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Atika Rahmah; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In the 21st century, technological development is increasingly rapid and tends towards digitalization, when compared to a few decades ago. So, if it is not utilized, it will be something in vain. Using technology-based learning media will facilitate the learning process, so that it can improve the quality of learning and can improve students' mathematical representation skills. One of the technology-based mathematics learning media that can help students in representing mathematical models/problems is GeoGebra Software. The purpose of this research activity is to find out whether the use of GeoGebra software  media can improve students' computational thinking skills in mathematics learning. Improving students' understanding of how to show a model or mathematical problem in graph form or vice versa is one of the benefits of research. The method used in this study is Systematic Literature Review (SLR). This research method is carried out by reviewing journals in a structured manner with predetermined steps. The result of this research activity is that GeoGebra can help students understand the concept of straight line graphs in more detail with a varied and attractive appearance. In addition, for teachers themselves, GeoGebra can be used as a mathematics learning tool to create interactive learning that allows students to explore various abstract mathematical concepts.  

Fatih Fuadi; Adib Fachri; Niken Handayani

Jurnal Penelitian Manajemen dan Inovasi Riset 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Transportation makes it easier for people to carry out their daily activities. Transportation is really needed by the community, considering the density of people's activities which require moving from one place to another and also makes it easier for people to order the goods or food they want from a place that consumers want. Therefore, drivers with personality, emotional intelligence and good motivation are needed, where there is a decline in the performance of gofood drivers, one of which is the gofood driver in Bandar Lampung. This research aims to examine the influence of Personality, Emotional Intelligence, and Motivation on the Performance of Gofood Drivers in Bandar Lampung City from an Islamic Business Perspective. This research used a quantitative approach with a sample of 98 gofood drivers in Bandar Lampung. Sampling was carried out using an associative approach which connects one variable to another variable. The data analysis method uses SPSS (Statistical Program for Social Science) version 20 and then the data obtained is processed using SPSS 20 software. Data analysis in this research uses multiple linear regression analysis with Personality, Emotional Intelligence and Motivation as independent variables and performance as the dependent variable .Based on the research results, it shows that personality does not have a significant effect on the performance of Gofood drivers. Emotional Intelligence also has no significant effect on Gofood driver performance. Motivation has a positive and significant influence on Gofood driver performance. However, personality, emotional intelligence and motivation simultaneously have a significant effect on the performance of gofood drivers in Bandar Lampung City.

Aulia Herdiyanti; Yahfizham Yahfizham

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Along with the development of technology, application/software-based learning media is needed to help students understand mathematics material. This study aims to identify, review, and conclude related to the use of scratch application-based math learning media.  The method used is Systematic Literature Review (SLR). Using the Google Scholar database, articles were searched according to the topics studied in the 2019-2024 time span. The search was based on Garuda and Sinta 1-6. The results showed that the use of mathematics learning media based on scratch application optimizes students' problem solving and improves students' understanding of mathematics concepts, thus increasing their involvement and making learning more fun.

Nurul Fatma Dewi Mardianto; Yahfizham Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

Computational thinking is the ability to solve problems and design systems using concepts and techniques generally associated with computers and computer programming. The aim of this research is to conduct a literature review, namely to determine the application of computational thinking in mathematics learning. The technique used is the Systematic Literature Review (SLR) strategy. SLR is a research method that aims to identify, study and interpret data in journals systematically with specified stages. The conclusion obtained from the research results is that the application of computational thinking in mathematics learning can be done using four foundations of computational thinking, namely: (1) Decomposition, namely the problem is divided into small parts, (2) Pattern recognition, namely the process of identifying patterns or sequences of problems, (3) Abstraction, namely consideration of the important parts of a problem, and (4) Algorithm, namely a series of instructions for solving the problem. Examples of its application include the use of interactive mathematics software, mathematical simulations, problem-based learning with technology, adaptive learning and the use of educational games.  

Yasmin Salsabila; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

Cabri 3D is a computer device is a medium of learning mathematics. This research aims to examine and determine the effects that arise in learning mathematics by utilising the use of Cabri 3D software. This research method is Systematic Literature Review (SLR). Data were collected through selecting 10 journal articles related to the use of Cabri 3D in learning mathematics using Google Scholar, Research Gate, SINTA and Garuda in the 2019-2023 time span. The results showed that there was an effect of Cabri 3D software in learning mathematics on improving the ability of concepts, understanding, reasoning, spatial, representation, mathematics knowledge competence and learning motivation of students.  

Ulfa Fatimah; Asianna Manik; Paiman Eliazer Nadeak; Sri Yunita

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

Teacher professional development in the digital era is a complex challenge influenced by various interrelated factors. This study aims to analyze the main factors that influence the development of teachers' professional competencies in a digital context. Digital technologies, including internet access, hardware, software, and online learning platforms, are key elements in improving teachers' competencies. Training and professional development that emphasizes the use of technology in learning is essential to prepare teachers for these changes. Support from school leadership and government through policies, programs and incentives also play an important role in supporting teachers to develop digital skills. Adaptive and flexible curricula enable the integration of technology in teaching, while collaboration between schools, teachers, parents and communities creates a supportive environment for teachers' professional development. Teachers' intrinsic motivation to continuously learn and adapt to changes in technology and pedagogy is influential. With good management of these factors, the quality of teaching and student learning outcomes can improve, as well as advance the teaching profession in the digital era.    

Imamatuz Zakiyah; Afifatus Sholikhah; Ummi Lathifatus Sholichah; Nur Qomariyah; Nuriya Sinta Dewi +2 more

Jurnal Ekonomi Keuangan Syariah dan Akuntansi Pajak 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

The evolution of technology has changed consumer behavior, especially in terms of online shopping in e-commerce, which has resulted in marketplace platform competition increasing significantly.  This study aims to examine the effect of customer ratings and reviews on purchasing decisions on Somethinc skincare products in Prambon sub-district, Sidoarjo Regency. This research adopts quantitative methods. Data were analyzed using SPSS software. The results showed that there was a positive and significant influence between ratings on purchasing decisions, as well as customer reviews also showed a positive and significant influence on purchasing decisions for Somethinc products in e-commerce.

Redempta Sewai B. K. Sulaona; Fransina W. Ballo; Maria I. Hewe Tiwu

Kajian Ekonomi dan Akuntansi Terapan 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This study aims to explain the influence of accessibility and facilities on traders' income at Pada Lewoleba Market. This research is quantitative research with the data used obtained from the results of a questionnaire distributed to 75 respondents. The analytical method used is instrument testing and multiple linear regression which is processed using Eviews 12 software. The results of this study show that partially the accessibility variable influences the income of traders in the market on Lewoleba and the facility variable influences the income of traders in the market on Lewoleba, this is due to renovations carried out in stages by the Lembata Regency Regional Government which are continuously being improved. Simultaneously, the variables of accessibility and facilities influence the income of traders in the market on Lewoleba

Sri Rahayu Ningsi; Yahfizham

Geogebra is a computer software that is useful for visualizing objects in mathematics effectively and efficiently. This research aims to look at Geogebra as a learning medium to determine students' computing abilities. This research takes the type of literature study research by identifying and evaluating the results of previous research. In this research, 3 previous journals were identified. From the results of this research, it can be seen that Geogebra can improve students' computational thinking abilities  

Afifah Nabila Nasution; Yahfizham Yahfizham

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

MatLab Matrix Laboratory mathematics software is a platform with a programming language created with the aim of being a tool for complex calculations or simulating a system that you want to simulate. This literature study aims to find out whether MatLab mathematics software as a learning medium can improve students' computing abilities through a review of related literature studies. The research method used is a Systematic Literature Review with literature sources used from 2020-2024 and relevant to the research topic. Researchers analyzed thoroughly so that 9 main articles were taken for comprehensive analysis. The results of this SLR research show that MatLab mathematics software as a learning medium can improve students' computing abilities. 

sukma novita setyaningrum; Putra Prasetya, Bangun

Transformasi: Journal of Economics and Business Management 2024 Universitas 17 Agustus 1945 Semarang

Abstract. Digital transformation has brought about changes in shopping patterns with the advent of online shopping and food ordering. Reviews and ratings have a big impact on consumer preferences, so it is important to pay attention to reviews and ratings in online marketing strategies. This study aims to measure the impact of online consumer reviews and ratings on consumer loyalty to Bangor Burger on ShopeeFood. Through a quantitative approach, the sample was taken using the Non - probability sampling method with a total of 100 respondents. The population studied was consumers who had bought Bangor Burger at ShopeeFood. Data was collected through questionnaires distributed to respondents. Data analysis was carried out using path analysis with IBM SPSS software. The results showed that reviews and ratings have a significant influence on Burger Bangor consumer loyalty at ShopeeFood. Keywords: Online Shopping, ShoppeeFood, Burger Bangor, Consumers, Review, Rating, Consumer Loyalty.   Abstrak. Transformasi digital telah membawa perubahan dalam pola belanja dengan hadirnya belanja online maupun pemesanan makanan. Review dan rating memiliki dampak yang besar pada preferensi konsumen, sehingga penting untuk memperhatikan review dan rating dalam strategi pemasaran online. Penelitian ini bertujuan untuk mengukur dampak review dan rating konsumen secara online terhadap loyalitas konsumen pada Burger Bangor di ShopeeFood. Melalui pendekatan kuantitatif, sampel diambil menggunakan metode Non – probability sampling dengan jumlah responden sebanyak 100 responden. Populasi yang diteliti adalah konsumen yang pernah membeli Burger Bangor di ShopeeFood. Data dikumpulkan melalui kuesioner yang disebarkan kepada responden. Analisis data dilakukan menggunakan path analysis dengan perangkat lunak IBM SPSS. Hasil penelitian menunjukkan bahwa review dan rating memiliki pengaruh signifikan terhadap loyalitas konsumen Burger Bangor di ShopeeFood.  Kata kunci: Belanja Online, ShoppeeFood, Burger Bangor, Konsumen, Review, Rating, Loyalitas Konsumen.

Agus Darmawan; Syamsiah Syamsiah; Nunu Kustian; Siti Juleha; Irnawati Irnawati

jurnal ABDIMAS Indonesia 2024 STIKes Ibnu Sina Ajibarang

In the ever-growing digital era, education plays an important role in utilizing technology to improve the quality of learning. Interactive learning videos have become an effective tool in delivering learning material in an interesting and competitive way. However, many kindergarten teachers still face challenges in producing interesting and interactive learning videos due to limited knowledge and skills in using appropriate software. TK Rambutan, teachers realize the importance of updating their skills in integrating technology in the learning process. In this context, the introduction of the Canva application as a tool for creating interactive learning videos is considered a progressive step that can help teachers create more interesting and relevant learning experiences for young children. Using Canva as an intuitive creative platform and the various features it offers, such as templates, graphics and animations, can help TK Rambutan teachers in creating learning video content that is interesting, easy to understand and interactive. Therefore, through this Community Service (PKM), TK Rambutan  teachers aim to explore the potential of Canva in the context of early childhood education and improve their skills in utilizing this application to create a more interesting and effective learning experience for students.

Dwi Setiawan; Mufadol

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Technological advancements have significantly contributed to the robotics industry, yet mobility remains a challenge that can be addressed with mobile robots. In education, it is crucial to understand the basic principles of robotics and the use of related software and hardware. This research focuses on using a 4WD mobile robot as a learning tool. This robot offers flexibility and is easily controlled via a smartphone with built-in sensors. A smartphone application was developed using App Inventor, an open-source web-based development platform. The HC-05 Bluetooth module was used to connect the smartphone application with the 4WD robot. The goal of this research is to design innovative learning media to aid in understanding the concepts and control of the 4WD robot, as well as to increase students' interest and motivation in learning robotic systems. The results of the research demonstrated success in creating a 4WD robot prototype controllable via an Android smartphone. The distance between the Arduino and smartphone did not significantly affect the robot's movement, although communication was disrupted if the distance exceeded 10 meters. Directional control was achieved through the rotation of the right and left wheels, and sufficient power supply was needed to drive all wheels. Programming with C/C++ and Bluetooth communication functioned as planned. This innovative learning media is expected to help students understand and operate the 4WD mobile robot more effectively

Barkudin Barkudin

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to determine the interest and motivation of vocational school students in continuing their education to higher education. This type of research is quantitative descriptive. The research population was students from Tunas Bangsa Vocational School, while the research sampel was students in class XII, totaling 142 people and 59 people as the sample. The research methode used is quantitative, where the author analyzes the relationship between variables using SPSS version 25 software. The results of the analysis of the classical assumption test with the normality test proved that the data was not normally distributed. The results of the analysis of the relationship between variables prove that learning achievement has an influence on interest in continuing higher education, as well as learning motivation has a positive and significant impact on interest in continuing higher education. Simultaneous test results of learning achievement and learning motivation have a positive and significant effect on ineterst in continuing higher education, the contribution of learning achievement and learning motivation to interest in continuing higher aducation is 67,8% and the remainder is influenced by other variables not researched by the author.

M Farhan Alyuda; Yahfizham Yahfizham

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

For project management software to be efficient and increase productivity, effectiveness, efficiency, security, and functionality, it must be able to accommodate different user needs. It is important to analyze human-computer interactions when designing software to prevent problems that could harm users. To help IT consultants and client organizations in managing and supervising projects more effectively, this author focuses on developing a “Web-Based Collaborative Project Management Information System for Information Technology Project Management”. IT consultants can share data, manage teams, connect with clients, and manage projects, tasks, and milestones with this solution. Business clients have access to IT specialists, can provide project quotes, and can aggregate project status. The waterfall development technique used includes requirements analysis, design, coding, testing, and maintenance. User research shows this.

Ferawati, Laeli; Kadarningsih, Ana

International Journal of Economics, Management and Accounting 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This research aims to see whether work motivation, compensation, and work motivation have an influence on employee satisfaction. The objects of this research are students who are working part-time in Semarang. Data collection was carried out by literature study and distributing questionnaires to 16 universities in Semarang with 138 respondents getting answers. The data analysis methods used in this research include descriptive analysis, normality test, heteroscedasticity test, multiple linear regression analysis, and coefficient of determination test (R²). The device or application used to analyze data in this research is SPSS version 26 software. The results of this research show that the work motivation variable does not have a significant influence on employee satisfaction, the compensation variable shows a significant positive influence on employee satisfaction, and the work environment variable also shows a significant and positive influence on employee satisfaction.

Anindita Pratita; Tri Lathif Mardi Suryanto

Switch : Jurnal Sains dan Teknologi Informasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

. ChatGPT is one of the growing innovations in artificial intelligence (AI) technology in the field of education, aiming to assist humans in finding information and completing work efficiently. However, students' lack of understanding of the positive uses and benefits of ChatGPT as a self-learning medium results in low adoption rates and underutilized learning potential. Therefore, this study aims to understand the level of acceptance and the impact that influences students in adopting ChatGPT technology so that it can provide direction and recommendations for schools to increase their self-learning awareness through the utilization of AI. The study used a quantitative approach and interviews with public high school students with the construction of the UTAUT 2 model as a framework. The population of public high school students was 3,405, probability sampling was used as the sampling method then the data was processed using SEM analysis using SmartPLS 3.2.9 software.

Hermin Andi Magga; A Bintang Balele

Jurnal Manajemen dan Ekonomi Bisnis 2024 Pusat Riset dan Inovasi Nasional

The purpose of this study is to identity and analyze the impact of motivation and good working environment on employee. The responden of study are employees of PT. Putriana Jaya Utama  with a sample of 40 people.Methods of collecting observation data, questionnaires and documentation, and using data analysis methods, namely descriptive analysis of percentages, research instruments, classical assumption tests and hypothesis testing using SPSS 21 software for Windows. The calculation results are optaining the impacts of motivation and employee working performance is t count of 3,623 to 0,001 sig. The impact of working environment on employee working performance t count of 3,038  to 0,004 sig. The impact of motivation and working environment on employee working performance F count of 42,819 to 0,000 sig. As such motivation and the working environment have positive and significant impact on employee working performance. And the calculation of Coefficient of determination (R2) both motivation and working environment have an impacts of the working performance of 69,8%.

Budi Laksono; Vara Afrindasari; Zulfanah Diana; Muhammad Kurniawan

Jurnal Bisnis, Ekonomi Syariah, dan Pajak 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This research aims to analyze the influence of the Money Supply (JUB) and interest rates on inflation in Indonesia in the 2014-2023 period. The variables used are Inflation as the dependent variable, Money Supply (JUB) and Interest Rates as the independent variables. The data used in this research is secondary data obtained from publications by the Indonesian Central Bureau of Statistics. The analytical method used is a multiple linear regression model or Ordinary Least Square (OLS). In processing the data, the author used the help of Eviews 10 software. Based on the estimation results, it was found that there is a relationship between the Money Supply and Inflation in Indonesia and the Interest Rate variable has a positive and significant effect on Inflation in Indonesia.

Eka Aprillia; Pahang Putra, I Nyoman Dita

Jurnal Teknik Sipil 2024 Faculty Of Engineering University 17 August 1945 Semarang

BIM technology in the construction world is growing. However, the application of BIM in Indonesia has not been carried out thoroughly. BIM technology can help quantity take off work that affects the success or failure of a project. BIM can reduce the error rate of quantity take off planning calculations compared to manual calculations. Tekla Structure is one of the software developments of BIM that can produce quantity take off building output along with 3D visualisation. This research conducts 3D modelling and discusses the comparison of quantity take off using BIM-based software Tekla Structures with a recap of the manual calculation contained in the initial Bill of Quantity for the X Building Project planning. This difference can be used as a consideration for the application of BIM in the initial calculation of project planning. The percentage difference obtained for the pile cap  resulted in concrete volume deviation of 0.69% and -19.1% for reinforcement volume. The spun piles work resulted in a concrete volume deviation of -0.8% and reinforcement volume of 8.45%. In the calculation of column work, the deviation value for concrete volume is 3.14%, while the volume of reinforcement is -12.2%. The results of the BIM quantity take-off are deemed more reliable due to the 3D visualization of BIM objects and the ability to adjust the detail of work elements.