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Romadhona Chusna Tsani; Muhammad Wahyu Gunawan

Jurnal Riset Rumpun Seni, Desain dan Media 2026 Pusat Riset dan Inovasi Nasional

The aim of the research is to find out the process of developing knowledge learning media based on Android applications.Learning media is very much needed as a tool used in practical learning.Changes in educational progress require innovation in learning media to keep them up to dat and able to overcome new problems that arise. The research method used is the R & D research and development method with the 4D model. The stages of the 4D development model are 1) Definition; 2) Design; 3) Development; 4) Distribution. This research produces android-based textile knowledge learning media. The software used is iSpring Suite Toolkit Authoring based on Power Point; and Website 2 APK Builder.The iSpring Suit software is used in the design and development of learning media, while the Website 2 APK Builder software is used to change Android application programs. Based on the results of the learning media feasibility questionnaire, it can be seen that the textile knowledge learning media is very feasible to use, reaching 90%.

Ratih Adinda Destari

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The exchange of information in the digital era has become a general need for society. However, the information sent often has a public or confidential nature. Therefore, security is needed so that confidential information remains safe. Cryptography is a field of knowledge used to secure information using encryption and decryption processes. One of the cryptographic methods used is the permutation method, which changes the layout, sequence, or structure of data into a form that is difficult to understand without knowledge of the exact key. Implementing cryptography using the permutation method in Android-based applications can increase the security and privacy of user data, as well as protect sensitive information from unauthorized access. This research aims to implement permutation method cryptography in Android-based applications to protect the confidentiality or privacy of user data. By using the permutation method, the sequence of bits or characters in the data is scrambled so that it is difficult for unauthorized parties to understand. The research results show that the implementation of permutation method cryptography in Android applications can provide a higher level of security in maintaining data confidentiality. However, it is worth considering that simple permutation methods may not be secure enough to deal with more sophisticated attacks. Therefore, choosing a stronger cryptographic method needs to be considered to achieve a higher level of security. In conclusion, implementing cryptography using the permutation method in Android-based applications can increase the security and privacy of user data. The permutation method is able to randomize the sequence of bits or characters in the data so that it is difficult for unauthorized parties to understand. However, for a higher level of security, it is necessary to consider stronger cryptographic methods.

Ojokoh, Promise; Agbolade, Olaide

Journal of Computing Theories and Applications 2025 Universitas Dian Nuswantoro

Power transformer theft, a pervasive issue disrupting critical infrastructure, necessitates the development of cost-effective and energy-autonomous security solutions. This paper presents the design and implementation of a detection-focused anti-theft framework that integrates a Raspberry Pi Zero W, camera module, and passive infrared (PIR) motion sensors powered by a solar system for continuous monitoring. The system is designed for remote, off-grid deployment, utilizing a headless Raspberry Pi powered by a 5V solar panel and power bank to ensure energy autonomy. Upon motion detection, captured images are processed on the edge device using OpenCV’s Haar Cascade classifier, optimized for upper-body detection to minimize false positives and verify human presence. Captured images are processed locally on the edge device using OpenCV’s Haar Cascade classifier to confirm human presence before an alert is sent to the mobile application, emphasizing real-time operation and low latency. Once an intrusion is confirmed, the images are saved locally and uploaded via the Secure File Transfer Protocol to a custom-developed Android application. The app provides a dedicated remote monitoring interface, enabling secure file transfer and system access, while providing users with immediate notifications and image management capabilities. The system emphasizes low power consumption, real-time operation, and low deployment cost. Tests over 200 triggered events under varied environmental conditions achieved 90% detection accuracy with an average latency of 4.5 s. Solar autonomy was maintained for approximately 24 h under normal operation. It is concluded that the integration of solar power, edge computing of images, and mobile monitoring provides a feasible, scalable, and financially viable framework for securing transformers, especially in resource-constrained environments.

Ghaniyah Latifa Putri; Rasya Mulki Putra; Harits Rahadi

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The synchronization of mutex and semaphore mechanisms is an important technique in operating systems for managing concurrent resource access in multi-threaded environments. In the Android operating system, which relies on thread-based programming to maintain performance and responsiveness, these two mechanisms play a vital role in preventing race conditions and ensuring data integrity. A mutex is a locking object that ensures that only one thread can access a specific resource at a time, while a semaphore controls access to a limited number of resources by counting the number of threads that can access them simultaneously. In Android, these mechanisms are implemented using the Lock class for mutexes and the Semaphore class for semaphores, both of which can be used to control synchronization between threads in Android applications. This paper will discuss the application of these two mechanisms in the context of shared resource management, as well as a comparison of their performance and advantages in dealing with complex multi-threading scenarios on Android. Emphasis will also be placed on the challenges faced in using these two mechanisms in Android applications, as well as how proper programming can avoid deadlocks and improve application efficiency.

Yudi Hermansyah; Mahesi Agni Zaus

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2025 Asosiasi Riset Ilmu Teknik Indonesia

This study aims to design and develop an interactive learning medium based on Augmented Reality (AR) for the subject of Basic Electronics Engineering, particularly on the topic of active and passive electronic components, in order to enhance the understanding and learning motivation of tenth-grade students at SMK Negeri 5 Padang. The development method used is the Multimedia Development Life Cycle (MDLC), which includes the stages of conceptualization, design, material collection, production, testing, and distribution. The final product of this research is an Android application utilizing AR technology to display 3D objects of electronic components, equipped with learning materials, educational videos, interactive evaluations, and a scan marker feature. The results of the development and implementation of this learning medium show that the Android application serves as an interactive medium that supports the learning process through Augmented Reality technology. The application received a score of 93% from the Media Expert, categorized as “Valid,” and 89.3% from the Material Expert, also categorized as “Valid.” Furthermore, the practicality test conducted with students showed an overall score of 93.15%, categorized as “Very Practical.” Based on the design results and validation by the Media Expert and Material Expert, it can be concluded that this interactive learning medium based on Augmented Reality technology is highly feasible for use. Furthermore, the implementation of this application in the learning process shows an increase in student participation and enthusiasm during the learning activities. Students appear more interested in exploring the material through 3D visualizations provided by AR technology, compared to conventional methods. The interactivity offered by the application, such as evaluation features and educational videos, also helps students understand concepts in a deeper and more enjoyable way. This shows that the integration of AR technology in learning media not only improves the effectiveness of the quality of the material.

Resa Falentino; Rizki Priya Pratama

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Electric Vehicles Require A Reliable Monitoring System To Maintain Their Efficiency And Safety. This Study Designs A Monitoring System For Battery Condition And Vehicle Location Based On The Esp32 Microcontroller And The Mit App Inventor Application. The System Uses The Pzem 017 Sensor To Monitor Voltage, Current, Power, Energy, As Well As Battery Capacity And Health, And The Neo-7m Gps Module For Location Tracking. Data Is Displayed In Real Time Through An Android Application. Test Results Show That The System Provides Accurate Information, With Minimal And Statistically Insignificant Measurement Errors According To The Paired T-Test. The System Also Remains Stable At Various Vehicle Speeds (Anova), And The Location Tracking Demonstrates An Average Accuracy Of 4.77 Meters In Open Areas. In Enclosed Areas, The Error Increases To An Average Of 10.26 Meters. The System Is Also Capable Of Automatically Calculating Battery Capacity And Health. Overall, The Developed System Proves To Be Effective, Efficient, And Flexible In Supporting The Reliability And Safety Of Electric Vehicles.

Muchamad Arif Al Ardha; Kolektus Oky Ristanto; Rizky Muhammad Sidik; Muhammad Kharis Fajar; Advendi Kristiyandaru +3 more

International Journal of Computer Technology and Science 2025 Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

The rapid evolution of digital technology has significantly impacted various sports, including niche ones like petanque. This study explores the perceived benefits and barriers of using an Android-based application for scoring and statistics management in petanque, a sport gaining popularity in Indonesia. Traditionally, performance assessment in petanque relied on manual, paper-based methods, prone to inaccuracies and inefficiencies. An Android app, Petanque Match Statistics, was developed to address these challenges, offering real-time data accuracy, improved workflow, and enhanced performance analysis. This study employed a quantitative approach, surveying 50 participants (35 players and 15 coaches) in Surabaya, Indonesia, to assess their impressions of the app's usability, accuracy, efficiency, and overall satisfaction. Results indicated high ratings across all parameters, with no significant differences between players and coaches. The app was commended for its intuitive design, reliability, and time-saving efficiency. Findings highlight the potential of digital solutions to modernise petanque match administration, enhance strategic decision-making, and improve the user experience. The study underscores the importance of user-centred design in facilitating the adoption of digital advancements in sports, offering valuable insights for future developments in petanque and other emerging sports.

Muhammad Adam Akbar; Lilik Anifah; Nur Kholis; Nurhayati Nurhayati

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2025 Asosiasi Riset Ilmu Teknik Indonesia

Push Up is a physical activity carried out by individuals that aims to strengthen the muscles of the body, namely the muscles of the arms, shoulders and chest. Designing an IOT-based detection and monitoring system with the aim of making it easier for tool users to know the number of repetitions and the number of calories used automatically. Detectoring with the help of four proximity sensors to detect motion when doing push-ups and monitoring using an android application made specifically for the device. The component used is NodeMCU ESP8266 as a microcontroller. The parameters displayed in the application include a column of push-up repetitions, a column for the number of calories used, and a graph of increasing push-up repetitions. The tool testing method was carried out 15 times for data collection with 20 push-up repetitions for each data collection. The results of the test, obtained an error percentage of 1.33%. So that this tool can help users to monitor the repetitions that have been done and find out the amount of calories used.

Zulfi Karman; Nurhayati Nurhayati; Manja Purnasari

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The XYZ Health Center faces challenges in managing the outpatient registration process manually, often resulting in long queues, extended waiting times, and data inaccuracies. To address these issues, this study aims to design and develop an Android-based outpatient registration application. The application is intended to simplify the registration process for patients, allowing them to register for visits without needing to visit the health center in person, while also enabling healthcare staff to manage patient data more efficiently. The methodology employed in this study includes requirements analysis and system design using the Unified Modeling Language (UML). The application features online registration, doctor schedules, visit reminder notifications, and patient data management. This study concludes that the Android-based application can serve as an effective and efficient solution for improving health center services. Further development is recommended to enable integration with other healthcare systems.

Nengah Riki; Tata Sutabri

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Rice pest control is one of the main challenges in the agricultural sector in Indonesia. Pests such as planthoppers, stem borers, and rats can cause significant losses to crop yields. Currently, many farmers have difficulty identifying pest types and how to control them quickly and effectively. Therefore, a technological solution is needed that can detect pests directly and provide recommendations for action. This study aims to design an Android-based application that is able to detect types of rice plant pests using visual images and provide recommendations for handling. This application is designed using digital image processing methods and is supported by a large pest database. This technology is expected to be an efficient and practical solution for farmers. The research method used in developing this application is a qualitative method, involving interviews with farmers, agronomists, and data collection related to pests and their damage patterns. This application utilizes AI-based pattern recognition technology to detect pests through photos taken directly by farmers. The results of the study showed that this application was able to detect several types of major pests with an accuracy of up to 85%. In addition, this application provides recommendations for handling steps based on guidelines from the Ministry of Agriculture. The trial showed that this application can help farmers identify pests faster than manual methods. The main contribution of this research is to create a technology-based solution to agricultural problems in Indonesia, especially in the rice sector. With this application, farmers can increase their yields through early identification and proper pest management. In future implementations, this application will continue to be developed to detect additional pests and expand its database. It is hoped that this application can be an important tool in supporting smart farming in Indonesia.

Wahyu Kurniawan; Lalu Mutawalli; Wire Bagye

Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This training aims to provide training on the use of MIT App Inventor in creating Android applications to students at Bale Machine Digital. MIT App Inventor is a web-based platform that makes it easy for new users to program and create Android apps through a block-based Invalid source specified.men interface. The research methods used include problem identification, preparation, training implementation and evaluation. The results of this training show a significant increase in students' knowledge and skills in using information technology and creating Android applications. This training also provides basic skills that are much needed in today's digital era and can be the basis for developing business opportunities in the future.

Rakhmadi Rahman; Muhammad Aril; Ananda Nabila Putri

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

With all respect and gratitude, we express our gratitude to the presence of Allah SWT who has bestowed His grace and grace, so that we can complete a paper entitled "Development of Hear Talk Me Application Design for Deaf People Based on the Android operating system". Shalawat and salam may always be poured out to the Prophet Muhammad SAW, a role model for mankind. This paper describes the development of smarthphone aids that aim to improve accessibility for deaf people. This application is designed using the android operating system to be easily used by users with special needs. The main features included include text to voice translation and vice versa, as well as vibration notifications for incoming calls or messages. With this paper, we hope to create a useful and effective tool for deaf people to be able to access and utilize Smartphone functions maximally, hopefully this paper can provide useful insights and inspire further research in the development of accessibility technology

Wahyu Indah Sari; Annisa Sanny; Eli Delvi Yanti; Maharani Era

International Journal of Economics, Commerce, and Management 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

The goal to be achieved from this service is the application of the digital economy through e-commerce and fintech for MSME actors in Kota Pari Village. Then it is hoped that the community/MSME actors will be able to understand that this digital economic transformation is used for the turnover of economic activities so that it will increase the income of business actors in the Pandemic Era so that the products offered are not only marketed in the local area but also internationally. Business actors are increasingly aware of this digital economic transformation, so it is hoped that they will be able to increase their income through product sales by increasing production, expanding sales areas in e-commerce that are already available on the android application. This service activity plan will be carried out for 1 day with counseling with the theme of Education on Digital Economy Transformation Through E-commerce and Fintech in increasing the income of business actors in the COVID-19 Pandemic Era in Kota Pari Village, Pantai Cermin District, Serdang Bedagai Regency and evaluating the results by re-observing the community/MSME actors by looking at the income results and the level of purchasing power of the community.

Dendi Apriansya; Yuntari Purbasari; Nurmayanti Nurmayanti

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

providers bouquet products for the community, which is located at Jalan GG. RT.015 Mosque RW.005 Talang Ubi Timur Village, Talang Ubi District, Penukal Regency Abab Lematang Ilir. South Sumatra Province. The lack of information conveyed to the public, resulting in a lack of knowledge the community regarding the sales of the ce florist shop in PALI district due to the sales information system that was carried out at the ce florist bouquet shop is still manual, namely people who want to know about the latest information about bouquet items must come directly so that it is more effective and efficient, because it takes a lot of time to arrive at the ce florist's bouquet shop. So from the researcher will make an android information system for the ce florist bouquet shop which will be accessed through the application that we install using Flutter programming language. This study uses the method (SDLC) Waterfall as a development method to be used when designing and build applications, while the research methods to be used is a descriptive method through a qualitative approach. Research collecting data through direct observation, interviews and library research. help tool uml design to help design the system to be created. With the existence of this android application hopefully helps people save time when want to shop at the ce florist bouquet shop.

Vijen Vigel Koroh; Rolles Nixon Palilingan; Jeferson Polii; Jimmy Lolowang

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to create or design an interactive physics learning media application using MIT App Inventor on GLB and GLBB topics. This research applies the MDLC (Multimedia Development Life Circle) method by Luther-Sutopo in the application creation process. The following stages in MDLC are concept, design, material collecting, assembly, testing, and distribution. The Android application created was tested using two stages in MDLC, namely the alpha validator and beta validator, where the alpha validator consisted of material experts and media experts. In contrast, the beta validator comprised 14 students majoring in first-semester physics education. The analytical approach used is a qualitative method and a quantitative method to assess how appropriate the learning media created is. The research shows the results, namely a) Creation of interactive physics learning media based on Android applications using MIT App Inventor on GLB and GLBB topics, b) The level of feasibility of interactive physics learning applications based on Android applications based on media experts, namely 91% or very feasible, and based on material experts. Namely 90.6% or very feasible, and c) Based on the implementation and results of trials with students, the level of feasibility of the Android-based physics interactive learning application is 84.46% or worthy of being an alternative reference source for physics learning on GLB and GLBB topics.    

Firmansyah Firdaus Anhar; Made Hanindia Prami Swari; Firza Prima Aditiawan

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Clean architecture is a method of application development that divides code into multiple layers based on the purpose of the code, ensuring minimal dependency. Popular architectures in Android application development include MVP (Model View Presenter), MVI (Model View Intent), and MVVM (Model View ViewModel). This research focuses on creating three applications with similar features and interfaces using different architectures. The study compares modifiability, testability, and performance aspects to determine the differences between each architecture. The results show that MVVM architecture is the best in modifiability, with the lowest number of index modifications. Testability requires no more than four scenarios for all architectures. However, MVI architecture outperforms in test coverage, and MVP architecture outperforms in performance. Overall, clean architecture is a valuable approach for improving the performance and usability of Android applications.

Fardani Annisa Damastuti; Jauari Akhmad Nur Hasim; Irma Wulandari; Darmawan Aditama; Aji Sapta Pramulen +2 more

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

A traditional house is a house that has a characteristic building that symbolizes the culture of a region. The uniqueness of traditional houses in Indonesia is one of the learning materials for students in Indonesia. Books that are a medium for introducing traditional houses in Indonesia still have shortcomings in the form of limited visual display of traditional houses. So that it reduces children's interest in recognizing the traditional houses of the archipelago. This can lead to cultural erosion. Therefore, to increase interest and insight into the culture of this traditional house, technology and culture are combined. This combination uses augmented reality technology to introduce the traditional houses of the archipelago. Traditional houses are visualized through 3-dimensional objects in the android application. The augmented reality application developed is dynamic, so that the addition of content can be done without modifying the program code. This application will visualize 9 traditional houses from 9 provinces in Java, Nusa Tenggara, and Bali. The test results show an increase in knowledge of SDN Banjarmendalan students by 56% which means the application is quite effective to help students recognize the traditional houses of the archipelago and from the assessment of student satisfaction with the application get a score of 90.5% which means the application is enough to attract students to learn to recognize traditional houses.

Rusito; Rusito; Doni Marhab Prakoso Gasta Wijaya

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

Honey is a natural liquid that contains a lot of sugar produced by bees (genus Apis) from flower nectar and has a sweet taste. Honey contains a multitude of benefits that are good for the body, including being a source of nutrients, improving body metabolism, anti-bacterial, and others. The purpose of designing the Honey Harvest Monitoring System with ARDUINO-based IOT is to help breeders maximize honey harvesting results. This study aims to design an intelligent system for controlling the temperature in bee hives, humidity in bee hives, and monitoring honey yields, measuring the temperature and humidity of the storage room using DHT 11 sensors, and monitoring honey harvest time using Load Cell sensors. The temperature and humidity controller in the cage uses a blower/fan. Sensor data will be processed using the Wemos D1 R1 microcontroller and then sent to an Android application via the internet network using a real-time Firebase database so that it can be accessed anywhere and anytime. The way this system works is that if the room temperature is >38 degrees Celsius, the blower/fan will turn on, and will turn off if the temperature is 40%, the artificial window will open and will close if the humidity is

Indra Ava Dianta; Danang, Danang; Nusril, Nusril

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

BUMDES Lantongau is one of the Lantongau Village-Owned Enterprises whose one line of business is to distribute clean water needs in four villages, namely Lantongau Village, Morikana Village, Katukobari Village, and Lakorua Village. In order to facilitate the registration process, meter recording, payment bills, service interruption information, and customer complaints, applications that facilitate all service processes. Therefore, the most suitable application is using an Android-based application, the use of an Android-based application is an option because almost all customers have an Android device, so that services can be directly carried out quickly, easily, effectively and efficiently. With this application, it is easier for the customer and the BUMDES Lantongau in services ranging from customer registration, meter recording, billing payments, customer complaints and information on service disruptions, all can be done through the application. This application is designed using android studio with Research and Development (R&D) development method   Keywords: Android Application, Customer Service, BUMDES Lantongau

Naufal Rasyid; Aaqila Dhiyaanisafa Goenawan

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2022 Pusat Riset dan Inovasi Nasional

Most of people in the world are familiar with smart phones or smartphones, and because of their very complete and practical uses, smartphone users are always increasing every year. Smartphones are used for various types of activities such as for social media, for entertainment such as playing games, doing office work, even personal matters such as financial management applications. Therefore, an application was created that can support personal financial recording so that it can make it easier for users.