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Meilisa Sajdah

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research basically aims to find, describe and analyze the influence between the variable use of the Canva X1 application and the variable student learning motivation (Y). where the main problem is the lack of student motivation to learn in the era of the onslaught of gedzet. As an effort to find out the influence of usage on the learning motivation of class VII students at Ibnu Rushd Islamic Middle School. This research uses quantitative research methods with a large sample of 60 respondents. Data was collected using a closed questionnaire instrument in the form of multiple choices in which variable X1 consisted of 4 questions, and variable Y had 2 questions using a Likert scale. So, the questionnaire variable for using the Canva application has 4 questions, and the student learning motivation questionnaire has 2 questions so that the total of the questionnaires is 6 questions. In this research, it is explained that there is a significant influence between the use of the Canva application on students' learning motivation after carrying out associative analysis, in accordance with the research results of Thomas, O Bannon and Bolton, they found that 'use of the Canva application' can influence students' learning motivation. The research data collected was analyzed using descriptive analysis techniques with the average variable value for using the Canva application in the medium category being 27 students or 45%, and student learning motivation being 35 students or 58.3%. Then proceed with the Chi Square normality test on the use of Canva chi square, namely 248, 0673913 and to find the level of influence entered into the contingent coefficient formula, it was obtained 0.897 or "Very Strong". This shows that there is a very strong influence between the use of the Canva application on motivation. studying class VII students of Ibnu Rushd Islamic Middle School

Sabillah Nurviana; Ibnu Muthi

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

Science learning is a boring lesson for students in some schools. There are several factors that cause students’ boredom in learning, one of the factors is because teachers at these schools are only fixated on books, so students become bored and this has an impact on their learning outcomes. The aim of this research is to develop science learning media using the Canva application to improve elementary school students’ learning outcomes. The method used in this research uses a systematic literature review where the results of the research are articles related to Canva learning media and active learning for elementary schools published between 2021-2024. Based on the results of this research, it can be concluded that the use of the Canva application is very effective in improving elementary school students’ learning outcomes.

Dwi Angreni Rumatamerik; Nurul Asfiah

Jurnal Riset dan Publikasi Ilmu Ekonomi 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Social Enterprises (SE) are responsible for social and environmental issues. As a hybrid organization that combines the business and volunteer sectors, SE becomes an important tool in analyzing organizational settings and developing plans to achieve social goals. In this article it is emphasized that understanding business models is very important. The social business model (SEMC) and Business Model Canvas (BMC) are useful tools to help SEs create strategies that are responsive to the challenges they face. BMC uses a multidimensional approach to mission values ​​and objectives, as well as a deep understanding of stakeholders, to become a powerful tool for driving progress and generating sustainable positive impact. Over time, social entrepreneurs will have to incorporate new principles into their practices. Our results also show that these sustainable and gradual techniques not only change value, but also influence the development of companies and the surrounding society. Therefore, this technique not only helps maintain the existing structure, but also helps make necessary changes. Finally, our research advances our understanding of social entrepreneurship and provides social enterprises seeking greater social change with practical insight.

Muhammad Nabil Priambada; Aprianti Astuti; Anjani Putri Belawati Pandiangan

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research discusses the role of information technology in implementing the Islamic Education curriculum at SMA Negeri 1 Sangata Utara. In researchusing qualitative methods,this method uses the results of uinterviews and direct observation questions and answers with informants,principals and PAI teachers to find out the role of information technology in implementing the PAI curriculum at SMA Negeri 1 Sangata Utara secondly,what are the information technologies in implementing the curriculum is a student learning design in information technology learning,the use of learning resources such as educational videos,interactive simulations and other online resources to enrich the learning experience with a deep understanding of Islamic concepts. Information technology in implementation at SMAN 1 Sangata Utara has applied learning using technology, for example the technology used is the use of PowerPoint and the use of the Canva application. The role of information technology in implementing the Pai program includes information technology as a tool to support the implementation of Islamic religious education.

Tri Susanti; Shalahuddin Shalahuddin; Ika Aryastuti Nurhasanah

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by the development of electronic teaching materials based on local wisdom using the Canva and Cap Cut applications to assess, design teaching materials based on local wisdom, improve the learning process in a more interesting way, so that students do not feel bored in class. There is also the aim of knowing the steps for making fairy tale teaching materials based on local wisdom. Theme 8, the area where I live, sub-theme 1, the environment where I live, knowing the quality, effectiveness of the product, student responses before using the product, after using the product. The research methodology uses (research and development/R&D) the ADDIE model (Analysis of the initial stages of product manufacturing planning, Design product planning, Develop product development, Implement use of products that have been validated, Evaluation assess the resulting product which has been tested to see whether the final result is more productive ). Data collection techniques include interviews, observation, validation, trials, questionnaires, documentation. The results of the research show that, teachers' assessment of local wisdom-based electronic teaching materials for 95% of students 91.25% of the criteria is very feasible. Based on student learning outcomes, an average score is obtained. 805 So electronic teaching materials based on local wisdom for classes. IV SDN NO 228 VII Mandiangi Sarolangun Regency received very good criteria

Anizak Umilatifah; Faridi Faridi

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Today's students, often referred to as the digital generation, tend to be more interested and responsive to interactive and visual learning media. However, traditional teaching methods that tend to be monotonous are often unable to fulfil students' learning needs and interests. Therefore, innovation in learning approaches is necessary. One of the innovative solutions in learning media development is the use of graphic design applications such as Canva. With its user-friendly features, Canva allows teachers to create more dynamic and interesting teaching materials, which in turn can increase students' motivation and understanding of the values taught in Islamic Religious Education and Budi Pekerti. The development method or R&D using the ADDIE model is a learning design model that provides an organised process in the construction of teaching materials that can be used in both face-to-face and online learning. The use of learning media that suits students' needs not only increases their attention to the lesson, but also provides a comprehensive learning experience, reinforces a thorough understanding of the material, and encourages students' active involvement in the learning process. Thus, students have greater opportunities to develop their creativity and potential in a supportive learning environment. Learning media plays an important role in improving student learning outcomes by providing an engaging and efficient teaching-learning process. It allows students to understand the subject matter more easily, increases learning efficiency in accordance with the learning objectives, and improves their concentration and motivation.

Nissa Nur Fadillah; Astri Astuti; Alfiatussyifa Alfiatussyifa

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the feasibility, practicality and effectiveness of using the Canva Application as a Mathematics Learning Media for Class VII Flat Building Material at SMP Negeri 1 Citeureup.This research adopts the ADDIE model stages (analyze, design, develop, implement, and evaluate). The analyze stage includes initial analysis, student analysis, concept analysis and formulating learning objectives. The design stage includes preparing learning media in the form of selecting appropriate media and designing learning content. The development stage includes the development of data collection instruments. The data collection instrument in this research was interviews with the teachers concerned. The implementation stage includes implementing the use of the Canva application. The evaluation stage includes the form of evaluation carried out at each ADDIE stage. The data analysis technique used is the validity coefficient by Aiken's V. The research results show that the learning media that has been developed is in the very good category and can be used in the learning process.    

Arif sabekti; Adhitya Mahendra Pradana

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The Canva application is a support in the process of creating learning media, which allows the Canva application to develop electronic learning media. The research problem formulation is: (1) Utilization of the SBdP learning environment using the Canva SDN Hargotirto application. (2) How effective is the SBdP learning media with the Canva SDN Hargotirton application. Research is used as a research method whose aim is to describe and analyze phenomena, events, activities, social, attitudes, culture, perceptions, human thoughts individually and in groups. Guided qualitative research, that is, problems arising from the material remain open to the researcher. The subject of this research is Class V of Hargotirto Kokap Kulon Progo State Elementary School. This research tool uses interviews, questionnaires and test questions. This data is then analyzed using a percentage formula. The results of the research produced electronic media planning, namely. requirements analysis, planning, validation and review, and testing and implementation. The performance test results obtained through media expert validation were 95.38% in the very suitable category, 98% in the material category in the very suitable category, 92.31% of the students' tests answered very suitable, then the post-test results. with classic percentages. 100% falls into the very good category. Therefore, using the Canva application as an electronic learning tool is very suitable for increasing the interest of fifth grade students at SD Negeri Hargotirto Kokap Kulon Progo in fine arts.

Nanda Dwi Rifani; Rosmaini Rosmaini

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to, (1) determine the process of developing teaching materials explanatory text assisted by the Canva application, (2) describes the shape development of explanatory text teaching materials assisted by the Canva application, (3) measuring the feasibility of developing assisted explanatory text teaching materials Canva application for class VIII students. This research uses samples as many as 30 students in class VIII-3 at SMP Al-Washliyah 30 Sukoharjo Medan with the research and development (R&D) method developed by Sugiyono 2017 with stages of potential and problems, data collection, design product, product validation, product revision, and product testing. Instruments that used inthis research is the Likert scale on the material validation questionnaire, media, teacher assessment, and student responses. The research results show that Explanatory text teaching materials assisted by the Canva application for class VIII SMP students including the "very good" criteria which can be seen from the validation of the material to obtain a score 94.25% in the "very good" category, media validation received a score of 95% with the "very good" category, and the teacher's assessment of the subject area received a score 97.5% in the "very good" category. Therefore it can be concluded that Explanatory text teaching materials assisted by the Canva application are suitable for use in the learning process.

Shafa Nabila; Febriana Nur Aulia; Annisa Mulia Bakti; Khansa Aristya Pramesti; Indy Tsamara Zahra +1 more

Jurnal Manajemen Kreatif dan Inovasi 2024 International Forum of Researchers and Lecturers

The food and beverage industry contributes significantly to Indonesia's Gross Domestic Product (GDP), with UMKM AC, located in Bogor City, being one of the contributors. This research formulates a business strategy for UMKM AC using the Business Model Canvas (BMC), SWOT analysis, and evaluation of Key Performance Indicators (KPIs) with the Balanced Scorecard (BSC). Data were collected through questionnaires and literature studies. The BMC analysis results indicate strengths in customer segmentation and community relations. The internal and external factor analysis shows that UMKM AC is in a position to grow and develop. The SWOT analysis identifies opportunities for UMKM AC, focusing on strategies that have a positive impact. The BSC evaluation shows overall good performance, but there are some strategic goals that need further improvement. This research highlights the importance of strategic planning and performance evaluation for SMEs in facing industry competition.

Alfin Muslikhun; Rowiyani Rowiyani; Mukhlidin Mukhlidin; Khansa Aulia Anissa'adah

Jurnal Pelayanan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Canva and PIXLR are applications that can be operated through computers and smartphones. Many people have not been able to maximize the potential of this application to become a support in creating content in entrepreneurship. MSME players in the Ngaliyan Kendal urban village area, on average, have not used a combination of Canva and PIXLR applications in creating content to promote their products on social media and marketplaces. The Canva application in maximum use must be paid (pro) so that by combining the combination with the PIXLR application can get maximum results without having to pay (pro). This community service activity aims to provide knowledge to MSME players in the Ngaliyan village area on how to maximize the Canva application with PIXLR to produce good content without having to pay (pro). This community service activity is expected to be able to improve the skills of MSME players so that they can create the right content so that they can minimize costs and improve the performance of both themselves and their businesses. The results of this activity are that MSME players install and operate the Canva and PIXLR applications for every content creation. MSME players feel very helped because without having to subscribe to pay (pro) it turns out that they can get results almost equivalent to subscribing (pro).

Carolina Sri Athena Barus

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This article discusses the socialization n of interactive media utilizing Canva, enhanced with Artificial Intelligence (AI), at SMA Negeri 6 Central Maluku. The initiative aims to modernize the educational tools available to teachers and students, promoting a more engaging and effective learning environment. Canva's AI-driven features facilitate the creation of dynamic and visually appealing educational content, making complex concepts easier to understand. The socialization process involved training sessions for teachers and interactive workshops for students, highlighting the practical applications of AI in education. The feedback from participants indicated a significant improvement in both teaching methodologies and student engagement. This project demonstrates the potential of AI-based tools in transforming traditional educational practices, paving the way for future innovations in the field of education.

Rahima Mahabbah; Ryan Adam Hidayatullah; Gelen Veranda Deanda; Didik Aribowo

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Asynchronous Transfer Mode (ATM) is a network technology designed to support high-speed data transfer by utilizing small fixed-size data packets called cells. This study aims to analyze the implementation and performance of ATM in the context of the Canva application, a web-based graphic design platform. The study includes a theoretical review of ATM's working principles, advantages, and limitations, as well as the network performance analysis methods used.In this research, we examine how ATM can optimize data transmission in the Canva application, considering the importance of network speed and efficiency in ensuring an optimal user experience. The analysis results show that ATM can provide the high transfer speeds and stability required by the Canva application, especially in managing complex and large-sized graphic data.The conclusion of this study confirms that the implementation of ATM technology in web-based applications like Canva can significantly enhance network performance. This study also offers important insights for further development in integrating advanced network technologies for internet-based applications to support increasing data demands.

Nidia Enjelita Saragih; Fitriana Harahap; Robiatul Adawiyah; Fildza Hafazana; Husin Sariangsah

Ekspresi : Publikasi Kegiatan Pengabdian Indonesia 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This training aims to improve Mardhiyah Middle School students' skills in using Canva as a tool to create interesting and informative presentation material. Canva was chosen because of its easy-to-use interface and various graphic design features that can be accessed online. The Service Team carries out training methods including an introduction to basic Canva features, such as using templates, manipulating text, setting layouts, and integrating graphic elements. In addition, this training will focus on developing students' creativity in designing presentations that are aesthetic and easy to understand, taking into account the principles of effective design. The training material also covers color management strategies, information hierarchy, and techniques for arranging content that suits the target audience. It is hoped that after attending this training, students will be more confident in creating quality presentations, using modern technology to express their ideas and information in a visual and professional way. It is hoped that this can also prepare them to face the demands of competence in the current digital era.

Maulana Rachman; Kasda Kasda; Wardaya Wardaya; Sandi Ramahdan

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This study is to determine the hardness and wear of two original and local brake pads on motorcycle brakes by conducting rockwell hardness and wear tests. This test was conducted at the B4T Bandung Automotive Laboratory with results at a load of 60 Kgf, a steel ball indenter with a diameter of 1/12 inch. The results show that the average value of the local brake pad hardness level is 66.7 HR and the average value of the original brake pad is 84.93 HR proving that the highest level of hardness is found in the original brake pad. Wear testing that the original brake canvas sample initial weight 75 gr with 3 variable testing time namely test 1 around 4 minutes obtained 71 gr with eroded weight 4 gr, test 2 around 8 minutes obtained 69 gr with eroded weight 6 gr, test 3 around 12 minutes with weight 67 gr, test 3 around 12 minutes obtained 67 gr with eroded weight 8 gr local brake canvas initial weight 74 gr with 3 variable testing time namely test 1 around 4 minutes obtained 69 gr with eroded weight 5 gr, test 2 around 8 minutes obtained 60 gr eroded with eroded weight 14 gr, test 3 got 56 gr with eroded weight 18 gr, from both samples the results of wear testing that the original and local brake canvas found that the original canvas wear is harder than the local type of canvas.

Rahma Ramadhani Shabahal Fauziah

Jurnal Ilmu Pendidikan, Politik dan Sosial Indonesia 2024 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

In today's rapidly growing technological era, teachers need to develop digital skills, especially in the creation of learning media, because their creativity is needed. Understanding digital literacy in education teachers can more easily fulfill the needs of their tasks in the process of teaching students. In addition, the students involved in learning using digital literacy will develop skills that are in line with the times. The seriousness and desire of SDN Bantargebang 02 teachers is very high, especially in learning digital literacy and utilizing media such as the Canva application which can help make the learning process more interesting. However, to improve the quality of teachers, the availability of facilities that support the needs such as special training or workshops to learn this digital application is needed. The current curriculum paradigm needs adaptation which takes time. Senior teachers who must adapt to the changing times in education era 4.0 require government attention to improve the quality of teachers through facilities and field support. 

Rizqi Ilyasa Aghni; Vera Astuti; Arief Nurrahman

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Current developments require teachers to adapt to the learning process. The problem that teachers at the Yogyakarta Cooperative Vocational School still face is the development of unique and interactive learning media such as the Canva-based Flipbook learning media. Previously, the learning media that was widely used by teachers was PowerPoint, there was no alternative media that was more interactive that could be applied in the learning process, so these teachers needed Canva-based flipbook interactive media training. This training aims to make teachers skilled in developing interactive learning media using Canva-based Flipbook. Participants who took part in the training were 22 teachers. The training is filled with material delivery, discussion and practice. The results of this training activity show that: (1) the participants were satisfied with the training activities carried out, (2) the training activities were also considered effective to carry out and continue to be developed in the future, (3) the target of the product produced has also been achieved because in part Most participants were able to produce products in the form of interactive learning media using Canva-based flipbooks

Muhammad Zainuddin; Sudarmiatin Sudarmiatin; Rozmiza Bidin

Jurnal Strategi Bisnis Teknologi 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Objective: This study aims to reveal the strategies used by Metal and Machinery MSMEs in West Nusa Tenggara in competing and expanding their products to foreign markets or international markets. Design/methodology/study approach: The method used in this study is research with a case study method with interviews at MSMEs Andi Welder who process metals and produce coffee processing equipment. Conclusion: MSMEs Andi Welder uses Canva's analysis strategy in innovating its products which aims to see the market response of what products are most sought after by consumers then the products are refined so that they can be accepted by the international market. Limitations/implications of research – This research can not only limit the product innovation strategies that are acceptable to consumers, then for future research can expand on other strategies such as brand strategy and product quality. Originality/value: This research is a case study research that raises the strategy of metal and machinery MSMEs to enter the international market

Budi Al Amin; Candra Agustina; Wawan Haryanto; Galih Setiawan Nurohim

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Introduction and use of artificial intelligence (AI) technology is increasingly widespread in various aspects of human life. In the context of community service, AI has great potential to improve the quality of life of people through a variety of innovative applications. This article discusses how AI can be used in community service, including practical applications in the field of education. Student Data Management: Al Ihsan Foundation can use AI to manage orphan student data such as personal data, academic data, and health data. AI-supported data management systems can integrate this information better, thus enabling more personalized and customized services. Learning and Development: AI can be used to develop online learning platforms that are tailored to individual student learning needs. AI systems analyze student learning preferences and progress and recommend the most effective learning materials and methods. By leveraging AI, younger generations can create exciting, high-quality content without having to have specialized expertise in graphic design or video editing. For example, technologies such as Canva Magic Studio leverage artificial intelligence to make it easier to make exciting designs.The training aims to provide a better understanding to the younger generation of the basic concepts of AI and its applications in everyday life, including in the creation of creative digital content. Hopefully, with a better understanding of AI, the younger generation will be able to develop their creative potential and use it for a variety of positive purposes in their lives.

Fathimatun Nida’ Asalami; Hesty Puspita Sari; Winarsih Winarsih

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to find out the effectiveness of the Canva application in improving students' writing skills in narrative texts in class X-A with a total of 30 students at Sman 1 Kesamben. The design of this research is Pre Experimental using One Group Pretest-Posttest. In One Group Pretest-Posttest there are 3 steps, first the researcher gives a pre-test, then carries out treatment, and after treatment the researcher gives a post-test. To obtain data the author used a test, before the test was tested on students, a trial test was carried out at the same level to determine the reliability and validity of the test. Data analysis techniques use SPSS version 23. The results of this study show that the average pre-test score is 69 and the average post-test score is 82, this shows that the post-test score and average are better than the pre-test. Apart from that, the t-test result showed that the score was sig. (2-tailed) <0.05 means there is a difference between the scores from the pretest and posttest. This means that the hypothesis will not be rejected and the alternative hypothesis will be accepted, which can be interpreted as meaning that there is a significant influence of using Canva on the writing skills of class X-A students at SMAN 1 Kesamben. Based on the results of this research, it is recommended for teachers to use the Canva application in learning English, especially writing skills so that students can learn easily and have fun. Apart from that, it is recommended for future researchers to research the use of the Canva application in learning with other topics to find out students' or teachers' responses to using the Canva application.