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Sopiah Sopiah; Handri Dian Wahyudi; Fitriana Fitriana; Etta Mamang Sangadji

Jurnal Pengabdian Masyarakat Terapan 2024 Lembaga Pengembangan Kinerja Dosen

21st century teachers are required to be professional, required to have a combination of 4 main skills, namely: academic, professional and social skills to educate and teach students effectively and efficiently. Increasing teacher academic competence is very important in supporting students' preparation for the 21st century generation, in addition to other competencies. Academic competency includes mastery of material and how to convey that material effectively and efficiently. This Community Service Activity (PKM) aims to improve teacher academic competence through training and mentoring activities with Project Based Learning (PJBL) and Problem Based Learning (PBL) learning models. The PKM method used is a service learning process. Participants in PKM activities are teachers from SMAN 1 Purwosari, Pasuruan Regency. Data was collected using techniques: observation, interviews, tests and questionnaires. The results of PKM activities show an increase in teacher academic competence regarding 2 learning models (PJBL and PBL). The teacher's response after participating in PKM activities was very good and positive and they even recommended similar activities in 2025.

Safina Pramas Dinda; Ayu Rizki Septiana

Jurnal Inovasi Sosial dan Pengabdian 2024 Lembaga Pengembangan Kinerja Dosen

This research is driven by the principles of Project Based Learning (PJBL). PJBL is an educational approach that utilizes real-world problems as the starting point for integrating new knowledge. The research question posed is whether the PJBL method affects motivation and interest in learning English among eleventh-grade students at SMAN 1 Karangrejo. The objective is to examine the impact of PJBL on motivation and interest in English learning at this school. This study employs a quantitative approach, specifically a non-experimental quasi-regression design, with data collection conducted via a questionnaire using purposive sampling. Data analysis involves descriptive statistics to determine mean values, followed by testing for normality assumptions. If the data meets normality criteria, Pearson correlation analysis is used to examine relationships between variables (X and Y1, X and Y2). Additionally, simple linear regression tests the effects of variables Y1 and Y2 on X. The findings indicate that implementing PJBL in English language education for eleventh-grade students is expected to enhance both motivation and interest in learning at SMAN 1 Karangrejo.

Raden Sumratul Handayani; Zakirman Zakirman

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

This study aims to improve student learning outcomes on substance density material through the Problem Based Learning (PBL) model with the Six Hats of Thinking method. This type of research uses Classroom Action Research (PTK),  the research sample is 7G grade  students with a total of 32 students of UPT SMP Negeri 1 Gresik for the 2023-2024 academic year. The study was conducted two cycles. Method of data collection through tests. Based on the data obtained, it aims to determine student responses to improved learning outcomes. The data collected at PTK is in the form of quantitative data. The data is in the form of student learning outcomes. To analyze the level of achievement of student learning outcomes after the learning process per cycle by providing an assessment in the form of test questions per end of the cycle. This study brought the results that during the learning process there was an increase in student learning outcomes in cycle 1 reaching a grade average of 80 and cycle 2 showing an average increase of 92. Conclusion when applied PBL model with Six Hats Thinking method student learning outcomes increase.

Dinatun Nasyhah; Robingun Suyud El Syam; Nur Farida

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

This study examines the types and factors of reading difficulties in children at MIS Kertajaya II Mangunjaya, as well as evaluating the application of Problem-Based Learning Strategies (SPBM) implemented by classroom teachers. This qualitative research used observation, interview and documentation methods to collect data. The results showed that 8 students experienced reading difficulties, with various types of difficulties such as difficulty seeing long distances, low memory, difficulty spelling and pronouncing letters, and lack of letter recognition. Teachers at MIS Kertajaya II Mangunjaya implemented SPBM with the method of showing animated videos, using everyday problems, letter card media, and remedial programs to overcome students' reading difficulties. SPBM proved effective with the support of adequate infrastructure, but was hampered by unconducive classroom conditions. This study also identified the types and factors of reading difficulties at MIS Kertajaya II Mangunjaya and evaluated the effectiveness of SPBM in overcoming them. The implementation of SPBM proved to be beneficial, but needs adjustments to maximize its effectiveness.

Nurul Handini; Rizki Ramadhani; Tiara Ramadhani; Siti Fadilla; Annisa Ramadhani

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

The Problem-Based Learning (PBL) method is a popular approach in education that allows students to develop critical thinking and problem-solving skills through solving real problems. PBL involves steps such as problem identification, research, and presentation of solutions, with a focus on students learning independently and in small groups. Although PBL is effective in improving student learning outcomes, there are challenges such as the need for teachers who are skilled in guiding students and longer time to solve problems. Characteristics of PBL include student-centered learning, teachers as facilitators, and problems as learning stimuli. The PBL strategy emphasizes the importance of starting learning with problems that are relevant to students' real lives and gives students great responsibility in their own learning process. The research method in this study uses qualitative research methods. The method used is library research.

Faisal Maulana Putra; Jani Jani

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This research was motivated by a lack of student participation and boredom with the monotonous learning system so that students did not understand abstract and complex economic concepts. From these problems it can be seen that the cause is a lack of motivation to learn. So it is necessary to develop a learning model, one of which is the TGT (Teams Games Tournament) cooperative learning model using TTS. The aims of this research are (1) to determine the effect of the TGT learning model on students' learning motivation in economics subjects in Class XI MA Sunan Kalijogo Mojo Kediri; (2) To find out how much influence the TGT learning model has on the motivation to learn economics for class XI MA Sunan Kalijogo Mojo Kediri. The research approach used is quantitative, associative type. Data collection uses questionnaires and documentation. Data analysis and hypothesis testing using simple linear regression using SPSS. The research results show that (1) Based on the hypothesis test, the results obtained are sig. 0.000 < 0.05, it can be said that there is a positive and significant influence between the influence of the TGT learning model on students' economic learning motivation; (2) Based on the hypothesis test, a value (R) of 0.652 was obtained, which indicates a strong relationship between the two variables. Meanwhile, the R Square values ​​of 42.5% and 57.5% are influenced by other factors that have not been studied.

Deni Sunaryo; Berliana Febriyanti; Dian Denta Alumi; Fahaina Izzatul Jannah; Ratu Bintang Apriliani +2 more

Karya Nyata : Jurnal Pengabdian kepada Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Waste is one of the biggest environmental problems in Indonesia. Based on data from the 2014 Central Statistics Agency (in Angga & Djunaidi, 2017) it shows that Indonesia produces around 187.2 million tons of waste / year and is in second place as the largest waste producer in the world. Waste not only comes from households but also from the school environment. If this waste is left unchecked, it can cause disease. This large amount of waste is also caused by people's lack of concern for the environment. Therefore, it requires an appropriate management strategy, one of which is through recycling. The waste recycling training aims to increase knowledge of dealing with plastic waste and develop the creativity of Purwakarta State Primary School teachers so that they are able to process waste into learning media as well as capital for students to understand learning more easily through waste recycling training. Implementation methods include environmental observation, problem identification, determining service activities, coordinating service activities with prospective participants, implementing training. The waste recycling training activity has been successful and running smoothly, able to develop creativity and increase teachers' knowledge regarding waste managent.

Maria Fatima Saga Wea; Fitri Handayani; Johana Art Cindy Peny

Karya Nyata : Jurnal Pengabdian kepada Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Stunting is a nutritional problem caused by insufficient nutritional intake for a long time. The condition of failure to thrive in children under five is a result of chronic malnutrition so that the child is too short for his age. Indonesia is among the highest in stunting cases with a prevalence of 37.2% compared to other neighboring countries. Indonesia targets the stunting rate to fall to 14% in 2024, while the stunting rate in 2021 will reach 24%. The impact of stunting is an increase in morbidity and mortality rates in children, growth in body posture or height that is not optimal compared to the child's age, disruption of motor development, increasing the incidence of degenerative diseases, less than optimal learning performance so that children's cognitive and productivity are affected and that furthermore is the increase in Health costs. The Kupang City Government, in an effort to reduce the prevalence rate of stunting below 10% in 2024, is carrying out convergence work or cross-sectoral collaboration within the scope of Pentahelix (Government, PT, Private, Community and Mass Media). The foster parent program is a form of care and effort made by involving all sectors in accelerating the prevention and handling of stunting in toddlers. The sub-districts that are used as places for community service activities are Penfui and Oesapa Selatan Subdistricts, Kupang City. The foster parent program aims to help families who really need health care for children suffering from stunting and malnutrition, and this is based on a sense of care and responsibility. The Kupang Ministry of Health Polytechnic, as one of the implementations of health transformation, supports the government's program in strengthening primary health services, especially stunting, and is expected to be involved and become a team in accelerating the prevention and handling of stunting in Kupang City. The method for implementing this community activity is the Peekaboo Psychoeducational method, namely the Kiss, Hug and Give Feed method as well as providing nutritious food to children aged 6-24 months for 90 days. The results of this community service are the achievement of measurement data on children's body weight, improvements in nutritional value/body weight of children suffering from stunting and increased knowledge of the psychoeducational parenting style of the Peekaboo method to increase parents' knowledge about stunting.

Atika Rahmah; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In the 21st century, technological development is increasingly rapid and tends towards digitalization, when compared to a few decades ago. So, if it is not utilized, it will be something in vain. Using technology-based learning media will facilitate the learning process, so that it can improve the quality of learning and can improve students' mathematical representation skills. One of the technology-based mathematics learning media that can help students in representing mathematical models/problems is GeoGebra Software. The purpose of this research activity is to find out whether the use of GeoGebra software  media can improve students' computational thinking skills in mathematics learning. Improving students' understanding of how to show a model or mathematical problem in graph form or vice versa is one of the benefits of research. The method used in this study is Systematic Literature Review (SLR). This research method is carried out by reviewing journals in a structured manner with predetermined steps. The result of this research activity is that GeoGebra can help students understand the concept of straight line graphs in more detail with a varied and attractive appearance. In addition, for teachers themselves, GeoGebra can be used as a mathematics learning tool to create interactive learning that allows students to explore various abstract mathematical concepts.  

Nurul Fatma Dewi Mardianto; Yahfizham Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

Computational thinking is the ability to solve problems and design systems using concepts and techniques generally associated with computers and computer programming. The aim of this research is to conduct a literature review, namely to determine the application of computational thinking in mathematics learning. The technique used is the Systematic Literature Review (SLR) strategy. SLR is a research method that aims to identify, study and interpret data in journals systematically with specified stages. The conclusion obtained from the research results is that the application of computational thinking in mathematics learning can be done using four foundations of computational thinking, namely: (1) Decomposition, namely the problem is divided into small parts, (2) Pattern recognition, namely the process of identifying patterns or sequences of problems, (3) Abstraction, namely consideration of the important parts of a problem, and (4) Algorithm, namely a series of instructions for solving the problem. Examples of its application include the use of interactive mathematics software, mathematical simulations, problem-based learning with technology, adaptive learning and the use of educational games.  

Aulia Herdiyanti; Yahfizham Yahfizham

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Along with the development of technology, application/software-based learning media is needed to help students understand mathematics material. This study aims to identify, review, and conclude related to the use of scratch application-based math learning media.  The method used is Systematic Literature Review (SLR). Using the Google Scholar database, articles were searched according to the topics studied in the 2019-2024 time span. The search was based on Garuda and Sinta 1-6. The results showed that the use of mathematics learning media based on scratch application optimizes students' problem solving and improves students' understanding of mathematics concepts, thus increasing their involvement and making learning more fun.

Rizky Fauzan Hasni

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

Digital literacy is the ability to obtain, understand, and use information based on various digital sources. Information and communication technology development was increasing rapidly, and the Republic of Indonesia Constitution number 14 year 2005 demanded professional teachers be able to utilize digital technology and assess the validity of information from digital sources. Gilster said there are four aspects of digital literacy competence: internet searching, guidance of hypertext, evaluation of information content, and knowledge assembly. The researcher focuses on the problem of the digital literacy ability of Islamic education teachers and civil servants in Islamic education learning. The type of this research is field research with descriptive and qualitative approaches, which did not produce statistical analysis procedures or quantification methods. However, the research was analyzed through illustrations, narrative and interpretive words. Data collection was carried out through interviews, observation, and documentation. The research results showed that: First, based on the internet searching for Islamic Education teachers at MTsN 1 Hulu Sungai Tengah and MTsN 3 Hulu Sungai Tengah can search the information on the internet using search engines. Second, the ability to guide hypertext or hypertextual navigation of Islamic Education teachers at MTsN 1 Hulu Sungai Tengah and MTsN 3 Hulu Sungai Tengah still require a deeper understanding. Third, based on the ability to evaluate the information content of Islamic Education teachers at MTsN 1 Hulu Sungai Tengah and MTsN 3 Hulu Sungai Tengah, Islamic Education teachers still need to be more critical of the information that they find on the internet. Fourth, the ability to have a knowledge assembly for Islamic Education teachers at MTsN 1 Hulu Sungai Tengah and MTsN 3 Hulu Sungai Tengah also still needs deeper knowledge and understanding. Fifth, the ways implementation of digital literacy in the learning process of Islamic Education are using a computer laboratory, a laptop, and LCD to convey the information or material from the internet.

Inas Salsabila; Siti Masyithoh

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Critical competence plays an important role in students' ability to solve a problem that occurs. Through PBL, students are trained to develop ideas, or ideas that can facilitate them in problem solving and learning activities at school. By using the Problem-Based Learning paradigm to achieve learning objectives in elementary schools, students' critical competencies are developed. This form of learning looks at the relationship between critical thinking and student learning outcomes by using a qualitative approach with literature study as a source of in-depth analysis. A suitable approach to help students build critical thinking skills is a problem-based learning strategy. Students are encouraged to actively participate in solving problems that arise when using the Problem-Based Learning paradigm, according to the learning outcomes. By using this problem-based learning approach, students are encouraged to investigate a problem in more detail and from a broader perspective. Students can come up with original ideas in this situation or ideas for problem solving. By developing students' critical thinking skills and highlighting the important role that teachers play in fostering an enjoyable learning environment and acting as facilitators in the teaching and learning process, the Problem Based Learning model has been proven to improve the quality of teaching and student learning outcomes in educational settings.

Rizqi Ilyasa Aghni; Vera Astuti; Arief Nurrahman

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Current developments require teachers to adapt to the learning process. The problem that teachers at the Yogyakarta Cooperative Vocational School still face is the development of unique and interactive learning media such as the Canva-based Flipbook learning media. Previously, the learning media that was widely used by teachers was PowerPoint, there was no alternative media that was more interactive that could be applied in the learning process, so these teachers needed Canva-based flipbook interactive media training. This training aims to make teachers skilled in developing interactive learning media using Canva-based Flipbook. Participants who took part in the training were 22 teachers. The training is filled with material delivery, discussion and practice. The results of this training activity show that: (1) the participants were satisfied with the training activities carried out, (2) the training activities were also considered effective to carry out and continue to be developed in the future, (3) the target of the product produced has also been achieved because in part Most participants were able to produce products in the form of interactive learning media using Canva-based flipbooks

Riyan Afriany

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This research aims to determine the effect of the Problem Based Learning (PBL) learning model on student learning outcomes in the Biogeochemical Cycle sub-material in Class X SMA Negeri 1 Darangdan. This research uses a quantitative approach with a Quasi Experimental research method with a Non Equivalent Control Group Design. The population in this study were all class X students of SMA Negeri 1 Darangdan, Purwakarta Regency. The sampling technique was Purposive Sampling with a sample of class X.9 as the experimental class which took part in learning by applying the Problem Based Learning (PBL) learning model and class The variables of this research include the independent variable, namely the Learning Model (PBL Learning Model vs. Conventional Learning Model) and the dependent variable, namely student learning outcomes in the Biogeochemical Cycle sub-material in Class X SMA Negeri 1 Darangdan. The data collection technique uses the Test Method. The instrument used is a multiple choice test. Learning outcome data were analyzed using the Independent Sample T-test. Learning Results of experimental class students achieved good characteristics and the control class only achieved adequate characteristics. The mean post-test for the experimental class was 83.1 and the mean post-test for the control class was 74.04. The results of the Independent Sample t-test show the value of tcount = 3.363 > ttable = 1.989. Because tcount > ttable, Ho is rejected and H1 is accepted, which means that there is a significant difference in student learning outcomes between classes that take part in learning using the Problem Based Learning (PBL) learning model and classes that take part in conventional learning. And also the Sig value. (2-tailed) < 0.05, namely 0.001. So it can be concluded that the Problem Based Learning (PBL) learning model influences student learning outcomes.      

Siti Maryam Nurhasanah

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This research was aimed at analyzing the enhancement of students' mathematical reasoning abilities through problem-based learning. The experimental design was pre-post control group design. The research population was all junior high school student of SMP Al-Muhajirin Purwakarta. The research sample was taken randomly, was the class VIII C students as the experimental group who participated in instruction with problem-based learning and the other class VIII D as control group who participated in instruction with conventional learning. Data was collected through test and questionnaires. The statistical analysis used is the Gain test for the results of students' mathematical reasoning ability tests. The analysis of gain score showed that the enhancement of students’ abilities who participated in instruction with problem-based learning was better than those who participated in instruction with conventional learning. Problem-based learning in mathematics lessons shows a positive response which shows that students like the method used.

Pristiwiyanto; Ach.Khusnan; Nanang Abdillah

Jurnal Pelayanan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Teaching the Al-Qur’an is the core of Islamic education, with the main aim of guiding children in reading, studying and understanding the Koran from an early age. The Al-Qur'an Education Park (TPQ) serves as an important platform to instill a love of the Al-Qur'an in children. Even though many TPQs have been successful with good administration and management and a large number of students, there are still TPQs that have not developed, such as the TPQ in Glidah Kedamean Village, Gresik. Observations show that learning management at TPQ does not meet recognized management and curriculum standards in education, resulting in suboptimal educational attainment. Responding to this problem, the Glidah Village TPQ Teacher Management Optimization team, together with KSPPS BMT Khoiru Ummah, initiated an intensive community service-based mentoring program using the Participatory Action Research (PAR) method. The mentoring process involves several stages, starting from identifying problems through field observations, organizing and planning programs, to implementing program actions. The results of discussions and implementation of mentoring revealed a number of problems faced by teachers regarding TPQ management. The implementation of this mentoring activity has been empirically proven to have a positive impact, increasing the effectiveness of management and the quality of education at the TPQ.

Sulvahrul Amin; Yumrian Yumrian; Aldea Taisa

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The main problem in this research is whether the use of the Giving Question and Getting Answer Learning Model can improve student learning outcomes in Class V Social Sciences learning at SDN No. 14 Cikowang Presidential Instruction. This research aims to improve student learning outcomes by using the Giving Question and Getting Answer Learning Model in Class V Social Sciences learning at SDN No. 14 Cikowang Presidential Instruction. This type of research is Classroom Action Research (PTK) which consists of two cycles. This research procedure includes planning, implementing actions, observing and reflecting. The subjects in this research were fifth grade students at SDN No. 14 Inpres Cikowang as many as 15 people. The results of the research showed that in the first cycle only 6 out of 15 students or 40% completed the KKM and obtained an average score of 55.53. Meanwhile, in cycle II, out of 15 students, 12 students or 80% had fulfilled the KKM, namely the average score obtained was 85.00%. Based on the results of the research above, it can be concluded that student learning outcomes in social studies subjects for class V SDN No. . 14 of Presidential Instruction Cikowang through the application of the Giving Question and Getting Answer learning model has increased.

Rifki Ristiawan; Noni Selvia; Nurfidah Dwitiyanti

Jurnal Riset Rumpun Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Learning that focuses on students' problem-solving abilities is the focus of higher education. Students who are able to develop critical thinking skills in solving problems are a necessity along with changes in workforce capability needs in the informatics era. One of the mathematics lessons at the higher education unit level is discrete mathematics. The problem that arises in discrete mathematics learning is that learning outcomes and the percentage of students completing lectures are still relatively low. The aim of this research is to improve students' solving abilities through the application of the project based learning method. This research uses classroom action research methods. The application of the project based learning method in discrete mathematics courses with graph material can improve students' abilities in solving mathematical problems, this can be seen from the research results after corrective actions were taken in learning activities in Cycles I and II. Based on the research results, it shows that through project-based learning, third semester RB class students in the Informatics Engineering Education Program at Indraprasta University PGRI Jakarta have improved their ability to solve mathematical problems in terms of individual grades and classical completion.  

Dini Rohmayani; Castaka Agus Sugianto

Journal of New Trends in Sciences 2024 CV. Aksara Global Akademia

The learning of physics, particularly mechanics, poses significant challenges for high school students. Concepts such as Newton’s laws, energy, and three-dimensional vectors are often difficult to grasp using traditional teaching methods. Virtual Reality (VR) has emerged as a promising solution by providing an immersive and interactive learning environment. This study aims to evaluate the effectiveness of VR-based learning media in enhancing students’ understanding of physics concepts, with a specific focus on mechanics. An experimental design was employed, consisting of two groups: an experimental group using VR for learning and a control group receiving traditional instruction. Pre-test and post-test assessments were used to measure the improvement in students' conceptual understanding of physics. The findings indicate that students in the experimental group demonstrated a significant improvement in their understanding of complex physics concepts, such as projectile motion, force, and Newton’s laws, compared to the control group. Students in the experimental group also exhibited higher levels of engagement and motivation, with VR's immersive nature encouraging active participation in learning. The study concludes that VR is an effective tool for enhancing students’ comprehension of abstract and complex physics concepts, improving their visualization and problem-solving skills. Furthermore, VR-based learning provides students with opportunities to conduct virtual experiments and simulations that may not be possible in traditional classroom settings. The implications of this study suggest that VR should be integrated into the physics curriculum to improve learning outcomes, especially in schools with access to the necessary technology. Educators and curriculum developers are encouraged to explore VR’s potential in fostering a more engaging and effective physics education.