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Nur Izhma Adzkia Zahra; Kairuddin Kairuddin

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to describe the improvement of mathematical problem-solving skills after applying the realistik mathematics learning assisted by digital media of class VIII students of SMP Dharma Patra Sei Lepan for the 2022/2023 academic year. The subjects in this study were 32 class VIII-A students of Dharma Patra Private Middle School. Data collection techniques used were teacher observation sheets, tests of mathematical problem-solving skills, and documentation. This research is a classroom action research (PTK) which consists of 2 cycles, each cycle consisting of 2 meetings. Before taking action, first given the initial test and at the end of each cycle is given a test of students' mathematical problem-solving abilities. The test results of students' mathematical problem-solving abilities increased from the initial test, cycle I, and cycle II. In the classical pre-test, 3 students (9.38%) passed and the average pre-test ability was 49.12% with a very low level of ability. In the first cycle test, there was an increase classically, 17 students (53.13%) completed and the average ability test obtained 69.01% with the ability level in the medium category. Then the second cycle test also experienced an increase in classically obtained 28 students (87.5%) completed and an average ability obtained 81.05% with a high level of ability category. Thus it can be concluded that the application of realistik mathematics learning assisted by digital media can improve the mathematical problem-solving skills of class VIII students of SMP Dharma Patra Sei Lepan.

Syamsir Adam

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This research focuses on developing a game-based learning model to improve students' mathematical problem-solving abilities of class XI students at SMK Pratidina Makassar. This model was designed to make the learning process more interesting and interactive while increasing students' understanding of mathematical concepts. Through a game approach, students are invited to think critically and analytically in solving mathematical problems, so that their problem-solving abilities can develop. The research results show that this game-based learning model is effective in improving students' mathematical problem-solving abilities. Apart from that, this model also succeeds in creating a more enjoyable learning atmosphere and students' learning motivation is higher. Therefore, this research recommends implementing a game-based learning model in teaching mathematics.

Syumneri Syumneri; Syarifah Fadillah; Reni Astuti

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

This study aims to determine the application of problem based learning learning models with lottery game media in improving junior high school students' problem solving abilities. This research is an experimental research in the form of Pre-Experimental Designs. The design used is One Group Pretest-Postest Design. The population in this study were class VIII A and class VIII B. The sample in this study was students of class VIII B consisting of 20 students with the selection of subjects based on the cluster random sampling technique. The data collection technique used is a measurement technique with a data collection tool in the form of test questions in essay form. The data analysis technique used was anava one line of dissimilar cells, with further testing using the Scheffe method. The research results obtained were that there was a significant increase in students' mathematical problem solving abilities before and after being given treatment through the problem based learning model using lottery media with high categories.  

Umaysy Sabillah; Hasratuddin Hasratuddin

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to obtain teaching materials based on a valid, practical, and effective realistic mathematical approach, so as to improve students' mathematical reasoning abilities on the material of a three-variable linear equation system. The research instruments used were questionnaire validation sheets, lesson plans validation sheets, teaching material validation sheets, test instrument validation sheets, mathematical reasoning ability tests, and teacher and student response questionnaires to teaching materials. After all instruments, lesson plans, and teaching materials were declared valid by the validator, then readability tests and field trials were carried out. The results showed that: (1) the teaching materials based on the realistic mathematical approach developed had met the criteria of validity based on the validator's assessment with the average validity of the teaching materials for the material being 3.13 and 3.29 for media with a very feasible category; (2) the teaching materials based on the realistic mathematical approach that have been developed have met the practicality criteria through: a) the results of the questionnaire student responses to teaching materials show the percentage of practicality of 81.19% with a very practical category, b) the results of the questionnaire responses of teachers to teaching materials show the percentage of practicality 88.75% with very practical category; (3) The teaching materials based on the realistic mathematics approach developed meet the effective criteria with: a) classical student learning mastery of 88%, b) more than 65% of students have achieved 75% of learning objectives for each indicator, c) increased mathematical reasoning ability students after using teaching materials seen through the average score of students increased from 50 in the pretest to 85.33 in the posttest and the results of the N-Gain analysis which showed students' mathematical problem solving abilities increased by 0.712, meaning in the high category.

Aurelia Ica; Iwit Prihatin; Hartono , Hartono

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

The research method used in this research is descriptive qualitative research and the form of research used is a case study with the subject being students of class X IIS 4 consisting of 30 students. The data collection tool used was a learning style questionnaire, a test of mathematical problem solving abilities in the form of 2 essays, and interviews with 6 students, namely 2 students with a visual learning style, 2 students with an auditory learning style, and 2 students with a kinesthetic learning style. Before being used in this study, the questions were tried out to determine validity, discriminatory power, index of difficulty, and test reliability. From the results of the study it can be concluded that the students' mathematical problem-solving abilities in terms of learning styles in SPLTV material as a whole have a percentage of 65% with moderate criteria. The sub-problems in this study are as follows: (1) The mathematical problem solving ability of students with a visual learning style has a percentage of 64.82% with moderate criteria; (2) Mathematical problem solving ability of students with auditory learning style ability has a percentage of 72.92% with moderate criteria; (3) The ability of students' mathematical problem solving with learning styles has a percentage of 61.72% with low criteria.