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Akhmad Tajudin Alhaq; Hartono Hartono

International Journal of Educational Technology and Society 2024 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study is to find out whether there is an influence of blended learning on metacognitive awareness, self-efficacy, student learning independence, and student learning achievement and to find out whether blended learning is superior to scientific learning in mathematics learning in the aspects of metacognitive awareness, self efficacy, student learning independence, and student learning achievement. This research is a pseudo-experimental research with the population of all students in grade XI MAN 2 Wonosobo for the 2023/2024 school year. Of the ten existing classes, two classes were selected by purposive sampling, namely classes XI - 3 and XI - 4. From the two selected classes, then randomly selected so that class XI - 4 was obtained as an experimental class, namely the class that received blended learning and class XI - 3 as a control class that received mathematics learning with scientific learning and vector subjects. The instruments used to collect data are in the form of student learning achievement test questions and questionnaires on metacognitive awareness, self-efficacy, and student learning independence. Validity is determined by the consideration of the validator who concludes that the instrument used in this study is valid. Meanwhile, Cronbach's alpha of all variables in this study showed reliable values. To see if there is an effect of blended learning on metacognitive awareness, self-efficacy, learning independence and student learning achievement after research treatment is carried out in both the experimental and control classes, the T2 hotteling statistical test is used. Meanwhile, to see the advantages of scientific learning with blended learning methods compared to scientific from the perspective of metacognitive awareness, self-efficacy, learning independence and student learning achievement from both classes, univariate t test statistics were used. The results of the study showed that :(1) there was an effect of blended learning on metacognitive awareness, self-efficacy, learning independence, and student achievement simultaneously; (2) scientific blended learning is not superior to scientific in terms of metacognitive awareness, self-efficacy, and learning independence of high school/MA students; (3) scientific blended learning is superior to scientific in terms of learning achievement of high school/MA students.

Zulfah Adiatmah Nauap; I Wayan Widana

International Journal of Educational Technology and Society 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to develop and implement Problem-Based Learning (PBL) and Project-Based Learning (PJBL) learning models in mathematics learning at SD Negeri No. 18 Bababulo, Majene Regency. The main objective of implementing these two models is to increase student involvement, as well as critical, analytical, and creative thinking skills in solving mathematical problems. The implementation procedure began with an introduction to the theme of the impact of plastic waste on the environment. Students were divided into six groups to discuss problems, develop project plans, and conduct observations. The results showed that students were actively involved, with significant increases in motivation and critical thinking skills. Enthusiasm was seen during discussions and presentations, although there were challenges related to self-confidence during presentations, which were overcome through practice from the teacher. The conclusion of this study states that the implementation of PBL and PJBL is effective in improving students' understanding of mathematical concepts and social skills. Suggested follow-ups include consistent implementation of both models and periodic evaluation to improve the quality of learning.

Lilik Muji Hastutik; Kusmiyati Kusmiyati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

One of the tools that can help students learn better is learning media. This study aims to determine how the use of learning media affects students' mathematics learning outcomes. The data used in this research were collected from relevant journals. This study employed the Systematic Literature Review (SLR) method. Researchers utilized the Google Scholar database and the Publish or Perish application to gather nationally accredited journal articles from Sinta 1 to 4. The results indicate that the use of learning media in mathematics instruction has a significant impact on students' interest, motivation, and learning outcomes.

Lilik Muji Hastutik; Kusmiyati Kusmiyati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

One of the tools that can help students learn better is learning media. This study aims to determine how the use of learning media affects students' mathematics learning outcomes. The data used in this research were collected from relevant journals. This study employed the Systematic Literature Review (SLR) method. Researchers utilized the Google Scholar database and the Publish or Perish application to gather nationally accredited journal articles from Sinta 1 to 4. The results indicate that the use of learning media in mathematics instruction has a significant impact on students' interest, motivation, and learning outcomes.

Dara Sovann; Sopheap Chan; Makara Lay

International Journal of Educational Technology and Society 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study investigates the impact of virtual reality (VR) tools in enhancing student engagement and learning outcomes in STEM (Science, Technology, Engineering, and Mathematics) education. By analyzing experimental data from VR-based STEM lessons across multiple schools, the research highlights how immersive experiences can help students understand complex concepts, increase motivation, and improve retention. The findings emphasize the potential of VR to transform traditional STEM education by providing interactive and engaging learning environments.

Nanda Nur Rahmawati; Suhartono Suhartono

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aimed to enhance the mathematics learning interest of 10th-grade students at SMA Negeri 21 Surabaya through the implementation of peer tutoring with a Problem-Based Learning model in statistics. The background of this research is the low learning interest of students, particularly in mathematics. This study employs a Classroom Action Research (CAR) method, consisting of two cycles. Data was collected through observation, interviews, and tests. The results of the study showed that the application of peer tutoring in the Problem-Based Learning model can improve the learning interest and critical thinking skills of 10th-grade students at SMA Negeri 21 Surabaya in statistics. This can be seen from the improvement in observation results, interviews, and test scores. Students' learning activities and critical thinking skills increased with a higher average percentage in the second cycle compared to the first cycle. The peer tutoring method with the Problem-Based Learning model enables students to learn from and help each other, thus increasing their motivation and engagement in learning. Additionally, this method helps students develop their interpersonal and communication skills.

Erawati Erawati; Mujiyem Sapti; Puji Nugraheni

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to determine the pattern of educational interaction that occurs between teachers and students, and how the impact and factors that influence the mathematics learning process. The pattern of educational interaction is a process of teaching and learning interaction activities carried out by teachers and students in the classroom in order to influence the course of the learning process to achieve certain goals. This study uses a qualitative descriptive method. The subjects of the study were mathematics teachers and students of grade IX of SMP N 3 Nusawungu and students of grade VIII of SMP PGRI 18 Cimanggu. In determining the research subjects in this study, a purposive sampling technique was used, namely a technique for taking samples of data sources with certain considerations. Data collection techniques used observation sheets, interview guidelines, and field notes. The data analysis used was a qualitative descriptive data analysis based on Flanders' analysis theory. The results of this study are that educational interactions that occur in mathematics learning produce 3 interaction patterns, namely teacher-centered interaction patterns, student-centered interaction patterns, and balanced teacher-student interaction patterns. Interaction patterns will have many impacts on the learning process such as discussions between students, questions and answers between teachers and students, noise and silence. The impact will appear according to the teaching method used by the teacher, as well as factors that influence the learning process such as student attitudes, motivation, and learning approaches used.    

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Nanda Putri Maileni; Wismanto Wismanto; Deprizon Deprizon; Salman Salman; Sakban Sakban +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Disciplinary character is an attitude and feeling of being obedient and obedient to values ​​that are believed to be one's responsibility. Therefore, teachers try to develop students' disciplined character, one of which is by applying the role-playing method. This research aims to develop students' disciplined character through role-playing methods on Pancasila values. This researcher uses a qualitative method with the Classroom Action Research (PTK) type, which consists of 2 cycles and each cycle has 2 meetings. The data collection techniques are through observation, interviews and documentation. The research results obtained from the application of the role playing method in PPKN subjects on Pancasila values ​​for teachers in cycle I increased from 75.5% to cycle II 88.75%. The application of the role playing method in PPKN subjects regarding Pancasila values ​​to students in cycle I was 67.5% and cycle II was 93.75%. Meanwhile, student learning outcomes in the mathematics subject material flat shapes after implementing the picture and picture model increased with the average score in cycle I being 65% and cycle II being 85%.

Nanda Putri Maileni; Wismanto Wismanto; Deprizon Deprizon; Salman Salman; Sakban Sakban +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Disciplinary character is an attitude and feeling of being obedient and obedient to values ​​that are believed to be one's responsibility. Therefore, teachers try to develop students' disciplined character, one of which is by applying the role-playing method. This research aims to develop students' disciplined character through role-playing methods on Pancasila values. This researcher uses a qualitative method with the Classroom Action Research (PTK) type, which consists of 2 cycles and each cycle has 2 meetings. The data collection techniques are through observation, interviews and documentation. The research results obtained from the application of the role playing method in PPKN subjects on Pancasila values ​​for teachers in cycle I increased from 75.5% to cycle II 88.75%. The application of the role playing method in PPKN subjects regarding Pancasila values ​​to students in cycle I was 67.5% and cycle II was 93.75%. Meanwhile, student learning outcomes in the mathematics subject material flat shapes after implementing the picture and picture model increased with the average score in cycle I being 65% and cycle II being 85%.

Jan Setiawan; Noni Dwi Sari; Yuniar Istiyawati

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Since the introduction of ChatGPT as artificial intelligence and its massive development over the years, it has had a huge impact on various aspects of life, and it is increasingly visible in the presence of increasingly advanced features, functions, and appearances. Its use in the field of education has not escaped the advancement of artificial intelligence. For some teachers and students, the term artificial intelligence is still very new, as is its use in the teaching and learning process. Currently, Indonesia's use of artificial intelligence faces numerous unavoidable obstacles and challenges. However, in global education, it is becoming increasingly common to use artificial intelligence in the teaching and learning process. The introduction of artificial intelligence to junior high school students is considered very appropriate because students' psychology at this level is more developed, and the learning load begins to increase compared to the elementary level. Math subjects for most students are still a scourge. In this community service, artificial intelligence is introduced to students of the exchange program class at SMP Insan Rabbany, which is related to mathematics learning, so that it can help in student learning. The results of the community service evaluation showed high student enthusiasm regarding the use of artificial intelligence, both to aid learning and for other purposes.

Sukma Ayu Pratiwi; Herti Prastitasari

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

Problem in study This is activities and results Study low students​ in learning Mathematics . The goal For describe teacher activity , analyzing enhancement activities , and results Study student . Types of research This using PTK. Subject study student class V SDN Alalak Selatan 1 Banjarmasin and implemented 4x meetings .​ Type of data used qualitative . Research result show that activities teachers experience enhancement from score 27 to 32 with "Very Good" criteria . Activity student increase from 44% to 94% with criteria “ Almost Entire Very Active Students ”. And result Study increased cognitive​ from 38% to 94%. Learning outcomes affective from 38% to 94%. Learning outcomes psychomotor from 44% to 94%.    

Ahmad Sabiqun Nawa; Akhmadah Maulidiyah; Amanda Nazhira F; Trisnanda Marselina Ariyanto; Yosi Dieta Pratama +1 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Education has an important role in improving the quality of human resources in Indonesia. Education is greatly influenced by various factors, such as students, teachers, infrastructure and the environment. As technology develops, the use of technology in education becomes increasingly important. Through a program introducing Microsoft Office (Word, PowerPoint, and Paint) and making simple calculators, this research aims to improve the basic technology and mathematics skills of students at SDN Carangwulung 3. The introduction of Microsoft Office is expected to improve students' ability to use technology, while making simple calculators for make it easier for students to count. This research uses qualitative research methods, with observation, interviews and non-numerical data analysis. The research results show that the program introducing Microsoft Office and making simple calculators can improve students' basic technology and mathematics skills. This service effort emphasizes the importance of using technology in improving the quality of education, as well as efforts to achieve the Sustainable Development Goals (SDGs) in the education sector. Apart from that, this research also shows that there are efforts to increase exposure to SDGs in Carangwulung Village through programs carried out by Group 04 KKNT MBKM UPN "Veteran" East Java.

Adun Priyanto

International Journal of Educational Development 2024 Asosiasi Periset Bahasa Sastra Indonesia

Meaningful learning is analyzed through the interaction between learning subjects and the episteme framework of education. This research is to determine the interpretive activities of causality of the relationship between 3 (three) dimensions of the subject phenomenological analysis model (ethnographic context of learning) and determine the influence of the meaningful process of interaction between learning subjects. So that this approach model uses several observations of semiotic analysis variables, gestures, and interpersonal relationships. It also seeks to translate between interactions, semiotic resources, and meaning-making. Analysis using the theory of Meaningful Learning Ausubel model learning at Islamic Junior High School Al-Azhar 15 in Cilacap. To determine the meaningfulness of the interaction of learning the Mathematics Ecomathrigi model, data collection techniques use observation, documentation, and interviews. The results are there was a significant mutual influence between students-teachers-artifacts in the meaningfulness of mathematics learning; The significant influence is also due to the use of the Ecomathrigi model learning approach in building learning interaction; The consequences of the significant influence of cognitive structure on new students on alumni perspectives on mathematics learning, teachers and schools.

Agustinus Edi Prasetya; Galih Kusumo

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Fifth grade elementary school teachers are able to determine their students' reading literacy abilities. The aim of the research is to narrate the fifth grade reading literacy skills from the perspective of the fifth grade elementary school teacher. The research method used is descriptive qualitative research. The data collection technique used was interviews. The data analysis technique applied is descriptive qualitative data analysis to discuss research results and determine conclusions. There were 26 fifth grade students who were the subjects of the research. The research results showed that fifth grade students had good reading literacy skills in understanding various fiction and non-fiction texts, although there were three students with special needs who were still having difficulties. There are 26 out of 26 students who regularly borrow and read various books in the library every Friday. Morning literacy and literacy activities every Friday after gymnastics make students' literacy skills better. There were also 23 out of 26 students who were able to understand the content of reading fairy tales, short stories, explanatory texts, math story problems and thematic lesson material. This research can be applied for consideration by teachers in improving the reading literacy skills of fifth grade students.

Agustinus Edi Prasetya; Galih Kusumo

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Fifth grade elementary school teachers are able to determine their students' reading literacy abilities. The aim of the research is to narrate the fifth grade reading literacy skills from the perspective of the fifth grade elementary school teacher. The research method used is descriptive qualitative research. The data collection technique used was interviews. The data analysis technique applied is descriptive qualitative data analysis to discuss research results and determine conclusions. There were 26 fifth grade students who were the subjects of the research. The research results showed that fifth grade students had good reading literacy skills in understanding various fiction and non-fiction texts, although there were three students with special needs who were still having difficulties. There are 26 out of 26 students who regularly borrow and read various books in the library every Friday. Morning literacy and literacy activities every Friday after gymnastics make students' literacy skills better. There were also 23 out of 26 students who were able to understand the content of reading fairy tales, short stories, explanatory texts, math story problems and thematic lesson material. This research can be applied for consideration by teachers in improving the reading literacy skills of fifth grade students.

Dita Wahyuni; Wella Asmada Yanti; Zura Vazira

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This article discusses a study which aims to determine the effect of using animated video media on mathematics learning outcomes in class IV students at SDN 01 Air Tawar Barat. The research used in this research is a quasi-experiment in the form of a Post-test Only Control Group research design. This design involves 2 classes, namely class IV A as a control class with 32 students and class IV B as an experimental class with 32 students. The data collection process was carried out by giving a post test to the two classes. To determine the research results, the T test formula is used. The determination of Ho is rejected if Tcount > Ttable and Ho is accepted if Tcount < Ttable. The results of the calculation test in the research stated that Tcount was 7.391 and Ttable was 1.999 at a significance level (α) of 0.05. Because Tcount > Ttable is 7.391 > 1.999, it can be concluded that there is an influence of the use of animated video media on mathematics learning outcomes for class IV students.

Muhammad Agustiuddin

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The advance of technology has affected many aspects of people’s lives. One field that also has been greatly affected by this advancement is Education. There are lots of online learning platforms that emerged in the past 2 decades. Khan Academy and IXL are two favourite examples of those platforms that are being used to help students learning Mathematics and Science. DeltaMath, although not as famous, is also of the platforms that are available and can be used to help students learning Mathematics. This study examined the impact of DeltaMath toward students’ Mathematics learning outcomes. There are 56 samples in total that are divided into 2 group of 28 students. One group is the group of students who are introduced to and are using DeltaMath as supplementary resources in their learning and the other group consisted of students that didn’t use the DeltaMath in their learning. Main findings show that: 1. The average score of the final exam of group who used DeltaMath is higher than the group of students that didn’t use DeltaMath. 2. Students who solved more than 150 questions in DeltaMath performed better in the final exam than most students, their average is 7 points higher compared to the average of all students. 3. There is no significant difference between group that are using DeltaMath compared to group of students who didn’t use DeltaMath. There are still few publications related to DeltaMath, unlike Khan Academy and IXL, thus, this study hopefully can contribute to the research of the impact of using DeltaMath.

Nina Fadilah; Fitri Ayu; Mira Yosefa Siregar; Desi Ramadhani

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

Effective teaching-learning activities are also supported by several aspects such as teaching methods, teaching strategies, learning models , and so on. In this study, we know the extent of the effectiveness of problem-solving learning compared to ordinary learning. Based on the research conducted, the results obtained that concluded the Problem-Solving learning mode proved effective in improving students' mathematical problem-solving abilities. Data analysis for this study used a t-test in this case obtained an average difference from the experimental class group given treatment using Problem-Solving learning and non-problem Solving class groups. The calculation results obtained a t count value (th) of 2.824 for the experimental class and 2.819 for the control class, with the table t value for db 68 sig 5% If consulted in the t table obtained 1.990 then based on the t-test criteria it can be concluded that the t value Count more than t table with GIS greater than SIG alpha by 5%, it can be concluded that count t > t table can be decided to test the hypothesis I that null hypothesis is rejected and alternative hypothethetics are accepted, in this case, there is a significant difference between students' mathematical problem-solving ability between the group of students taught using the Problem-Solving method and the group of students taught without using the Problem-Solving model.