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Pramudita, Aldi; Silvi Assania Turrohmah; Nurul Azmi Herdianti; Rifda Nur Azkiyah; Neng Nenis +2 more

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2024 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study aims to describe the role of parents in preventing gadget addiction in children in order to minimize obstacles in the process of child development. The research was conducted at Rumah Baca Kita Buniseuri, DusunKidul, Buniseuri, Cipaku, Ciamis, for two months from September 1 to November 1, 2024. A descriptive qualitative approach was used in this study with purposive sampling technique, which involved parents who actively use gadgets and play a role in children's learning at home. Data were collected through observation, interviews, data reduction, and documentation, and analyzed using the Miles and Huberman technique with triangulation for data validity. The results show that gadget addiction in children can be overcome by the active role of parents in supervising and limiting the use of gadgets, as well as encouraging children's interest in reading through reading together and utilizing public facilities such as Rumah Baca Kita. This research has important implications in efforts to improve the quality of child development through collaboration between parents and non-formal education facilities.

Dewik Wulan Prihatiningsih; Sri Untari; Syamsul Hadi

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research is a quantitative descriptive study with an instrument in the form of a questionnaire. Data analysis was carried out in two ways, quantitative data was analyzed by non-parametric statistics and qualitative data was classified through coding. The population and sample of this study were all 12 teachers. The results showed that (1) all teachers at SDN Kepanjen 01 Kepanjen District, Malang Regency carried out WFH according to the Government Circular Letter, namely the learning planning stage: using it for making lesson plans and discussing with fellow teachers; stages of the learning process: using google forms and WA for student attendance, zoom for delivering material, WA for giving and collecting assignments, youtube and the web for learning media; and the learning evaluation stage: using google forms for PH or PTS and gadgets to correct student evaluation results. (2) The implementation of WFH at SDN Kepanjen 01 encountered various obstacles. (3) Obstacles during WFH are categorized into obstacles in gadgets, internet, material understanding, finance, communication, and level of focus. (4) The solution to the problems experienced is adjusted to the situation and condition of teachers and students' families at SDN Kepanjen 01 so that WFH and BDR can still run optimally. (5) WFH has a positive impact, namely creating a feeling of security because it avoids the spread of covid-19, has more free time, is free to determine work schedules, and automatically reduces transportation costs. While the negative impact is that teachers experience boredom, reduced interaction with colleagues, lowers the quality of performance results, and is addicted to social media. The researcher's suggestions for teachers are that teachers should (1) implement whatever policies have been set by the Principal with full responsibility and enthusiasm; (2) discuss all the obstacles that arise during WFH with the Principal and fellow teachers in order to obtain the most appropriate solution; (3) always teach students to apply health protocols at home; and (4) although WFH has a negative impact, teachers must be able to overcome it in various ways so as not to affect the quality of learning for students.

Nadia Ruhama Salsabilah; Nur Aisyah; Norlatifah Hasanah; Siti Mutiah

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This study aims to identify the dominant factor of the use of Indonesian rather than their own regional language and the role of parents in the language development of 4-year-old children. The increasing use of gadgets among all ages has had many influences on children, one of the 4-year-old children who has been studied, named Mufidah, tends to use Indonesian rather than Banjarese, this is a factor in the use of gadgets given by her parents. This study uses a qualitative approach, a research method that focuses on in-depth observation to understand a phenomenon or social symptom. The techniques used in data collection are by analyzing various sources, recording, and interviews. The results of the study show that although the use of Indonesian is more dominant than Banjarese, the role of parents must be active in minimizing the use of gadgets for children by limiting time and also supervising the selection of videos watched. With the active role of parents, it will certainly have a positive impact on children in the use of gadgets and vice versa if parents do not supervise their children when they use gadgets, it will have a negative impact on children.

Dhini Kusuma Lestari; Nova Lisa Aisyah; Muhammad Irfan

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

Advances in information and communication technology, including the use of gadgets, have affected various aspects of life, including language development in early childhood. This study aims to analyze the effect of gadget use on children's language development, especially early childhood who experience speech delays. The research method used is qualitative with a descriptive approach, using in-depth interviews with parents and children as a data collection technique. The results showed that excessive use of gadgets without supervision can inhibit children's verbal interaction, reduce stimulation from the social environment, and have an impact on speech delay. Other factors, such as lack of direct interaction with parents and excessive sugar consumption, also worsen children's language development. However, with learning strategies based on direct interaction and controlled utilization of devices as learning media, children's language development can be improved. This study emphasizes the importance of parents' role in providing assistance and limiting the use of devices. The results of this study provide insights for parents, educators, and researchers to better understand the impact of technology on children's development and the importance of appropriate stimulation in supporting children's language skills.

Darah Ifalahma; Nurhayati Nurhayati; Ana Yuliana; Novia Kartika Hayu Asr

Compromise Journal : Community Proffesional Service Journal 2024 LPPM STIKES KESETIAKAWANAN SOSIAL INDONESIA

Posyandu Ngadi Asih has a cadre of 20 people and has implemented 5 posyandu service tables but it is not yet optimal. The initial survey at Posyandu Ngadi Asih Surakarta found children who indicated mental and emotional problems such as impulsive tantrums (fussing with shouting and throwing objects) when their wishes were not met, anger when restricted in using gadgets, hitting their peers, and being reluctant to go to school because they were afraid. The problem found at Posyandu Ngadi Asih was that early detection examinations for mental, emotional and behavioral health had not been carried out. This is due to the limited knowledge and skills of cadres. The root of the problem is that there is no instrument for early detection of mental, emotional and behavioral problems, so that so far at Posyandu Ngadi Asih there has been no recap of data on children who experience mental, emotional and behavioral problems. The solution offered by this program is the Implementation of the Emotional Mental Problems Information System (SIEMPRO). Implementation method with 6 (six) stages, namely preparation, apperception, training, mentoring, evaluation and termination. The results of the program for implementing the Emotional Mental Problems Information System (SIEMPRO) at Posyandu Ngadi Asih have gone well. There was an increase in cadre skills after the activities were carried out, although not completely. Some cadres still need assistance from skilled cadres. The implementation of the Emotional Mental Problems Information System (SIEMPRO) is ready to be implemented at the Ngadi Asih posyandu. The cadres are committed to implementing and applying the results of this program in every posyandu activity and when providing support for Toddler Family Development

Yefen Benhur Lifiar Utan

jurnal Riset Rumpun Agama dan Filsafat 2024 Pusat Riset dan Inovasi Nasional

This study examines the dynamics of Christian families in navigating modern lifestyles, focusing on the congregation of GKII Efata Bonet Engkabang. Modernity characterized by digitalization, high mobility, economic pressure, and shifting social values has significantly influenced family communication patterns, emotional relationships, and spiritual formation within Christian households. The purpose of this study is to describe the changes experienced by congregational families in the context of modernity and to analyze the role of pastoral counseling as a relevant form of support for family well-being. This research employed a descriptive qualitative method, collecting data through in-depth interviews, limited observations, and a review of church documents. The findings indicate that Christian families face challenges such as declining communication quality, reduced family time, the pervasive influence of gadgets on daily interactions, and weakened spiritual disciplines. Furthermore, shifting parenting patterns and increasing psychological pressure also affect family stability. Within this context, pastoral counseling in GKII Efata Bonet Engkabang plays an essential role in providing spiritual, emotional, and practical guidance through empathetic, relational, and faith-based approaches. Pastoral care has proven effective in helping families realign life priorities, strengthen communication, and cultivate sustainable spiritual practices. The implications of this study highlight the urgency of enhancing structured family support programs in the church, improving pastoral leaders’ capacity as counselors, and encouraging families to develop healthy digital discipline to maintain relational and spiritual quality amid the demands of modern life.

Asri Lestari; Wahyu Syarvina

Epsilon : Journal of Management (EJoM) 2024 Lembaga Pengabdian Masyarakat Universitas Ichsan Gorontalo

As technology advances, communication is a very important aspect of technology. The level of radio competition at radio stations in big cities is quite high in winning the hearts of the audience, so this study aims to analyze the role of the RRI Medan Public Broadcasting Institution in being able to retrieve information on the interests of listeners in the digital era through the application platform that has been made, namely RRI PLAY GO so that generations X and Z can hear information through their respective Gadgets or Cellphones. This study uses a descriptive analysis model with the data obtained as testing material. In this research, a data collection method is needed to answer all the proposed research problems. The results show that the role of RRI PLAY GO is to retrieve enough information to increase listeners' interest in the digital era.

INDAH LESTARI, DEVI NAFIROH; Yeni Rusyani; Feri Catur Yuliani

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

Background: According to APJII (Association of Indonesian Internet Providers) found that the number of Internet users in Indonesia is 143.26 million people or around 54.68% of the total Indonesian population of 256.2 million people (Risna, 2021). Objective: This study aims to determine the relationship between the intensity of device use and sleep quality in adolescents at SMP N 1 Ngawen. Research Methods: This research is a quantitative correlational type with a cross sectional approach. The population of this study were all students of SMP N 1 Ngawen totaling 762 students. The sampling technique used puposive sampling. The instruments used were the Use of Gadgets questionnaire and the PSQI (Pittsburg Sleep Quality Index) Questionnaire. Data were analyzed using Spearman Rank. Results: The characteristics of respondents in this study were the majority of 14 years old (41.0%), female gender (48.0%), male gender (52.0%), the majority of high device usage (87%), and the majority of poor sleep quality (96%). Spearman rank obtained a value of 0.000 (p < 0.0005). Conclusion: There is a relationship between the intensity of gadget use and sleep quality in adolescents at SMP N 1 Ngawen.

INDAH LESTARI, DEVI NAFIROH; Yeni Rusyani; Feri Catur Yuliani

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

Background: According to APJII (Association of Indonesian Internet Providers) found that the number of Internet users in Indonesia is 143.26 million people or around 54.68% of the total Indonesian population of 256.2 million people (Risna, 2021). Objective: This study aims to determine the relationship between the intensity of device use and sleep quality in adolescents at SMP N 1 Ngawen. Research Methods: This research is a quantitative correlational type with a cross sectional approach. The population of this study were all students of SMP N 1 Ngawen totaling 762 students. The sampling technique used puposive sampling. The instruments used were the Use of Gadgets questionnaire and the PSQI (Pittsburg Sleep Quality Index) Questionnaire. Data were analyzed using Spearman Rank. Results: The characteristics of respondents in this study were the majority of 14 years old (41.0%), female gender (48.0%), male gender (52.0%), the majority of high device usage (87%), and the majority of poor sleep quality (96%). Spearman rank obtained a value of 0.000 (p < 0.0005). Conclusion: There is a relationship between the intensity of gadget use and sleep quality in adolescents at SMP N 1 Ngawen.

Sahri Wulandari; Sri Wahyuni; Faqih Hakim Hasibuan

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research aims to find out how language development is delayed in children and the factors that hinder language development and support language development in children aged 5-6 years at Abizar Al Hafiz IT Kindergarten. This research uses a qualitative approach research methodology with a case study approach. This approach is carried out holistically, by explaining phenomena through words and language. The location of this research is at the Abizar Al Hafiz IT Kindergarten which is located in Terutung Payung Hilir Village, Bambel District, Southeast Aceh Regency. The time of this research is from July 2024 to August 2024, the data source in this research is the subject, there are 2 students and the object of this research is observing the language development of children who experience delays in children at the Abizar Al Hafiz IT Kindergarten. As well as teachers and parents of children who live in that place. The researcher's data collection process used observation, interviews and documentation. The results of the research revealed that young children with delays in language development find it difficult to communicate and mingle with other people, are less responsive when asked to communicate, pronounce words that are unclear or unclear, and have a very limited vocabulary. As well as factors that have the potential to cause delays in language development in children, namely the lack of children who are always given gadgets, the absence of peers to play with, the use of languages ​​other than Indonesian, the child's health history, and the lack of parental presence in the child's life.

Eireine Maria Pandoh

International Journal of Health and Medicine 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Many teenagers now spend most of their time playing gadgets. The teenagers can spend all day playing gadgets. The teenagers can spend all day playing gadgets. Using for a long time causes them to take about 60 minutes longer to fall asleep than usual, resulting in them experiencing insomnia. The purpose of this study is to determine the relationship between the duration of gadget use and the incidence of insomnia in adolescents at Betzata ABD Leilem Junior High School. Sampling in this study with the Slovin formula, as many as 62 respondents. Data collection using questionnaires via google forms. The data analysis in this study was univariate and bivariate analysis (Chi square test) measuring the relationship between each variable with a valeα= 0.05. The results of the study were obtained, there was a relationship between the duration of gadget use and the incidence of insomnia with a value = 0.06 (value < 0.05). The conclusion in this study is that there is a relationship between the duration of gadget use and the incidence of insomnia in adolescents at Betzata ABD Leilem Junior High School.

Amelia Kurniawati; Sumedi Sumedi; Sri Mintasih

Jurnal Ilmu Kesehatan 2024 Lembaga Pengembangan Kinerja Dosen

Introduction: Gadgets are electronic devices that are specialized for certain purposes, which are around us such as cellphones, tablets, computers. Among the many gadgets available, children spend their time playing with cellphones, tablets, or excessive use of gadgets can cause eye health problems such as eye fatigue and social interaction. Objective: To determine the relationship between the level of excessive gadget use and eye fatigue and changes in children's social interactions among students at Cinere 03 State Elementary School. Method: This research is a quantitative study with a cross sectional design on a sample of 97 students with total sampling using the Spearman rank correlation analysis test. Results: The research results showed that the majority of respondents were female, 50 students (51.5%), the majority of respondents were 12 years old, 48 students (49.5%), the level of gadget use in the medium category was 63 students (64.9%) , 49 students (50.5%) experienced eye fatigue in the no category, 73 students (75.3%) experienced social interaction in the sufficient category. The results of the analysis using Spearman rank correlation in the first hypothesis obtained a value of 0.295 (p>0.05), and the second hypothesis obtained a value of 0.939 (p>0.05). Suggestion: For children who are at risk of eye fatigue symptoms, this can be done by using the technique of working in front of a gadget or computer for 20 minutes, then looking at an object about 20 feet or meters away for 20 seconds and looking away from the screen.  

Andrika Telaumbanua; Afriani Damaris Purba; Piter Imanson Damanik; Elieser Marampa

Jurnal Budi Pekerti Agama Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The role of Christian religious education teachers is crucial in guiding teenagers to use gadgets wisely and in line with Christian teachings. Uncontrollable use of gadgets can lead to addiction, which in turn can damage the understanding of Christian values and moral behavior of adolescents. The purpose of this study is to determine the role of Christian Religious Education Teachers in Preventing Gadget Addiction in Teenagers. The results of this study show that (1) Christian Religious Education teachers have a very important role in helping adolescents understand and overcome the problem of gadget addiction through moral and spiritual education based on biblical values. (2) Christian Religious Education teachers need to collaborate with parents in preventing and overcoming gadget addiction in adolescents (3) Christian Religious Education teachers, play a role in guiding adolescents in dealing with the use of gadgets wisely, as well as highlighting strategies that can be used to achieve this goal including effective communication. Thus, Christian Religious Education Teachers as a foundation in overcoming and building awareness of adolescents so that adolescents are not affected in the excessive use of gadgets. 

Dinda Wardianti; Diana Rhismawati Djupri; Aat Yatnikasari; Nila Rostarina

Nursing Applied Journal 2024 LPPM STIKES KESETIAKAWANAN SOSIAL INDONESIA

Gadgets are technologies that can access media. Parental supervision in the use of Gadgets by preschool children is an effort to monitor children's activities in using Gadgets, which can have positive or negative impacts on their development. Parental supervision is crucial for children's development. This study aims to determine the relationship between parental supervision in the use of Gadgets and the development of preschool children in RW 001, Pondok Betung Village, Pondok Aren Sub-district, South Tangerang City. This research employs a quantitative method with a cross-sectional approach. The population of this study consisted of 61 respondents, all of whom were included as the research sample (total sampling). The research instruments used were a questionnaire on parental supervision in the use of Gadgets and the KPSP. Data analysis was performed using univariate and bivariate analyses with the chi-square statistical test. The results showed a p-value of 0.0001 (p-value <0.05), indicating a significant relationship between parental supervision in the use of Gadgets and the development of preschool children. This highlights the importance of parental supervision in the use of Gadgets by preschool children.

Daniel Timothy Imannuel Silalahi; Intan Meutia Sari; Tiya Noviyanti

Switch : Jurnal Sains dan Teknologi Informasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

In today's digital era, advances in technology and science are growing very rapidly. Of course, advances in technology and science affect various things. One of them android-based gadgets is utilization to make it easier to find information or knowledge that can be easily accessed. This research aims to design and create an application for the introduction of endemic animals in Indonesia. Endemic animals are species that only exist in certain places and are not found in other places, such as islands, countries, or other geographic areas. Android is an operating system that has an open source nature that allows it to make it easier to recognize and access information about Endemic Animals in Indonesia. The research method for designing and making applications uses the Software Development Life Cycle (SDLC) method. The method begins with planning, analysis, design, implementation and testing. The final result of this research is an application for the introduction of endemic animals in Indonesia based on android. This application was successfully made with appropriate material and quiz features. Function testing on each feature is done with the black box method to ensure the material runs well to display images and material and the function on the quiz feature can function properly. Tests were also conducted with 3 android devices with different versions, namely versions 10, 12, and 13.

Syaifuddin Syaifuddin; Rizka Rizka; Ro’isa Ro’isa

Jurnal Mahasiswa Ilmu Kesehatan 2024 STIKes Ibnu Sina Ajibarang

Children who spend their play time playing with gadgets will tend to be lazy and reluctant to move around, so that their motor development process will be hampered. Motoric development in children also goes hand in hand with their physical maturity. Motor development is a physical activity that is centered on the brain, to acquire skills and increase the movement abilities of children to adults which are very necessary for controlling the body. This research aims to determine the correlation between gadget use and motor development in pre-school children aged 4-6 years at Anggrek 97 Kindergarten, Jember. This research method used correlational analysis with a cross sectional approach. The population was 45 students at Kindergarten Angrek 97 Jember, the sample size was 40 respondents, the sampling was determined using a purposive sampling technique. The instruments used questionnaire sheets for using gadgets and observation sheets for motor development. Then analyzed using Spearman rank test. The results of this study showed that 15 respondents (37.5%) had high gadget use and 22 respondents (55%) were starting to develop. The results of the analysis test p value = 0.000 < α 0.05. This means there is the correlation between gadget use and motor development in pre-school children aged 4-6 years at Anggrek 97 Kindergarten, Jember The role of parents has an important influence on the formation of character and the development of children, especially on their motor development and also to increase awareness of children in applying gadgets.

Argiyan Dwi Pritama; Gustin Setyaningsih; Muhammad Ikhsan Maulana; Rafi Rahmat Dani; Muhamad Awiet Wiedanto Prasetyo +1 more

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Where advances in digital science and technology make various demands for creativity and innovation must always be developed, as is done by teachers and teaching staff at SD Al Irsyad Islamiyyah 02 Purwokerto. The essence of education is the teaching and learning process. The better the teaching and learning process is implemented, the better the quality of education will be. The problem experienced by SD Al Irsyad Islamiyyah 02 Purwokerto is that students often play with gadgets without clear directions for their use and are not monitored properly. In this service activity, the team socializes the use of gadgets among students in response to the development of games which result in dependency for their users. It is hoped that students will have the awareness to reduce their use of gadgets or at least be able to make good use of them through applications and games that have educational value. Flow of program implementation from Preparation Stage, Socialization Stage, Evaluation Stage and Mentoring Stage. The conclusion of this program is an increase in students' understanding of using gadgets wisely from 60% to 90%, with an increase in student participation from 30% to 80%. The follow-up to this activity includes further mentoring sessions and integration of learning with the use of gadgets by teachers.

Swanny Trikajanti Widyaatmadja; Solechan, Achmad

International Journal of Health and Medicine 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

It is important to carry out this research because it is related to the theme of digital parenting, child care carried out by parents, especially in the use of information technology (gadgets/devices). This research uses qualitative methods with literature review techniques with the results of discussing 34 research article publications that are relevant to this research. The research results show the role of parents in The application of digital parenting in the current era of society 5.0 requires extra effort. In terms of implementation digital parenting, not only parents required to be able to understand things about advances in information technology, however On the other hand, parents are also required to serve as a good example in operating the device digital . In the era of Industrial Revolution 5.0, digital parenting faces several unique challenges related to technological advances and social change, continuous technological updates, technology develops quickly and new devices and applications are introduced frequently.

Iratul Mirad; Mira Agusthia; Rachmawaty Rachmawaty

DIAGNOSA: Jurnal Ilmu Kesehatan dan Keperawatan 2024 International Forum of Researchers and Lecturers

Social Development means the acquisition of the ability to behave in accordance with social demands. Becoming a person capable of socializing requires three processes. Among them are learning to behave in a socially acceptable manner, playing acceptable social roles, and the development of social traits. One of the factors that influences children's social development is the continuous use of gadgets which has a negative impact on children. This research aims to analyze the relationship between the intensity of gadget use and the social development of preschool-aged children at the Canggai Putri Karimun State Kindergarten. Method: This type of research is quantitative research with a cross sectional approach, and uses a questionnaire as an instrument. The sampling technique used was total sampling with a sample size of 80 respondents. The results of this study showed that as many as (37.5%) children used gadgets with an intensity of > 75 minutes/day and (62.5%) children had disturbed social development. The results of the chi-square correlation test obtained a p-value of 0.015 (p < 0.05), which means there is a significant relationship between the intensity of gadget use and the social development of preschool age at the Canggai Putri Karimun State Kindergarten. Based on the research results, it is recommended that parents be more selective in providing toys to their children and need supervision and firmness in giving children limits when playing with gadgets.  

Bunga Apriwati Sinaga; Sri Muharni; Utari Christya Wardhani

Jurnal Ilmu Keperawatan dan Kebidanan 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Concentration of learning in children is how children focus on doing or doing something until the job is done in a certain time. In some 6th grade children at Eben Haezer Family Elementary School have difficulty concentrating which causes a decrease in learning achievement due to the fact that children often play gadgets, experience low thinking levels such as memory disorders, and children have a history of illness since childhood so that teachers who also complain and are confused in improving and overcoming children who have difficulty concentrating when learning takes place. Brain gym is a collection of simple movements that aim to connect or unite the mind and body so that not only will facilitate the flow of blood and oxygen to the brain, but also movements that can stimulate the work and functioning of the brain optimally. This study was conducted to determine the effect of Brain Gym on the level of learning concentration in students at SDS Eben Haezer Family. This study is a quantitative research pre-Experimental approach one group pre-post test with a sample of 21 respondents with a total sampling technique. Analysis of the data in this study using the Wilcoxon test with the analysis test obtained the value of p value =0.000 (p<0.05) so that the conclusion of this study there is the influence of Brain Gym on the level of concentration of learning in students at SDS Eben Haezer Family.