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Nugraha, Nur Budi

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The solar system is one of the natural science lessons taught in grade 6 elementary school. This material is abstract because in studying it children cannot directly observe the phenomena of celestial bodies in the solar system. So far, only using books or 2D images as media. This study aims to create an educational game about the introduction of the solar system. 2D animation is made with icons and audio so that it can attract students' interest in learning and remembering solar system material. The result of the research is an educational game as an effective means of entertainment and learning. Students become interested in learning because of the application of the dissertation with attractive images and audio that helps increase enthusiasm for learning about the solar system. In testing the respondents as many as 22 people, the calculation results obtained as much as 59.1% strongly agree with this educational game

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Herlansyah, Langga Jaya

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.

Efy Lilawati; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

Learning through online that does not do face-to-face certainly has various challenges. One of the challenges is the lack of student learning motivation. Efforts to create an interesting and fun learning atmosphere require several breakthroughs, both in curriculum development, learning media innovation and fulfilling educational infrastructure. This study aims to describe the application of the quizizz educational game and the provision of rewards to increase the learning motivation of fifth grade students at SDN Tarokan 5 Kediri. The approach used in this research is a qualitative approach with the type of classroom action research. The research was carried out in two cycles. Each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. The subjects of the research were the fifth grade students of SDN Tarokan 5, totaling 10 students consisting of 6 boys and 4 girls. The data in this study are the results of observations of teacher activities, student activities, and student learning motivation. Data collection techniques used by using observation, questionnaires, field notes and documentation. The results of the study by applying the quizizz educational game and giving rewards can run well and have increased. In the first cycle the average value of teacher activity was 98% in the very good category, increasing to 100% with the very good category in the second cycle. The value of student activity is 83.5% in the good category, in the second cycle it increases to 91.5% in the very good category. Meanwhile, the result of students' learning motivation in the pre-action was 53% with a very low category. In the first cycle, the results of the observation of students' learning motivation increased to 77% in the high category. Furthermore, in the second cycle, the results of the observation of students' learning motivation increased to 82% with a very high category. The conclusion of this study is that the application of the quizizz educational game and the giving of rewards to the fifth grade students of SDN Tarokan 5 Kediri, has been carried out by the teacher and students very well.

Efy Lilawati; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

Learning through online that does not do face-to-face certainly has various challenges. One of the challenges is the lack of student learning motivation. Efforts to create an interesting and fun learning atmosphere require several breakthroughs, both in curriculum development, learning media innovation and fulfilling educational infrastructure. This study aims to describe the application of the quizizz educational game and the provision of rewards to increase the learning motivation of fifth grade students at SDN Tarokan 5 Kediri. The approach used in this research is a qualitative approach with the type of classroom action research. The research was carried out in two cycles. Each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. The subjects of the research were the fifth grade students of SDN Tarokan 5, totaling 10 students consisting of 6 boys and 4 girls. The data in this study are the results of observations of teacher activities, student activities, and student learning motivation. Data collection techniques used by using observation, questionnaires, field notes and documentation. The results of the study by applying the quizizz educational game and giving rewards can run well and have increased. In the first cycle the average value of teacher activity was 98% in the very good category, increasing to 100% with the very good category in the second cycle. The value of student activity is 83.5% in the good category, in the second cycle it increases to 91.5% in the very good category. Meanwhile, the result of students' learning motivation in the pre-action was 53% with a very low category. In the first cycle, the results of the observation of students' learning motivation increased to 77% in the high category. Furthermore, in the second cycle, the results of the observation of students' learning motivation increased to 82% with a very high category. The conclusion of this study is that the application of the quizizz educational game and the giving of rewards to the fifth grade students of SDN Tarokan 5 Kediri, has been carried out by the teacher and students very well.

Iwan Noor Saputra; Rina Candra Noor Santi

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

At this time the learning process is still partially carried out online (in the network) considering the positive cases of Covid-19 that still exist in the Semarang City area. The implementation of online learning is not without problems, even in several countries, especially Indonesia, it is reported that countries that adopt online learning on average are actually much smaller than expected. The implementation of online learning makes students less understanding of the learning materials provided and students' low interest in learning during the pandemic. This study aims to create a learning application for grade VI elementary school students that contains learning materials, practice questions that are randomized using LCM and facilitate the results of the assessment of the questions. From the results of LCM randomization, each student did not get the same or twin questions. From the test of 3 students, it was found that the questions that appeared in the same order were question number 6, while the questions that appeared in a different order were questions number 2, 3, 4, 5, 7, 8, 9, 10

Ninik Sulis Setiani; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

This study aims to determine the use of google form media to increase the learning motivation of grade 4 students at Kandangan 4 Elementary School, Kandangan District. The research was conducted with a qualitative approach to the type of classroom action research. The research was carried out in two cycles, each consisting of 4 stages, namely planning, implementation, observation, and reflection. The data obtained are process data and result data. Collecting data using interview techniques, observation, tests, documentation, and field notes. Data analysis was carried out with the stages of reducing data, presenting data, and drawing conclusions. The results showed that the application of google form media can increase students' learning motivation. This is evidenced by the increase in teacher activity from 81.25% in the first cycle to 93.5% in the second cycle. The student activity increased from 81.8% in the first cycle to 90.9% in the second cycle. Meanwhile, the level of student motivation also increased from 66.5% in the pre-action to 84.8% in the first cycle and 88% in the second cycle. Teachers are expected to continue to develop online learning through the right and correct google form, and add some references about online learning that are more innovative and interesting for students in achieving the expected goals.

Ninik Sulis Setiani; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

This study aims to determine the use of google form media to increase the learning motivation of grade 4 students at Kandangan 4 Elementary School, Kandangan District. The research was conducted with a qualitative approach to the type of classroom action research. The research was carried out in two cycles, each consisting of 4 stages, namely planning, implementation, observation, and reflection. The data obtained are process data and result data. Collecting data using interview techniques, observation, tests, documentation, and field notes. Data analysis was carried out with the stages of reducing data, presenting data, and drawing conclusions. The results showed that the application of google form media can increase students' learning motivation. This is evidenced by the increase in teacher activity from 81.25% in the first cycle to 93.5% in the second cycle. The student activity increased from 81.8% in the first cycle to 90.9% in the second cycle. Meanwhile, the level of student motivation also increased from 66.5% in the pre-action to 84.8% in the first cycle and 88% in the second cycle. Teachers are expected to continue to develop online learning through the right and correct google form, and add some references about online learning that are more innovative and interesting for students in achieving the expected goals.

Onnie Lumintang; Salahudin Salahudin

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2022 Fakultas Teknik Universitas Cenderawasih

Training on making learning videos for teachers in Jayapura City High School aims to improve teachers' ability to teach students with visual kinesthetic learning type. The research used a qualitative approach and hands-on training method. The results show that the use of videos as learning media can increase student interest and understanding, as well as provide a more interactive learning experience. Ultimately, this training is expected to contribute to the quality of education in the Jayapura City area.

Sri Kuntari

Jurnal Riset Rumpun Ilmu Pendidikan 2022 Lembaga Pengembangan Kinerja Dosen

The problem in this study is the low quality of learning Business Economics class X Office Automation and Governance, which is known from the average student learning outcomes in the subject of Business Economics only reaching 67.43, in other words it has not reached the specified KKM, which is equal to 78, this is due to the lack of use of media images with learning models in the teaching and learning process, lack of student interest, and low student learning outcomes in learning Business Economics. Therefore, this research discusses the use of media images with the Examples Non Examples learning model to improve student learning outcomes in class X Business Economics Automation and Office Management at SMK Negeri 8 Samarinda. This study uses the Classroom Action Research (PTK) method, the research procedure used is in the form of cycles and each cycle is carried out through four stages, namely: planning, implementing, observing, and reflecting. The data collection technique was carried out using qualitative techniques, while the data collection tool used was a question instrument. The subjects of this study were class X students of Office Automation and Governance at SMK Negeri 8 Samarinda with a total of 35 students. The results showed that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in learning Business Economics. This can be seen from the completeness of student learning outcomes in the pre-cycle, namely 18 students (51.43%), there was an increase in cycle I, namely 27 students (77.14%) and in cycle II it increased to 35 students (100%). Based on the results of the study, it can be concluded that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in the subject of Business Economics class X Office Automation and Management at SMK Negeri 8 Samarinda.

FR Wuriningsih

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Learning activities outside the classroom (Outdoor Study) and outside reading book texts will create a different atmosphere and understanding. One of the ways to study outdoors is to visit museums, the museum informs the public, especially students and teachers, about history classes. Museums are the best place to find historical sources, feel more grateful, get to know the world more broadly. The purpose of this community service writing is to disseminate information about the existence of the OSF Semarang Mission Study House as an alternative to visit, as an interesting place and provide additional knowledge. The methods used in this activity are preparation, visit and evaluation. The result of this dissemination is that the OSF Semarang Study house is an interesting place to visit with relics of interesting items to be known by students and the visiting public. Arrangement of items in a neat and attractive room will make students and the public feel at home and will visit again

Lutfi Eskawati; Dwi Setiawan; Nita Oktaviani

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2021 Universitas Muhammadiyah Manado

Learning media has an important role in increasing students’ understanding and retention, attracting their attention, and supporting various learning styles. In the context of Vocational High Schools (SMK), where students tend to be more interested in practical learning, developing relevant and interesting learning media is crucial, especially for Indonesian language subjects. This article discusses the importance of training for vocational school teachers in creating effective learning media. This training aims to increase the understanding of vocational school teachers in Karangpucung sub-district about the concept of learning media, equip them with technical skills in making media, and integrate information and communication technology (ICT) in the learning process. Through stages that include theory, practice and feedback, this training is expected to increase teacher creativity and student learning motivation. Overall, this training contributes to improving the quality of Indonesian language learning in vocational schools, creating a more dynamic and effective learning environment.

Welly Desriyati; Welly Desriyati

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Rapid technological advances make print communication media begin to be shifted by information media that utilizes computer technology as a means of delivery. Technological developments change the teacher's task from being a teacher to a facilitator who provides convenience in learning. SD Negeri 004 Bangsal Aceh is one of the schools that still applies the mathematics learning process using textbooks so that students do not understand the lesson. Teachers are required to make changes in teaching patterns in the classroom, one of which is with animated videos. This study uses the Multimedia Development Life Cycle (MDLC) method covering concept, design, collecting material, assembly, testing and distribution. The final result of this research is an animated video of mathematics learning about the material of flat shapes. Animated videos are used as an interesting and effective means of information and learning media. Besides that, it can also improve students' understanding and skills in learning mathematics, especially the material of flat shapes

Anna Aisyah Prihatin; Akhmad Qomaru Zaman

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2021 International Forum of Researchers and Lecturers

Education is an effort to educate the nation's life so that they become fully human with the spirit of Pancasila. The learning process carried out by teachers tends to achieve curriculum material targets and emphasizes memorization rather than understanding. In terms of improving learning achievement, creative teachers are needed who make learning interesting and liked by students. SAL Type Cooperative Learning is a teaching method by distributing question and answer sheets with available alternative answers. The aim of this research is to improve learning outcomes for Indonesian Social and Cultural Diversity Material using SAL Type Cooperative Learning for Class VIIA students for the 2022-2023 academic year at SMPN 12 Surabaya. This research uses Classroom Action Research (PTK) with a descriptive qualitative and quantitative approach consisting of two cycles. The subjects of this research involved 30 students of class VII A. Qualitative data was collected through student activity observation sheets. Meanwhile, quantitative data was collected from learning outcomes tests. The results of the research showed that there was an increase in the learning outcomes of Class VII A students at SMPN 12 Surabaya, the average score for cycle 1 was 72.3, with the highest score being 90, there was 1 person, and the lowest score was 55, there were 4 people with learning completeness of 80.0% and the incomplete 20.0%. Meanwhile, the average score obtained for cycle II was 79.5 with the highest score being 100, there were 2 people, and the lowest score was 60, there were 2 people with 90.0% learning completeness and 10.0% incomplete.

Dwi Setiawan; Lutfi Eskawati; Diana Diana

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2021 Universitas Muhammadiyah Manado

This study aims to identify effective methods that parents can use to help young children develop reading skills. Through a literature review and case studies, this research presents various strategies for parents, such as selecting books that match the child’s interests, creating an enjoyable reading environment, and providing positive feedback. The findings are intended to serve as a guide for parents in creating an optimal learning environment for their children. Reading ability is a crucial foundation for cognitive development in children. This study examines the critical role of parents in facilitating the development of reading skills in young children. By reviewing literature, the study highlights various activities that parents can engage in, such as reading together, providing engaging books, and creating a supportive environment for fostering a child’s interest in reading. The findings indicate that active parental involvement in reading activities from an early age has a significant positive impact on improving reading skills, comprehension, and a child's love for books.

Harahap, Rizky Syahpril; Arifin, Haris Nursyah; Dinansyah, Dinansyah

Jurnal Faidatuna 2021 STAI Denpasar Bali

Learning is the process of learning for students using educational principles and learning theory which are the main determinants of success. In the research that will be carried out, the author wishes to make an effort in order to increase the interest in learning of 8th graders, especially in the subject of Al Quran Hadith through the Google Meet application with a direct learning model. In this case, the writer wants to focus research on two points including how to increase the interest in learning of 8th grade students in the subject of Al Quran Hadith through the Google Meet application and using the direct learning method and what are the supporting and inhibiting factors in providing improvement efforts to 8th grade students in Al Quran Hadith subjects through the Google Meet application and using the direct learning method. The objectives to be achieved by the author in this study are to determine the causes of decreased interest in learning for 8th grade students using online learning in the subject of Al Quran Hadith at MTs Al-Ma'ruf and for supporting and inhibiting factors in providing improvement efforts to 8th grade students. in the Al Quran Hadith subject through the Google Meet application and using the direct learning method. This type of research is descriptive with a qualitative approach, namely the method of presentation, interpretation of data on the factors in the field. To obtain valid and accurate data, the authors used three data collection techniques, namely interviews, observation and documentation. The results of the research from the thesis made by the author are that there is an increase in the interest in learning of 8th grade students in Al Quran Hadith subjects through the Google Meet application with the Direct learning model, although in it there are several obstacles related to efforts to increase interest in learning carried out by teaching teachers.

Maharani, Erfina; Soedjiwo, Novena Ade Fredyarini; Rusmayani, Rusmayani

Jurnal Faidatuna 2021 STAI Denpasar Bali

Learning media in the form of comics can foster Islamic religious education learning activities in students, so that students are trained with the material taught by the teacher. Students become active and interested in learning in reading the material, students try to understand the material by studying the storyline that is made. The formulation of the research problem is; 1) is there any effect the use of digital comics media has on increasing PAI learning activities at SMP Negeri 10 Denpasar in the 2020/2021 academic year, and 2) how much is the contribution of using digital comics media to increasing PAI learning activities at SMP Negeri 10 Denpasar in the 2020/2021 academic year. This study aims to determine; 1) the influence of the use of digital comic media on increasing PAI learning activities at SMP Negeri 10 Denpasar in the 2020/2021 academic year, and 2) how much does the use of digital comics media contribute to increasing PAI learning activities at SMP Negeri 10 Denpasar in the 2020/2021 academic year. This study uses a quantitative approach and in determining the sample using a saturated sampling technique with the results of 79 populations. Data collection techniques using questionnaires and analysis techniques using Product Moment. The results showed that there were; 1) the effect of using digital comics media on increasing PAI learning activities at SMP Negeri 10 Denpasar for the 2020/2021 academic year has a moderate or sufficient positive impact, with the results of the correlation, it is known that rxy = 3.706 is greater than the value of thetable Product Moment r, both at a significant level 5 percent is 1.991, and 2) the coefficient of determination is 15.1%, while the remaining 84.9% is determined by other variables.

Daniel Rudjiono; Setyo Adi Nugroho; Kharolina Arifianti

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Mathematics is an applicable science and very close to human life, so mathematics is very important to learn from elementary school. However, the mathematics competence of elementary school students in Indonesia is relatively low. One of them is SD IT Cahaya Ummat which is located in Karangjati, Kecamatan Bergas, Kabupaten Semarang, the grade 6 students' average mathematics score is lower than other subjects. So far, learning is still conventional in nature with learning resources in the form of printed books, thus it is necessary to have learning innovations to increase students' interest in learning mathematics.The design of interactive media as a learning aid can be a solution to attract students' attention to be more focused when the teacher explains math material in class. When students feel interested and focused on learning, learning will be more effective so that students' understanding of the material presented by the teacher will also increase.Interactive learning media made with Adobe Flash CS5.5 to combine text, images, sound, and animation will make the application more attractive, so that students are more interested in learning mathematics with statistics material. The results of the validation score obtained from media experts are 34, material experts 39, and users 35, so this learning media product is classified as a very good category, so it is valid to be used.  

Raditya Pratama; Rama Cipta Prasetya; Ngabdullah Ali

Jurnal DIKMAS 2021 Biro Pengelolaan Penelitian dan Pengabdian Kepada Masyarat SETIA Ngabang

Teachers' literacy teaching creativity is the ability of teachers to constantly develop literacy materials or lesson materials and be able to create an interesting and active atmosphere and be able to modify lessons.  Creativity development in literacy learning is also very important and teachers are required to demonstrate and show the creativity process. One alternative that teachers can do is to create, compile and develop effective, efficient and creative literacy teaching materials.  This study aims to determine the development of teacher creativity in making reading, writing and counting teaching materials. The method used was descriptive qualitative method. The research subjects were teachers in Cimanggu sub-district. The results of this study indicate that: creative teachers are teachers who are able to develop pedagogical skills, namely being able to compile more varied teaching materials. In addition, they are able to improve pedagogical skills in developing reading, writing and counting literacy teaching materials so that learning becomes more innovative and effective. The development of quality literacy teaching materials can support human resources who are more competent, creative, productive and have high fighting values to face the era of globalization.

Soedjiwo, Novena Ade Fredyarini

Pada ranah pendidikan, setiap sekolah mengharapkan memiliki sumber daya manusia yang berkualitas sesuai dengan bidang yang diampu. Kemampuan setiap pendidik tentunya berbeda-beda hal tersebut menarik untuk dikaji, khususnya di MI Kalifah Nusantara Denpasar. Peserta didik di MI tersebut sudah kuliafied dan mampu membimbing dan membina siswa-siswanya, namun masih terdapat beberapa siswa kurang aktif dan menurun dalam hasil belajar siswa. Berdasarkan kondisi tersebut, melalui kajian peran pendidik diharapkan dapat diketahui dan dijabarkan secara deskriftif kualitatif melalui wawancara dan dokumentasi. Sehingga melalui analisis data berdasarkan teori-teori dan kajian terdahulu, diketahui bahwa peran pendidik sangat penting terhadap motivasi siswa melalui peningkatan kemampuan dan kinerja pendidik dengan mengikuti pelatihan, workshop, konseling siswa, dan pendekatan terhadap orangtua siswa.   AbstractIn the scope of education, every school expects to have quality human resources in accordance with the field being taught. The ability of each educator is certainly different, this is interesting to study, especially at MI Kalifah Nusantara Denpasar. The students are already educated and able to guide and nurture their students at MI, but there are some students who are less active and decline in student learning outcomes. Based on these conditions, aim of study in the role of educators, it is expected to be known and described in a qualitative descriptive manner through interviews and documentation. The data analysis based on theories and previous studies, it is known that the role of educators is very important to student motivation through improving the ability and performance of educators by participating in training, workshops, student counseling, and approaches to parents.

Primadewi, Kadek; Diwyami, Ni Putu; Mahardika, Made Rai

Jurnal Pengabdian kepada Masyarakat Wahana Usada (WUJ) 2021 Sekolah Tinggi Ilmu Kesehatan KESDAM IX/Udayana

Background: Anemia is a condition in which the concentration of hemoglobin (Hb) in the blood is lower than the normal value. Anemia that occurs due to iron deficiency so that the formation of red blood cells and other functions in the body is disrupted is iron nutritional anemia. Based on Riskesdas data in 2018, the prevalence of anemia was 48.9% in the 15-24 year age group. According to WHO, adolescents are residents in the age range of 10-19 years, young women have a higher risk, this is because young women experience menstruation (menstruation) every month. The impact of the incidence of anemia in adolescents can reduce concentration and learning achievement, as well as affect productivity among youth. Based on this background, the author is interested in carrying out community service activities for the prevention of anemia in young women during the new normal period of Covid-19 at Panca Atma Jaya Vocational School, Klungkung. Purpose: The purpose of this activity is as a form of implementation of Tri Dharma Stikes Panca Atma Jaya Klungkung. Methods: Participants who took part in this activity were 67 students using the pretest and posttest methods. Results: The results obtained were an increase in the pretest score (before being given education) which was 69.41% to 89.42% in the posttest result (after being given education). Conclusion: There is a significant relationship between posttest scores, which increases after education is held, so anemia prevention education needs to be given and improved to improve anemia prevention behavior in adolescent girls.