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Tohirin Tohirin; Meita Larasati

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This community activity program is aimed at CLSU Philippines students, so that they will have an understanding of the principles of Islamic finance. Students were chosen because it is hoped that in the future they will be able to become pillars in the transformation of Islamic financial principles to the wider community. This activity was carried out directly at the Central Luzon State University Campus. The team conducted the activity from July 4 to 7, 2023. This activity went well, because it received positive support from the stakeholders involved, besides that the students involved also had high enthusiasm for the implementation of the program that we did.

Disya Putri Kamalia; Viona Pramesty Eka Putri; Afriyona Putri; Rani Nabila; Qoriah Rahmadiah Ismail +4 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

The Community Service Program (KKN) of Raja Ali Haji Maritime University in Toapaya Village has a work program that aims to encourage the advancement of Micro, Small, and Medium Enterprises (MSMEs) by facilitating the creation of Business Identification Numbers (NIB). This study uses a descriptive qualitative approach to understand the process, challenges, and impact of business legality on MSME actors. The results of the activity show that NIB ownership provides significant benefits, including increasing business legality and credibility, expanding access to capital, and opening opportunities to participate in various government programs. The assistance process was carried out through socialization, data collection, technical assistance, and NIB distribution. Despite facing obstacles such as limited digital literacy, internet access, and resistance to change, the collaboration between KKN students, the village government, and related agencies succeeded in helping MSME actors obtain NIBs effectively. With business legality, MSMEs in Toapaya Village were able to increase their competitiveness, expand their marketing networks, and strengthen their role in village economic development. This program proves that MSME empowerment based on business legality can be an important foundation for village independence and sustainable economic growth.

Yan Dirk Wabiser; Sario Itlay

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2024 FKIP, Universitas Palangka Raya

The purpose of the study was to explore the impact of video making and the use of the YouTube platform to improve the skills of students of the Civic Education Study Program (PKN) at Cenderawasih University. The method of this research is a qualitative approach, and data collection through interviews, observations, and analysis of video content produced by students. The results showed that video making not only improved students' technical skills, but also strengthened their understanding of teaching materials. In addition, the use of YouTube as a distribution medium expands audience reach and enhances interaction with the community. The findings are expected to contribute to curriculum development as well as learning methods in Civics Study Program

Ildiea Fitri; Indrayuda Indrayuda

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research aims to analyze and reveal the ability of students and the application of class B theory of Dance Structuring & Creation of FBS UNP 2020 Dance Education Study Program in understanding dance creation theory. This type of research is qualitative research with a descriptive method. The informant for this research is a Class B Sendratasik (Dance) Education Study Program Student from FBS Padang State University and a Lecturer in the Dance Creation Course. This research instrument is the researcher himself and is assisted by supporting instruments such as stationery and cameras. Data are collected through literature study, observation, interviews, documentation. The steps of analyzing data are data collection, data presentation, data reduction and data verification. The results showed that the phenomenon of dance students in dance creation has applied theories and methods of structuring and creating dance into the dance works of Naga Sakti, Salam Baindang, and Gadis Berias. The answer from the resource person can be said to be valid if the lecturer of the dance Structuring & Creation course has provided evaluation results on the conclusion table that the researcher has made and attached, because the researcher will interpret the table above, the researcher also needs cooperation to see valid results with the lecturer who teaches the Dance Structuring & Creation course in class B of the Dance Structuring & Creation Study Program Class of 2020 FBS UNP. A mature RPS and the achievement of RPS into a course become the main thing and basic science for students.  

Hendra Yuda; Joko Irawan; Kukuh Mujiono

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

Astigmatism is a refractive disorder caused by uneven curvature of the cornea or lens, causing light not to focus on the retina. This study aims to measure the prevalence of astigmatism among students at Ma Chung University and identify the relationship between the duration and position of gadget use with astigmatism. The study method used a cross-sectional design involving 125 students aged 17–24 years. Data were collected through questionnaires and eye examinations using a Snellen chart and keratometer. The results showed that 38.4% of students had astigmatism. Most students (96.8%) used gadgets for more than 2 hours a day, and 91.2% used gadgets in a lying position. Using gadgets in this position and for long durations increases the risk of astigmatism. The conclusion of this study is that astigmatism is a significant problem among students. Implementation of the 20-20-20 rule and increasing outdoor activities are recommended for prevention. Routine eye examinations are also needed so that disorders can be detected and treated early.

Hendra Yuda; Joko Irawan; Kukuh Mujiono

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

Astigmatism is a refractive disorder caused by uneven curvature of the cornea or lens, causing light not to focus on the retina. This study aims to measure the prevalence of astigmatism among students at Ma Chung University and identify the relationship between the duration and position of gadget use with astigmatism. The study method used a cross-sectional design involving 125 students aged 17–24 years. Data were collected through questionnaires and eye examinations using a Snellen chart and keratometer. The results showed that 38.4% of students had astigmatism. Most students (96.8%) used gadgets for more than 2 hours a day, and 91.2% used gadgets in a lying position. Using gadgets in this position and for long durations increases the risk of astigmatism. The conclusion of this study is that astigmatism is a significant problem among students. Implementation of the 20-20-20 rule and increasing outdoor activities are recommended for prevention. Routine eye examinations are also needed so that disorders can be detected and treated early.

Hendra Yuda; Joko Irawan; Kukuh Mujiono

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

Hypermetropia is a refractive disorder that affects the eye's focus on close objects and can affect academic activities. This study involved 125 students from Ma Chung University Malang, aged 17–24 years, to determine the prevalence of hypermetropia and explore factors that affect their visual health. Data collection was carried out through visual acuity examination using the Snellen chart and questionnaires related to visual habits and duration of gadget use. The results showed that 3.2% of respondents had hypermetropia. Most students (96.8%) used gadgets for more than two hours per day, with 91.2% of them doing so in a lying position, which can increase the risk of eye strain. In addition, symptoms such as blurred vision (58.4%) and eye fatigue (38.4%) were frequently reported. Other risk factors, such as lack of outdoor activities, also contributed to the decline in eye health. Education about healthy visual habits, such as the application of the 20-20-20 rule and regular eye examinations, is essential to prevent worsening of the condition. The results of this study are expected to be a basis for universities in increasing student awareness of the importance of maintaining eye health in the digital era.

Hendra Yuda; Joko Irawan; Kukuh Mujiono

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

Hypermetropia is a refractive disorder that affects the eye's focus on close objects and can affect academic activities. This study involved 125 students from Ma Chung University Malang, aged 17–24 years, to determine the prevalence of hypermetropia and explore factors that affect their visual health. Data collection was carried out through visual acuity examination using the Snellen chart and questionnaires related to visual habits and duration of gadget use. The results showed that 3.2% of respondents had hypermetropia. Most students (96.8%) used gadgets for more than two hours per day, with 91.2% of them doing so in a lying position, which can increase the risk of eye strain. In addition, symptoms such as blurred vision (58.4%) and eye fatigue (38.4%) were frequently reported. Other risk factors, such as lack of outdoor activities, also contributed to the decline in eye health. Education about healthy visual habits, such as the application of the 20-20-20 rule and regular eye examinations, is essential to prevent worsening of the condition. The results of this study are expected to be a basis for universities in increasing student awareness of the importance of maintaining eye health in the digital era.

Rahayu Sukma Izzati Dasian; Desriyeni Desriyeni

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

This research examines the acceptance of ChatGPT technology among students of the 2020 Informatics Engineering study program, Faculty of Engineering, Padang State University using the TAM model. This research aims to describe the acceptance of ChatGPT among students. The type of research used is quantitative research with a case study approach. The method used is descriptive research method. Data collection techniques through observation, interviews and questionnaires. Sampling in this research was by using saturated samples. Research data was obtained from the results of a questionnaire distributed to 89 samples who were informatics engineering students class of 2020. Based on the research results, it can be concluded that there is acceptance of ChatGPT technology among students of the Informatics Engineering Study Program Class of 2020, Faculty of Engineering, Padang State University, with five indicators which are obtained an average value of 2.61. The indicators include (1) Perception of ease of use, obtaining an average value of 2.64 whose interval scale is positive or categorized as good, meaning that the ease of use of ChatGPT so that it does not require special skills can be accepted by students of the Informatics Engineering Study Program Class of 2020. ( 2) Perception of user usefulness, obtained an average value of 2.65 whose interval scale is positive or categorized as good, meaning that ChatGPT provides benefits in helping user performance so that the indicator can be accepted by students of the 2020 Informatics Engineering Study Program. (3) Intention to use , obtained an average score of 2.57, which is a positive interval scale or categorized as good, meaning that the use of ChatGPT which will be reused over a longer period of time can be accepted by students of the 2020 Informatics Engineering Study Program. (4) Real conditions for using the system obtained an average score of 2.60 on a positive interval scale or categorized as good, meaning that users use ChatGPT truly to help user performance so that it can be accepted by students of the Informatics Engineering Study Program Class of 2020. (5) Attitude towards use, gain The average value is 2.61, the interval scale is positive or can be categorized as good, meaning that based on the evaluation of ChatGPT users, the impact of using ChatGPT can be felt so that this indicator can be accepted by students of the 2020 Informatics Engineering Study Program. Even though it is categorized as good, the use of ChatGPT can has a negative impact on students, such as dependence on ChatGPT which will affect students' critical thinking abilities in doing assignments and a lack of social interaction such as discussions because they rely too much on ChatGPT when doing assignments.    

Hendra Yuda; Joko Irawan; Kukuh Mujiono

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

The prevalence of myopia is increasing, especially among students, along with the increasing use of gadgets. This study aims to measure the prevalence of myopia and identify the relationship between the duration of gadget use and the incidence of myopia among students of Ma Chung University Malang in July 2023. This study design uses a quantitative approach with a cross-sectional method, involving 125 students aged 17–24 years who were selected using convenience sampling techniques. The research instruments were questionnaires and direct eye examinations. Data analysis used a simple linear regression test to see the relationship between independent and dependent variables. The results showed that 96.8% of respondents used gadgets for more than 2 hours per day and 58.4% of them experienced symptoms of myopia. Factors such as visual habits and outdoor activities moderate the relationship between the duration of gadget use and the incidence of myopia. This study confirms that unhealthy gadget usage habits increase the risk of myopia. Education is needed regarding good visual habits and increased activity.

Hendra Yuda; Joko Irawan; Kukuh Mujiono

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

The prevalence of myopia is increasing, especially among students, along with the increasing use of gadgets. This study aims to measure the prevalence of myopia and identify the relationship between the duration of gadget use and the incidence of myopia among students of Ma Chung University Malang in July 2023. This study design uses a quantitative approach with a cross-sectional method, involving 125 students aged 17–24 years who were selected using convenience sampling techniques. The research instruments were questionnaires and direct eye examinations. Data analysis used a simple linear regression test to see the relationship between independent and dependent variables. The results showed that 96.8% of respondents used gadgets for more than 2 hours per day and 58.4% of them experienced symptoms of myopia. Factors such as visual habits and outdoor activities moderate the relationship between the duration of gadget use and the incidence of myopia. This study confirms that unhealthy gadget usage habits increase the risk of myopia. Education is needed regarding good visual habits and increased activity.

Siska Putri Belangi

Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Self-healing is healing that is called natural, because basically, humans are able to heal themselves in certain ways that are simple and comfortable. Self-healing therapy is a technique commonly used to overcome the anxiety a person feels. Some self-healing efforts include relaxation. Self-healing socialization activities to overcome anxiety through mindful cooking among Nurul Hasanah Kutacane University students were carried out among 30 Nurul Hasanah Kutacane University students from 16 December 2023 - 16 January 2024. Implementation of mindful cooking, starting from hearing, touch, sight, smell , and feelings, tasting the cooking ingredients one by one and activating all the senses. Also, in this phase, participants will receive an explanation of the definition of mindfulness and how mindful cooking impacts self-healing. The aim of this phase is for participants to understand mindful cooking and be able to apply it in everyday life. Participants seemed enthusiastic about the material presented by the presenters and were able to be actively involved, so that this outreach activity took place in a two-way system and many participants asked questions.

Siska Putri Belangi

Jurnal Publikasi Ilmu Psikologi. 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Self-healing is intended as a process of treatment or healing that is carried out by oneself through the process of one's own beliefs and is also supported by the environment and external factors. This research aims to analyze the effect of self-healing socialization with mindful cooking on reducing anxiety levels for students at Nurul Hasanah University, Kutacane. The research design used in this research is a quasi-experimental method. The design used is a group pre-test and post-test design. The sample in this study involved one group of subjects. This research reveals a cause-and-effect relationship by involving one group of subjects. The research was carried out on 16 December 2023-16 January 2024. This research examines the variable self-healing with mindful cooking and reducing anxiety levels. There is an influence of socialization counseling on the level of anxiety reduction, the significance value is p-value 0.000 <???? = 0.05 (5%) with a t count of -9.420. There is a significant difference in knowledge and attitudes regarding reproductive health nutrition between the pretest and posttest, indicating that there is an influence on reduced level of anxiety.

Trivol Yasman; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

Technology has advanced and developed, so that various ways to improve quality and creativity can be accessed easily through gadgets and computers, video editing refers to a program or collection of programs that allow audio visuals to be manipulated intuitively on computers and gadgets. This creativity can be improved if you continue to hone your skills and look for references to edit videos. Capcut application is one of the free video editing applications that is widely used by beginners when editing videos, because in Capcut there is a template feature that makes it easier for users. Most of the users of the Capcut application based on value are students, students, and teenagers. The active students of UKKPK Padang State University also mostly use this application, by applying descriptive qualitative, which explains the use of the Capcut application, with the aim of knowing more about creativity in video editing by getting positive value. So from these problems, the Capcut application offers template features to support video editing practically and quickly.

Satini, Ria; Asri Wahyuni Sari

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

 This research aims to determine the benefits of audio-visual media in improving students' writing skills. This research uses an experimental design approach. The types of experimental research that refer to this research are Quasi Experimental Design involving 60 students of the Indonesian Language and Literature Education study program class of 2021. One class is for the control class and the other class is for the experimental class. The instruments used in this research were performance test questions for the pretest and performance test questions for the students' posttest. Apart from these research instruments, there are manual notes from lecturers and students, and photos of activities during the learning process. The methods used to analyze the data obtained are quantitative and qualitative. The results of the research show that the application of audio-visual learning media has an effect on the language drama script writing skills of PGRI University West Sumatra students. From the results of data analysis, it can be seen that the effectiveness of the treatment is in the high category.   Keywords: Writing Skills, Drama Scripts, Audio Visual   Abstrak. Penelitian ini bertujuan untuk mengetahui manfaat media audio visual dalam meningkatkan keterampilan menulis mahasiswa. Penelitian ini menggunakan pendekatan experimental design. Jenis-jenis penelitian eksperimen yang merujuk kepada penelitian ini adalah Quasi Experimental Design dengan melibatkan sebanyak 60 orang mahasiswa program studi Pendidikan Bahasa dan Sastra Indonesia angkatan 2021. Satu kelas untuk kelas kontrol dan satu kelas lainnya untuk kelas eksperimen. Instrumen yang digunakan dalam penelitian ini adalah soal tes unjuk kerja untuk pretest dan soal tes unjuk kerja untuk posttest siswa. Selain instrumen penelitian tersebut dengan catatan manual dosen dan mahasiswa, dan foto kegiatan selama proses kegiatan pembelajaran berlangsung. Metode yang digunakan untuk menganalisis data yang diperoleh, yaitu kuantitatif dan kualitatif. Hasil penelitian menunjukan bahwa melalui penerapan media pembelajaran audio visual berpengaruh terhadap keterampilan menulis naskah drama berbahasa mahasiswa Universitas PGRI Sumatera Barat. Dari hasil analisis data terlihat bahwa besaranya efektivitas treatment berada pada kategori tinggi.     Kata kunci: Keterampilan Menulis, Naskah Drama, Audio Visual

Andy Endra Krisna

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

Hybrid learning, an educational approach that amalgamates traditional face-to-face instruction with technological tools, has emerged as a pivotal strategy in higher education. Contemporary pedagogical theories such as constructivism, active learning, and humanistic approaches play integral roles in shaping hybrid learning frameworks. The integration of technology within educational settings fosters a comprehensive and student-centric learning environment. Proficiency in learning design principles, motivation theories, and online learning paradigms is imperative for comprehending the intricacies of hybrid learning methodologies. This study adopts a qualitative descriptive methodology to explore students' comprehension of hybrid learning within higher education contexts. The participants of this study are first-semester English students enrolled at Widya Karya Catholic University. The research aims to offer valuable insights into pedagogical discourse and the implementation of hybrid learning strategies within higher education institutions. By shedding light on students' perspectives and experiences, this research endeavors to contribute significantly to the advancement of pedagogical practices and the refinement of hybrid learning methodologies in higher education settings.

Muhammad Hisyam Nashir; Teddy Kurnia Wirakusumah; Dedi Rumawan Erlandia

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The rise in the phenomenon of using Artificial Intelligence such as ChatGPT and the very high trust of the Indonesian people in the development of Artificial Intelligence, especially the Gen Z generation group with Higher Education status (students), has given rise to debate in terms of the impact of its uses as a technology that helps the learning process. On the positive side, ChatGPT can provide personalized and interactive learning, while on the negative side, ChatGPT can provide incorrect and inaccurate information. Meanwhile, penetration of its uses can no longer be avoided because it is easy to access, so the good and bad sides will continue to be felt, especially for its users. Moreover, until now there is still very little research on how this technology can help fulfill the needs of students within the research campus, especially the most important need for them as someone who is pursuing higher education, namely the need for satisfying learning. Therefore, this research aims to explain the relationship between the uses of ChatGPT and the fulfillment of learning needs for students at the Faculty of Communication Sciences, Padjadjaran University with the help of the Uses and Gratification theory approach. The research method usesd is a quantitative method with a type of correlational study design using the Spearman Rank correlation test The results of this study show that there is a positive and significant relationship between the uses of ChatGPT and fulfilling the learning needs of students at the Faculty of Communication Sciences, Padjadjaran University with a correlation coefficient of 0.834. So, it can be concluded that the higher the uses of ChatGPT, the higher the fulfillment of students' learning needs, which means that frequent uses of ChatGPT can indicate that it is closely related to satisfying learning needs.

Della Millenia Sari; Ery Teguh Prasetyo; Dody Kurniawan

Jurnal Manajemen dan Ekonomi Bisnis 2024 Pusat Riset dan Inovasi Nasional

This research aims to examine the influence of financial literacy, financial technology and financial attitudes on shopping interest in e-commerce (case study of students at the Faculty of Ereconomy and Business, Bhayangkara University, Greater Jakarta, users of the Shopee application). Quantitative Research Method and for the sample in this study the author used a purposive sampling method. The sample size used in this research was 96 respondents and focused on Shopee users who were also students at the Faculty of Economics and Business, Bhayangkara University, Greater Jakarta. The analysis method uses the Multiple Linear Regression method and the research scale uses a Likert scale. The results of this research show that partially the Financial Literacy variable (X1) has a positive and significant effect on Shopping (Y) of 3.787 > 1.986 with a significant value (0.000 < 0.05), the Financial Technology variable (X2) has a positive and significant effect on Shopping Interest (Y) is 2.610 > 1.986 with a significant value of (0.011 < 0.05), the Financial Attitude variable (X1) has a positive and significant effect on Shopping (Y) of 5.097 > 1.986 with a significant value of (0.000 < 0.05). Then simultaneously there is a positive and significant influence on Shopping Interest with a result of 33,670 > 2.70 with a significant value of 0.000 < 0.05.

Wananda Purna Maulidi; Hani Fatu Zahra; Syamsul Hidayat

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

Competition comes from English, namely competition means competition itself or competitive activities, matches, and competition. Competition is when organizations or individuals compete to achieve desired goals such as consumers, share market, survey ranking, or required resources. Whereas In the management dictionary, competition is the efforts of 2 parties/more companies, each of which is active in “obtaining order” by offering the most favorable price/terms. In the online motorcycle taxi industry, competition between companies such as Gojek, Maxim and Grab is very tight. Each company tries to attract more drivers and users by offering various promotions, discounts and additional services. They also compete in terms of technological innovation, such as developing new features to make it easier for users to order motorbike taxis, as well as increasing efficiency in their systems. Apart from that, price competition is also a major factor, where every company tries to offer competitive rates to attract more customers. The method used in this research is a quantitative or statistical method. The population in this research is all odd semester Management students at Bina Bangsa University, namely 73 respondents. Based on the results of research on 73 respondents and discussion regarding online motorcycle taxi competition on the Gojek, Maxim and applications. Seize. It can be concluded that the respondents who use online motorcycle taxis at odd semester Management students at Bina Bangsa University frequently use online transportation, namely the Maxim application because it is cheaper than the Gojek and Grab applications.  

Rafli Arya Priananto; Inez Galuh Destyara

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study examines the influence of international mobility programs on the development of intercultural competency in university students. Through a mixed-methods approach, data was collected from participants across several mobility programs to understand changes in attitudes, awareness, and skills relevant to intercultural communication. Findings indicate that students with international exposure show higher adaptability, cultural sensitivity, and openness compared to their peers. The research suggests that well-structured mobility experiences can significantly enhance students' readiness to work in global settings.