SciRepID - Scientific Publication Search

Publication Search

35,802 articles from 393 journals · 1,447 citations tracked

Showing 1-7 of 7

Analytics

Ahmad Zainudin; Rujiono

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Ideku dekal jersey salatiga is a creative economy business place in the field of sticker printing for vehicles and sportswear, where every product manufacture requires creative ideas from a designer in making patterns and motifs to make products that consumers want. However, most consumers choose images from Google and other printing companies, which affects designers who have to redesign a product design and pattern that makes production take longer. Based on these problems, this study aims to create and design an interactive Multimedia Catalog in Ideku Dekal Jersey Salatiga using Adobe Flash software based on Android which can be made into 2 types that can be opened on computers and on Android-based cellphones which will make it easier. consumers who order online and can still view the catalog even though they are far away without having to come to Ideku Dekal Jersey Salatiga directly.

Setiyo Prihatmoko; Fajar Kurniawan

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

This research produces Artificial Fiber Spinning Learning Media that applies Augmented Reality (AR) for Class XI Students of TPSB SMK Texmaco Semarang as a learning aid. so that it can be used as a modern, effective, and interactive learning medium. This application was made with the aim of completing the limitations of depicting objects in existing learning media, helping students to more easily learn the material, improving student learning outcomes, and increasing the variety of media in learning. This study uses the Research and Development (RnD) method, using 6 out of 10 research stages, namely potentials and problems, data collection, product design, design validation, design improvement and product testing. The final result of making this learning media is an application in the format android application, used on every android-based mobile phone. The validity value of the media expert obtained a value of 3.2 which was declared feasible, the results of the material expert validation test obtained a value of 3.6 which was declared very feasible, and was able to increase the average value of the artificial fiber spinning subject class XI TPSB SMK Texmaco Semarang which Initially 61.5% with 17 students who had not reached the KKM to 80.5% with 4 students who had not reached the KKM.

Andre Setya Yudhanto; Migunani

Jurnal Elektronika dan Komputer 2020 STEKOM PRESS

The development of technology allows one to obtain other people's spatial position data. One mobile technology that utilizes spatial data as a supported factor is location-based services. The large number of employees at the PT.XYZ causes the presence of a controlled process to be under control, and even tends to be questioned. Because it takes a GPS-based presence system on android that is expected to be a solution of the problems that occur at this time. The system development method used is a six-step R&D method, consisting of: Research and information gathering, Planning, Development of initial product forms, initial field testing, major product revisions, main field testing. The final result is the prototype of the Ganesha Employee Presence System Operations. The test results on the system shows the employee attendance system can run on the android platform. The system only responds to presence based on the position of the employee's coordinates with office coordinates. Besides checking the presence process is also based on devices that have been approved in the system. 

Supriyanto Supriyanto; Eka Satria Wibawa

Jurnal Elektronika dan Komputer 2020 STEKOM PRESS

Irrigation is a land irrigation system by damming water sources. Irrigation as the provision, regulation and disposal of water to support agricultural needs. Irrigation is generally used by farmers, especially farmers in rice fields to irrigate and provide water supply to agricultural land, monitoring water stock in rice fields must be done frequently because rice water needs must be balanced with a lack of water supply or excess water supply in rice fields is not good for rice growth . So far, farmers have monitored irrigation channels manually, the location of the rice fields from the farmer's house often causes rice plants to experience scarcity because the floodgates are not opened when the water supply is running low or experiencing water supply. excess because the floodgates are opened for too long, this will greatly disturb the growth of rice plants. Making a monitoring and control system for irrigation channels using a water level sensor installed on the ESP 8266 microcontroller (Wemos D1), the system uses a programming language c. This tool can be used to open the irrigation door if the water supply in the rice fields is below the minimum limit and will close the water gate when the water supply has reached the maximum limit, the servo motor is used to open and close the floodgates. . . The monitoring results obtained will be displayed to users in real time through the android application interface and will be stored in the form of a text file on the storage media.

Nur Budi Nugraha; Soni fajar Mahmud

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Learning is a process of communication between students, teachers and teaching materials. The delivery of learning messages from teachers to students is currently still using teaching aids in the form of books. This makes students less interested and feel bored when absorbing lessons, so that it gives the effect of being lazy to learn. This study designed mobile based 2D animation as an interactive learning tool for learning materials for human organs based on mobile android. This study uses the waterfall method in conducting research which includes the stages of planning, analysis, design, implementation and testing. Based on the research results, this 2D animation learning media makes it easy for students to study material about human organs that cannot be seen directly. This animation has several elements such as text, audio, video and animated images so that it attracts students' attention to feel happy in learning compared to conventional ways

Amna Amna; Rima Gemasih; Ira Zulfa

Jurnal Elektronika dan Komputer 2020 STEKOM PRESS

Cloud computing is a technology that makes the internet a center for managing data and applications. With computer users are granted access (login). Cloud is a metaphor for the internet, as the cloud is often depicted in computer network diagrams. Gayo’s openwork cloud application is an android bases application that utilizes Cloud computing technology in the form of cloud Platform as a Service (SAAS) function as the main container or basis for running the system that will use in sales and providing notification services for the search for souvenirs typical of Takengon, namely Kerawang Gayo. Cloud computing is a technology that makes the internet a central storage server for managing data and information. This technology also allows users to freely manage and access information available on cloud storage which is of course connected to the internet network. This gayo filigree is now being created as a result of the home craft industry being embroidered on the cloth. The craft produces various types of souvenirs such as bags, key chains, women’s robes, men’s shirts, caps, bracelets, wallets, prayer mats, tablecloths, pillowcases, cellphone covers, and women’s and men’s traditional clothes, skirts, and scarves. Using the prototyping method is a software development method in the form of a physical working model of the system that functions as an early version of the system.

Yuli Fitrianto; Muhammad Khoiril Anaam

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Augmented Reality (AR) and Virtual Reality (VR) which are one of the top ten strategic technology trends for 2019 and continue to be developed massively in this 2020, have been widely applied in various mobile applications by many companies in this industrial revolution era 4.0. AR can be applied to help the promotion for housing developers where users can see the 3-dimensional shape of the types of houses offered, while VR allows users to explore each part of the house in a virtual 3D. Pre-existing brochures are used as markers for this application to work, so that AR and VR applications can be a complement to promotional media. The design method used in this paper is Research and Development (RnD). Salespeople can offer types of houses to prospective customers without having to print multiple brochures, but with just one brochure and one android smartphone to present, so the promotion costs are more efficient.   Keywords: AR, VR, house.