Publication Search

73,304 articles from 706 journals · 2,111 citations tracked

Showing 1261-1280 of 1,871

Analytics

I Ketut Muada; Muhammad Irfan Syahputra

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Viewed through the lens of arts and culture course results, students' cognitive capacities This is because classrooms are still using ineffective methods of instruction that discourage students from working on their skills in a variety of settings. The purpose of this study is to use the problem-based learning (PBL) approach to education in the arts and cultural topics (music arts) with the objective of enhancing students' cognitive capacities. The four phases of classroom action research (1) planning, (2) implementing, (3) observing, and (4) reflecting make up the study methodology. Observation and multiple-choice tests are two methods used to gather data. Qualitative and quantitative descriptive methods are used in data analysis. There was an increase from 34 students in the first cycle who finished the KKM to 36 students in the second cycle, indicating that students' cognitive abilities improved. It follows that students' cognitive capacities may be enhanced by the problem based learning (PBL) model's implementation  

Laili Nurus Sa’adah; Jarmani Jarmani; Endang Supartin

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The research was carried out with the aim of improving the learning outcomes of class V students at SDN Dukuh Kupang V Surabaya in science subjects through the Project Based Learning (PjBL) learning model. This research is classroom action research (PTK) which was carried out in two cycles. The subjects in this research were class V students at SDN Dukuh Kupang V, Surabaya City, totaling 28 students consisting of 13 male students and 15 female students. The data collection technique in this research is using pretest and posttest to measure student learning outcomes. Based on this research, it can be seen that student learning outcomes in science and science subjects have increased starting from pre-cycle with completeness by 14%, then in cycle I it has increased to 62% and in cycle II it has increased to 95%. The data was then analyzed using qualitative descriptive and quantitative descriptive methods. From cycle I to cycle II there was an increase of 33%. From calculating this data, it can be seen that the use of the Project Based Learning model can improve the learning outcomes of 5th grade elementary school students.    

Santa Emelia Sitorus; Febbita Putri Amanda Alwi Geovany; Febry Nurhayati Br Sagala; Hendra Kurnia Pulungan

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

The proposal text is one of the text types taught in Indonesian language learning in elementary schools. However, the teaching of proposal texts is often carried out using conventional methods that do not actively involve students. This research aims to explore innovative strategies in utilizing proposal texts to improve Indonesian language learning outcomes for elementary school students. The research method used is classroom action research by applying a project-based learning strategy through group assignments to develop proposal texts. The research subjects were fifth-grade students at Public Elementary School X in City Y. Data were collected through observations, written tests, and interviews with teachers and students. The research results show that innovative strategies for using proposal texts can improve student learning outcomes, including writing skills, understanding of text structure, and vocabulary and language elements. Students become more motivated and actively involved in the learning process. They also develop critical thinking, creativity, and collaboration skills in developing proposal texts. This strategy has proven effective and can be implemented in Indonesian language learning in other elementary schools to improve student learning outcomes and language skills.

I Wayan Agus Sukmadana; Ni Wayan Sudarti

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to describe the implementation of differentiation learning as an effort to strengthen the Pancasila Student Profile in the independent curriculum. This research is qualitative description research using library research methods. Using data analysis techniques in the form of reading and recording techniques. The results of this study show that the differentiated approach consists of three aspects, namely content differentiation, process differentiation, and product differentiation. 1) Content differentiation includes what students learn. In this regard, teachers modify the curriculum and teaching materials based on the learning styles and disability proceedings possessed by students. The content of the curriculum is adjusted to the circumstances and abilities of the students. 2) Process differentiation is the way students process and process ideas and information. How students interact with the material and how that interaction becomes a part that then determines student learning choices. Due to the many learning styles and differences in learning style choices presented by students, the class must be modified to accommodate different learning needs. 3) Product differentiation is how students demonstrate what they have learned. Learning products allow teachers to assess what material has been mastered by students and then present the next material. Student learning styles can also determine what student learning outcomes will be shown to the teacher.

Opi Shinta Cornelia; Dian Eka Wati; Ririn Dia Ayu Irma; Filza Ahlina; Lusiana Lusiana +1 more

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The Merdeka Curriculum as an alternative curriculum overcomes learning setbacks which gives "Independent Learning" freedom to learning implementers, namely teachers and principals in compiling, implementing the learning process, and developing curriculum in schools paying attention to the needs and potentials of students. This research was conducted to provide an overview of the Merdeka Curriculum as a form of independent learning in elementary schools regarding the profile of Pancasila students, the structure of the Merdeka Curriculum in elementary schools, and the teaching tools used. The research was conducted using the Library Research method (literature study) and visited a website that presents information related to the Independent Learning Curriculum in elementary schools. In preparation for the implementation of the Merdeka Curriculum, teachers need to learn more about the Merdeka Curriculum and consider projects according to student phases in order to achieve meaningful, profound, and fun learning outcomes as well as students.

Putri Dinda Resta Silaban; Elly Prihasti Wuriyani

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to determine the effect of the Case Based Learning learning model on the ability to write short story texts in class XI of YAPIM BIRU-BIRU Vocational School. The population of this study involved all students in class XI TKJ SMK YAMPIM BIRU-BIRU totaling 121 students, using a simple random sampling technique. The sample in this study consisted of 30 students in the control class using the conventional model, and 30 students in the experimental class using the Case Based Learning model. The research method used is a quantitative experimental research method. The instrument used is a description test instrument. Data collection in this research was obtained through tests on student learning outcomes in writing short story texts. Based on the test results, the results of this research can be concluded as follows. First, the ability to write short story texts using conventional models in class XI TKJ-2 is in the very low category with a percentage of 53.5 out of 30 students. Second, the ability to write short story texts using the Case Based Learning model in class XI TKJ-2 is in the very good category with a percentage of 83.83 out of 30 students. Thus, it can be said that the score for the ability to write short story texts in the experimental class is higher than in the control class. Third, through hypothesis testing, it shows that the null hypothesis (H0) is rejected and the alternative hypothesis (Ha), because the calculated t is greater than the t table, namely 11.864, greater than 1.699. Thus, it can be concluded that the Case Based Learning model influences the ability to write short story texts for class XI TKJ SMK YAPIM BIRU-BIRU.

Sulikah Sulikah; Heri Pratikto; Wening Patmi Rahayu

This research aims to develop a product in the form of a digital module with the Canva platform and flipbook maker to improve student learning outcomes in cost accounting courses on the topic of cost of orders. Digital modules make it easy for students to access and increase students' interest in learning. This development research uses the ADDIE research design and development model. The research results found that the feasibility level in terms of media was very good with a score of 94%, while in terms of feasibility the digital module material developed received a score of 95% with very feasible criteria. The effectiveness results show that the digital module is able to improve student learning outcomes on the topic of cost of goods ordered. Educators are required to be creative in developing teaching materials, so digital modules are a form of creativity in teaching materials by presenting audio, visuals, animation and flexibility in use.      

Dila Rizki Amanda

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

The focus of this research is to investigate the influence of visual learning media on students' Indonesian language learning outcomes. The aim is to reveal the use of YouTube as an Indonesian language learning tool, explore students' perceptions of using Kahoot (a game-based learning application), describe the impact of using Quizizz on student motivation and learning outcomes, and analyze the e-learning learning process via the Edmodo platform in subjects Indonesian. It is also believed that the use of this media can increase students' interest in reading and stimulate the development of their ideas. With stimulated ideas, students' thinking abilities, especially higher level thinking, can be improved directly. In this rapidly developing era, the role of teachers is increasingly vital in the world of education. They are expected to actively develop insight and skills, including in the use of learning media. Visual media is an effective tool in learning, helping students understand the material better. Therefore, it is important for teachers to continue to innovate in creating learning media that suits the needs of the subjects being taught, in order to increase learning effectiveness and student engagement.

Monica Pricilia Kapele; Vivian E. Regar; Derel Filandy Kaunang

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to determine whether the development of teaching materials using the Kvisoft flipbook maker application on linear program material, the sub-material of linear inequalities in two variables, affects learning outcomes. This research method uses research and development, with 25 students as subjects. The research results show that in the effectiveness test, it was found that 21 out of 25 students were declared complete in learning mathematics using teaching modules using Kvisoft flipbook maker on linear program material developed by the author. Meanwhile, Class So's teaching module developed in this research was effective.

Bau Tiara Hasmar; Andi Husniati; Kristiawati Kristiawati

The main problem in this research is the influence of STAD type cooperative learning assisted by interactive multimedia on fourth grade Mathematics learning outcomes at Bantaeng Muhammadiyah Elementary School. This research aims to determine the effect of STAD type cooperative learning on fourth grade Mathematics learning outcomes at Muhammadiyah Bantaeng Elementary School by implementing STAD type cooperative learning assisted by interactive multimedia. This type of research is a pre-experiment with a one group pretest and posttest design consisting of one class carried out in 4 meetings. The population in this study was all fourth grade students at SD Muhammadiyah Bantaeng consisting of 18 people, with 12 female students and 6 male students. The sampling method is using a saturated sample. Saturated sampling is a sampling technique, if all members of the population are used as samples. The results of the research show that the average value of student learning outcomes before implementing STAD Type Cooperative Learning Assisted by Interactive Multimedia was obtained with a score of 36.11 from 18 students. There were 3 students who completed and 15 students who did not complete with a standard deviation value of 25,469, while the average value of student learning outcomes after implementing STAD type cooperative learning assisted by interactive multimedia was obtained with a value of 93.89 from 18 students. There were 18 students who completed with a standard deviation value of 6,978. Based on hypothesis testing using the T test, if the sig value is smaller than 0.05, then there is an influence of variable x on variable y. After carrying out the T test, research results were obtained with a value of 0.002, which means 0.002 < 0.05, which means there is an influence.

Yasmin Hadiyya Fatin Hana; Az Zahra Salsabila; Muhammad Dzaky Al Ghifary; Muhammad Asykar Mu’thi

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This reseacrh is intended to test the application of the gamification-based cooperative learning model and its influence on the mathematics learning outcomes of grade 4 students at SDN 1 Kayuambon. The cooperative model is a learning process that emphasizes cooperation and interaction so that students play an active role during the learning process. This cooperative learning model can be combined with a gamification-based learning model so that students can experience the learning process in a fun way. This research uses quantitative methods by comparing pretest and posttest data on the application of conventional models and gamification-based cooperative models. The research suggest an increase in learning outcomes in the pretest and posttest when the gamification-based cooperative model was applied by 8.14.

Abdul Syahid; Florence Angelaila Fauzi; Sumarni Sumarni; Rahmania Ananda; Amanda Salsabila +3 more

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2024 FKIP, Universitas Palangka Raya

The rapid development of educational technology presents new opportunities for enhancing the teaching and learning process through electronic media, which can make learning more interesting and interactive, thus increasing student motivation and engagement. This study aimed to evaluate the effectiveness of different teaching methods direct teaching and the use of audio-visual media in enhancing English language comprehension among fifth grade students at SD Muhammadiyah Pahandut, Palangka Raya. The research involved a service activity conducted with lecturers and students from the Tadris English Education Study Program (TBI) IAIN Palangka Raya. The methodology included both pre-service preparations and the implementation of two distinct teaching approaches. Class 5A received direct teaching with active interaction, while Class 5B utilized interactive videos. The study revealed that conventional teaching in Class 5A faced challenges such as reduced student engagement and passive participation. However, strategic improvements in teaching techniques and classroom management were recommended to enhance effectiveness. In contrast, the use of technological media in Class 5B resulted in higher student engagement and better comprehension of the material, as evidenced by their active participation and correct responses during activities. Overall, the study highlights the advantages and disadvantages of both teaching methods, emphasizing that the choice of method should be context-specific and aligned with learning objectives and student characteristics. The findings suggest that integrating technological media can significantly enhance the learning experience and outcomes, particularly for elementary school students.

Firnanda Riva Teresya; Yudi Krisno Wicaksono

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

Learning media is a medium used to convey information in the learning process in the educational sphere, so that effective communication between teachers and students will be formed.. The learning media used by teachers in Geography subjects is mixed-media based in the form of PowerPoint and YouTube. The research was carried out at MAN 2 Blitar school because it is the only superior madrasa in Wlingi district.. The problems that researchers found were based on pre-research results, students' lack of understanding of the material presented and lack of learning outcomes. There are several problem formulations based on the results of researcher observations, namely: 1) How is the use of mixed-media based teaching media in Geography subjects in class XI-H MAN 2 Blitar?, 2) What are the obstacles and challenges in using mixed-media based teaching media in Geography subject in class XI-H MAN 2 Blitar?, 3) What is the impact of using mixed-media based teaching media on Geography subjects in class This research uses qualitative research with a descriptive approach. Data collection techniques use interviews, observation and documentation. The results obtained by researchers are that mixed media is often used to support success in the learning process, so teachers must increase creativity to apply interesting learning media. Sometimes the internet connection network becomes an obstacle to the learning process. Even though mixed media is often used, there are still students who show boredom in learning.

Ashar Ashar; Roslyn Roslyn; Ayma Ayma

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The aim of this research is to determine the influence of TikTok social media on student learning outcomes in Islamic religious education subjects at UPT SDN 12 Arungkeke, Jeneponto Regency. This type of research is quantitative survey/expost facto research. Research procedures include the conceptual phase, design and planning phase, creating instruments and collecting research data, empirical phase, analytical phase (analyzing data and calculating research data results), and dissemination phase (designing research results). The research results show that the T test Judging from the value of Tcount (89.584) > Ttable (1.713) or the significant probability value of 0.000 < 0.05, then Ho is rejected and Ha is accepted, meaning that social media Tik Tok (X) has a positive and significant effect on student learning outcomes (Y). Based on student learning results and tests carried out by researchers, it can be seen that social media Tik Tok has an influence on student learning outcomes in Islamic religious education subjects at UPT SDN 12 Arungkeke, Jeneponto Regency.

Chusnul Chotimah; Dita Hendriani

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This research aims to identify strategies used by social studies teachers in increasing student learning motivation in social studies subjects at MTs Ma'arif NU Blitar. The research method used is qualitative, with data collection through observation, interview, and documentation. Data analysis is carried out qualitatively descriptively, describing the situation based on written and oral data from the respondent. The results showed that teachers at MTs Ma'arif NU Blitar applied various learning strategies and methods, including the use of smart TVs and question and answer games, to increase student motivation and involvement in the learning process. These findings indicate that the strategy is effective in improving student learning outcomes, motivation, and performance.

Inas Salsabila; Siti Masyithoh

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Critical competence plays an important role in students' ability to solve a problem that occurs. Through PBL, students are trained to develop ideas, or ideas that can facilitate them in problem solving and learning activities at school. By using the Problem-Based Learning paradigm to achieve learning objectives in elementary schools, students' critical competencies are developed. This form of learning looks at the relationship between critical thinking and student learning outcomes by using a qualitative approach with literature study as a source of in-depth analysis. A suitable approach to help students build critical thinking skills is a problem-based learning strategy. Students are encouraged to actively participate in solving problems that arise when using the Problem-Based Learning paradigm, according to the learning outcomes. By using this problem-based learning approach, students are encouraged to investigate a problem in more detail and from a broader perspective. Students can come up with original ideas in this situation or ideas for problem solving. By developing students' critical thinking skills and highlighting the important role that teachers play in fostering an enjoyable learning environment and acting as facilitators in the teaching and learning process, the Problem Based Learning model has been proven to improve the quality of teaching and student learning outcomes in educational settings.

Mufti Zahroh Latifah Auladana; Sri Sumaryati

This research aims to (1) obtain information regarding teacher creativity in implementing the independent curriculum, (2) determine the obstacles that arise in achieving creative teachers. This research is descriptive qualitative research using interviews and observation techniques, then the data is processed using Miles and Huberman data analysis. Based on the research results, it can be concluded that creativity in preparing teaching modules and teaching materials is grouped into four dimensions, namely personal dimensions, process dimensions, product dimensions and press dimensions. The personal dimension of creativity in preparing teaching modules can be seen from the application of differentiated learning, the application of learning methods, and the elements of teaching modules. The dimensions of the creativity process in preparing teaching modules can be seen from the survey of student needs and understanding of learning outcomes, learning objectives and the flow of learning objectives. The product dimension of creativity in preparing teaching modules can be seen from the appearance of the teaching module and the content of the teaching module. In the press dimension, creativity in preparing teaching modules can be seen from the recognition and responses of other people. Meanwhile, the personal dimension of creativity in preparing teaching materials can be seen from the diversity of teaching materials and learning media as well as the depth of materials and assessments. The dimensions of the creativity process in preparing teaching materials can be seen from understanding the teaching materials. In the product dimension, creativity in preparing teaching materials can be seen from the resulting teaching materials. In the press dimension, creativity in preparing teaching materials can be seen from the recognition and responses of other people. Barriers that are often experienced include self-motivation, time management, and mastery of information technology.    

Dhaniar Rafida; Desy Safitri; Saipiatuddin Saipiatuddin

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to determine learning outcomes and student activity. With the learning media Kokami (Mysterious Card Box) it can attract students' interest in participating in the learning process and instill knowledge in students. With Kokami media, students can learn and play at the same time, learn about the material being taught so that the lessons make an impression. The method used in this research is classroom action research (PTK). According to Kemmis and Taggart (1988), action research is a form of self-reflective research carried out by participants in social situations (including education) to improve their own practices. This research has determined the target that will be studied to determine the increase in learning outcomes using the Kokami (Mysterious Card Box) learning media, namely for class VIII.4 students at SMP Negeri 172 Jakarta, totaling 35 students consisting of 17 male students and 18 female students. Kokami (Mysterious Card Box) can improve student learning outcomes with student learning outcomes in cycle 1 amounting to 69% with an average learning score of 79 then increasing in cycle 2 by 83% with an average learning outcome score of 83.

Ahmad Munadi Alfarizi Taqwa; Hilmi Hambali; Nurfadilah Nurfadilah

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

This type of research is Pre-Experimental research with a pre-test and post-test group design which aims to determine student learning outcomes after implementing the expository model assisted by miniature media on student learning outcomes in class VI of SDN No. 3 Tinambung Majene Regency. The sample for this research was 29 class VI students. This research was carried out in 6 meetings, and the material presented during the research was the solar system. The data analysis technique used in this research uses descriptive statistical analysis.The research results showed that the average pretest score was 52.24 and the average posttest score was 86.55. Apart from that, N-Gain analysis shows that the average normalized gain of 0.70 is in the high category. From these results it can be concluded that the application of the expository model assisted by miniature media on the science learning outcomes of students in class VI of SDN No. 3 Tinambung Majene Regency.

Adinda Givinia Rintang; Herry Sumampouw; Mariana Rengkuan

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to discuss the influence of the Think Pair Share (TPS) learning model based on differentiation learning on students' high-level thinking abilities in the material of classification of living creatures at SMP N 4 Dumoga. This research design uses an experiment with a Posttest-Only Control Group Design research design. The research was carried out in class VII with a total of 50 students divided into two groups, namely VII A as the experimental class and class VIIB as the control class. Test high-level thinking skills in the form of analysis, evaluation, and creation questions. The results of hypothesis testing using the t-test obtained tcount = 4.306 > ttable = 2.010 at α = 0.05, which means H0 is rejected and H1 is accepted. The conclusion is that there is a significant influence of the Think Pair and Share (TPS) learning model based on Differentiated Learning on Higher Level Thinking Abilities. Students think at a higher level at SMP N 4 Dumoga.