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Muh. Nasrul; Agus Dwi Santoso; Teguh Pribadi

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

The shipping industry is closely related to economic growth in various countries. This transportation is very dependent on export and import activities. As the country's economy improves, especially in Asia, the maritime transportation business in Indonesia will also develop. The pattern of sending goods via sea transportation has changed, especially in terms of bulk transportation. which demands modern technology such as automation and intelligent control systems. This research aims to design and develop Android-based spreader control using Arduino Mega 2560 on a floating ship. This project is designed to increase efficiency and ease of operation in the loading and unloading process on ships, which previously still used manual control with a remote control or joystick which had limitations such as limited visibility. In this research, the spreader control system is connected to an Arduino Mega 2560 microcontroller via the HC-05 Bluetooth module, allowing the operator to control the spreader via an Android device. Test results show that data is obtained at a distance of 1 to 13 meters, the Android-based spreader control system shows a response time ranging from 1 to 9 seconds, which shows that the system is functioning properly. At a distance of 14 to 19 meters, the response time increases to 18 seconds, indicating quite good system performance. This shows that there is quite significant latency in data transmission. However, the system still managed to carry out spreader control well. At 20 meters, the system failed to respond to the spreader control. This shows that the effective range of this Bluetooth module is below 15 meters. This research makes a significant contribution to the development of automatic control technology in the shipping industry, especially in the use of intelligent control systems integrated with mobile devices.

Riska Puspitasari; Wakhdan Wakhdan; Anna Probowati

Prospect : Jurnal Manajemen dan Akuntansi 2024 STIE Rajawali Purworejo

This study aims to examine and evaluate the results of the implementation of an android-based labor payroll system. The purpose of this research is to find out the description of the system, application implementation, problems, and solutions on android-based payroll at Mitra Indo Agro. The results of the study obtained are used to evaluate the factors and parts of the payroll system for this android-based application that needs to be improved. This study uses a qualitative descriptive research method. Determination of informants using snowball sampling technique where the research subjects as many as 4 employees who are directly related to the android-based payroll process. Data collection techniques are through field studies consisting of interviews, observations, documentation, and literature studies. Data analysis techniques through data reduction steps, data exposure, data interpretation and drawing conclusions. The data validation technique uses source triangulation. The data presentation technique uses a program flow (flowchart) and fishbone diagrams (fish bones). The results of the research have shown that the Android-based GajiQ system helps provide large databases with the CRUD (Create, Read, Update, Delete) method, automate reports such as attendance recap, salary calculations, payroll history reports and make it easier to find labor data. The implementation of the Android-based GajiQ application can be a new medium of choice for companies to manage payroll in real time, quickly, and accurately that does not involve many parties in making payroll, payments, and payroll procedures. Problems found by the system are still bugs or crashes, error messages such as app force close appear.

Hani Nur Endah; Heni Sumarti; Hamdan Hadi Kusuma

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

EMG is a method widely used to estimate muscle activity and can help understand how muscles interact with each other that affects human movement control. In this study to detect muscle interaction during contraction and relaxation of the triceps elbow muscle. Non-invasive techniques are used in this study to characterize muscle electrical activity. In this study, additional loads were added to the contraction movement to observe whether there was a relationship between changes in muscle activity and the load carried by the muscle in male and female subjects. Signal changes can be read by the microcontroller ADC and then sent to Blynk. This study shows that during the relaxation movement, the subject has an average Vpp value of 0.007 V. When performing the contraction movement, the average Vpp value increases to 0.024 V. When a 2 kg load is added, the average Vpp value increases to 0.027 V. The heavier the load carried, the Vpp value of muscle activity also increases.

Fadrian, Farlin; Yunus, Yuliawati; Jafnihirda, Lika

Penelitian ini bertujuan untuk mengetahui tingkat validitas, praktikalitas dan efektivitas perancangan media pembelajaran Game Edukasi Pada Mata Pelajaran Informatika Kelas X Perhotelan di SMK Negeri 9 Padang Tahun Ajaran 2023/2024. Jenis penelitian ini yaitu research & development. Model pengembangan yang digunakan adalah model penelitian pengembangan (ADDIE model), dengan desain langkah-langkah pengembangannya adalah sebagai berikut. (1) Analyze, (2) design, (3) development, (4) Implementation dan (5) Evaluate. Subjek penelitian berjumlah 30 orang. Keseluruhan penilaian uji validator terhadap Media Pembelajaran Game Edukasi Pada Mata Pelajaran Informatika Kelas X Perhotelan di SMK Negeri 9 Padang sebesar 93,98%, dengan interprestasi sangat valid digunakan. Keseluruhan penilaian praktikalitas terhadap Media Pembelajaran Game Edukasi Pada Mata Pelajaran Informatika Kelas X Perhotelan di SMK Negeri 9 Padang 93,20%, dengan interprestasi sangat praktis digunakan. Hasil penilaian uji Efektivitas secara keseluruhan penilaian Efektivitas Media Pembelajaran Game Edukasi Pada Mata Pelajaran Informatika Kelas X Perhotelan di SMK Negeri 9 Padang sebesar 92,40%, dengan interprestasi sangat efektif digunakan. Kesimpulannya, bahwasanya media pembelajaran Game Edukasi sebagai Game Edukasi sudah teruji kelayakan, keunggulan, dan dapat digunakan dalam kegiatan pembelajaran pada mata pelajaran Informatika Kelas X Perhotelan di SMK Negeri 9 Padang.

Azam Muzakhim Imammuddin; Wirayoga, Septriandi; Irfin Sandra Asti; Isac Ilham Akbar Habibi; Guntur Yanuar Astono +1 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

Dengan memanfaatkan teknologi, pengembangan aplikasi Android untuk sistem poin tugas mengaji akan memberikan solusi yang inovatif dan praktis. Aplikasi ini akan memberikan fasilitas bagi pengajar untuk mencatat kemajuan setiap anak dalam menghafal dan memahami Al-Qur'an. Selain itu, orang tua asuh juga dapat mengakses informasi ini secara real-time, sehingga mereka dapat ikut terlibat dalam perkembangan pendidikan agama anak-anak mereka. Melalui penggunaan aplikasi ini, diharapkan akan lebih mudah untuk menciptakan lingkungan pembelajaran yang terstruktur, memberikan motivasi tambahan kepada anak-anak untuk belajar Al-Qur'an, dan menguatkan hubungan antara pengajar, anak-anak, serta orang tua asuh di Panti Asuhan Al-Husna.  Dalam rangka menyebarluaskan inovasi ini, dilakukan kegiatan pengabdian masyarakat dengan judul "Workshop Pembuatan dan Pelatihan Aplikasi Android Untuk Sistem Poin Tugas Mengaji untuk Panti Asuhan Al-Husna." Workshop ini bertujuan untuk memberikan pelatihan praktis kepada para pengajar dan pengelola panti asuhan mengenai cara pembuatan dan penggunaan aplikasi tersebut, sehingga mereka dapat memaksimalkan potensi teknologi dalam meningkatkan kualitas pendidikan agama anak-anak di panti asuhan.

Rahmat Agung Firmansyah; Dadang Kusbiantoro; Sylvi Harmiardillah; Dhiajeng Widya Ningrum; Fajar Suci Aristanto

Inovasi Kesehatan Global 2024 Lembaga Pengembangan Kinerja Dosen

Garbage will cause health problems if not managed properly. The increase in waste along with the rate of population growth and ignorance of sorting waste according to its type is a problem that must be resolved. As is the case with students at SDN Sendangrejo II Lamongan. This study aims to determine the effect of audio-visual education on knowledge of sorting waste at SDN Sendangrejo II Lamongan. The study used a pre-experimental one group post test design. The population of all students in grades 1-6 at SDN Sendangrejo II Lamongan was 44 respondents using SPSS 26.0 using a total sampling technique, the research instrument used a questionnaire, then the results were analyzed using the Wicoxon test with a significance level of p <0.05. The results of the study showed that before being given audio-visual education about sorting waste, it was found that almost all students (81.8%) had a low level of knowledge and after being given audio-visual education, it was found that most students (72.7%) had a good level of knowledge. Video is one of the educational media that can increase one's knowledge because the material presented can be received through the senses of sight and hearing. It is recommended that educators use this audio- visual technique in providing education or learning activities.

Daniel Timothy Imannuel Silalahi; Intan Meutia Sari; Tiya Noviyanti

Switch : Jurnal Sains dan Teknologi Informasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

In today's digital era, advances in technology and science are growing very rapidly. Of course, advances in technology and science affect various things. One of them android-based gadgets is utilization to make it easier to find information or knowledge that can be easily accessed. This research aims to design and create an application for the introduction of endemic animals in Indonesia. Endemic animals are species that only exist in certain places and are not found in other places, such as islands, countries, or other geographic areas. Android is an operating system that has an open source nature that allows it to make it easier to recognize and access information about Endemic Animals in Indonesia. The research method for designing and making applications uses the Software Development Life Cycle (SDLC) method. The method begins with planning, analysis, design, implementation and testing. The final result of this research is an application for the introduction of endemic animals in Indonesia based on android. This application was successfully made with appropriate material and quiz features. Function testing on each feature is done with the black box method to ensure the material runs well to display images and material and the function on the quiz feature can function properly. Tests were also conducted with 3 android devices with different versions, namely versions 10, 12, and 13.

Muhammad Bima Saktia Kharissena; Agus Dwi Santoso; Dyah Ratnaningsih

Globe: Publikasi Ilmu Teknik, Teknologi Kebumian, Ilmu Perkapalan 2024 Asosiasi Riset Ilmu Teknik Indonesia

From this research, monitoring can be done using an ESP32 microcontroller that can run the HY-SRF05 ultrasonic sensor to take measurements of fuel in the tank and then the measurement results can be seen on the connected android. This tool is made to monitor the volume of fuel oil on board via android without having to check to the field. From the results of this study, it is obtained that the HY-SRF05 ultrasonic sensor can measure the fuel level (cm) with a distance of 30 cm from the bottom depth of the tank and then the fuel level data (cm) is processed by ESP32 and then the height data from the sensor reading is displayed via android which has been connected online via an internet connection in the form of fuel volume (L). Tests were carried out 10 (ten) times with 3 (three) different capacities, namely with a capacity of 25%, 50%, and 75% of the maximum capacity of the fuel and with 2 (two) test methods, namely testing in stationary tank conditions (A) and testing in tank conditions getting shocks (B). So that from this test, the total value of the tool error (error) in the stationary tank condition (A) is 0.426% and in the condition of the tank getting a shock (B) of 0.420%. Based on the test results, the tool is said to be able to work well between measurements using the HY-SRF05 ultrasonic sensor and the actual depth with a system accuracy level of 99.57%.  

Puput Mulyono; Singgih Purnomo

Switch : Jurnal Sains dan Teknologi Informasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

The aim of this research is to create an Android-based cell mental check utility in which this software may be used as a medium to make it greater efficient and less complicated for people to prepare for the psychological test. The method in this research is collecting data regarding psychological tests, through writings and books, starting from question statements to searching for results that will be the output of this application. The result of this studies is an Android-based totally mental take a look at software that may be used on smartphones. the belief of this research is that an Android-based psychological take a look at application makes wearing out assessments less complicated and extra efficient due to the truth it may be accessed via a cellphone.

Mochamad Sofyan; Agus Budiyantara

Saturnus: Jurnal Teknologi dan Sistem Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The presence of employees in the company refers to their physical availability and mental involvement in carrying out their assigned duties and responsibilities. This includes punctuality, productivity, as well as positive contributions to company culture and achievement of organizational goals. The aim of the research conducted on employee attendance is to show how high the level of efficiency in using the attendance application is by comparing the TAM and UAT methods so that the difference in this concept determines whether employee responses are accepted or not. utilization of this technology, the TAM method is a framework for understanding technology adoption behavior based on user perceptions of usability and ease of use, while the UAT method testing is the process of testing software by end users to ensure suitability to business needs. The final comparison results obtained by the TAM and UAT methods had percentages of 84.69% and 87.38%. which is categorized as good in terms of utilization of attendance applications for employees.

Dewi Susanti Hulu; Agusta Pratama Wibawa

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

The development of interactive education as learning in education generally has several influencing factors, such as teachers who teach experiencing difficulties in keeping up with developments in information technology, learning media support tools for teaching in institutions are still limited in their use, only a few teachers use information technology in learning media because they have the knowledge to apply it to the teaching process, then from the problems that occur, the objectives include this research, designing an application interface display concept as an innovation in the use of learning technology according to needs, then creating an augmented reality learning application about the solar system according to the design created, after knowing the objectives What will be carried out in this research is implementing the use of an augmented reality application for the solar system using the marker based tracking method, where there is 3D object scanning of each planetary object in the solar system, while testing the application on 50 students of SDN Kebon Jeruk 15 Pagi, both classes VI A and B uses the user acceptance model (UAT), from the explanation explained if it is analyzed it produces an augmented reality application that has been created regarding the Android-based solar system so that it can be concluded that the testing process can be categorized as good or not in terms of AR applications and 3D object marker flashcards for students at school.

Gito Ardiansyah; Rozali Toyib

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Students at SMA Negeri 1 Central Bengkulu are still dominated by the manual method, namely taking student absences by recording them on paper which will later be summarized from each student's attendance data. Because the manual recap of student attendance data also affects the information about attendance recaps which is still limited to the school, so parents/guardians cannot monitor student attendance levels. Inconsistency in attendance data can be detrimental to students, there is often a difference between the absences listed in the attendance register book/record into the system, which is one of the factors that makes the original data and data that have been verified into the system different. Utilizing the location of an Android smartphone to become an attendance system, which functions to provide location information based on the user's nearest location, assisting in searching for locations based on 6 existing parameters, namely education (high school/vocational school/university), hospital, hotel, restaurant, tourist attraction , and malls/traditional markets. It is hoped that this application will always be up to date so that this application follows developments in Android-based lecturer/teacher attendance information technology using the Flutter framework.

Asep Sumantri; Nabil Adrian Fadila

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Mammals are animals with the characteristics of breastfeeding, sweating, and having four limbs such as four feet, a pair of feet and hands, or a pair of wings and feet. In some kindergartens, there is an obstacle where the school targets children from disadvantaged families so that carrying out activities outside the classroom which definitely requires a lot of funds will be difficult to carry out. As technology progresses, there is technology that can help children meet their learning needs and visualizations that are very interesting to use, such as Augmented Reality.The application of augmented reality was created to help children learn to recognize mammals without needing to do activities outside of school. The implementation is carried out using the marker based tracking method accompanied by design tools using UML. The program is made in the form of an Android smartphone application.The results of this application can show mammals in three-dimensional form that is close to their original form. This will help students recognize mammals in more detail, from those that are easy to find to those that are difficult to find or even dangerous to approach.

Syahputra, Edy; Hutasuhut, Saidun; Hasyim

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

This article is based on the lack of learning outcomes, internal control, and the use of interactive media. The purpose of this study is to understand the worthiness and effectiveness of the Android-based Google Site interactive learning media, as well as the interaction of locus of control with the Android-based Google Site interactive learning media on student learning outcomes. This thesis is a development using the Four-D model. The information collection instrument uses expert validation questionnaires, teacher, and student feedback. The research population was class XI students. The results reveal that the interactive learning media Google Site based on Android is worth using. based on the validation of material experts at 46.20 in the very valid group, media experts at 4.60 in the very valid group, teaching material design experts at 4.63 in the very feasible category, and learning design experts at 4.72 in the very feasible category. The economics teacher's assessment was 4.76 in the very decent category, the results of the individual trial were 4.67 in the very decent category, the small group test was 4.79 in the very decent category, and the field trial was 4.72 in the very decent category. The Android-based Google Site interactive teaching media is effectively used in improving learning outcomes in line with the t-test results, where the 2-tailed sig value is 0.000<0.05. Based on the two-way ANOVA test, there is no locus of control interaction on the Google Site interactive learning media, namely the 2-tailed sig value is 0.001<0.05. In conclusion, there is an interaction between locus of control and learning media on student learning outcomes. This research implies that schools can use the Android-based interactive learning media Google Site "Melani Si Andro" which was developed as a student learning facility to develop learning outcomes.

Rakhmadi Rahman; Muhammad Aril; Ananda Nabila Putri

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

With all respect and gratitude, we express our gratitude to the presence of Allah SWT who has bestowed His grace and grace, so that we can complete a paper entitled "Development of Hear Talk Me Application Design for Deaf People Based on the Android operating system". Shalawat and salam may always be poured out to the Prophet Muhammad SAW, a role model for mankind. This paper describes the development of smarthphone aids that aim to improve accessibility for deaf people. This application is designed using the android operating system to be easily used by users with special needs. The main features included include text to voice translation and vice versa, as well as vibration notifications for incoming calls or messages. With this paper, we hope to create a useful and effective tool for deaf people to be able to access and utilize Smartphone functions maximally, hopefully this paper can provide useful insights and inspire further research in the development of accessibility technology

Rusito; Rusito Rusito; Muhammad Naufal Ra’if

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

Most dairy farmers in our country still rely on human labor to monitor the condition of their farm areas. The current problem is the manual security system for barns, meaning that the barns need to be constantly checked around the area at all times. This is especially risky at night, when livestock theft is more likely to occur. This research implements PIR sensor technology to monitor movements around the barn, MC-38 magnetic sensors for gate security, and utilizes Android smartphones as devices to display barn data processing results, allowing real-time monitoring of barn security. The research is conducted using the Research and Development (R&D) method by Borg & Gall, encompassing only six steps. The results of the system evaluation by experts show a score of 3, falling between 2.1 – 3.0, categorized as Valid. User validation results show a score of 27.2, also falling between 2.1 – 3.0, categorized as Effective.

Tri Putra Aditya; Aisyah Aisyah; Rakhmadi Rahman

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

In the context of rapidly evolving mobile technology, memory management has become an important aspect that determines the efficiency and effectiveness of Android operating systems, particularly on mid- range smartphones. The objective of this research is to identify, analyze and develop memory management strategies that can improve the performance of the Android operating system on resource-constrained devices. Using an experimental approach, this study evaluates various memory management techniques, including the use of optimized caches, memory compression, and page replacement algorithms, to determine the most effective combination to improve system responsiveness and performance. The results show that the implementation of appropriate memory management strategies can significantly improve operating system performance and user experience while extending battery life. These findings provide valuable information for application developers and device manufacturers to optimize their products for mid-range smartphone competition.

Wahyu Indah Sari; Annisa Sanny; Eli Delvi Yanti; Maharani Era

International Journal of Economics, Commerce, and Management 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

The goal to be achieved from this service is the application of the digital economy through e-commerce and fintech for MSME actors in Kota Pari Village. Then it is hoped that the community/MSME actors will be able to understand that this digital economic transformation is used for the turnover of economic activities so that it will increase the income of business actors in the Pandemic Era so that the products offered are not only marketed in the local area but also internationally. Business actors are increasingly aware of this digital economic transformation, so it is hoped that they will be able to increase their income through product sales by increasing production, expanding sales areas in e-commerce that are already available on the android application. This service activity plan will be carried out for 1 day with counseling with the theme of Education on Digital Economy Transformation Through E-commerce and Fintech in increasing the income of business actors in the COVID-19 Pandemic Era in Kota Pari Village, Pantai Cermin District, Serdang Bedagai Regency and evaluating the results by re-observing the community/MSME actors by looking at the income results and the level of purchasing power of the community.

Rahmiati Aulia Sukma; Savana Putri Sofyan; Gladys Chandra Dipuri; Qotrun Maulina; Kinanti Kesuma Dewi +1 more

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Interest and aptitude tests help in recognizing children's potential early on, so that parents and educators can plan education that is more suitable and supports the optimal development of children's potential. The purpose of this study is to help individuals know that interest and aptitude test instrumentation has a major impact in directing individuals in developing themselves, both in academics and careers. Children who study and work according to their interests tend to be more motivated, happy and accomplished. With a clear understanding of interests and aptitudes, children can make better decisions regarding future education, major and career choices. In this study we used the Literature Review method by collecting several sources. The results and discussion of the literature review discussion regarding interest tests, interest inventories, and Android-based psychological test applications in guidance and counseling in schools show that these tools are very important to help students determine educational and career paths according to their interests and talents. Interest tests help reduce uncertainty in career decision-making, improve the fit between individuals and jobs or study programs, and expand understanding of the psychological tendencies underlying their choices.

Bertha Meyke Waty Hutajulu

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The application "Android-Based World State Flag Recognition" aims to provide users with information about the flags of countries around the world. The app is designed with a great interface and uses image recognition technology to identify flags. Users can explore flags, get brief historical information, and improve their knowledge of the visual aspects of the country's identity. The app uses up-to-date online resources to ensure the accuracy and relevance of flag information. The search feature allows users to quickly find the flag of a particular country. In addition, the app provides an exam mode to test the user's knowledge with a short quiz about flags. With the integration of Android technology, users can access this application easily on various mobile devices. The main goal is to provide an interactive and fun learning experience around the visual identity of the countries of the world.