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Ida Ayu Kumara Devi; Putu Nomy Yasintha; I Putu Dharmanu Yudharta

Jurnal Akuntan Publik 2023 International Forum of Researchers and Lecturers

The FishGo application is a navigation-based android application using remote sensing sensor technology that is processed with a certain algorithm so that it can provide information on potential fish areas and the best route for traditional fishermen to catch fish. The Patriot Tool (Detecting Fish Catching Areas Using the Internet of Things System) is a development of an application in the form of a fish finder tool to more accurately detect underwater fish biomass. The research objective is to determine the success of patriot service innovation through the FishGo application as an effort to improve the welfare of fishermen in Badung Regency. The research method is descriptive qualitative with data collection techniques in the form of observation, interviews and documentation. The research analysis uses the theory of innovation success factors put forward by Bugge, et al which consists of 6 indicators: Governance and innovation, Sources of ideas for innovation, Innovation culture, Capabilities and tools, Objective, outcomes, drivers and trouble, and Collecting innovation data for single innovation. The results of this study are that the implementation of innovation has achieved good results on the source of innovation ideas including internal and external, a culture of innovation by showing good changes to fishermen, cooperation in developing innovation and socialization activities that are intensively carried out to fishermen, the results felt by fishermen experience catch increase. However, innovation governance is still not optimal, there are no basic regulations such as regional regulations and SOPs governing innovation, Human Resources capabilities still need to be added to the fields of electronics, IT and mapping, goals that have not been fully achieved from those that have been set. and there are still external and internal obstacles in its implementation.

Nuraini Nuraini; Ninik Tri Hartanti; Angga Arindra Shonta; Irma Rofni Wulandari; Banu Santoso +1 more

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Pemanfaatan teknologi bagi CV. Global Mitra Perkasa dengan menggunakan WhatsApp sebagai media koordinasi proyek, tidak sesuai untuk manajemen proyek yang terstruktur. Untuk mengatasi masalah yang ada pada mitra, maka pada pengabdian ini akan dibangun sebuah aplikasi manajemen proyek dengan mengimplementasikan Application Programming Interface (API) yang terintegrasi dengan aplikasi mobile berbasis Android untuk memudahkan manajemen dan dokumentasi proyek secara terstruktur dalam satu sistem internal perusahaan. Metode pengabdian ini dimulai dari analisa masalah kemudian dicari penentuan solusinya, dilanjutkan dengan pembuatan aplikasi dan testing aplikasi, jika sudah tidak ditemukan bug kemudian dilanjutkan testing menggunakan data pekerjaan proyek sekaligus evaluasi dan tahap terakhir adalah implementasi. Hasil kegiatan menunjukkan administrasi dan koordinasi lebih terstruktur, dan efisien dalam pelaksanaan proyek. Hal ini berdampak pada meningkatnya efektivitas dan efisiensi dalam manajemen proyek, mengurangi risiko kehilangan data, serta mempercepat proses dokumentasi progres proyek. Saran penelitian selanjutnya adalah menambah fitur edit untuk memungkinkan admin melakukan perubahan pada data proyek, serta menambah fitur pemantauan progres proyek secara real-time dan integrasi dengan alat manajemen proyek lainnya.

Elfia Nora; Sopiah Sopiah; I Nyoman Suputra; Imam Bukhori

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

E-learning media is very useful for teachers in supporting the teaching and learning process in the classroom. Apart from having to understand how to use various existing e-learning media, teachers can also design digital e-learning media that are adapted to student learning styles consisting of Visual, Audiotorial and Kinesthetic as well as Asynchronous and synchronous. E-learning media products designed from the results of teacher training are in the form of Android-based applications, consisting of Visual, audio, Kinesthetic menus, and all Materials. This application contains material and assignments on all subjects at SMP Negeri 1 Sooko, Mojokerto Regency.  

Fakhriani Ekawati; Lilis Anggraini; Muharir Muharir

Jurnal Pelayanan Hubungan Masyarakat 2023 International Forum of Researchers and Lecturers

At every vocational school in Indonesia it aims to prepare students to work in a particular field. One of it is a culinary expertise program where students are required to have good knowledge and skills in preparing, cooking and serving ready-to-eat food as well as being entrepreneurial and competitive in working world. To support student skills so that later they can help produce graduates who are ready to work independently in the culinary field in terms of product marketing, it requires graphic design and content training publication. Training on the use of graphic design platforms and publication content with the Canva application as a supporting medium in increasing sales to students Culinary Vocational is one of the skills needed by students culinary vocational school at SMK Negeri 4 Banjarmasin to grow the soul the entrepreneurs. One of the best Graphic Design and Content Publication Platforms accessible for free and easy to use is the Canva App. So that this training can be received and used by students later, good while still in school or when graduating from school, then for the method training in community service is to utilize the module that directly made using the Canva application and direct practice using Canva via Android or PC that can be used. At this training accompanied by three community service team members and two members from student. It is hoped that there will be training in the use of graphic design platforms and the content of this publication can improve skills and grow the soul entrepreneur students so that they can always compete in the world of work later.

Sahruli Sahruli

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

This study aims to determine the increase in student learning outcomes after using learning media based on the android application "Heritage Calculator". Based on the results of student learning in the previous school year, it was seen that the learning outcomes were low, especially in rosette material. Therefore the authors conducted classroom action research using learning media based on the Android application "Inheritance Calculator". Mawaris learning is fiqh science material that requires accuracy and numeracy skills, so that students are able to apply each part of the heir according to predetermined rules. This study uses action research which consists of two cycles with four steps: planning, implementing, observing and reflecting. The subjects of this study were students of class 9A for the 2022/2023 school year. The research data were obtained from the results of formative tests and observation sheets. From the analysis of student learning outcomes about rose material, it was obtained an increase in learning outcomes from before, namely 62.50% in cycle 1 to 100% in cycle 2 of students who had exceeded the minimum completeness score (KKM) or increased 37.50% with an average learning outcome 73.63 in cycle 1 to 88.17 in cycle 2 or an increase of 14.53 points. The conclusion from this study is that scientific learning using learning media based on the android application "inheritance calculator" can improve student learning outcomes in the science subject in class 9A class 9A MTs Al-Ma'arif Rancalutung.

Hadi Prayoga Pribadi Putra; Wildan Wiguna

Jurnal Sistem Informasi dan Ilmu Komputer 2023 International Forum of Researchers and Lecturers

Knowledge is one of the human links to perfection. The human tendency to crave makes him always move forward to become better from time to time. One of the enthusiastic actions of humans is illustrated by the development of technology and information that makes work easier. Learning at SDN Durman 049 is still conventional learning that is less interesting or less effective when in the current state of online learning. Ar food application was created to facilitate and be an alternative in learning at SDN Durman 049 especially for grade IV. AR food is an androd based Augmented ReaIity technology app that contains food in English. Android operating system devices are the most widely used devices today. AR food is proven to help learn English for grade IV in online conditions like this, in addition to adding alternatives in learning AR food increases the effectiveness of online learning. AR food displays 3D English food by scanning the marker using the camera and a 3D object of English food will appear above the marker.

Raihan Cahya Adi Putra; wahyudi wahyudi; Chris Dwi Yanthy; Elok Wigati; Syarif Fahmi Mauliansyah

ISAINTEK: Jurnal Informasi, Sains dan Teknologi 2023 Politeknik Negeri FakFak

In every early childhood education, children will be more likely to be interested in games that are easy to play and attract attention in which there are colorful animated images that attract attention. At this stage, children will find it easier to remember an animal shape or writing that has attractive colors and communicative and fun shapes, and can also hear the sounds in it. Based on the description above, it is important to make learning media in the form of Bimbel Online educational games which can facilitate the learning process for early childhood with the concept of learning while playing. With the existence of technology like today, it greatly facilitates activities and changes the shape of children's play patterns today, of course, this digital role is expected to be able to make children more positive in playing. The role of parents is also very important in sorting children's games so they don't go in a negative direction. In this way, this application was formed to make it easier for children and divert them to play in this virtual world with this educational game.

Paradise Paradise; Muhammad Afrizal Amrustian; Maliana Puspa Arum

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Sawangan Village, which is one of the villages in Kebasen District, Banyumas Regency, is one of the villages that focuses on reducing stunting rates. According to the interviews we conducted with Posyandu cadres, they experienced problems during the weighing and measuring process. So far, Posyandu cadres have had trouble in the process of weighing and measuring the height of toddlers, because the process is still using conventional tools. In the process of recording the growth and development of children under five is done by recording using a boloin in a book. Because the recording was done by hand, it was constrained by handwriting which was difficult to read. Based on these problems, Forum Group Discussion (FGD) activities were carried out, socialization and training on the use of digital scales, outreach and training on the use of the website-based “Smart Immunization Application” system and Android mobile. The number of participants in this activity was 17 people. Indicators of the success of the activities that have been carried out are coordination with partners, management of a team of lecturers as assistant partners, training on the use of digital scales, training and outreach systems. Based on the activities that have been carried out, it can be concluded that this activity is of interest to Posyandu cadres and parents of toddlers as evidenced by the enthusiasm of the participants. Obstacles faced are not all parents use smartphones, internet access, and constraints on parents' age.

Meldawati Meldawati; Resi Galaupa

International Journal of Medicine and Health 2023 Lembaga Pengembangan Kinerja Dosen

Background : Health is an indicator to measure the level of welfare of a society or nation. The current healthy paradigm being promoted requires a change in people's mindset from treating disease to maintaining or maintaining health so that you don't get sick, therefore an understanding of disease and how to prevent it needs to be disseminated to the community. One aspect of health at the end of the 20th century which was a disaster for humans was the emergence of a disease caused by a virus called HIV (Human Immunodeficiency Virus) which can cause AIDS (Acquired Immuno Deficiency Syndrome). Purpose of Writing : To find out the Effectiveness of Implementing the Android-Based HIV Care Tools Application for Lifestyle Changes in Mothers with HIV/AIDS at the Malingping Health Center in 2023. Research Methods : The type of research used was quantitative research. This research method is experimental with the type of Quasy Experimental (pseudo-experimental) with a one-group pretest-posttest design. This research was conducted at the Malingping Health Center in January-February 2023. The population in this study totaled 35 samples while the sample numbered 30 by means of sampling using purposive sampling. Research results : Output on the Chi Square Tests table, the calculated value of X2 = 38.830 with ap value = 0.000 <0.05 then Ho is rejected. So, it can be concluded that there is an effective relationship between the Implementation of the Android-Based HIV Care Tools Application on Lifestyle Changes in Mothers with HIV/AIDS. Conclusions and Suggestions: There is Application for Lifestyle Changes in Mothers with HIV/AIDS at the Malingping Health Center in 2023. It is hoped that the public will further increase their knowledge of the Care Tools program by actively participating in counseling given by related healthnworkes so that knowledge can be good and HIV transmission can be prevented.

Zelika Argyanti

Ocean Engineering : Jurnal Ilmu Teknik dan Teknologi Maritim 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

In everyday life, trucks are used to transport goods. Not infrequently seen a lot of use of trucks that exceed the carrying capacity. Accidents on the highway include the impact caused by trucks that are overloaded or overloaded. The purpose of this study is to reduce the risk of accidents due to overloading or overloading. The truck load monitoring system aims to make it easier for truck users to see the truck load weight directly through a smartphone with an application. In addition, users can also see the excess weight of the load and there is an overweight indicator in the form of a buzzer. With this system, users can reduce the risk of accidents on their vehicles. This system consists of a load cell sensor and HX711 module as a weight detector, NodeMCU as a microcontroller and data transmission, firebase as a database, and android studio as a container for creating applications. Payload weight data can be monitored remotely or close according to the principles of the Internet of Things (IoT). The results of this study indicate that the system works well with the sensor accuracy level on the prototype truck 1 and truck prototype 2 above 95%. Writing data on firebase, reading firebase through the application and testing the buzzer has a 100% success rate percentage. There is no diference transmission delay between serial monitor and firebase.

Gedmi Sari Melati Rambe; Rita Novita Sari

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Academic information systems are veritably important for schools, especially for academy and students. Still, the perpetration of the academy information system has not yet reached all educational institutions, for illustration at Bina Taruna Medan Middle School. Therefore, the author make an Android-based school information application, so students can view information about academy biographies, school facilities, school galleries, teacher names, subject schedules, and student grades through the application without having to go to academy. Therefore, in this study the authors used the Rest API (Application Programming Interface) method. The Rest API method is a software that allows developers to integrate and allow two different applications to connect to each other simultaneously. With the Android-based school application at Bina Taruna Medan Middle School, it is hoped that it will make it easier for students to get school information that is more accurate, effective and efficient, as well as make it easier for the school to collect information about student academic development. So from the results of black box testing, the results show that the system built can work well according to its function.

Indra Ava Dianta; Danang, Danang; Nusril, Nusril

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

BUMDES Lantongau is one of the Lantongau Village-Owned Enterprises whose one line of business is to distribute clean water needs in four villages, namely Lantongau Village, Morikana Village, Katukobari Village, and Lakorua Village. In order to facilitate the registration process, meter recording, payment bills, service interruption information, and customer complaints, applications that facilitate all service processes. Therefore, the most suitable application is using an Android-based application, the use of an Android-based application is an option because almost all customers have an Android device, so that services can be directly carried out quickly, easily, effectively and efficiently. With this application, it is easier for the customer and the BUMDES Lantongau in services ranging from customer registration, meter recording, billing payments, customer complaints and information on service disruptions, all can be done through the application. This application is designed using android studio with Research and Development (R&D) development method   Keywords: Android Application, Customer Service, BUMDES Lantongau

Sabila Amalia Fitri; Teguh Khristianto; Isworo Nugroho

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The module is a book written with the aim that students can learn independently and in the module contains the basic components of teaching materials so that students can understand easily. The advantages and disadvantages of the module are that students can learn independently using the module and the teacher is no longer the only source of learning for students. Education has used various ways in theteaching and learning process. One of the general users of website users in public schools is the use of web-based learning aplications that contain tutorials, exercises or vidios that are developed and uploaded to web. 

Nur Rohim; Nur Rohim; Zuliarso, Eri

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Covid-19 pandemic that hit almost all countries and no exception beloved our country Indonesia, has resulted in destruction and the collapse of the community’s economy. At the same time there is information about the covid-19 virus that still needs to be questioned about the validity of the source. With the development of technology in today’s era, it is easier for us to filter information that has valid sources so that there are no misunderstandings about the information obtained. So on this basis, this study aims to develop a chatbot model regarding Covid-19 in a relevant and fast manner according to the questions and statements entered. Chatbot itself is an Artificial Intelligence-based program or we can call it a digital assistant, which can simulate user conversations or chats like humans through an application either based on Android or the web. By using chatbot technology, users can get valid and relevant answers whose sources are clear so as not to cause anxiety and also make it easier for users to get information about the Covid-19 virus.   Keywords: Covid-19; Technology; Chatbot; Artifical Intelligence

Rusito; Ilham Febrianto; Iman Saufik; Lukman Santoso

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

By looking at current technological developments that already use automatic sensors, the application of the concept to this system can be a solution for dealing with ornamental fish farming owners. In this research, a tool is made that can perform feeding, checking temperature, water turbidity, feed level, water level and water pump control, from this information will be sent to android by firebase automatically monitored and controlled anywhere via android. This tool is designed with ease of maintenance and is an extension of the existing tools. IoT technology is used to monitor online, based on Firebase and Nodemcu Esp8266. In this study, researchers used the research method of the Borg and Gall (1987) model from 10 steps to 6 steps. The results of this study were carried out by an expert validation test to get a value of 30 which means "Very Good (Valid)". While the effectiveness test by 10 users plus by experts and employee users get a total score of 35.16 which means the effectiveness test is classified as "Very Good (Valid)" it can be said that the new system is more effective than the old system.

Juni Amanullah; Lukman Santoso

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

In the current era, learning adheres to the 2013 curriculum which includes HOTS (Higher Order Thinking Skills) consisting of critical thinking competencies, creativity and innovation, communication skills, collaboration skills and selfconfidence. These five things need to be trained or improved for deaf children so that they can take part in learning well. So learning media products are made that can be used to recognize letters and numbers. This Learning Media is equipped with sign language to support the understanding of deaf children in addition, it is packaged with an attractive appearance so that deaf children are interested in learning it. Often in daily teaching and learning activities students still often experience problems in remembering the material being taught both in the introduction of letters and also the introduction of numbers and what becomes an obstacle for students learning must be done repeatedly so that they can remember it and can really understand what it means. being taught and also they are sometimes bored and lazy in learning. From the problems that occur above, it is necessary to have a learning media that can help children with disabilities, especially the deaf, especially for the introduction of numbers and letters so that they can easily understand and understand letters and numbers. not bored, bored and lazy in learning. Learning media in the form of an android application so that it can be used on smartphones which are currently very widely used by both teachers and parents of students with disabilities.

Nugroho, Setiyo Adi; Hadi, Andik Prakasa; Rudjiono, Rudjiono; Zainudin, Ahmad

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The advances in mobile technology have created a new learning method known as mobile learning technology or mobile learning. This method utilizes the use of smartphones which have become part of the daily life of people of all ages and levels of education. in this mobile learning ,android platform is selected. The reason for choosing android is that it is the most popular mobile OS. This learning is designed to run on Android with the aim that it can be used easily and can be run at any time as long as you carry an Android cellphone and there is an internet connection. This application is addressed to the Persatuan pemuda sandya karya mandiri desa reksosari kec suruh kabupaten Semarang, which is an activity of a youth group that is trying to develop and improve their video streaming channel . they need learning to improve their digital video processing skills to improve the quality of their video output. because this youth union consists of various ages and various educational backgrounds, the making of learning videos must be easy to operate, easy to display and does not require complicated equipment. The development of this application is based on usability which is the most important aspect of an application.

R_Soelistijadi, R_Soelistijadi; Lestariningsih , Endang; Royhans , Agung

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The method of learning the universe at TK Pertiwi Bebengan, Kec. Boja, Kab. Kendal, Central Java is still simple, namely explaining the material by displaying a 2-dimensional still image. This makes students unable to see directly the process of rotation and movement of celestial bodies in the universe. For this reason, it is necessary to create an application that can display the process through 3D animated moving images using Augmented Reality (AR) based technology. The research method used is Prototype, while the architectural design uses UML and software applications using Unity3D, Vuforia, Photoshop CS6 and Blender. The final results of the study are 1) on testing application features made with Unity3D and Vuforia software can run well, 2) on device testing there are 2 out of 4 smartphones that cannot run the application so that a minimum specification of a smartphone is required, 3) on distance testing with a height of 20 cm, it requires the right camera tilt angle, which is between200 to 900. The conclusion of the research is that this application can run well on mobile devices registered in Google's ARCore database and minimum specifications of Android 8.0 Oreo. In addition, it is necessary to pay attention to the right camera tilt angle so that it can display 3D objects.

Naufal Rasyid; Aaqila Dhiyaanisafa Goenawan

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2022 Pusat Riset dan Inovasi Nasional

Most of people in the world are familiar with smart phones or smartphones, and because of their very complete and practical uses, smartphone users are always increasing every year. Smartphones are used for various types of activities such as for social media, for entertainment such as playing games, doing office work, even personal matters such as financial management applications. Therefore, an application was created that can support personal financial recording so that it can make it easier for users.

Prasetio, Fransiscus Bryan; Wellem, Theophilus

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2022 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Android-based applications have been widely used to do daily activities such as online shopping, playing games, video streaming, and watching sports matches. One of the most commonly used applications is applications that assist people for flight or train ticket reservations, hotel bookings, and other recreation purposes. Some tourism companies in Indonesia also develop Android-based applications to provide information and services for their business. Nevertheless, with many tourism destinations in Indonesia, not all tourist attractions have services through Android-based applications published on the Google Play Store. This study aims to design and implement Android-based applications for tourism information services in two tourist attractions as the case study, namely Tay Kak Sie Temple in Semarang City and Beach tourism in Bangka Island, to help tourists obtaining information about both tourist attractions. Both applications are implemented using Compro Mobile App Builder. The testing results using the black box method demonstrate that the implementation of the two applications can run according to the specified specifications.