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Siska Narulita; Prihati Prihati; Andreas Tigor Oktaga; Aditya Eka Widyantoro

ISAINTEK: Jurnal Informasi, Sains dan Teknologi 2023 Politeknik Negeri FakFak

Malnutrition has always been a global problem and is the main cause of child mortality in developing countries. Nutritional status is a measure of success in meeting the nutritional needs of toddlers which can be seen from the achievement of toddler's weight. The short-term effects of malnutrition on toddlers are physical growth disorders in children, metabolic disorders, brain development disorders, and intelligence disorders. In the long term, malnutrition will cause a decrease in learning outcomes and cognitive abilities, decreased immunity, the risk of developing diabetes, heart and blood vessel disease, obesity, stroke, cancer, and disability in old age. To find out about the growth and development of early childhood, especially in relation to the development of early childhood nutritional values, regular measurements of the height and weight of toddlers from an early age are carried out through Posyandu activities. Toddler height and weight data will be grouped according to the nutritional characteristics of each toddler. In this study, infants will be clustered based on their nutritional characteristics using the K-Means algorithm clustering method. Based on the evaluation results, the number of clusters 3 is more optimal than the number of clusters 5 in the toddler dataset used in the study. It is hoped that the research results obtained can serve as a basis or recommendation material for posyandu throughout Indonesia to determine the nutritional status of the under-five age group, so that the handling is more appropriate and can help prevent malnutrition in under-fives.

Resti Wilujeng; Yulistiana Yulistiana; Inty Nahari; Peppy Mayasari

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

This study aims to: (1) develop Prezi application-based learning media products on fantasy embroidery basic competencies (2) determine the feasibility of Prezi application-based learning media based on assessments from media and material experts (3) determine student responses to Prezi application-based learning media on competence basics of fantasy embroidery. The research was carried out in class XI Fashion Design at SMK Dharma Wanita Gresik. The type of research used was research and development. The development method chosen was Borg & Gall with 7 stages of development, namely data collection, planning, initial product format development, expert validation testing, revision of expert validation test results, limited field trials, revision and improvement of limited trial results. The data collection method uses a student response questionnaire, a validation test results questionnaire. Descriptive analysis techniques are used to process and analyze the results of student response questionnaires and validation questionnaires. The results of this study state that: (1) producing Prezi application-based Learning Media products on the basic competence of fantasy embroidery is good and feasible to use (2) the feasibility of Prezi application-based Learning Media products based on media experts' assessments gets a percentage of 93.75% included in the very feasible category , from material experts, an average percentage of 100% is included in the very feasible category (3) student responses to Prezi application-based learning media in the basic competence of fantasy embroidery get a percentage of 90.97% included in the very good category.

Ester Nide

Jurnal Teologi Injili dan Pendidikan Agama 2023 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

Christian religious education has become an integral part of the education system in many countries around the world. However, with the development of digital technology, new challenges arise in providing relevant and effective Christian religious education to the digital generation. This study aims to investigate the contribution of Christian religious education in facing the digital era. This study uses a qualitative approach with in-depth interviews with Christian religious educators and analysis of related documents. The results of the study show that Christian religious education can make a significant contribution in the digital era by utilizing technology as a learning and communication tool. Christian religious education approaches that are centered on Christian beliefs, values, and teachings remain relevant in the digital era. Technology can be used to access a wider range of Christian religious texts and materials, connect students to the Christian community virtually, and provide platforms for more interactive discussion and reflection. However, this study also identified several challenges in implementing Christian religious education in the digital era, such as the risk of misuse of technology, the tendency to use it passively, and the difficulty in integrating the spiritual dimension in a virtual environment. In order to optimize the contribution of Christian religious education in the digital era, this research recommends adequate training for Christian religious educators in the use of technology, developing relevant and meaningful digital content, and careful monitoring of the use of technology in Christian religious education.

Julia Ayu Puspita; Agung Setyawan

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Technological developments are increasing rapidly in the world of education, therefore human skills must also go hand in hand with these technological developments.  But besides that, there are also educators or teachers who have not taken advantage of the sophistication of this technology, so that it can also affect student learning interest.  So that it requires a memorable learning process that is interesting and fun which aims to increase student learning interest.  An example of an interesting and fun learning media is the powtoon learning media, which combines interesting audio, visual and animated media elements.  So that in this study the aim was to find out whether there was an influence from the use of powtoon learning media on learning interest in fifth grade students at SDN Socah 1. The type of research used by researchers was a type of qualitative research, with descriptive quantitative and descriptive qualitative data analysis methods, in this study  also used interview techniques, tests, observation, and documentation for data collection.  Then the results will show that the powtoon-based learning media has the effect of increasing students' interest in learning, especially in science subjects, because it is considered interesting and fun so that capturing material is easy to understand.

M Iqbal Arrosyad; Fanika Yuliana; Siti Nurjannah; Marina Marina

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2023 CV. Alim's Publishing

The purpose of this study is to review more deeply the use of digital media kahoot: by dragon box in learning mathematics accompanied by a description of the obstacles experienced during the use of digital-based learning media: kahoot number by dragon box in learning mathematics in training children to think critically.  Qualitative description methods with interview techniques and the application of digital media include participatory observation, interviews, and documentation.  The subjects of this study were students aged 6-9 years from Kindergarten to Grade 3 Elementary School. The results of this study indicated that the implementation of digital teaching media was carried out in four stages, namely the action planning stage to develop a plan for using digital teaching media that is suitable for use in learning mathematics in training children to think critically,  the stage of carrying out the action by learning mathematics material using digital media through the educational game kahoot: numbers by dragon box, the stage of the action results as an effort to successfully use digital teaching media that is good for the development of children's thinking from the beginning to the end of use, and the stage of reflection by assessing how the process  implementation and results in the use of digital teaching media for children aged 6-9 years.  And the obstacles found in the use of digital teaching media are in the form of installing applications and registering accounts, the process of carrying out digital teaching media.

Kevin Cahya A. U.; Neta Dwi Wulandari; Rery Irmawati; Lisna Laylatul A.; Shofira A. +3 more

Learning media greatly determines the effectiveness and efficiency of achieving learning objectives. This development was carried out with the aim of making PBL-based physics worksheets on parabolic motion material and its application as an alternative medium for physics lessons. Parabolic motion is circular motion whose trajectory is a parabola. This study uses a research design methodologyResearch and Development or research and development. Based on the research results assessed by material experts and media experts that PBL-based physics worksheets on parabolic motion material and its implementation have a feasibility index of 80 and 87 which fall into the feasible category.

Yuliusman Laia

Sinar Kasih: Jurnal Pendidikan Agama dan Filsafat 2023 Sekolah Tinggi Teologi Injili Arastamar (SETIA) Ngabang

In the era of educational technology disruption, the role of general teachers including Christian religion teachers plays an important role in realizing learning in the era of technological disruption, by changing teaching strategies, methods and media. What is assisted by the development of digital technology with the support of the internet, remains effective in implementing learning effective. The problems faced are inseparable from the growth of the digitalization revolution in the field of education, where the use of information technology is a connecting factor. It is necessary to adjust pedagogical visualization. In this regard, the author uses library research techniques to find sources of material in various sources of literature, such as journal articles, books, published articles and other information on the internet. Teachers are required to have academic, intellectual, professional, ethical, and halal qualifications. As a result, Christian professional expertise in the field of Christian education also encourages him to consider himself a teacher, especially in his class. In conclusion, the era of disruption to the performance of PAK teachers is the impact of the Industrial Revolution 4.0 era. Currently is a period of upheaval that disrupts the comfort, peace, and welfare of PAK teachers in carrying out their teaching duties and responsibilities

Diaz Maulana

This study aims to, (1) describe the process of developing news text teaching materials based on the Filmorago application, (2) describe the form of developing news text teaching materials based on the Filmorago application, and (3) describe the feasibility of teaching materials for news texts based on the Filmorago application. The development of teaching materials for news texts based on the Filmorago application uses the Borg and Gall model modified by Sugiyono, with stages of potential and problem analysis, data collection, product design, design validation, revision and trial stages. The validation stage includes material expert lecturers and expert lecturers. The sample of this study was 37 grade VIII students of Dharma Patra Pangkalan Brandan Private Junior High School using the Purpossive Sample technique. Data collection techniques with interviews and questionnaires. The research instrument is in the form of a questionnaire sheet validating material experts and media experts using Likert scale calculations. Data analysis uses qualitative descriptive analysis. Research shows that products from Filmorago application-based news text teaching materials get research results with "Very Good" criteria with an average of 90%, with results from material experts of 90% with "Very Good" criteria and results from media experts of 82% with "Very Good" criteria so that teaching materials are suitable for use in the learning process. The results of the product trial received an assessment from teachers of 96% with the criteria of "Very Good" and a student assessment of 90% with the criteria of "Very Good".

Fahmi Muhamad Aziz; Kun Nurachadijat

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The implementation of the 2013 curriculum learning which is now being held in several schools, emphasizes the learning process based on the development of students' cognitive activities that are creative and productive. Puskurbuk (retnawati, 2016) argues that the 2013 curriculum is required to be able to produce productive, creative, innovative and affective human resources, through strengthening attitudes, knowledge, and skills competencies. Think creatively so innovations and ideas will emerge including using puzzles, puzzles are a method that is very enjoyable and is able to make class consistency in learning creative, innovative and fun, the puzzle method is also very stable when combined between thinking learning and puzzles which hopefully can become a good collaboration and effect in a lesson. The purpose of this research is to find out the collaboration of thinking learning and puzzles in increasing the creativity of students at the smpit at taisiriyah sukabumi after using this method. This research method is a qualitative research conducted on October 23, 2022 to October 26, 2022. The place of this research is at the taisiriyah school of Sukabumi. The object of research is class VIII at smpit at taisiriyah Sukabumi. The results of the collaborative thinking learning and puzzles themselves can increase student learning creativity, this can be seen from the achievement of very high indicators of creativity. For students who have advantages or tend to learn more easily by means of audio less portion because this learning character focuses more on pictures or illustrations. The material is appropriate for learning other general subjects. Conclusion Collaborative thinking learning and puzzles can help students better understand various concepts, improve memory, and simply make learning more interesting. It is very beneficial to apply mind mapping to various fields of teaching and study

Alfie Ridho; Arina Denggan Munthe; Dimas Andika Shaputra; Indah Wahyuni; Lutfhia Farhana Putri Lubis +2 more

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

This paper discusses the evaluation of educational programs in learning in schools where the implementation of education as part of educating the life of the nation must receive full attention from policy makers in this country, as stated in article 31 of the 1945 Constitution, amendment 4 that every citizen country has the right to education. The main goal of education is to develop human beings from an intellectual, emotional and spiritual perspective. In terms of its objectives, the output of education should be able to produce human resources who have advantages in terms of intellectual, emotional and spiritual. Education must be able to answer the challenges of the development of science and technology which is accompanied by a flow of information that is increasingly developing rapidly. The writing of this article uses the method of literature analysis (library research), namely the study of various scientific sources such as articles in both national and international journals and books that are in accordance with the themes and titles discussed. The literature analysis method makes the writer to read and find sources of reading material that are appropriate to the themes being discussed or are relevant. In this case the method of literature analysis is an appropriate and effective step.

Fajar Agus Agus Hari Firmansyah; Waspodo Tjipto Subroto; Hendratno Hendratno

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

Abstract consist of the background of the problem, The results of the interviews also explained that teachers had difficulty making teaching aids or learning media so that they experienced obstacles in providing material to students. Based on the background of the problem and needs analysis, the formulation of the problem is the validity of Exploding Box 3D Audio Visual media, practicality of Exploding Box 3D Audio Visual media, Effectiveness of Exploding Box 3D Audio Visual media. Based on data analysis and discussion of research results, then associated with the formulation of the problem and research objectives, it was concluded that the validation of the media developed by the researchers received an assessment of 94%, meaning that the reliability of the media obtained results worthy of slight revisions. Validation of the material developed by researchers received an assessment reaches 89%, meaning that the reliability of the material in the media gets decent results with a little revision, the practicality validation of the media developed by researchers gets an assessment from the teacher validator reaches 95%, it means that the practicality reliability of the media gets decent results with a little revision, the practical validation of the media developed by researchers gets an assessment From the responses of the students, it was obtained that the percentage mode was ≥ 80% with the category suitable for use. Validation of the effectiveness of the media developed by researchers. From the 10 questionnaire statements, the mode percentage was obtained ≥ 90% with the category suitable for use, and the results of critical thinking test questions from the pretest value of 54% with the value of the increase in the posttest from the value of 95%. Therefore it can be concluded that the pretest data for students' critical thinking skills is very good because they have reached the specified KKM

Felicia Azzahra Kusdinar; Ratna Dewanti; Ilza Mayuni; Dieni Nurhasanah

Problems in learning writing did not seem to find a bright spot in education. Teachers tried to find solutions by evaluating learning materials and learning media. Recently, the solution of the writing problem had become a major concern. Thus, this research aimed to design technology-based learning materials referred to interactive videos with target learner seventh graders. This methodology used design development research (DDR). Data were sourced from junior high schools in Jabodetabek. The main data for designing were the results of the analysis learning materials, learning objectives, and interview result with teacher. The design of interactive video paid attention to the main aspects including the characteristics of interactive video, learning objectives, and students' needs. In addition, time efficiency was also important to maintain students' motivation in learning. Through interactive video, students' engagement in interacting with the learning content was the key to successful learning. Therefore, the result of this design showed this media has high potential to be implemented in writing class.

Sisca Wendi Harisa; Riri Okra; Hari Antoni Musril; Sarwo Derta

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

This research is based on the problems found based on the results of interviews with mathematics teachers and students at SMPN 1 Lareh Sago Halaban that the media used in the learning process only uses the blackboard with lecture and discussion methods, there is no technology-based learning media, especially educational games that are used by teachers to students related to mathematics lessons caused a lack of interest and activeness of students in mathematics subjects. Based on this, the solution given is to design a learning media. The purpose of this research is to produce learning media products in the form of educational games with the help of software Building 2 mathematics subjects at SMPN 1 Lareh Sago Halaban. The design of mathematics education games uses the construct 2 design application at SMPN 1 Lareh Sago Halaban with the Research and Development (R&D) research method using the MDLC (Multimedia Development Life Cycle) development model from Luther Sutopo the development model is explained in 6 stages, namely Concept, Design, Materials Collection, Assembly, Testing and Distribution. The product test used in the research is the validity test, practicality test, and effectiveness test. The product test results show that the educational games designed are valid, practical and effective. For the results of the validity test of three validators, the score was 0.88, the practical test by 3 practi- tators was 0.97, and the effectiveness test of twenty people was 0.92.

M Afdhal Lizikri; Muhiddinur Kamal; Arifmiboy Arifmiboy; Afrinaldi Afrinaldi

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

In the learning process there will definitely be problems, both problems from the delivery of material by the teacher, problems from students, or inadequate facilities. There are many problems in learning the moral creed at MTsN 4 Fifty Cities, starting from a lack of enthusiasm for learning the moral creed. There are still students who are less active, feel bored in participating in the learning process and do not pay attention to what is conveyed by the teacher, children are indifferent to the assignments and notes given. This research is a descriptive qualitative research, the data collected is in the form of words, in this case it is explaining the problems of learning aqidah morals. Researchers collected data through interviews, documentation, and field notes. Data were analyzed in three stages, namely data reduction, data presentation, and data verification. Techniques for guaranteeing the validity of the data are source triangulation, technical triangulation, and time triangulation. Based on the results of the research that the researchers conducted, it can be concluded that: (1) The learning process of Aqidah Akhlak at MTsN 4 Fifty Kota is still in the development stage and is trying to achieve the best. By providing facilities and infrastructure to support the learning of aqidah morals, (2) The problems of learning Akidah Akhlak Class 7 at MTsN 4 Fifty Kota can be seen from two factors, namely, first, internal factors, namely problems that generally occur in teachers and students. The problem of the teacher's aqidah morals is how to convince children of the unseen and convince them to adhere to true Islamic beliefs, from students, namely they often don't focus when studying, feel bored, sleepy in class. Problems from external factors, namely the incompatibility between learning materials of the moral creed and its application in the school, family and community environment. (3) In overcoming problems related to internal factors, namely the efforts made by the teacher to overcome these problems by continuing to improve competence, MGMP activities, continuing to actively communicate with students.

Nia Rachmawati; Nugrahani Astuti; Mauren Gita Miranti; Ita Fatkhur Romadhoni

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is development research that aims to find out: 1) the development of powtoon animation video learning media on egg material; 2) the feasibility of powtoon animation video learning media on egg material; and 2) students' responses to the powtoon animation video learning media on egg material. This study uses the 4D development method, but only up to the development stage. Data were obtained using validation sheets and questionnaires using a Likert scale. The validation sheet was assessed by an expert judgment which was tested with the Aiken V formula. The questionnaire sheet was assessed by students who then carried out a practicality test to see students' responses to learning media. Based on the results of the data analysis performed, the material validation results obtained an Aiken V value of 0.959. The media validation results obtained an Aiken V value of 0.954. Meanwhile, from the results of the student response questionnaire, they obtained a percentage value of 80.6% in the very practical category. This shows that the powtoon animation video learning media on egg material is feasible, very practical, and can be used in DDPK 2 learning egg material.

Arnita Niroha Halawa; Dety Mulyanti

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

Improving the quality of education for an educational institution is currently a top priority. This is the most important part in building sustainable education, therefore educators/educational staff must have a management principle in carrying out the level of change or development towards quality education. The purpose of writing this scientific article is to find out and review from a theoretical point of view and conduct discussions with previous theories. The method used is a theoretical review by analyzing and comparing existing theories. The result of this theoretical review is that the factors that affect the improvement of the quality of education quality are influenced by internal and external factors and in terms of resources. It can be concluded that the factors that influence the quality of education in educational institutions are an integral part that cannot be separated. These factors support the improvement of higher quality education and become indicators or standards of education and teaching. For educational institutions, it is necessary to develop teaching materials, develop learning strategies and methods, develop learning media, assessment, evaluation and assessment systems as well as educational curricula to improve the quality of teaching quality. It is also necessary for educational institutions to conduct monitoring and evaluation in as well as a more modern development program.

Ni'mah, Simatun; Umi Uswatun; Silvia Yusiana Andarini; Tsamaratul Fuadiyah; Akhmad Khanafi +3 more

Learning media can be defined as an important element in a learning process. One example of learning media is teaching materials in the form of Emodules which in Emodules in this study use momentum and impulse material. One of the materials studied in physics is momentum and impulse. Momentum is a vector quantity so it has both magnitude and direction. Impulse itself is a force event that acts on an object in a short period. This type of research uses Research and Development (R&D) in the Tessmer development model which is also contained in the appendix. The stages are divided into two, including self-evaluation which is a determinant of the design features or specifications of the module. Prototyping where there are teaching modules will later be validated, evaluated, and revised. From the results of the module validation carried out by the examiners as experts, a review was carried out and a score was given to the module, namely, 91.2% consisting of image actualization of 75 points, in the aspect of modernity of the library, a score of 100 was obtained.

Fardha Dewi Sandra; Jagar Lumbantoruan

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

This study aims to find out and describe how the implementation of learning traditional Minangkabau music material at UNP Laboratory Development High School. This type of research is qualitative research using descriptive methods. Data collection techniques are carried out through literature studies, interviews, observations, and documentation. Data analysis techniques are collecting data, classifying data, analyzing data, describing data and inferring data. The results showed that the lack of appropriate strategies and learning methods used by teachers. The strategy used by teachers in the learning process is an expository strategy, in the implementation of this expository strategy teachers use textbooks, references and other auxiliary media, but this strategy is not effectively used in learning because not all students are comfortable for learning that is only spoken. The method used in this learning is the lecture method, where learning is delivered by telling stories so as to make students feel bored and sleepy during learning, and it seems that the teacher has not been able to vary the method that is suitable for the implementation of traditional Minangkabau music learning which in fact in the delivery of learning can use several methods for the smooth achievement of the desired learning objectives.

Anisa Ababil; Jagar Lumbantoruan

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

This study aims to determine and describe the Implementation of Cultural Arts (Music) Learning Singing Material Based on the Independent Curriculum Class VII B SMP Unp Laboratory Development. This type of research is qualitative, with a descriptive approach. Research instruments are researchers themselves and are assisted by supporting instruments such as stationery, cameras and mobile phones. Data collection techniques are carried out through literature study, observation, interviews and documentation. Data analysis techniques are collecting data, classifying data, clarifying data, analyzing data, describing data and inferring data. The results showed that learning planning has not been fully guided by the teaching modules in the independent curriculum, the impact of these conditions, the learning outcomes of students are still not optimal. Then, at the stage of implementing learning, it has not been carried out optimally because when carrying out learning the teacher is not fully guided by the teaching modules made. Assessments, methods and learning strategies used by teachers have not been implemented in accordance with the stage of cultural arts learning outcomes based on the independent curriculum. Teachers who are too fixated on the material and lack of teacher intervention in the learning process of students Furthermore, at the evaluation stage, a full summative assessment has not been carried out, such as teachers do not do.

Fahmi Romisa

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2023 CV. ALIM'SPUBLISHING

Technology-based learning media has become an important part of modern education. In the context of teaching informatics subjects, the use of android-based learning media can increase the effectiveness of learning. This study aims to develop learning media based on Android using iSpring Suite in informatics subjects, with a focus on computer hardware material. This study uses a multimedia development method which consists of five stages: needs analysis, design, development, evaluation, and implementation.   The results showed that the android-based learning media using the iSpring Suite in informatics subjects received positive responses from media experts who were involved in the development process. In conclusion, the development of Android-based learning media using the iSpring Suite in informatics subjects, especially in computer hardware material, can be used as a learning tool for students..