullying but also highlights peer support and the school’s role in providing protection. Therefore, interactive motion graphics can serve as an alternative digital campaign strategy that is relevant, easily accepted by young generations, and has the potential to foster safe, inclusive, and friendly school environments for all students.

Aura Amelia Ridlwan; Muhammad Fauzi

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Animation has transcended its traditional association with children’s entertainment and emerged as a dynamic global medium that resonates with audiences across age groups. Beyond its role as a form of visual amusement, animation demonstrates significant potential in conveying meaningful narratives and creating emotional engagement through carefully crafted aesthetic experiences. A central element in the animation process is character design, where the combination of shape, color, and expression not only determines visual appeal but also functions as a medium for reflecting personality and emotional depth. This study aims to investigate the relationship between personal interests and personality traits in shaping visual preferences toward animation illustrations among children and adults. Through a literature review, the research highlights how individual interests—deeply influenced by developmental needs, social environment, and past experiences—play a crucial role in guiding aesthetic choices. Findings suggest that children are typically drawn to characters with simplified forms, bright and saturated colors, and exaggerated expressions that facilitate recognition, comprehension, and emotional connection. Conversely, adults tend to prefer more complex designs, incorporating nuanced emotional cues, realistic proportions, and layered symbolism that align with mature cognitive and emotional processing. The comparison underscores the importance of audience segmentation in animation design, particularly in creating characters that are not only visually engaging but also resonate with psychological and emotional expectations. By recognizing and addressing the distinct preferences of different age groups, animators and illustrators can develop content that is more contextually relevant, immersive, and capable of fostering long-term audience attachment. Ultimately, this study emphasizes that effective animation character design extends beyond technical artistry; it requires a deep understanding of human psychology, cultural influences, and the evolving nature of visual engagement across the lifespan.

Johanes Adrian; Carmelo Cedric

Pengharapan : Jurnal Pendidikan dan Pemuridan Kristen dan Katolik 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research aims to accompaniment animator coaching fith cild in station parish st. maria queen peace nehas liah bing. Trough this study on expect pastoral works to assits children with who is full of spirit so as to attract theinterest of children for follow the activity of coaching fait. This type of research is motor and documentation research rurites include convestation with informant profile informant determination theme. Possibili will accur and qualitative. Date obtained by obsevasi, intview motor has played and active role in the activities of coaching development of children but the curry. From the result of research showed that pastoral officers as many volunteers and do not get choaching an fith to the children. So they can grow up and which is special so as to result in less in mentor mentoring the conclusiob of this research is a very in a the chaperone of the builder involve yourself to be successor of the church that people hoper for.

Yosep Belen Keban; Mateus Dangga

Jurnal Pengabdian Kepada Masyarakat 2024 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

The activities of Dedication to the Society (PkM) with the aim of educating the children of Sekami in the Waitiu Parish of St. Alfonsus Maria de Liguori Lewotala are important activities for shaping the character of children of the Sekami. This is done because today many Sekami children are trapped in life behaviors that deviate from Christian teachings like stealing, making dirty words, disrespecting parents, teachers and peers, not engaging in spiritual activities and so on. The activity aims to cultivate and shape the character of the Sekami children in the Waitiu Parish of St. Alfonsus Maria de Liguori Lewotala through religious education activities. The method in this devotional activity is in the form of cultivation and education to the children of Sekami through presence, involvement and also sharing of faith. This dedication takes place every Saturday afternoon in May 2024. The result of this activity is the children of the Waitiu Parish of St. Alfonsus Maria de Liguori Lewotala.becoming increasingly aware and growing in himself the Christian character of life by engaging in various activities programmed by animators-animatrists in order to make himself a superior human being later on who is firmly attached to Christian teachings.

Muhammad Khalif; Dini Faisal

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The objective of designing an animated music video for Wakas Kota Padang's "Bad Habit from Habit" song is to provide a medium of communication for the song's story, meaning, and message to its audience. The design process employs the 4-D Model, which consists of four stages: define, design, develop, and disseminate. Data analysis uses the SWOT method to gather necessary data according to the design requirements. The main medium for the video is animation, supported by additional media such as posters, Instagram reels, Instagram feed, zines, t-shirts, and stickers. The results of the video's usability test on "Bad Habit from Habit" by Wakas Kota Padang, conducted among 10 participants consisting of 2 animators, 3 students of visual communication, and 5 target audience members aged 17-30, received overwhelmingly positive responses, appreciation, and audience interest. Therefore, it can be concluded that the usability of the animated music video for "Bad Habit from Habit" by Wakas Kota Padang is suitable and worthy of publication.

Alfridus Yorianto Sasi; Instansakti Pius X

Jurnal Teologi Injili dan Pendidikan Agama 2023 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

Catechists not only have the task of teaching and preparing people to understand and appreciate the teachings of the Catholic religion, but also play a role as the main mover in building a climate that welcomes and promotes active participation of people in the life of the Church. This article aims to explain the important role of catechists as animators in building the local Church. This research is a qualitative descriptive type with data collection techniques in the form of literature study. The research results show that the role of catechists as local Church animators is carried out by educating people about Catholic teachings and Church beliefs, building foundations of faith, helping people face challenges, promoting unity in the local Church, and increasing participation in Church life.

Zahra Salsabila; Dini Faisal

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

The Red Turtle is an animated film released in 2016. It was directed by Dutch-British animator Michall Dudok de Wit. The film is a co-production between Wild Bunch and Studio Ghibli. The Red Turtle tells of the struggle of a man stranded on an uninhabited island to survive until he finally finds new happiness on the island. The film "The Red Turtle" lacks dialogue on its storyline, making color the main visual element of the film's narrative. This attracted researchers to study the film The Red Turtle from the color storytelling aspect that played a narrative visual on the development of the story. The purpose of this study to explain color storytelling can play a narrative visual in the film "The Red Turtle". This study used a qualitative descriptive approach. It uses Albert Munsell's color theory studies, with data collection using observations, documentation and Library studies, and with interactive model data analysis techniques. The results of this study show that color visual elements, color storytelling, are as important and as important as narrative, suggesting that color storytelling can play a narrative visual role in the animated film "The Red Turtle".

Yasinta Lilin Suryani Tia; Silvester Adinuhgra

Sepakat : Jurnal Pastoral Kateketik 2019 Sekolah Tinggi Pastoral Tahasak Danum Pambelum Keuskupan Palangkaraya

Penelitian ini bertujuan untuk mengetahui pendampingan petugas pastoral sebagai animator bina iman anak di Stasi Santo Fransiskus Asisi Paroki Santa Maria Ratu Damai Nehas Liah Bing. Melalui studi ini diharapkan para petugas pastoral dapat mendampingi anak-anak dengan penuh kreatifitas sehingga dapat membangkitkan  minat anak-anak untuk mengikuti  kegiatan bina iman. Jenis penelitian ini adalah penelitian kualitatif. Data diperoleh melalui observasi, wawancara dan dokumentasi. Langkah-langkah penelitian meliputi wawancara dengan informan, profil informan, penentuan tema, refleksi, implikasi, sintesis, prospek atau kemungkinan yang akan terjadi. Hasil penelitian menunjukkan bahwa petugas pastoral sebagai animator di stasi st. Fransiskus Asisi sudah berperan aktif dalam kegiatan bina iman anak yaitu mengajarkan anak-anak bernyayi, baca Kitab Suci, berdoa, dan pengenalan liturgi praktis. Namun karena banyaknya tenaga pastoral sukarelawan dan tidak mendapatkan pembinaan khusus, mengakibatkan mereka kurang kreatif dalam pendampingan bina iman anak. Simpulan dari penelitian ini adalah sangat dibutuhkan pendampingan dari petugas pastoral dalam bina iman anak agar mereka dapat bertumbuh dewasa dan melibatkan diri dalam hidu menggereja.

Sasongko, Jati

Dinamik 2011 Universitas Stikubank

Ada beberapa keuntungan menggunakan NS sebagai perangkat lunak simulasi pembantu analisisdalam riset, NS dilengkapi dengan tool validasi. Tool validasi digunakan untuk menguji validitaspemodelan yang ada pada NS. Secara default, semua pemodelan pada ns akan dapat melewati prosesvalidasi ini. Jika ingin melakukan validasi terhadap pemodelan protocol yang ada pada library ns, dapatdilakukan dengan mengetikkan ./validate pada console saat pada direktori ns2.Network Simulator (NS) mensimulasikan jaringan berbasis TCP/IP dengan berbagai medianya. Dapatmensimulasikan protokol jaringan (TCPs/UDP/RTP), Trafic behaviour (FTP, Telnet, CBR, dan lain-lain),Queque management (RED, FIFO, CBQ) algoritma routing unicast (Distance Vector, Link State) danmulticast, (PIM SM, PIM DM, DVMRP, Shared Tree dan Bi Directional Shared Tree), aplikasi multimediayang berupa layered video, Quality of service video-audio dan transcoding. Ns juga mengimplementasikanbeberapa MAC (IEEE 802.3, 802.11), di berbagai media, misalnya jaringan wired (LAN, WAN, point topoint), wireless (seperti mobile IP, Wireless LAN), bahkan simulasi hubungan antar node jaringan yangmenggunakan media satelit.