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Windy Annastasia Maharani; Hesty Widiastuty

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

The community service program carried out by MBKM (Merdeka Belajar Kampus Merdeka) Teaching Assistance in English Education Students IAIN Palangka Raya is titled “English Club.” It aims to improve the English skills of participants at the Secondary Level. This program introduces interactive learning methods and enjoyable media through a game-based approach and technology. Thus, this activity helps participants understand English material more easily and effectively. The program is conducted over three sessions, covering topics such as self-introduction, telling time, and hobbies. Each session is designed to develop the participants' English language abilities by optimally combining theory and practice. To create an active and engaging learning environment, the activities also include educational games, such as “Hi! My Name Is...,” “Catch It!,” and “Simon Says!”, which are designed to sharpen the cognitive and motor skills of the participants. In each session, technology media, such as engaging PowerPoint presentations and online games, are used to create variety in the learning experience, making participants feel interested and motivated. The results of this activity indicate an improvement in the participants' English skills, particularly in speaking. Additionally, there is also an increase in the participants' interest and motivation toward learning English. The use of creative methods and technology has proven effective in helping participants understand the material and creating a positive learning atmosphere. In conclusion, enjoyable learning not only enhances the English skills of participants but also builds their confidence in communication.

Agustina Tresendi Ndala; Wilfrida Chintia Teku; Yohanes Filkianus Malik; Wefrondi Leoh; Valentina Anjelin Rubu +2 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Early marriage remains a serious problem in Indonesia, with a significant impact on the education and careers of the younger generation. This community service program aims to increase awareness about the impact of early marriage through outreach to students of SMA Negeri 1 Nagawutung, Lembata Regency. The method used is direct socialization by delivering material and interactive question and answer sessions. The results of research in Babokerong Village, Nagawutung District show that the factors causing early marriage include pregnancy outside of marriage, environmental influences, and exposure to mass media. The negative impacts of early marriage on education and career include dropping out of school, limited access to further education, decreased quality of learning, limited job opportunities, low income, and lack of economic independence. The socialization activity received a positive response from participants, with high enthusiasm in the question and answer session. In conclusion, a holistic approach is needed involving legal reform, educational intervention, economic empowerment, and changes in social norms to overcome the problem of early marriage and its impact on the education and careers of the younger generation

Nunik Hidayati; Rekha Widiawati; Zhunnun Qothrunnada Annisa Salam Al-Madury; Farida Nabilah; Rahayu Mardikaningsih +4 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Teaching activities are a mechanism of community service activities containing many positive impacts for students, one of which is increasing a sense of caring, mutual respect, and fostering critical thinking in dealing with social problems that are developing today. This student teaching service activity uses the PAR (Participatory Action Research) method which is an approach that overcomes problems that occur in students' lives, especially in their social lives. In the context of this activity, namely building students' social awareness through teaching activities using the PAR method, it can enable students to learn a lot of new knowledge about social issues and they can even participate directly in social activities that are developing in people's lives today. This PAR method is carried out through several series, namely first identifying problems that occur in the lives of students today and looking for real examples of social problems related to the environment around them. After that, collecting data which includes material that will be delivered to students, and for the last stage, namely the implementation stage by presenting the material, the implementation of actions designed in the use of the PAR method directly involves third semester students of Sunan Giri University Surabaya. The results showed that student teaching activities succeeded in increasing understanding and social awareness in students, because in lecture activities students are always directly involved in a learning activity which discusses the introduction of important concepts from the basics of social life.

Puri Eka Febrianti; Bekti Wirawati; Nunuk Suliyastuti

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to improve students' learning experience in Pancasila education through interactive video media at SDN 1 Pakis Surabaya. The research used a spiral-based PTK method with a total of 25 students, with a focus on planning, action, observation and reflection. The research results show a significant increase in,  student learning outcomes after video interactivity. This research shows that the use of interactive videos in the Pancasila education program at SDN 1 Pakis Surabaya significantly improves student learning outcomes. Based on the data collected, it appears that the use of interactive videos can improve students' understanding of the material, especially on teacher-led learning topics that prioritize good behavior in the surrounding environment. The increase in learning outcomes as seen from the average student score from 68 to 75 shows that this media is effective in helping students meet the Minimum Completion Criteria (KKM) that have been set. with a percentage in the initial condition of 41%, in cycle I which was proven to be 83%, and the percentage in cycle II was 100%. In addition, every student succeeded in achieving the learning objectives in cycle II, with a statistically significant average increase. Observations also showed that student activity and motivation increased, indicating that interactive videos had a positive impact on both academic performance and behavior.    

Sisilia Wahyu Rully A; Denny Denny

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

Education is an important key in the formation of an intelligent nation. The background of this study is the decrease in concentration and inactivity of students in learning Indonesian Language, especially in the hours before the end of learning at school. This Classroom Action Research was carried out in two cycles with the aim of increasing the concentration and learning activity of students in grades XI-10 of SMAN 21 Surabaya through the application of the Teams Games Tournament (TGT) method with the Cooperative Learning model in learning Indonesian Language Argumentation Text material. The techniques used in data collection are observation, interviews, and tests. The results of the study show that the application of this TGT method can increase the concentration and learning activity of participants in grades XI-10 of SMAN 21 Surabaya on the Argumentation Text material. This can be seen from the increase in observations, interviews, and test results. Students' learning activities and critical thinking ability have increased with the percentage of score acquisition in cycle 2 higher than in cycle 2. The Teams Games Tournament (TGT) method with the Cooperative Learning learning model allows students to discuss with each other in learning, and can help each other, so that it can increase the activeness and involvement of students during the learning process. In addition, this method helps learners to develop their thinking and communication skills with other friends.

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Indah Fitrianingrum; Tri Wahyuni; Hesti Ambarwati; Asep Purwo Yudi Utomo; Eva Wulandari +2 more

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning is an activity that results in a change from those who do not know to know, from those who are unable to become capable. While learning refers to two concepts, namely learning and teaching. When the learning process takes place there will definitely be students who are not interested in the learning material delivered by the teacher. To overcome this, teachers must make innovations and updates in learning so that students can get motivation to learn and a pleasant learning atmosphere so that it is easier to accept material. Technology in the world of education is a learning system that supports learning so that learning becomes fun and achieves the desired results. Many learning platforms on the internet can be accessed for free, one of which is Quizziz. Quizizz is a platform for creating an interactive quiz game that can be used in class or outside the classroom in the form of homework. The method used in this research is descriptive qualitative with class VIII B students at SMPN 2 Semarang as the subject. Data collection techniques used are observation and documentation. The data analysis technique that the researcher used included three stages, namely data reduction, data presentation, and concluding data. The results that the researchers got from the application of Quizziz as an explanatory text assessment tool for class VIII B students at SMPN 2 Semarang. interactive quiz media on explanatory text material at SMPN 2 Semarang shows that the use of the Quizziz application is beneficial for teachers and students even though there are still drawbacks.    

Fahrudin Bustomi; Brillian Syaifullah; Khusnul Fadlyanim; Asep Purwo Yudi Utomo; Arka Yanitama +2 more

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Changing curricula and the rapid development of technology make educators and students have to be able to technology as a medium in learning. The use of technology in education needs to be done to increase student activity so that student learning outcomes increase. The purpose of this research is to increase student acticity, critical thingking, creativity, collaboration, so that learning using the media padlet can run smoothly and optimally. The method used in this study is descriptive qualitative through data triangulation, namely observation, documentation, and questionnaire distribution. The results of this study, namely grade 12 students at SMA Negeri 9 Semarang can increase their learning activity throught the padlet media and increase student learning outcomes.  

Tuhfatul Mubarokah Assalamah

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning and teaching activities occur almost every day in the classroom between teachers and students. In this context, the process is usually thought of as the teacher delivering material to students while the students listen to the teacher's explanation. Learning in the classroom can occur if an interaction or synergy is created from various factors that support the teaching and learning process such as the presence of teachers, students, curriculum, teaching methods or techniques, teaching media and others. In this case, a learning activity is carried out to achieve learning objectives. This study aims to investigate the effectiveness of using children's songs as a method of learning English in elementary schools. The research method used is qualitative research with a literature study approach. The research results show that the use of children's songs in English learning in elementary schools can increase students' motivation, strengthen their language skills, and facilitate enjoyable learning. Children's songs help students internalize English vocabulary, grammar and intonation more effectively. These findings provide important insights for the development of English language learning strategies that focus on students' active involvement. It is hoped that the results of this research can become a basis for developing a more innovative and student-oriented English language learning approach in elementary schools.    

Sukma Ayu Pratiwi; Herti Prastitasari

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

Problem in study This is activities and results Study low students​ in learning Mathematics . The goal For describe teacher activity , analyzing enhancement activities , and results Study student . Types of research This using PTK. Subject study student class V SDN Alalak Selatan 1 Banjarmasin and implemented 4x meetings .​ Type of data used qualitative . Research result show that activities teachers experience enhancement from score 27 to 32 with "Very Good" criteria . Activity student increase from 44% to 94% with criteria “ Almost Entire Very Active Students ”. And result Study increased cognitive​ from 38% to 94%. Learning outcomes affective from 38% to 94%. Learning outcomes psychomotor from 44% to 94%.    

Nazla Asyifa; Putri Azizah; Valen Tania

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Writing descriptive text is an activity carried out by someone in telling or describing a particular object so that the reader will be able to know clearly what the general description of the object being discussed is. At the elementary school level, when learning Indonesian, writing descriptive texts is one of the learning achievements that must be achieved by students. The development of descriptive text writing skills can be achieved using the problem based learning method so that it allows students to think critically during learning so as to improve student learning outcomes.

Fahri Fajrul Falah; Zain Ahmad Fauzi; Annisa Hasanah; Norma Paulina; Asyfa Nabila +1 more

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

The problem of this research is that there is still a lack of student activity in participatory learning as well as interaction and collaboration between students in group learning activities. In this research, Classroom Action Research (PTK) was carried out in three meetings. The subjects of this research were 25 class V students of SDN Antasan Besar 7 Banjarmasin. The measure of research success with learning completeness is that 80% of students achieved a KKM score above 80. The results of this research show that at Meeting I to Meeting III there was an increase in the acquisition of learning activities in the application of the learning model, resulting in the "Very Active" criteria at Meeting I, II and III. At Meetings II and III, learning activities increased to almost all very active. Students' critical thinking skills increased to almost all highly skilled at Meetings II and III. At Meetings II and III, students' collaboration skills increased to Almost All Skilled. Meanwhile, completeness of learning outcomes increased again to 100% at Meeting III. From the results of this research, it can be concluded that educators' activities experienced a very significant increase when implementing the PBL model supported by DNGM using Wordwall media and the Dragon Snake game, as well as student activities, critical thinking skills, collaboration skills, and learning outcomes.      

Putu Angellina Indah Iswari

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

English as an international language and the most widely used universally in the world, this condition requires education in Indonesia to implement English language learning as a provision for its human resources, but the facts on the ground show that many students at SMA Negeri 3 Singaraja are still not used to it. in English due to limited vocabulary. The aim of this research is to increase students' English vocabulary through English song-based learning. This research activity was carried out at SMA Negeri 3 Singaraja in class 10 with a sample of 38 students. The type of research used is qualitative with data collection techniques through interviews and observation. The research results explain that song-based learning in English learning can increase students' vocabulary to improve English language skills.

Etika Dwi Cahyani; Eni Winarsih; Sri Andayani

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

Through the research activities carried out, students are invited to change their views, so that writing responses becomes a fun learning activity. The aim of the research was to see the effect of using film media on improving response text writing skills. In this activity, the type of research is classroom action research (PTK), then the method used is qualitative and quantitative descriptive analysis with the target subject being class VII D students at SMP Negeri 4 Madiun. Based on data sources using primary data obtained from research subjects through initial stage collection techniques of tests, interviews and observations. Checking the validity of the data uses the results of students' grades by considering the increase in learning outcomes in each phase of the cycle starting from the pre-cycle, cycle I and cycle II stages. Analysis of research data carried out qualitative and quantitative analysis. The results of the research show that there is an influence of the use of film media on response text writing skills which has increased starting from the initial pre-cycle results with a percentage of 46.87% up to the first cycle stage showing quite good improvement with a completion percentage of 56.25% and cycle activities. II with a completion score percentage of 84.37% which shows an increase.

Nazilah Rikhmatus Silmi; Hery Setiyawan

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Education is an important activity for every person to be able to develop the potential that exists within him. Currently, the curriculum applied to education in Indonesia uses the Merdeka Belajar curriculum. The Merdeka Belajar curriculum has a system where teachers and students can of course have the freedom to learn independently, be creative and innovate. In the Merdeka Belajar curriculum, of course, there are subjects studied by students, one of these subjects is PPKn. The aim of this research is to determine the optimization of the character of elementary school students in PPKn learning based on the Merdeka Belajar curriculum. The type of research used is quantitative, the data collection procedure begins with determining the sample using test techniques, questionnaires, observation rubrics, documentation, as well as the research population and sample, namely class IV students at SDN Balas Klumprik 1 Surabaya. The results of the research show that the Merdeka Belajar curriculum in PPKn learning has an influence in optimizing the character formation of elementary school students. In the conclusion of the research, the influence of the Merdeka Belajar curriculum on PPKn learning as optimizing student character formation in elementary schools is that students are able to optimize character formation in PPKn subjects based on the Strengthening Pancasila Student Profile Project (P5) with the dimension of working together and doing it in life. real.  

Dhaniar Rafida; Desy Safitri; Saipiatuddin Saipiatuddin

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to determine learning outcomes and student activity. With the learning media Kokami (Mysterious Card Box) it can attract students' interest in participating in the learning process and instill knowledge in students. With Kokami media, students can learn and play at the same time, learn about the material being taught so that the lessons make an impression. The method used in this research is classroom action research (PTK). According to Kemmis and Taggart (1988), action research is a form of self-reflective research carried out by participants in social situations (including education) to improve their own practices. This research has determined the target that will be studied to determine the increase in learning outcomes using the Kokami (Mysterious Card Box) learning media, namely for class VIII.4 students at SMP Negeri 172 Jakarta, totaling 35 students consisting of 17 male students and 18 female students. Kokami (Mysterious Card Box) can improve student learning outcomes with student learning outcomes in cycle 1 amounting to 69% with an average learning score of 79 then increasing in cycle 2 by 83% with an average learning outcome score of 83.

Asri Putri Anugraini; Firda Alfiana Patricia

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Craft arts will continue to develop and become more interesting and unique as time goes by. The world of art is actually able to create diversity that is of interest to many groups. There are many unique phenomena in the development of woven art or also known as woven. Wicker is basically an inanimate object that can be related to daily activities, especially in the world of architecture or craft products which include interior and exterior aesthetic values. This woven material can be made into a miniature form which can produce various kinds of results such as baskets, mats, bags and crafts. This woven material can be made using various media, for example paper, bamboo, ribbon, etc. Creativity is part of the field of fine arts that can be used in production or creative activities. Various activities in the field of fine arts can provide opportunities to develop the creativity of elementary school children. Creative activities can enable young children to channel their creative talents through several activities, including: drawing; print; stick. Not all children are motivated to channel their talents because there is less encouragement from adults. The cause of low creativity among children in Indonesia is an environment that does not support children to express their creativity, especially the family and school environment. SBDP focuses on students learning skills and arts, this activity can train skills, be creative, actively innovative, for students to work well into the future.