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Chandra Sagul Haratua; Ike Ismawati; Syafira Setya Putri; Widiyantoro Widiyantoro

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Project-Based Learning is a learning model that uses projects as the core of learning (Permendikbud, 2014:20). This learning model is an innovative learning model that involves project work where students work independently in constructing their learning and culminating it in real products (Nanang Hanafiah and Cucu Suhana, 2009:30). Project Based Learning learning model is a learning strategy where students must build their own content knowledge and demonstrate new understanding through various forms of representation (NYC Department of Education 2009:8). characteristics of the PJBL Learning Model The Project Based Learning, learning model was developed based on the level of development of students' thinking, centered on students' learning activities so as to enable them to carry out activities according to their skills, comfort and learning interests. This model gives students the opportunity to determine for themselves the project they will work on, both in terms of formulating questions to be answered, choosing topics to research, and determining research activities to be carried out. The teacher's role in learning is as a facilitator, providing materials and work experience, encouraging students to discuss and solve problems, and ensuring students remain enthusiastic while they carry out the project.   Keywords: project-based learning model

Defany Fiqrotul Laely; Latif Nur Hasan

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Learning Javanese is included in learning ethics or politeness values, so it is very important to teach it in the world of education. As a tool to attract students' attention and want to learn Javanese, namely by developing learning media in the form of audio pop-up books. This research aims to explain: (1) the process of developing audio pop-up book, (2) the quality of audio pop-up book, (3) student responses to audio pop-up book learning media as a learning medium for uploading Javanese language material at SMP Negeri 2 Pare. This research uses research and development (R&D) methods with a four-D (4D) development model. The resulting data is in the form of oral and written. The data collection techniques used were observation, questionnaires and interviews. The instruments used were observation sheets, questionnaire sheets, and interview sheets. The results of this research are the product manufacturing process starting from needs analysis, product manufacturing plans, to the results of product development. to the final product. Validation from experts received a total percentage of 93.4% and total student responses received a percentage of 91.9% which was included in the "very suitable" category for use.

Dian Armanto; Vian Anotona Giawa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Mathematics is a universal science that underlies the development of modern technology, plays an important role in various scientific disciplines, and human thinking abilities. The view that mathematics is a science that trains thinking. The Creative Problem Solving learning model is a learning model that focuses on teaching and Problem Solving skills. Digital teaching materials are use digital devices, such as computers, smartphones. The aim of this research is to see the validity, practicality and effectiveness of the e-module being developed. This teaching material development model uses the ADDIE model. This research was carried out at SMP Negeri 21 Medan which is located on Jl. Rampe Raya flower. The time for the panel research is the even semester of the 2023/2024 academic year. The subjects of this research were class VII students at SMP Negeri 21 Medan. Meanwhile, the object of this research is learning media in the form of e-modules using flipbooks based on Creative Problem Solving. The e-module was declared very valid with a score of 3.56 and was categorized as very feasible. The e-module was declared practical with a percentage of 92.67% and was categorized as very practical. The e-module was declared effective by achieving Problem Solving indicators in indicators 1, 2, 3 and 4 with 65% of students completing the learning. The achievement of classical student indicators has met 65% of students who took part in learning with a score of 75. And there was a significant increase in indicators 1, 2, 3, and 4.

Paputungan , Moh. Zulkifli; N. Hula, Ibnu Rawandhy; Mariana, Ana

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to decipher the results of validation tests and find out the user's response to the development of Android-based learning media using the Smart Apps Creator (SAC) application. This study uses mixed methods (quantitative and qualitative). Data collection uses questionnaires and documents. Quantitative analysis techniques were carried out on validation results using numbers, scales, or percentages, while qualitative analysis was carried out on the results of (1) individual trials, (2) small groups and (3) large groups.  The population of this study is 30 grade VII students, while the sample is determined using non-probability sampling which aims to make all populations as samples. The results of the study show that: (1) the results of the validation of media experts obtained a percentage of 95% (very feasible) and material experts 94% (very feasible).  (2) the results of user trials on the development of Android-based Arabic learning media products received an average score for individual trials of 80% with categories (good), small group trials of 85% with categories (very good) and large group trials of 95% with categories (very good).

Listi Astuti Talibo; Sri Wahdini; Supriadi A. Tambanusu; Najamudin Petta Solong

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2024 STIKes Ibnu Sina Ajibarang

Islamic Religious Education (PAI) as an integral part of the educational curriculum requires teacher independence in developing learning materials that are relevant to current developments. This article investigates the role of teacher independence in developing technology-based PAI materials in MTs. Negeri 1 Gorontalo Regency. This research uses a qualitative approach with a case study method. Data was collected through observation, interviews and document analysis. The research results show that teacher independence in adopting technology as a PAI learning aid plays an important role in improving the quality of teaching. Factors such as technological skills, motivation, and institutional support influence the level of teacher independence. This article concludes that teacher empowerment in terms of technological skills and institutional support are the main keys in developing PAI materials that are innovative and relevant to students' needs in the digital era.    

M. Fani Burhan Firmansyah; Ardila Tiwi Puspita Sari; Nazala Syifaus Shudur; Aang Kunapei

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2024 STIKes Ibnu Sina Ajibarang

This research discusses the role of social media in increasing motivation to learn Islamic religious education. This research aims to examine the role of social media in increasing motivation to learn Islamic Religious Education among students. This research uses qualitative methods with literature studies. The research results show that social media has a significant influence in increasing motivation to learn Islamic Religious Education. Through platforms such as Facebook, Instagram, and YouTube, students have easy access to various educational content, discussions, and communities that strengthen their understanding and interest in Islamic Religious Education material. Apart from that, social media also provides opportunities for teachers to deliver material creatively and interactively, facilitating more interesting and inspiring learning. However, there are challenges such as the risk of invalid information and excessive use of social media. Therefore, a wise approach is needed in using social media to increase motivation to learn Islamic Religious Education, by strengthening education about social media criticism. It is hoped that this research can provide useful insights for the development of effective educational strategies in the context of using social media to increase learning motivation for Islamic Religious Education.    

Shela Rahmawati; Nanang Khuzaini; Monica Tita Candra Gerhana

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research is based on the low numeracy literacy skills of students, which are due to their unfamiliarity with solving numeracy literacy problems and the limited availability of such problems, making it difficult for teachers to provide numeracy literacy problems to students. Therefore, it is necessary to develop math problems that can measure students' numeracy literacy skills. The method applied in this research is Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) without implementing the fourth and fifth stages. The development process starts from the analysis stage, which includes curriculum analysis, needs analysis, and material and problem analysis. After that, in the design stage, a product prototype is designed, and in the development stage, the product is consulted with three experts as validators. Next, the product is tested on students to determine its validity and reliability. The results show that all problems have a validity coefficient greater than , which means that all developed problems fall into the valid category. The developed problems are also highly reliable, with a reliability coefficient of . Therefore, it is concluded that this development research produces 36 AKM-based problems to measure students' numeracy literacy skills in statistics that are valid and reliable.

Khalimatus Sya’diah; Mukhammad Hendry Ansyah; Naila Adinda Habibah; Nafisa Putri Aji; Siti Masfuah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The aim of this research is to find out the results of the development of interactive media diorama metamorfosis against the learning results of IPAS. This research uses quantitative methods with the research method is quantitatively descriptive. The data gathering techniques used in this study include observations, interviews, and lifting. Subjects in this study are 2 teachers and 5 students of SD 2 Jurang. The analysis technique is quantitative descriptive analysis with the help of Ms. Excle data processing software. The research data obtained was carried out V Aiken test. Based on the above data, it can be known that the results of the validation test of teaching materials and media Diorama Metamorfosis carried out by the teacher as a validator obtained an average score of ≤ 0,82, which means that the data received can be said to be very valid, effective, and worthy to be a support for learning. Meanwhile, the results of the validation test conducted by 5 students obtained the same score that is about ≤ 0.88 so that it can be concluded that the results show very valid and effective data, so that can be used in the student learning process.

Syarifah Widya Ulfa; Ade Suryani Nasution; Ardina Khoirunnisa Hasibuan; Azzahra Natasya; Budiman Budiman +2 more

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to explore the concept of teacher professionalism in the 21st century, especially in the context of English language learning. This research uses a qualitative method with a phenomenological design, with data collection techniques through interviews, classroom observations, and document analysis. The results show that teacher professionalism covers various aspects, including subject matter mastery and professional attitude. Professional teachers are expected to be able to design and implement effective learning, motivate students, guide and provide counseling, assess students’ learning progress, and manage the classroom well. The research findings show that English teachers in Indonesia need to improve some aspects of their professionalism, such as English teaching skills in the classroom and the development of more innovative materials. Teachers also need further training to improve their ability to teach English in the digital era. Support from the school and collaboration with peers are also very important to improve the quality of English learning in schools. This study concludes that teacher professionalism is an important factor in achieving better education standards. Teachers must continue to learn and develop to improve their competencies and meet the needs of students in the 21st century.

Sandy Adi Pratama; Ari Eko Daryanto; Umi Salamah

Amphibious Journal 2024 Akademi Angkatan Laut

Close combat material is one of the materials from Tikkontu which is one of the learning materials for Naval Academy Cadets, especially Marine Corps Cadets. There is a possibility that close combat will become one of the new combat "arenas" that will occur in the future. Technological developments are also an important point that must be studied by cadets so that they can be utilized in the military field. This makes researchers innovate in combining Virtual Reality technology which is usually called Virtual Reality in close combat tactics training with the aim of getting an overview regarding PJD. This also teaches cadets who will graduate as dantons to innovate in combining technology that can improve their abilities in tactics. existing close combat. This aims to create more effective and efficient training by getting good combat visibility from the virtual world

Tiara Febriani Harahap; Zainal Efendi Hsb

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Students have different levels of material understanding, including in understandingmonotonous Islamic Education materials using lecture methods. Sometimes students find it difficult to capture what teachers describe, especially in complex materials such as fiqh and long materials such asislamic culturalhistory. Thepurposeofthisresearch is to conducta learning innovationto address students' problems related to material understanding. The innovation that will be discussed in this article is the development of audiovisual media for Islamic Religious Education (PAI). The research method useslibrary research collectedfrom books and journals. With the development of audiovisual media innovation, it is hoped that students can better understand islamic education materials and provide a new atmosphere in learning. As a result of this study with technological developments, accessing audivisual media in learning is easier. The most popular site that provides audiovisual media access is Youtobe. The role of educators in the playback of learning videos as mentors. So that with this medium can shape the effectiveness of student learning.

Hikmah Ayu Retno; Alifa Rizka Utami; Aufadini Bunga Firmansyah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This study aims to improve students' understanding skills in learning Mathematics, especially in Trigonometry material by using tic tac toe game-based learning media, which is called the Tic Tac Toe game. The Tic Tac Toe game is a type of tic tac toe game in which players mark the spaces in an 8×8 grid with their chips. The player who manages to place 5 tokens using the chips in a row in a horizontal, vertical or diagonal row will win the game. The Tic Tac Toe game is a fun and challenging game for students who play it. Students as players are required to answer the math questions listed on the question cards to be able to place chips into the chip spaces or boxes on the game board. The research conducted was in the form of R&D (Research and Development) development research. This research aims to develop a new product or perfect an existing product (Sugiyono, 2015). This research is an educational research and development study which aims to develop learning resources for educational games by utilizing the Tic Tac Toe game with trigonometry for class XI. The development model used by researchers is the ADDIE (Analysis-Design-DevelopmentImplementation-Evaluation) model which will be carried out in the ADDIE stages. ”. This game media consists of game boards, player chips, game cards and guidebooks. The game Tic Tac Toe is a development of the game Tic Tac Toe in general. Tic Tac Toe games usually only have a 3x3 grid, in contrast to Tic Tac Toe which presents a view with an 8x8 grid so that the scope of players can be even wider. In addition, this game media is also made with a size of 60x68 cm, accompanied by a magnetic plate on the board so that players can attach chips equipped with magnets to the game board. Another difference can be seen from the number of players who can play the game, where in the usual Tic Tac Toe game it can only be played by 2 people, while the Tic Tac Toe game can be played by more than 2 people or in groups.

Saragih, Agnes Liska Rosadani; Hasratuddin Hasratuddin

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

The purpose of this research was to produce a worksheet based on problem-based learning that would enhance students' ability to communicate mathematically when working with number pattern content. The quality of this LKPD refers to the effective aspect. This research uses a type of research and development (R&D) with a model developed by Borg & Gall. The subjects in this research were students in class VIII-5 of SMP Negeri 1 Tanjung Morawa with a total of 27 students. The object of this research is teaching materials in the form of PBL-based LKPD. Teacher response questionnaires, student response questionnaires, expert validation sheets, teacher interview question sheets, and tests of mathematical communication competence were the tools employed. Based on the research results, the effectiveness of LKPD can be seen from the achievement of learning completeness with an average individual learning completeness of 88 and for classical completeness of 96.3%. So the LKPD developed is declared "effective". Students' mathematical communication abilities are at a percentage of 90.1%, at high criteria, and it can be noted that for the N-Gain assessment, results were obtained with a student average of 0.74, meaning that there was an increase in students' mathematical communication abilities with high criteria. So, based on the results, it can be concluded that the LKPD developed in this research is valid, effective, and can improve students' mathematical communication skills.

Balya Fauzia Sya’roni

Modem : Jurnal Informatika dan Sains Teknologi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

This research aims to analyze the influence of AI Chat GPT in completing practicum reports by students of the Informatics Engineering Study Program at Muhammadiyah University of Ponorogo. The background to this research is based on the increasingly rapid development of AI technology, offering various conveniences in various fields, including education. The aim of the research is to analyze the extent to which Chat GPT influences students' ability to prepare practical reports effectively and efficiently. The research method used is a quantitative method by collecting data through a questionnaire using a Google form which was distributed to active students of the Informatics Engineering study program at Muhammadiyah University of Ponorogo. The results of this research show that Chat GPT significantly increases students' understanding of practical material, helps students solve problems encountered in preparing reports, and reduces the time needed to complete reports. The implication of this research is the importance of integrating AI technology in the learning process to increase student academic effectiveness and efficiency. However, appropriate policies are needed to avoid excessive dependence on this technology.  

Sawalichia Kusuma Ningrum

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Assessment is very necessary in evaluating student performance. Portfolio assessment is useful for measuring students' ability to formulate and reflect on an assignment by collecting material related to predetermined goals and desires. This research aims to identify, explain and summarize. Forms of developing portfolio assessment instruments in Indonesian language learning. The research method used is the literature review research method. The research results show that in portfolio assessment, the implications of portfolio assessment that refer to criteria can influence students, teachers and parents.  

Andika M. Faris; Damar Wisnu Saputro; Dina Rubiati

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Math Card is a card-based board game that contains questions for mathematics learning media. The purpose of the Math Card is to make it easier and more interesting for students in math lessons to make it more fun. This research uses the ADDIE method, namely analysis, design, development, implementation, and evaluation.  At the analysis stage, analysis is carried out related to material needs by following per under the syllabus/curriculum and design needs to get design results that attract the attention of students. At the design stage, the design is carried out according to the needs of the Math Card, namely by designing cards, packaging, guidebooks, and game boards. The development stage is to develop the results of the material and design, namely compiling questions according to the syllabus and printing products. The implementation stage is to conduct trials for grade 10 SMK students in the classroom. The last is the evaluation stage, namely by improving and perfecting the Math Card learning method to be more effective and efficient.    

Nur Budi Nugraha

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Physical Education, Sports and Health are subjects that equip students with physical skills, health understanding and healthy living habits. This subject not only emphasizes the development of physical fitness, but also the formation of character, discipline and teamwork. Traditional teaching methods often face challenges in maintaining student interest and participation. Students who are used to digital technology feel that conventional methods are less interesting and irrelevant to their digital world. This research uses the waterfall method and aims to develop interactive learning media that integrates various elements such as animation, video tutorials, motion simulations and interactive quizzes. The results of the research produced interactive learning media with validation results from material and media experts showing a high level of feasibility, with an average score of 85%, exceeding the minimum criteria of 75%. Student responses were very positive, with 87% stating that this media increased their understanding and interest in learning.

Miftahul Rohmah

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

This study aims to analyze meaningful and effective learning assessments applied in the classroom. This research method uses Literature Review by reviewing 12 articles that are in accordance with the material discussed. The results showed that authentic assessments, which involve contextual and relevant tasks, were more effective in improving critical thinking skills than traditional assessments that focused on repetition of information. These findings are supported by Bloom's theory of constructivism and taxonomy, as well as previous studies that show that authentic assessment also increases learning motivation. Students are able to demonstrate what they understand about the learning carried out in accordance with the context of their lives. This will be effective if it is more formative that provides various information in the form of continuous feedback for teachers and students. The implication of this study is the importance of implementing authentic assessments in the curriculum and teaching strategies to maximize the development of students' critical thinking skills, in order to face the challenges of the 21st century.

Grisma Yuli Arta; Wendrizal Wendrizal; Aulia Almeyda

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study examines the effectiveness of professional development programs for Indonesian language teachers at SMA 2 and SMA 9 Sijunjung in improving their teaching competence. The focus of the research includes analysis of improving teaching competence, student involvement, and creativity in teaching after participating in the program. The research method used included observation and interviews with the five teachers involved. The results of the study show that professional development programs have a significant positive impact. Teachers have experienced an increase in the application of innovative teaching methodologies and the use of educational technology. Student involvement in the learning process also increases, characterized by active participation in class discussions and assignments. The use of digital media such as learning videos and podcasts helps increase teachers' creativity in delivering more interesting and relevant material. In conclusion, professional development programs play an important role in supporting the improvement of the quality of Indonesian education, with positive implications for developing students' potential and preparing them for an increasingly complex future..

Siti Aisyah; Wahyuni Zahra

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Education plays an important role in the progress of a nation, the high number of Islamic communities in Indonesia, including in Deli Serdang Regency, can be ensured that Muslims in Indonesia have an important role in the progress of a nation. Professor Toshiko Kinosita stated that Indonesia's human resources are still very weak to support industrial and economic development, the reason is because the government has never placed education as the most important priority, there are still various education problems that have not been resolved, such as limited education funds. , shortage of teaching materials, low number of skilled teaching staff, and inadequate facilities. To advance the nation's education, development is needed both in terms of physical and learning methods. Therefore, one effective solution is to build a Tahfidz Islamic Boarding School based on General Education. The development of science requires society to choose between focusing on knowledge in the field of religion or academics in general. Often people dream of mastering balanced knowledge, but many schools only focus education on one scientific field and reduce the quota in other fields so that knowledge becomes unbalanced. Tahfidz Islamic Boarding School is designed to provide knowledge and comfort in the learning process, equipped with adequate facilities and infrastructure as well as a more aesthetic building shape. This research aims to analyze the challenges and obstacles in developing the Tahfidz Islamic Boarding School based on General Education, and develop an inclusive and friendly solution environment. The focus is on meeting the needs of varying user capabilities, while ensuring good accessibility and sustainability. In the design, building design innovations are also proposed to achieve this goal, taking into account aesthetics and Islamic values ​​in accordance with the function of the building. The methods used include mixed qualitative methods with observation, comparative studies, case studies, interviews and document analysis. The building which applies Islamic architectural concepts in the design of the Tahfidz Islamic Boarding School will also consider Islamic aesthetics and values ​​in its application.