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Ergie Suhendri; Jaroji Jaroji

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Waste is a waste product of human activities that continues to increase along with the increase in population, activities, and consumption levels. In Bengkalis Sub-district, Bengkalis Regency, there are many waste accumulation points that have not been handled properly, mainly due to the lack of information about the location of waste accumulation. This causes the Bengkalis Regency Environment and Hygiene Agency (DLHK) to have difficulties in managing waste transportation, even though it is carried out every day. There are still many complaints from people who are outside the waste collection point. To overcome this problem, this research aims to develop a mobile application-based garbage pile complaint application focused on the Bengkalis District area. This application is designed to assist DLHK in monitoring environmental cleanliness more effectively. The Analytical Hierarchy Process (AHP) method is used to determine the priority of handling waste complaints, which will be implemented in a web platform to ensure optimal handling. Application development uses a prototype approach to ensure that the resulting application is in accordance with user needs and expectations. With this application, it is hoped that waste management in Bengkalis Regency will become more efficient and responsive to community complaints.    

Ardi Ramdani; Sari Susanti

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

One of the places of education in Bandung, namely the 184 Buahbatu State Elementary School (SDN) needs to instill concern for waste in its students. Concern for the environment at SDN 184 Buahbatu is still lacking when viewed from waste management. For example, the results of students' work using used goods were not found. The culture that considers waste to be a useless material has not been conveyed carefully by teachers, so that all waste is still considered to be disposed of or destroyed. The culture of sorting waste has not been implemented properly due to the low understanding and motivation of every student at the school. The school has not felt the direct benefits of waste segregation. There are no restrictions such as pamphlets warning not to litter, which are also needed to remind school members. The aim of the research was to design and build using Construct 3 waste sorting game application for students at SDN 184 Buahbatu in increasing awareness of the school environment and its surroundings. The game application for sorting waste is made using the ADDIE method with the help of Scirra Construct 3. As a result, through this developed waste sorting game application, teachers can deliver material about sorting carefully. So that students are more motivated to sort waste by type in the school environment.