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Muh Inal Alsyahrani; Abd Muqtadir Rapi; Nasir Nasir

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Cultural development in Indonesia, driven by science and technology, places education as the key to achieving national goals. Focusing on the practice stage in educational technology provides practical experience at SMA Negeri 8 Maros. Informatics learning involves programming, artificial intelligence, and computer networks. Research at SMA Negeri 8 Maros involved 35 class X.5 students with a focus on Information and Communication Technology (ICT). Strengthening the Teaching Profession (P2K) from 4 September to 30 October 2023, creating innovative learning tools for the integration of office applications. Students are required to master office applications and online communication skills. The Pancasila student profile emphasizes critical thinking skills, independence and creativity. The results of implementing Informatics learning using the PBL model show a positive impact on student motivation, increasing enthusiasm, and building critical thinking skills. Students who apply PBL produce higher grades. Informatics learning classification is important for understanding computational thinking and computer systems. The application of the PBL model has a positive impact making students more creative and independent in creating projects using Microsoft Office.    

Faridahtul Jannah; Shofia Hattarina

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Training on the Use of Code.org-based Educational Games in Delivering Material in Schools is a community service activity which aims to improve teachers' skills in using video-based learning media. This activity was carried out at SDN Kedungdalem II, attended by 12 teachers. This abstract explains the reasons for choosing this topic, namely to overcome challenges in delivering material in schools and utilizing the potential of technology in the learning process. The method used is interactive training and direct practice in creating and editing educational games for learning. During the training, teachers were provided with knowledge about code.org-based educational game concepts and technical skills to create interesting and effective educational games. The results of the training show an increase in teacher skills in using code.org-based educational games and more active student participation in learning. Teachers report increased student learning motivation and better understanding of concepts after implementing code.org-based educational games in the classroom. The conclusion from this activity is that this training succeeded in providing significant benefits for teachers and students. Using educational games based on code.org can improve the quality of learning and produce a more interactive learning environment

Niswah, Khoirun; Anggraini, Rani; Hilmin, Hilmin; Noviani, Dwi

Jurnal Faidatuna 2023 STAI Denpasar Bali

Learning can be viewed as a system with various components, including objectives, learning media, class organization, evaluation, and follow-up. Learning can also be seen as a process that involves preparation, implementation, and follow-up of learning. The learning approach during the time of the Prophet and classical ulama involved religious, aqliyah and ilmiyah, morals and physical education. Education during the time of the Prophet focused on strengthening the belief in monotheism and equality as well as teaching reading and writing. Classical scholars also developed the study of Arabic, tajwid, qiraat, and tafsir. In the modern era, learning innovation and the use of technology, especially smartphones, have become important in maximizing education. Technology-based learning, such as e-learning, can increase students' interest and motivation to learn. Reading is also key in the early stages of learning to understand and increase students' understanding and self-confidence. Apart from that, education in the era of globalization and industrial revolution 4.0 faces complex challenges. The concept of "Free Learning Education" is an effort to create human resources who are able to face global changes and challenges with the ability to innovate and openness. Education needs to be designed to address the complex challenges of the future.  

Paulus Exel Poli; Dientje F. Pendong; Metilistina Sasingga

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This research aims to develop Biology learning media and determine the feasibility and response of students to E-Learning learning media at SMA Negeri 1 Maesaan, Maesaan District. Data was collected using interviews and questionnaires and then analyzed using quantitative methods with a descriptive analysis approach. Based on the research results on "Development of E-Learning Assisted Biology Learning Media on Excretory Material in Class XI at SMA Negeri 1 Maesaan". It was found that the results of the feasibility test carried out by media experts obtained a result of 93% or "very feasible" to be used with 3 aspects of assessment, namely, technology, content, and media operations. As well as the results of the feasibility test by material experts, the results obtained were 89% or "feasible" to be used with 3 aspects of assessment, namely the technology, content, and material aspects, and the test results of student responses to the E-Book learning media obtained results of 86% with 3 aspects of assessment, namely: 1. Motivation to learn 2. Media effectiveness, 3. Language and communication. The conclusions in this research show that the development stages use a 4D (four-D) model. This 4D (four-D) development model has 4 stages: Define, Design, Develop. Disseminate is very suitable for use by reviewing a feasibility test from media and material experts and looking at the test results of student responses to the excretion system material.

Zulia Almaida Siregar; Ika Okta Kirana; Zulaini Masruroh Nasution;  , Nani Hidayati

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The method or strategy in the learning process is something that is important to support the success of learning objectives. Some educational institutions still apply the classical learning model so that educators feel they are still in a comfortable condition in carrying out the learning process. Meanwhile, nowadays the demands of the curriculum and the development of science and technology greatly affect the learning process. Educators should use learning models that make students more creative, think critically, be active and be able to develop ideas in their own way. This of course can improve student learning outcomes. As for the results of this study, it can be concluded that the Active learning model applied at MTs Khoirotul Islamiyah, Pematangsintar City, is manifested in several components that influence each other, namely learning objectives, selection of learning methods and media that are appropriate to the content/subject matter as well as teachers and students. These components are designed so that in practice students are more active in learning. This strategy is applied to make it easy for students to know, understand, appreciate, and apply the material conveyed by the teacher in student life, so that the goals of studying economics can be realized. There are two supporting factors for the implementation of Active learning in Economics learning including; teacher professionalism, facilities and infrastructure. Meanwhile, there are two factors that hinder the realization of Active learning strategies in Economics learning, namely: the teacher's lack of preparation in planning learning scenarios and the lack of student motivation due to different backgrounds, such as the social environment, cultural environment, learning styles, economic conditions and level of intelligence.

Felicia Azzahra Kusdinar; Ratna Dewanti; Ilza Mayuni; Dieni Nurhasanah

Problems in learning writing did not seem to find a bright spot in education. Teachers tried to find solutions by evaluating learning materials and learning media. Recently, the solution of the writing problem had become a major concern. Thus, this research aimed to design technology-based learning materials referred to interactive videos with target learner seventh graders. This methodology used design development research (DDR). Data were sourced from junior high schools in Jabodetabek. The main data for designing were the results of the analysis learning materials, learning objectives, and interview result with teacher. The design of interactive video paid attention to the main aspects including the characteristics of interactive video, learning objectives, and students' needs. In addition, time efficiency was also important to maintain students' motivation in learning. Through interactive video, students' engagement in interacting with the learning content was the key to successful learning. Therefore, the result of this design showed this media has high potential to be implemented in writing class.

Kurniawati Kurniawati; Lenny Kurniati; Adi Nova Trisetyanto; Banun Sri Haksasi

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

The Covid-19 pandemic has brought significant changes in various aspects of life, including the education sector. One of the noticeable changes is the shift to online learning. However, the problem faced by teachers in this online learning process is the lack of skills in selecting relevant learning media that suits the condition and needs of the students. Therefore, the aim of this community service program is to provide an understanding of the concept of online learning media and to introduce and improve the teachers' ability in using the online learning support system through training and mentoring in creating online learning media content, particularly through the YouTube platform, for teachers at SMK Yasiha Gubug. The method used in this community service program was an informative approach and training mentoring. The results of this program showed that the motivation, confidence, understanding of online learning media, and teachers' skills in using technology to create online learning media have improved.

Jingga Jingga; Arfi Rinantari; Uli Laela Rahma; Vita Aprilia Kartikasari; Asep Purwo Yudi Utomo +1 more

Students in the digital era expect more learning using technology. This requires teachers to modify learning by applying technology in it. This study tries to apply the ASSURE learning model with the integration of Wordwall Games media which can be accessed on each student's device in class. The uses of Wordwall Games media match with the ASSURE model because it links technology. Wordwall Games is a game specially designed for learning. This game can improve motivation in students' learning, so that learning in the technological era become more effective and efficient. This research based on classroom action research on discussion text material using the ASSURE model using Wordwall media in class IX at SMP Negeri 9 Semarang which is targeted in 2 learning cycles. The results showed that there was an students enhancement motivation in 2 learning cycles of learning as evidenced by increased of student learning outcomes. This proves that the ASSURE model and Wordwall media are fit to be applied in Indonesian learning, especially in discussion text.                                                                

Ayu Malia; Ellinia Ika Gustiani; Dwi Ratih Puspitasari; Dhini Huda Chasanati; Asep Purwo Yudi Utomo +1 more

The educational process functions as the intellectual development and potential of students. The use of appropriate learning models or media can encourage the growth of students' enjoyment of the learning process, increasing learning motivation. This study applies the ASSURE learning model with Mentimeter media which can be accessed through each student's device. Menimeter media is used as a form of technology application in the learning process. Mentimeter can be used as an online presentation medium or presented in a quiz format to assess students' understanding of the material provided by the teacher (Zulfa & Huda, 2021). This study uses a qualitative research method with a descriptive approach method with research instruments that use test instruments and non-test instruments. The results of this study indicate that the ASSURE model with mentimeter media can be applied in learning to analyze the systematics and language of scientific work. The use of meter media in the learning process can motivate students in learning which affects the acquisition of learning outcomes.

Marsela Luruk Bere

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

Education is very important for the development of children's knowledge, so it needs to be supported by effective learning media. Learning media are familiar to a teacher such as textbooks, teaching aids and other media. However, after observations were made at one of the Class V Manumuti SDKs, in the Timor Leste Border area, it was found that teachers predominantly taught using textbooks and no other learning media. The existing conditions result in students learning monotonously, students being less active, teachers not being creative and students not understanding science lessons well. So in this research, learning media will be created that are fun and not monotonous in order to arouse students' motivation to study science. In this case, the media used is Audio-Visual Technology Learning Media. This media will be elaborated in the Teams Games Tournament (TGT) model, where students will be formed into several groups, then given a science knowledge game, and students compete with their opposing groups. That way, a sense of responsibility, healthy competition, imagination, and student activity in class dominate and students will be motivated to learn science because the end of this learning model is an award or reward for students who become winners. To measure the attainment of science knowledge, observation, discussion, tests, scores and audio-visual media are used. It is hoped that the results of the research will ensure that students in the Timor Leste border areas do not miss out on technological knowledge, teachers will be more creative and students will be able to play an active role and increase their motivation to learn science.

Lutfi Eskawati; Dwi Setiawan; Nita Oktaviani

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2021 Universitas Muhammadiyah Manado

Learning media has an important role in increasing students’ understanding and retention, attracting their attention, and supporting various learning styles. In the context of Vocational High Schools (SMK), where students tend to be more interested in practical learning, developing relevant and interesting learning media is crucial, especially for Indonesian language subjects. This article discusses the importance of training for vocational school teachers in creating effective learning media. This training aims to increase the understanding of vocational school teachers in Karangpucung sub-district about the concept of learning media, equip them with technical skills in making media, and integrate information and communication technology (ICT) in the learning process. Through stages that include theory, practice and feedback, this training is expected to increase teacher creativity and student learning motivation. Overall, this training contributes to improving the quality of Indonesian language learning in vocational schools, creating a more dynamic and effective learning environment.