Publication Search

79,575 articles from 739 journals · 2,111 citations tracked

Showing 1321-1340 of 1,483

Analytics

Irwan Moridu; Fitriani Fitriani; Nurcahya Hartaty Posumah; Debiyanti Kune; Yusni Yusni

Jurnal Nusantara Berbakti 2023 Universitas Kristen Indonesia Toraja

Communication training is a common sort of education, particularly in the business world. The purpose of this exercise is to assist SMA Muhammadiyah Luwuk students in developing their business skills. The problem is that students do not have access to entrepreneurship education communication resources at school. The training method is divided into four stages: displaying a video about the significance of communication, offering material and business communication simulations for communication skills training, and drawing conclusions from all of the training supplied. The results of the corporate communication training program have helped SMA Muhammadiyah students improve their communication skills and gain confidence in public speaking.

Laviana Aunil Malik; Binti Maunah

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Teaching and learning activities are basically a process of communication carried out between teachers and students, in which both of them exchange ideas. aims to increase students' interest in learning, and to explore this matter more deeply, the researcher formulates the research focus as follows: 1) How is the interest in learning social studies for class VIII students at MTs Miftahul Huda Ngunut Tulungagung, 2) What are the steps for using animated video media in learning, 3) What are the implications of applying animated video media? This research is a research using descriptive qualitative research methods. The location of this research is MTs Miftahul Huda Ngunut Tulungagung. The results of the study are as follows, 1) Students' interest in social studies learning is influenced by the classroom atmosphere and the learning media used. 2) The use of learning media is very necessary in every lesson, 3) The use of animated videos in learning, 4) As a teacher, you have to be creative and innovative. 5) The use of video animation is able to overcome the limitations of the senses, space and time. 6) Animated video media can motivate students to increase student learning interest. 7) The teacher's attention to students with different abilities, both more and less, is of course different, so that all of their students are able to be equal and complete learning well according to the lesson plan standards.

Jumrotin Nisa Lestari; Minto Basuki

Ocean Engineering : Jurnal Ilmu Teknik dan Teknologi Maritim 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

Work accidents that occur on ships often occur in various cases, one of which is a work accident that occurs in an enclosed space. This is often experienced by a crew member who is unable to understand the proper methods and procedures for working in an enclosed space. Against this background, the researcher conducted a risk assessment of personal safety when working in an enclosed space to find out the causes, impacts and controls of the crew members' lack of understanding and knowledge of personal safety when working in an enclosed space. In this descriptive study using the Job Safety Analysis (JSA) method and the Bowtie method, the researchers obtained very high/extreme (E) scores in carrying out work in closed spaces, namely the ship's crew inhaled poisoned air/gas while checking in the cofferdam tank where these results obtained an likelihood value of 66% and a severity value of 71%. By holding routine drills regarding the application of safety principles in an enclosed space in more detail to all Ship's Crew and at the end of the drill closing displays a training video that displays shows about various accidents that occurred in an enclosed space and the causes of these events are reviewed in detail. So with a more detailed drill on the application of safety principles regarding enclosed space material to all Ship's Crew, it is hoped that it can minimize the occurrence of work accidents in an enclosed space.

Maria Ayu Fitri Lestari; Muchtadi Muchtadi; Wandra Irvandi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to produce interactive video learning media in mathematics learning to improve students' mathematical understanding that is valid, practical and effective. This research is a development research where the research procedure uses a 4D design, namely (Define, Design, Development, and Dissemination) but this research only reaches the Development stage due to limited time, costs and research subjects. The subjects in this study were 26 class X students of SMAN 1 Nanga Tayap. The instrument used by the researcher was a validation sheet to see the validity of interactive video media, a response questionnaire was used to see the practicality of interactive video media and a pilot test was used to see the practicality of interactive video media in improving students' mathematical understanding abilities. Based on the validation of the three validators on learning interactive video media, it can be declared valid with an average index percentage of 79.69% with valid criteria. Material expert validation was declared valid with an average index percentage of 78.88% with valid criteria. Meanwhile, media expert validation was declared valid with an average percentage index of 79.28% with valid criteria. The level of practicality with an average percentage of teacher responses is 80%, with very valid criteria and an average percentage of student responses is 82.66% with very practical criteria. From the results of completing the teacher and student response questionnaire, interactive video learning media for students' mathematical understanding can be stated to be very practical for students. The level of effectiveness of students after using interactive video learning media on mathematical understanding abilities is 80.76% with very effective criteria.    

Koko Heru Satmoko; Achmad Djunaedi; Fitri Nugraheni

Ocean Engineering : Jurnal Ilmu Teknik dan Teknologi Maritim 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

Tunneling construction is important to get more attention because considering the magnitude of the risks from this work such as the instability of the carrying capacity of the soil around the construction which can cause collapse during dredging or installation of tunneling walls, or and other problems such as lack of oxygen intake for workers who are carrying out tunneling excavations , the presence of toxic and flammable gases, or falling objects that can result in minor accidents or even death. The purpose of this study is to make a visual assessment through certain media (photos/videos) that can be done quickly regarding the existing conditions of the environment/work, whether the work carried out meets work safety standards, work safety regulations and so on. Rapid assessment can assume that what happened in the field at that time was a reflection of previous work. From the results of the study there were 58 variables which were divided into 4 main variables which were assessed based on the WBS and 26 photos of the environment of the Manikin Dam Tunneling development project taken from several sides. Calculations were made using the results of data from 6 informants, resulting in a P(H | Ecomb) value of 0.932 or a probability of 93.2%, which means that the tunnel work according to the 6 informants was carried out safely. The final value obtained from the analysis is almost close to 1 and all the results of the analysis from the 6 informants are more than 67%.

Nurhajimah Sukma; Suyanto Suyanto

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2023 International Forum of Researchers and Lecturers

In the current era of globalization, there are many applications that make it easier for users to get satisfaction, one of which is the Tiktok application. With the tiktok application, many people, not only adults, but also children and teenagers can see information or news that encourages them to watch For Your Page (FYP) on Tiktok. So that teenagers or adults are motivated and feel satisfied because of the For Your Page (FYP) on Tiktok. Based on the phenomenon above, this study aims to determine how much influence the motive for watching For Your Page (FYP) TikTok has on entertainment satisfaction in SMA PGRI Pekanbaru students. The theory used is the Uses and Gratification Theory which is a theory of needs and satisfaction in which audiences use the media in order to fulfill their needs. What is assumed is that the audience is considered active, can change the satisfaction of needs, the mass media competes with other media. This study uses a quantitative method with a descriptive approach. Data collection techniques used are questionnaires and documentation. How to distribute the questionnaire is done by going down directly to SMA PGRI and online via Google from. The population in this study were 153 students. The sampling technique used in this study is the Non-Probability Sampling Technique. Using Saturated Sampling in which the entire population is sampled. To find out how much influence these two variables have. For processing questionnaire data, it was carried out using the Product And Service Solution (SPSS) statistical program26. Based on these results it shows that the influence of motives for watching For Your Page TiktTok on Entertainment Satisfaction in SMA PGRI Pekanbaru students. The regression coefficient value obtained in this study is Y = 4.023 +0.878X, a significance level of 0.000, which is smaller than α = 0.05, meaning that there is an influence between Motives for Watching FYP TikTok on entertainment satisfaction in SMA PGRI Pekanbaru students of 74.2% and in category of strong influence (60% -79.99%).  

Ade Kasantarino; Lalu Ahmad Taubih

Mandub: Jurnal Politik, Sosial, Hukum dan Humaniora 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Online games are a type of video game that can only be run if a device used to play games is connected to an internet network. So, if someone wants to play online games, the device he uses must be connected to the internet network. If not, then it is very likely that online games cannot be played. Online game addiction is a type of addiction caused by internet technology. The internet can cause addiction, one of which is Computer Game Addiction (playing games excessively). Online games are part of the internet that are frequently visited and are very popular and can cause addiction that has a very high intensity. The research objective of the problems to be achieved through this research is to find out the factors that cause teenagers to be addicted to playing online games in Orong Bawa Village. The research used in this research is descriptive qualitative, namely describing data as it is and explaining data or events with qualitative explanations, expressed through qualitative methods. From the results the researchers analyzed that in this study there were also the author can draw the conclusion that there are several young informants in Deisa Orong Bawa Utan District who can be an illustration based on the theory used by researchers as a reference, namely where to use intrapersonal communication, interpersonal communication and group communication. The addiction factor for playing online games is influenced by 2 factors as already explained that these factors are internal factors including self-will, feeling bored, unable to set priorities and lack of self-control and external factors include unfavorable environment, not having social relationships with people old.

Laily, Frivia Munjidatul; Kurniyah, Heva Risnaini; Suryani, Yunita

Jurnal Faidatuna 2023 STAI Denpasar Bali

Tiktok is one of the online social media that is currently being widely used, tiktok can access videos, the videos that are made vary depending on the intent and purpose that the account owner wants to convey. Including crimes in language, one of which is hate speech received by the account of the central pentol mafia team in the comments column of the post. The data in this study are in the form of sentences that refer to hate speech in the comments column of the central pentol mafia team tiktok account. Data collection techniques were carried out from observations and analysis of language crimes. By using descriptive method. Based on the analysis of the data carried out, it was found that the hate speech in the comments column of the central pentol mafia team's tiktok account had an action dimension, including: (1) satirizing accompanied by ridicule and disgrace of the interlocutor in public. (2) accusing a thing or action. (3) criticizing the speech partner's actions.

Suyono Suyono; Sofiani Afifah Hariyanto

Jurnal Penelitian Manajemen dan Inovasi Riset 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This study aims to identify the influence of digital marketing BigHit Entertainment, a kpop agency in the digital era, especially in Indonesia. Research on digital marketing strategies and album sales of the current K-pop group, namely BTS, as well as before and the purchasing power of fans. Quantitative research uses data in the form of articles, videos, and questionnaire data. The strategy carried out by BigHit is in line with the marketing steps of the 4.0 era which began with an understanding of consumer behavior, human-oriented marketing for brand appeal, content marketing for brand recognition. In the process of this strategy, fans mostly consist of young people and women, teenagers play a major role as good promoters and distributors.  

Asep Suryadi; Andi Romansyah

Jurnal Sistem Informasi dan Ilmu Komputer 2023 International Forum of Researchers and Lecturers

Information technology is growing rapidly from year to year. In the field of education, learning processes based on information technology are no longer unavoidable. Online learning is a scheme called e-learning that has the effect of transforming traditional education into a digital system. In this study, the data collection method used was interviews, observation and documentation to obtain information or data related to the research focus. The design of this application system uses an approach with the waterfall method which consists of the requirements analysis, design, implementation, testing/verification, and maintenance stages, with a web-based programming language including HTML for display design, PHP for creating dynamic websites and SQL as a data storage container. . The results of this research are that this e-learning application can optimize students' understanding of learning, images, animation, audio and video and the teaching and learning process continues when students or teachers are unable to attend..    

Seri Mughni Sulubara; Amrizal Amrizal; Ashari Efendi; Zainal Abidin; Budiman Budiman

Eksekusi: Jurnal Ilmu Hukum dan Administrasi Negara 2023 Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

E-sport is a new electronic sport that involves competing in video games. E-sports is known as a sport that uses gaming as its field. Growing e-sports provides many benefits to players who want to become pro players or e-sports athletes. The form of legal protection that can be given to e-sport athletes is preventive and repressive, one of which is done through an employment agreement contract with athletes, so that the employment agreement contract can be a form of legal remedy in employment agreements related to wages. This study aims to determine how the legal rules apply to e-sport athletes regarding employment contracts. The method used is a qualitative descriptive research method of empirical legal nature. The data collection technique or instrument used is library research by studying various books as literature, official documents, laws and regulations, results of previous research, and other literature sources related to the problem under study. The results showed that the most important and fundamental legal protection is contained in the employment agreement. This work agreement will be the legal umbrella for the legal relationship between the athlete and the e-sport team as the provider. The legal rules for e-sport athletes related to employment contracts are regulated in the Indonesian Electronic Sports Management Board Regulation Number: 034 / PB-ESI / B / VI / 2021 concerning the Implementation of Electronic Sports Activities in Indonesia and Law No. 11 of 2022 concerning Sports.

Andik Prakasa Hadi; Setiyo Adi Nugroho; Agus Priyadi; Rizky Ridwan Saputra

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

School promotions were carried out directly by visiting junior high schools, during a pandemic this can’t be done. In an effort to attract prospective new students at SMK PGRI 2 Salatiga, it is necessary to innovate by adding promotional media that can be accessed by the wider community. Information distribution can be done through social media and the school's YouTube channel. Information media was chosen as virtual reality in the form of 360° videos to display school facilities and privileges. The measurement indicators used in this study are behavior, interactivity, and sound to find out whether the virtual environment can affect the interest of prospective students at SMK PGRI 2 Salatiga. In addition, the interactivity of the video when it is played and the sound of the environment in the video can give immersive in a school environment. The results of this study by the majority of respondents stated that promotional media virtual reality in the form of 360° videos is appropriate for use for school promotions during a pandemic, as an effort to increase the number of new students.

Dhea Nanda Astimeyra; Djuliandhika Rachmaningtyas; Yuniningsih Yuniningsih

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

Usaha Mikro, Kecil dan Menengah (UMKM) memiliki peran penting dalam pertumbuhan perekonomian negara dan penyerapan tenaga kerja. Kelurahan Keputih memiliki cukup banyak UMKM  yang aktif dan variatif. Hasil survei menemukan beberapa kendala yang dialami oleh UMKM di wilayah Kelurahan Keputih, salah satunya ada pengenalan produk dan ketatnya persaingan untuk melakukan pemasaran di era digital. Solusi kegiatan diprioritaskan untuk UMKM yang memiliki potensi yaitu “Bebek Mesra Surabaya” dilakukan pendampimpangan dengan strategi rebranding dan digital marketing. Pendampingan yang dilakukan diantaranya:  a. Pembuatan foto produk dan video konten;  b. Pembaruan design banner; c. Pembuatan menu dengan Quick Response (QR) Code untuk menu digital UMKM “Bebek Mesra”. Hasil yang diperoleh setelah pendampingan adalah UMKM “Bebek Mesra Surabaya memiliki lebih banyak konten dan mengetahui cara membuat konten yang menarik untuk melakukan pemasaran digital, design banner baru yang sudah tercantum logo halal MUI, dan daftar menu baru disertai Quick Responses (QR).  

Nur Habibah Dwi Astuti; Novi Rahma Wati; Daisy Marthina Rosyanti; Sugeng Purwanto

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2023 Universitas Muhammadiyah Manado

Digital marketing is an absolute tool for today's business people, because consumers are more inclined to carry out purchasing activities online, especially after the pandemic. On the other hand, optimizing the use of digital marketing is also an interesting topic in the business world. Considering that currently almost all business units use information technology to support their business operations, even MSMEs are no exception. But unfortunately, not all MSMEs understand the role of digital marketing in reaching potential markets.The use of digital marketing in its development is carried out as an effort to survive amidst the onslaught of increasingly complex business competition. One of the MSMEs that has not adapted to digital marketing is Geprek SS, which is in Rungkut Tengah Village, Surabaya. The purpose of this service activity is to provide assistance to Geprek SS business owners to utilize social media, create content in the form of videography and photography that can support product marketing. The method of implementing this activity is divided into three stages, namely: (1) Identification of problems which analyze what are the obstacles to the MSMEs Ayam Geprek SS and Needs Analysis; (2) Socialization and training to the owner of Ayam Geprek SS regarding the features available on social media and how to use them as digital marketing utilization; (3) Assisting the owner in implementing various explanations at the socialization and training stages so that they can use social media independently. The results of this activity are expected to be the MSMEs Ayam Geprek SS which has implemented digital marketing and is increasingly developing the contents or content in it so that it does not fade the branding of its products, and continues digital marketing and explores more features in social media.

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Raffida Zakki H

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

Drugs have become a serious problem in Indonesia. Because in every region in Indonesia there is no area free of drug abuse. One of the causes of drug abuse is mistakes in association and shortcuts to escape from the burden of thoughts. However, they do not realize the impact of drug abuse, which can be addictive and have an effect on health. Therefore, each of us has an obligation to disseminate information about the dangers of drug abuse. So that our family, friends and loved ones don't fall into the trap of using drugs. This study aims to: (1). Design and create 2D animation of the dangers of drug abuse (2). Design and create 2D animations in the form of animated videos using the PTP method that are attractive and understandable to the public. The research method used in this study is a Research and Development (RnD) product. The effectiveness and communicativeness of animated videos can be seen from the results of calculating the questionnaire from 35 respondents who gave very positive responses, namely valid and reliable

Titah Rahayu; Diah Kuniati; Nur Fajrie

Jurnal Mahasiswa Kreatif 2023 International Forum of Researchers and Lecturers

Science (IPA) is one of the compulsory subjects taught in elementary school. The continued use of learning media to conduct science learning makes students bored and less enthusiastic about participating in learning. Media songs and educational videos can be used as an alternative to science learning. Educational songs and video media can motivate students to engage in science learning. The purpose of this study was to determine the effectiveness of media songs and video learning on interest and learning outcomes in science subjects among her 5th grade students at Baturno Public Primary School, Lembang Regency. The study design used was quasi-experimental with a non-equivalent control group design. The subject of this study was his 5th grade student at SD Negeri Baturno School in Lembang province. The sample for this study included all members of the population (saturated sample), 29 students in the experimental class and 28 students in the control class, for a total of 57 students. Data collection techniques used in this study include documentation, observation, and testing. As statistical analyses, Pearson product moments were used to test efficacy and Cronbach's alpha was used to test instrumental reliability. Lilliefors test to test data normality, Levene test to test homogeneity, independent-samples t-test, and sample t-test to test hypotheses.

Hengki Mangiring Parulian Simarmata; Poltak Pardamean Simarmata; Doris Yolanda Saragih; Nancy Florida Siagian

Maeswara : Jurnal Riset Ilmu Manajemen dan Kewirausahaan 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The development of social media platforms encourages companies to develop marketing strategies on various social media platforms. One of the marketing strategies is done by using influencers. This study aims to determine the effect of video influencers on purchasing body care products for students of the Pematang Siantar Indonesian Business Polytechnic. This type of research is quantitative research with a sample of 173 respondents. The sample is all active students of the Indonesian Business Polytechnic who use body care products. The data is collected and then tested on the validity, reliability, classic assumption, and normality tests. The analysis technique uses simple linear analysis with the help of SPSS. The results of the study show that there is a significant positive influence from video influencers on purchasing decisions for body care products. The effect of Video Influencers is 41.5%, while the remaining 58.5% is influenced by other variables not examined in this study, such as price variables, price discounts, influencers used, and others.

Nurcahyawati Lestari; Sarwo Edy; Inas Sany Muyassaroh

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2023 International Forum of Researchers and Lecturers

Social media is a digital platform that facilitates online social activities for users, including communication, interaction, and content creation such as writing, videos, or photos. Information shared on social media can reach a wide audience and be accessed by users globally within a short period, typically within 24 hours. Popular examples of social media platforms include Instagram and TikTok. This research is grounded in New Media theory and Social Learning Theory. These theories align with the hypothesis of the study, particularly in understanding digital data controlled by software, such as social media platforms, and how exposure to social media content can influence behavior, as outlined in the Social Learning Theory. The study focuses on observing imitative behavior among students at Al-Irsyad High School in Tegal City. The research adopts a quantitative approach, specifically descriptive research. Through data analysis, the researchers were able to confirm the hypothesis using the Pearson Product Moment Test or correlation analysis. The findings indicate a positive correlation with a strong degree of association, supporting the hypothesis.

Sri Waluyo; Fatimah Nur Arifah; Ratih Laily Nurjanah

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The inclining situation of the Covid-19 pandemic has also pushed back the tourism economy, including hospitality. The purpose of this activity is to carry out community service activities with the general theme of capacity building at Kasuari Exotic Resort located in Bandongan Subdistrict, Magelang Regency, Central Java Province. The topics conveyed were about digital marketing and English for hotels. The target participants were management and staff at Kasuari Exotic Resort. This activity lasted for 3 (three) months starting from November 2022 to January 2023 in accordance with the agreement of both parties. This activity was carried out entirely in the Kasuari Exotic Resort Meeting Room. This activity involving a team of lecturers and students and the management and staff assigned from Kasuari Exotic Resort as participants. The materials given were Photography, Videography, English for Hospitality, Tourism Finance Management, E-Business, E-Commerce, Basic Web and SEO, and Digital Marketing

Cindy Marcellin Apsari; Marcellino Syah Putra; Nur fitria Herdianti; Mutiara Kusuma Wardhani; Choirul Dwi Priamsyah +2 more

JURNAL PENGABDIAN MASYARAKAT AKADEMISI (JPMA), 2023 CV. ALIM'SPUBLISHING

Artikel ini membahas penerapan Digital Marketing dan Environmental Graphic Design (EGD) di Desa Cupak dengan penekanan pada Studi Kasus KKN Universitas 17 Agustus 1945 Surabaya. Digital Marketing digunakan untuk meningkatkan visibilitas UMKM Desa Cupak melalui strategi seperti pemasaran media sosial, penggunaan market place, dan video pemasaran. Namun, untuk mencapai keberhasilan optimal, EGD juga diterapkan dalam desain kemasan produk, tanda-tanda jalan, dan papan informasi untuk membangun identitas dan memperkuat citra merek Desa Cupak. Studi kasus ini menunjukkan bahwa kombinasi strategi Digital Marketing dan desain visual yang menarik melalui EGD dapat meningkatkan daya tarik Desa Cupak sebagai destinasi wisata dan mendukung pertumbuhan ekonomi lokal. Integrasi Digital Marketing dan EGD penting untuk memperkuat bisnis UMKM dengan meningkatkan eksposur merek, membangun identitas yang kuat, dan menciptakan pengalaman menarik bagi pelanggan. Rekomendasi penelitian selanjutnya meliputi eksplorasi penerapan EGD di lingkungan UMKM dan evaluasi dampaknya terhadap keberhasilan bisnis.