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Anang Setiawan; Fadil Muhammad; Nurul Chalisa Majiding; Achmad Ridha; Azlan Azhari

Jurnal Pengabdian Masyarakat Waradin 2025 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

The training on optimizing Instagram and TikTok social media content and video editing using the CapCut application was part of a community service program aimed at enhancing digital literacy and visual content production skills. This activity took place during the Education Exhibition commemorating the 63rd Anniversary of Universitas Negeri Makassar, involving participants from various backgrounds, including students and small business owners. Using a participatory method combining theoretical sessions, demonstrations, and hands-on practice, the training resulted in significant improvements in participants’ understanding of social media strategies, personal branding, and video editing skills. Evaluation results showed a 41% increase from pre-test to post-test scores, and 85% of participants grasped the basic concepts of reach and engagement in social media algorithms. This program successfully equipped participants with relevant digital competencies and contributed to social transformation through the strategic and creative use of social media.

Kairuddin Kairuddin; Novitasari Br Hutauruk; Yulita Rotua Putri S. Sihite; Esther Putri Veronica Siregar; Yehekiel Torino F Sinaga

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

This study aims to identify the difficulties faced by tenth-grade students in understanding enumeration rules and to find effective learning solutions. The research method used was descriptive qualitative, with 33 tenth-grade students of SMA Negeri 1 Percut Sei Tuan as subjects. The instruments used included a diagnostic test in the form of National Examination questions 7-11 on permutations and combinations, interviews with mathematics teachers, and classroom observations. The results showed that the majority of students (50%) were in the moderate understanding category, understanding the basic concepts but frequently making procedural errors. Thirty percent of students were in the low understanding category, having difficulty distinguishing between addition and multiplication rules and applying the concepts to word problems. The main obstacles identified included a lack of mastery of basic concepts, difficulty determining solution steps, a lack of varied practice questions, and limited interactive learning media. Recommended solutions include the use of visual media such as tree diagrams and tables, a contextual approach to everyday life problems, collaborative learning, and the provision of additional tutoring.

Freddy Tua Musa Panggabean; Dimas Ridho; Christy Chirona Veronika; Siti Zahara; Happy Glory Maritoma +1 more

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

This study aims to analyze the level of understanding of PSPK 23 B students at Medan State University on atomic theory questions. With a quantitative descriptive approach, data were collected through multiple-choice tests filled out by 30 students. The results showed an average understanding of 75.33%, which is quite good. However, there was significant variation where some students mastered basic concepts (eg Dalton and Thomson's atomic models), while others had difficulty with abstract topics (eg Bohr's model and quantum mechanics). This finding is in line with previous studies on misconceptions in atomic structure. This study emphasizes the importance of innovative learning strategies, such as visual media and conceptual approaches, to improve student understanding. Periodic evaluation is needed to detect learning gaps and adjust teaching methods. The results of this study can be a basis for developing more effective chemistry education practices.

Ike Nurmayanti Sipahutar; Vincentius Mikael Lumban Toruan; Roberto Panggabean; Elfri Ika Hutauruk; Josua Sihombing

Jurnal Pelayanan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This community service aims to improve the understanding of grade 4 students of SDN 173632 Parparean III, Porsea in learning nominal tens in English. There are still many elementary school students who have difficulty in recognizing, pronouncing, and writing tens in English correctly. This problem can hinder the development of their basic English skills, especially in terms of counting and daily conversation. To overcome these problems, this community service activity implements an innovative learning method that combines educational games, visual media, and interactive pronunciation techniques. The goal is to create a fun learning atmosphere and motivate students to actively participate in the learning process. The approach used is Classroom Action Research (CAR), with data collection through direct observation, short interviews with class teachers, and oral comprehension tests before and after the intervention. The results of the observation showed a significant increase in students' ability to understand and use tens in English after the method was applied. Thus, this learning method has proven effective and can be used as a reference or alternative strategy in teaching English at the elementary school level, especially for numbers and figures.

Mira Kristiyanti Gea; Pagit Rehulina Br Tarigan; Anggie Tampubolon; Mico Crechen Jeremias Situmeang; Yogi Jonathan Siregar +1 more

Komunitas: Hasil Kegiatan Pengabdian Masyarakat Indonesia 2025 Asosiasi Riset Ilmu Tanaman Dan Hewani Indonesia

The community service aims to improve the understanding of grade 1 students of SDN 173635 Parparean II on the concept of addition through the use of diagram tables 1-9. This service activity was carried out by KPPM students of HKBP Nommensen University Medan in Parparean II village, Porsea District, Toba Regency. The methods used in this service are observation and evaluation test. The results of the service showed that the use of diagrammatic tables improved students understanding of the concept of addition. Students stated that the use of diagrammatic tables helped them understand the material better. By looking at the numbers in the 1-9 table, they can easily follow the addition steps and understand the relationship between numbers. This shows that the visual aids such as diagrammatic tables are very effective in supporting the teaching and learning process, especially for basic mathematics concepts that are often a challenge for students and the use of this learning method also creates a more interesting and interactive classroom atmosphere. Through this service can make an important contribution in improving the quality of education. The use of table diagrams can be expanded in various school, so that they can understand how to implement this method into the learning process in the future.

Hermawan Prayoga; Rama Deddy Irawan; Achsan Edi Winata

Journal of Information Technology and Computer Science 2025 International Forum of Researchers and Lecturers

The selection system at Bina Negara Gubug Vocational School Jl. KH. Hasan Anwar No.9 Gubug currently processes data on the criteria for each student for each type of scholarship. It does not yet have a database system but uses a computerized system with Microsoft Excel, so there are often delays in the selection process in preparing the selection report for scholarship recipients. This research uses the Research and Development (R & D) development model by Borg and Gall with 6 steps of development, namely Research and Information Collecting, Planning, Develop Premilinary Form of Product, Premilinary Field Testing, Main Product Revision, Main Field Testing. The scholarship selection decision support system application product uses the SAW (Simple Additive Waighting) method. Visual Basic 6.0 development software and Microsoft Access database. This system can provide a useful solution for the decision-making system for selecting scholarship recipients for schools so that a better and faster selection can be achieved.      

Sifa Alfiana; Putri Amalia Syafitri; Rina Setiana

Journal of Information Technology and Computer Science 2025 International Forum of Researchers and Lecturers

KUD Plongkowati Timur is located at Jalan Godong-Karangrayung, Grobogan Regency, which apart from operating in the savings and loan business unit, is also a distributor of fertilizer products produced by PT. Petrokima Gresik and PT. Pupuk Sriwidjaja Palembang. In running the fertilizer distributor business unit at KUD Plongkowati Timur, the process of recording purchase and sales transactions is not carried out using an integrated system in the database, all data is still recorded conventionally by the administration section, while the administration section's computer functions to create reports which are copied from notes provided by cashier so that data security is not guaranteed because the database is not yet integrated. Based on the problems that exist in the East Plongkowati KUD, the author would like to propose a design of a Fertilizer Inventory application system to be taken into consideration in helping speed up the process of recording purchase and sales transactions and can provide the information needed by the East Plongkowati KUD, Grobogan Regency in the form of purchase reports, sales reports, reports. suppliers, customer reports. So the design of the fertilizer inventory information system uses the Microsoft Visual Basic 6.0 programming language with a database from Microsoft Access 2007 and the design of reports from Crystal Report 7. It is hoped that making this application can be one of the efforts that can be made to overcome problems that often occur so that it can increase work effectiveness which of course will have an impact on improving the quality of service to customers.

Gopinda Tri Anda Gurusinga; Arisfi Alma Ashofi; Rifqi Rahman Abdillah

Journal of Information Technology and Computer Science 2025 International Forum of Researchers and Lecturers

Ambarawa Regional General Hospital (RSUD) is a Public Service Agency Regional (BLUD) belonging to Semarang Regency which operates in the field of public health services. Ambarawa Regional Hospital is located at Jalan Kartini No. 101 Ambarawa. So far, inventory data processing. At the Ambarawa Regional General Hospital (RSUD) it is still processed manually, there are several problems. What often arises is not knowing the depreciation value of goods each month, not yet applying it database system and low inventory data security system. The author used 3 research methods for data collection in this research, namely observation, interviews and literature study. The observation method used by the author is by carry out direct practice on problems that occur. Interview conducted by the author with the employees concerned, while in the literature study the author looked for related literature with research and used as a theoretical basis. From the analysis and research results, it can be seen that the solution to the problem above is: create an Inventory Data Recording Information System that uses a programming language Microsoft Visual Basic 6.0 and Microsoft SQL Server 2000 database processing system. Procedures will consist of p5 main parts, namely inventory data collection, room data collection, inventory item placement transactions, inventory item mutation transactions and line method depreciation straight. This system is expected to increase the effectiveness of inventory data processing in hospitals Ambarawa Regional General Hospital (RSUD).    

Syilvia Syilvia

Nursing Applied Journal 2025 LPPM STIKES KESETIAKAWANAN SOSIAL INDONESIA

Backround: Basic immunization is a crucial step in preventing communicable diseases that can be controlled through vaccination in infants. However, the coverage of basic immunization in Indonesia has not yet reached the desired target. One of the factors influencing immunization coverage is the low level of maternal knowledge about immunization. This issue was identified in a preliminary study conducted at PMB Suratni. The objective of this study is to evaluate the effectiveness of health education using audio-visual media in improving mothers' knowledge about basic immunization at PMB Suratni.Methods: This study employed a quasi-experimental design with a control group. A total of 50 mothers with infants aged 0–12 months at PMB Suratni were selected as respondents. The intervention group received health education using audio-visual media, while the control group was given conventional lecture-based education. Data were collected through pretest and posttest questionnaires and analyzed using the Wilcoxon test and N-Gain score.Results: Expert evaluations of the material and media categorized them as appropriate. The study results from both interventions indicated a significant improvement in maternal knowledge in the group that received audio-visual education compared to the control group. The average N-Gain score in the intervention group was 0.72 (high category), whereas the control group scored 0.45 (moderate category). The Wilcoxon test showed a p-value of <0.05, indicating a significant difference between the two groups.Conclusion: Health education using audio-visual media is proven to be more effective in enhancing mothers' knowledge about basic immunization compared to the lecture method. Audio-visual health education can serve as an interactive and informative alternative in health education programs to improve basic immunization coverage in infants.  

Asmidar Dhalimunthe; Nur Wahyuni

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2025 Asosiasi Periset Bahasa Sastra Indonesia

Early reading ability is a basic skill that is important to be mastered by early grade students as a foundation for learning at a higher level. However, based on observations in class 1B of SD Negeri 104202 Bandar Setia Village, it was found that many students had difficulty in early reading, such as recognizing letters, combining letters into words, and understanding the meaning of simple words. This study aims to improve students' early reading ability through the use of picture media. This study uses the Classroom Action Research (CAR) method which is carried out in two cycles. Each cycle consists of the stages of planning, implementation, observation, and reflection. The subjects of this study were 29 students of class 1B of SD Negeri 104202 Bandar Setia Village. This study was conducted at SD Negeri 104202 Bandar Setia Village on Jl. Terusan Dusun V, Bandar Khalifah, Kec. Percut Sei Tuan, Deli Serdang Regency. Data were collected through observation, reading ability test results, and documentation. The results showed that the use of picture media significantly improved students' early reading ability. The improvement is seen from the results of the reading ability test, active student participation during learning, and increased student interest in learning. This can be seen from the results of the assessment carried out starting from the pre-cycle, cycle 1 and cycle 2. The use of visual media to improve Indonesian literacy in elementary schools can improve achievement, ability, and improve student learning outcomes at SD Negeri 104202 Bandar Setia Village. In addition, image media helps students understand the material more easily in a fun and interesting way. The conclusion of this study is that image media is effective as a learning aid to improve early reading skills in early grades. It is hoped that teachers can continue to develop visual-based learning media to create a more interesting and interactive learning atmosphere.

Fitri Harabiyah Gultom; Nabilah Azrilia Marpaung; Fathiyah Rahma Hamali Zega; Riana Riana

Student Scientific Creativity Journal 2025 Pusat Riset dan Inovasi Nasional

This study aims to determine the effect of the application of multiplication board media in mathematics learning on students' understanding of multiplication concepts in grade IV of elementary school. This study uses a qualitative approach with a descriptive method conducted in several elementary schools. Data were collected through observation, interviews with teachers and students, and documentation of learning activities. The results of the study indicate that the use of multiplication board media can improve students' understanding of multiplication concepts. Students who initially had difficulty memorizing multiplication tables showed significant progress after using this media, as seen from their ability to work on multiplication problems faster and more accurately. In addition, the use of this media also increased student involvement and motivation in learning. Teachers reported that the multiplication board media made it easier for them to explain multiplication concepts in a more concrete and visual way, and increased student participation in class. Based on these results, it can be concluded that the application of multiplication board media in mathematics learning can be an effective alternative to improve students' understanding of multiplication material. This media not only makes mathematics learning more interesting, but also strengthens the basic concepts of mathematics taught in elementary school.

Awal Januardi; Jupriani Jupriani

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The animated film "Puss in Boots : the Last Wist" is one of the most successful animated films in 2022, this is thanks to the presence of the antagonist, Death, which is the main attraction in this film. The visuals displayed by the antagonist character design have a deep meaning, making it an object of research that can inspire and provide insights related to character creation. The purpose of the research is to analyze the visual meaning of attributes, character types, and gestures as well as the process of creating the main antagonist character "Death" in the animated film "Puss in Boots: the Last Wish". This research uses a descriptive method that will be described by using the manga matrix theory developed by Hiroyoshi Tsukamoto to design new characters with 3 main variables, namely matrix form, matrix costume, and matrix personality. The results of this study show that character creation requires a long process such as determining the basic role and concept of the character, then analyzing references taken from history, myths and folklore related to the character. This element is very important because it will be the beginning of the visual design of the character which is then strengthened by visual depictions through the design of clothes, attributes and weapons used, as well as the giving of personality to the character that makes it more lively. In conclusion, the creation of a character not only requires attractive character visuals, but also covers various aspects that are not few, to produce iconic characters and are liked by the audience.

Anisa Fitri Latifah; Fadila Sholaica Gunatria; Gina Mardiah; Harits Yahya Widodo; Laila Kurnia Astuti +5 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2025 Asosiasi Periset Bahasa Sastra Indonesia

Graphic design training using the Canva application aims to enhance the skills of MTs Al-Muttaqin students in creating visual designs, particularly posters with the theme "Environmental Awareness." This activity was conducted by the Community Service Program (KKN) team from Universitas Tidar on January 20, 2025, using the Asset Based Community Development (ABCD) method, which consists of five stages: discovery, dream, design, define, and destiny. The results of the training showed that students exhibited high enthusiasm and were able to understand basic design concepts, such as color, typography, and layout. Despite challenges such as limited internet access and devices, these obstacles were successfully addressed through intensive mentoring. This program is expected not only to improve students' digital literacy but also to provide opportunities for them to compete in the field of graphic design. In the future, this training can be expanded with additional materials to support broader educational digitalization.

Beny Riswanto; Ridwan Zulkifli

Jurnal Pengabdian Sosial dan Kemanusiaan 2025 Lembaga Pengembangan Kinerja Dosen

his community service program aims to empower youth in Tunjung Village through training in graphic design and branding using the Canva application. The training responds to the limited design skills among local youth, despite their basic knowledge of digital devices. In the digital era, the ability to produce visually appealing content is essential for promoting local products, supporting micro-enterprises, and enhancing community activities. The program was implemented using an Action Research (AR) approach, consisting of three main stages: preparation, implementation, and evaluation. The results showed a significant improvement in participants’ abilities to use Canva in designing various visual materials such as posters, banners, and logos. Despite several technical obstacles, such as limited device availability and unstable internet access, the training ran effectively. Final evaluations indicated positive responses from participants, who found the materials beneficial in enhancing their digital literacy and entrepreneurial potential. This initiative contributes to strengthening youth capacity in utilizing technology for productive and creative purposes.

Dian Mariska; Devi Puspita; Heni Arinda; Shandra Agustin; Erwanto Erwanto

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2025 Asosiasi Periset Bahasa Sastra Indonesia

The program Smart Saving Education: Building Financial Habits Among Elementary Students of SDN 168 Sinar Bhakti Village was conducted as part of the 34th Community Service Program (KKN) by Universitas Baturaja. This activity aimed to enhance financial literacy among elementary school students from an early age. The main problem identified is the low awareness among children regarding the importance of saving and prudent money management. This program employed an interactive socialization method involving visual aids, educational games, and group discussions to facilitate understanding. The activity was conducted in a one-day session involving 40 students from grades 4, 5, and 6 of SDN 168 Sinar Bhakti. The results indicated improved understanding among students about the importance of saving, as reflected in their ability to explain the benefits of saving, prioritize needs, and create simple plans to save money. Moreover, most students expressed high enthusiasm to start saving independently. The activity also fostered a culture of discussion among students, teachers, and parents regarding basic financial management. These findings indicate that interactive education approaches are effective in fostering good financial habits among children. This program is expected to be a starting point for the sustainable development of financial literacy among younger generations.

Natasya Alamanda Martias; Roza Mulyana; Yuliarni Syafrita

Jurnal Mahasiswa Ilmu Kesehatan 2025 STIKes Ibnu Sina Ajibarang

As the elderly age, there are changes in physical changes that affect all systems, including the musculoskletal system. One of the daily health problems that often interfere with Activity of Daily Living in the elderly is low back pain (LBP)./1. This study aims to determine the relationship between LBP pain levels and ADL in elderly women in the Padang Kandis Health Center working area, Lima Puluh Kota Regency. This study is an observational analytic study with a cross sectional approach. The sampling technique used consecutive sampling technique with a total sample of 45 samples. Data collection using the Visual Analogue Scale (VAS) questionnaire, LBP, Katz Basic Activities Of Daily Living Scale (Index Katz). Data analysis using the Pearson Chi-Square test. The results of the Chi-Square test obtained a significant value (p-value) of 0.000 (p < 0.05). The p-value is smaller than 0.05 (0.000 <0.05), so the test decision is Ha accepted, which means “there is a relationship between the level of LBP pain and ADL in the elderly in the Padang Kandis Health Center working area, Guguak District, Lima Puluh Kota Regency, West Sumatra Province”. This study shows that there is a relationship between the level of LBP pain and ADL.

Tasya’ah Tasya’ah; Risyda Dzul Fadlilah; Marsanda Dwi Khanifah; Muhammad Nofan Zulfahmi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Education is the main foundation for the progress of society and individuals, Basic education is very important to build students' knowledge and skills, especially in the field of science. Conventional methods, such as the use of illustrations and textbooks, are often not interesting and interactive. Digital technology presents new opportunities in learning innovation, including by utilizing augmented reality (AR). This study aims to analyze and evaluate the use of interactive media based on augmented reality (AR) in learning the topic of animal classification based on their type of food. The method used is a literature study by reviewing various scientific sources, including journals, articles, and relevant research reports in the last five years. AR-based interactive media offers an innovative and immersive learning experience, allowing students to interact directly with virtual objects in the form of three-dimensional (3D) visualizations. The results of the study show that the use of AR can improve students' understanding of the material, increase engagement in learning, and provide a more interesting and contextual learning experience. In addition, AR media is considered effective in helping students identify animal characteristics based on eating habits, such as herbivores, carnivores, and omnivores. This study concludes that the integration of AR in science learning at the elementary school level has great potential to improve learning effectiveness.

Tasya’ah Tasya’ah; Risyda Dzul Fadlilah; Marsanda Dwi Khanifah; Muhammad Nofan Zulfahmi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Education is the main foundation for the progress of society and individuals, Basic education is very important to build students' knowledge and skills, especially in the field of science. Conventional methods, such as the use of illustrations and textbooks, are often not interesting and interactive. Digital technology presents new opportunities in learning innovation, including by utilizing augmented reality (AR). This study aims to analyze and evaluate the use of interactive media based on augmented reality (AR) in learning the topic of animal classification based on their type of food. The method used is a literature study by reviewing various scientific sources, including journals, articles, and relevant research reports in the last five years. AR-based interactive media offers an innovative and immersive learning experience, allowing students to interact directly with virtual objects in the form of three-dimensional (3D) visualizations. The results of the study show that the use of AR can improve students' understanding of the material, increase engagement in learning, and provide a more interesting and contextual learning experience. In addition, AR media is considered effective in helping students identify animal characteristics based on eating habits, such as herbivores, carnivores, and omnivores. This study concludes that the integration of AR in science learning at the elementary school level has great potential to improve learning effectiveness.

Taufik Afandi; Umi Mahmudah

Jurnal Pendidikan dan Kewarganegara Indonesia 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to explore the effectiveness of using Augmented Reality (AR) technology as an innovative medium in learning Natural and Social Sciences (IPAS) to increase elementary school students' awareness and understanding of preserving natural resources. This research uses a quasi-experimental research method with a pretest-posttest control group design. The research subjects were fifth grade students at an elementary school in Indonesia, who were divided into an experimental group that used AR media and a control group that used conventional learning media. The research results show that the use of AR media significantly increases students' understanding of the concept of preserving natural resources compared to traditional learning methods. In addition, students in the experimental group showed higher levels of learning motivation as well as active participation in class discussions. The implication of this research is that AR technology can be an effective and interesting learning tool in teaching complex environmental topics. The use of AR not only helps students understand concepts visually and interactively, but also motivates them to be more actively involved in efforts to conserve natural resources. The results of this research provide a basis for the development of technology-based learning media that can be applied in various educational contexts, especially to support sustainable education at the elementary school level.

Rosmidar Rosmidar; Robiatul Adawiyah; Junita Irawati

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Beginning readingability in childrenage5-6years is a basic skill that is very important in supporting their academic development. One effective method for improving this ability is through interesting and interactive media, such as picture word cards. This media is designed to introduce children to basic vocabulary with the help of appropriate pictures, and remember these words. Using picture word cards can strengthen children's reading skills, because they combine attractive visual elements with direct reading practice. Through fun games and activities, children can gradually learn to recognize words, improve their reading fluency and enrich their vocabulary. This approach also provides a pleasant experience, makes the process of learning to read more interesting and reduces the anxiety that may arise in children when learning to read. In this way, picture word cards become an effective medium in supporting the development of early reading skills in young children.