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Karenina Ade Hidayah; Desi Eka Pratiwi; Herlia Nimas Ayu Hastungkoro

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research is motivated by the low learning outcomes of first-grade students in the subject of mathematics, specifically in the topic of grouping and presenting data in the form of lists and tables. The aim of this study is to investigate the improvement of first-grade students' learning outcomes in mathematics through the implementation of the problem-based learning model using a culturally responsive teaching approach. This research is classified as a classroom action research conducted in two cycles. The subjects of this study are 27 first-grade students from SDN Putat Jaya IV-380 Surabaya. Data for this research were collected through observations and tests, and were analyzed using quantitative descriptive methods. The results indicate that implementing problem-based learning through a culturally responsive teaching approach can enhance students' learning outcomes in mathematics, specifically in the topic of grouping and presenting data in the form of lists and tables. The average pre-cycle learning outcome was 69.55, which increased to 78.51 after the first cycle of PBL implementation, and further improved to 90.88 in the second cycle. Based on these findings, it can be concluded that the problem-based learning model through culturally responsive teaching is effective in enhancing the learning outcomes of first-grade students in mathematics at SDN Putat Jaya IV-380 Surabaya..  

Dewi Susanti Hulu; Agusta Pratama Wibawa

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

The development of interactive education as learning in education generally has several influencing factors, such as teachers who teach experiencing difficulties in keeping up with developments in information technology, learning media support tools for teaching in institutions are still limited in their use, only a few teachers use information technology in learning media because they have the knowledge to apply it to the teaching process, then from the problems that occur, the objectives include this research, designing an application interface display concept as an innovation in the use of learning technology according to needs, then creating an augmented reality learning application about the solar system according to the design created, after knowing the objectives What will be carried out in this research is implementing the use of an augmented reality application for the solar system using the marker based tracking method, where there is 3D object scanning of each planetary object in the solar system, while testing the application on 50 students of SDN Kebon Jeruk 15 Pagi, both classes VI A and B uses the user acceptance model (UAT), from the explanation explained if it is analyzed it produces an augmented reality application that has been created regarding the Android-based solar system so that it can be concluded that the testing process can be categorized as good or not in terms of AR applications and 3D object marker flashcards for students at school.

Efni, Latifa; Yerizon Yerizon; Zusti Jamaan, Elita

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This research aims to produce mathematics learning tools with the Guided Discovery Learning (GDL) Model which is Valid, practical, and effective to improve the mathematical problem-solving abilities of students in class VII SMP/MTsN. The Plomp model is used because it is more flexible than Plomp's other models; beside that, at each step, it contains activities development that can be adapted to the characteristics of the research. Instruments were used during the study in the form of observation sheets, interview guidelines, questionnaires, validation sheets, learning tools, and tests of mathematical problem-solving skills learners. The results of the validity test show that the GDL-based mathematics learning tool is declared valid according to the experts. The results of the practicality test show that GDL-based mathematics learning tools are practical based on teachers and students as users. The effectiveness test results show that students' learning outcomes after learning are better by showing the percentage of completeness that reaches 75.86% exceeding the specified effectiveness limit of 70%. In addition, the device is said to be effective; it can be seen from the activities of students during the learning process that it has increased. Based on the validity, practicality, and effectiveness tests, the mathematics learning tools based on GDL in the Association material for Class VII Junior High School students are valid, practical, and effective

Fetty Setiawati; Melva Zainil

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

The research is motivated by the fact that not all teachers use technology-based media in teaching and learning activities, especially in learning about building cube and block spaces. Teachers use more objects around students as media. This research aims to develop learning media based on augmented reality technology on classroom building materials in grade IV elementary school using a valid, practical and effective Problem Based Learning model. The type of research used in this study is development research using the ADDIE (Analysis, Design, Develop, Implement and Evaluate) model. The subjects of product trials and research data collection were grade IV students of SDN 08 Surau Gadang. The validation instrument used in this study is in the form of a validation sheet which aims to determine the validity or not of learning media based on Augmented Reality technology on space building materials. The analysis technique in this study uses the validity of learning media and the practicality of learning media. The results of the study show that the development of learning media based on augmented reality technology on building materials for cubes, blocks and prisms with the Problem Based Learning (PbL) model has been developed using the ADDIE development model and obtained an average result from three expert validators with a percentage of 81.33% which is included in the "Very Valid" category. The practicality of teachers' response to learning media based on Augmented Reality technology in building materials for cubes, blocks and triangular prisms in grade IV of elementary school obtained a percentage result of 90% with the very practical category at SDN 09 Surau Gadang and 96% with the very practical category at SDN 08 Surau Gadang. The results of the effectiveness test at the first meeting were obtained with a learning outcome percentage of 82.16%. Then at the second meeting, the percentage of learning outcomes increased by 88.16% at SDN 09 Surau Gadang. Then at SDN 08 Surau Gadang, the results of the effectiveness test at the first meeting were 87.19% and the results of the effectiveness test increased at the second meeting by 93%.

Hana Pertiwi; Muhamad Abdul Rozig Asrori

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Education is a conscious and planned effort to increase the potential of human resources through learning activities aimed at helping students develop all their potential and personal characteristics in a better direction. (Herdiansyah et al., 2021). The learning process is expected to enable students to improve their knowledge, attitudes and skills which are very important for achieving educational goals Types of Research Classroom Action Research (PTK) is a type of research carried out by teachers in their own classes by (1) planning, (2) implementing, and (3) reflecting on actions carried out collaboratively and participatively with the aim of improving their performance as teachers and improve student learning outcomes. Classroom action research is a type of research that aims to improve the quality of learning and includes increasing knowledge about values that can ultimately be applied, as well as increasing student activity and creativity.From the results of the analysis of the results of classroom action research conducted at SMK Negeri 1 Rejotangan to improve PPKn learning outcomes for class This is indicated by a positive increase for each variable studied. The results of classroom action research show an increase in learning outcomes. Problem-based learning (PBL) in Civics subjects can improve learning outcomes. The results of the first cycle of research, with an average of 70 results, showed that only 13 students (or 32.5% of the total students) and 27 students (or 67.5% of the total students) did not reach the Minimum Completeness Criteria (KKM) for PPKn subjects of 75% . As a result, researchers had to continue the research to cycle II. After being implemented and improved, the problem-based learning (PBL) model was used in the second cycle of relearning actions. PPKn learning outcomes increased with an average score of 86 and a classical completion rate of 100%, with 40 students completing and 0 students not yet completing. Thus, researchers do not need to continue to the next cycle because student learning outcomes have reached the expected KKM scores and criteria.                                                                                                                                                         

Chandra Sagul Haratua; Ike Ismawati; Syafira Setya Putri; Widiyantoro Widiyantoro

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Project-Based Learning is a learning model that uses projects as the core of learning (Permendikbud, 2014:20). This learning model is an innovative learning model that involves project work where students work independently in constructing their learning and culminating it in real products (Nanang Hanafiah and Cucu Suhana, 2009:30). Project Based Learning learning model is a learning strategy where students must build their own content knowledge and demonstrate new understanding through various forms of representation (NYC Department of Education 2009:8). characteristics of the PJBL Learning Model The Project Based Learning, learning model was developed based on the level of development of students' thinking, centered on students' learning activities so as to enable them to carry out activities according to their skills, comfort and learning interests. This model gives students the opportunity to determine for themselves the project they will work on, both in terms of formulating questions to be answered, choosing topics to research, and determining research activities to be carried out. The teacher's role in learning is as a facilitator, providing materials and work experience, encouraging students to discuss and solve problems, and ensuring students remain enthusiastic while they carry out the project.   Keywords: project-based learning model

Dita Pramesti Irawan; Warman Warman; Jamil Jamil; Asnar Asnar; Marwiah Marwiah +1 more

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research is based on the ability to collaborate which is an ability that students must have. Collaboration skills, what teachers must do to improve collaboration skills is to apply various learning models that adapt to students' needs. The Group Investigation type learning model is a learning model that focuses on students' collaboration abilities. The success of a learning process can be measured by the success of students in participating in the learning process.This research aims to explore the application of the group investigation model in an educational context and measure its impact in improving the collaboration abilities or skills of class XI students at SMA Negeri 11 Samarinda. The object of this research is all students in class XI C of SMA Negeri 11 Samarinda, totaling 36 students. This research is a qualitative descriptive type of research. The research method used in this research is a qualitative research method with a system of field observation, interviews and documentation. The data analysis technique used in this research is analysis.The concept of group investigation learning is learning that emphasizes students gaining knowledge through learning experiences. The group investigation type learning model has six stages, namely selecting topics, planning collaboration, implementing plans, analysis and synthesis, presenting work results, and evaluation.The collaboration ability of students in class And the results of interviews with students show that students have good collaboration or cooperation skills in completing the topic/material given.The advantage of the Group Investigation type Cooperative Learning learning model in class can improve students' ability to collaborate or work together and students can learn to solve problems that arise during the learning process.The weakness of the Group Investigation type Cooperative Learning learning model in class XI SMA Negeri 11 Samarinda namely, the material presented will be less because the learning time is short, the teacher will have difficulty giving individual grades, and the class atmosphere will be noisy due to discussions.

Dian Armanto; Vian Anotona Giawa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Mathematics is a universal science that underlies the development of modern technology, plays an important role in various scientific disciplines, and human thinking abilities. The view that mathematics is a science that trains thinking. The Creative Problem Solving learning model is a learning model that focuses on teaching and Problem Solving skills. Digital teaching materials are use digital devices, such as computers, smartphones. The aim of this research is to see the validity, practicality and effectiveness of the e-module being developed. This teaching material development model uses the ADDIE model. This research was carried out at SMP Negeri 21 Medan which is located on Jl. Rampe Raya flower. The time for the panel research is the even semester of the 2023/2024 academic year. The subjects of this research were class VII students at SMP Negeri 21 Medan. Meanwhile, the object of this research is learning media in the form of e-modules using flipbooks based on Creative Problem Solving. The e-module was declared very valid with a score of 3.56 and was categorized as very feasible. The e-module was declared practical with a percentage of 92.67% and was categorized as very practical. The e-module was declared effective by achieving Problem Solving indicators in indicators 1, 2, 3 and 4 with 65% of students completing the learning. The achievement of classical student indicators has met 65% of students who took part in learning with a score of 75. And there was a significant increase in indicators 1, 2, 3, and 4.

Nur Sheilla Amin; Tukiyo Tukiyo; Putri Zudhah Ferryka

This study was conducted to determine the effect of the Problem Based Learning learning model on the mathematics learning outcomes of fourth-grade students of SD Negeri 2 Kalikebo on the material of the area of ​​square and rectangular flat shapes. This study used a quantitative type of quasi-experimental design. The population in this study were all students of SD Negeri 2 Kalikebo and SD Negeri 1 Kalikebo. The sample in this study was fourth-grade students of SD Negeri 2 Kalikebo and SD 1 Negeri Kalikebo. The research instrument was first tested for validity and homogeneity. The results of this study indicate an effect of the Problem Based Learning learning model on the mathematics learning outcomes of fourth-grade students at SD Negeri 2 Kalikebo. Proven by the paired sample t-test hypothesis test obtained a t-count value of 7.311> t-table 2.010 (t-count is greater than t-table) meaning that H0 is rejected and Ha is accepted, it can be concluded that the use of the problem based learning model has an effect on the learning outcomes of fourth-grade students of SD Negeri 2 Kalikebo.

Ni Ketut Ratih Wulandari; I Gede Agus Adi Saputra; Ni Wayan Ariawati

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

This research is classroom action research, this research was conducted in class X6 of SMA Negeri 8 Denpasar. Based on the researcher's initial observations at SMA Negeri 8 Denpasar, several problems were found that affected student learning outcomes, especially physical fitness material. As an alternative to solving existing problems, researchers provide a solution in the form of putting into practice a cooperative learning model of the Student Teams Achievement Division (STAD) type with the aim of improving the physical fitness results of class X6 students. This investigation is classroom action research, this investigation was carried out in class X6 of SMA Negeri 8 Denpasar. A population of 45 people was used, and the entirety was used as a sample. The cycle in this research was carried out until it reached completion in accordance with the KKTP that had been determined at SMA Negeri 8 Denpasar, namely 75. After implementing the STAD type cooperative learning model, the average final score of students increased beyond the KKTP that had been determined.  It can be concluded that the application of the STAD type cooperative learning model can improve physical fitness learning outcomes in class X6 students at SMA Negeri 8 Denpasar.

Henry M. Sibarani; Mukhtar Mukhtar

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to improve students' mathematical problem solving abilities by using a learning model Think Aloud Pair Problem Solving (TAPPS) with the help of animated videos. The research was conducted at SMA Negeri 1 Sumbul involving 36 class X-G students as research subjects. The type of research used is classroom action research (PTK) with steps, namely, providing an initial test to measure students' mathematical problem solving abilities before taking action, identifying problems in the classroom, planning action, implementing action, namely applying the TAPPS learning model (Think Aloud Pair Problem Solving) With the help of animated videos as a medium for conveying summaries of learning material, observation, giving post tests, data analysis and data reflection.  The research was carried out in 2 cycles where each cycle included two meetings, while observation activities were carried out simultaneously with the implementation of actions with the aim of observing the activities of researchers and students during learning activities. The research results showed that after the first cycle of research was carried out, the average student score from the pretest results to the first cycle posttest results increased from 52.56 to 72.94 with the average observation of student and researcher activities being 2.38 and 2.38. In the second cycle, students' mathematical problem solving abilities increased based on the average student score on posttest II, namely 84.62, the results of observations in the second cycle also improved better to 3.23 for student activities and 3.44 for researchers' ability to manage class, apart from that 34 out of 36 students (94%) obtained scores above the KKM (70). These results show that students' mathematical problem solving abilities increased after implementing the TAPPS learning model (Think Aloud Pair Problem Solving) Assisted by animated videos.

Elis Hasanah; Iis Ristiani

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to explore the impact of using the Contextual Teaching and Learning (CTL) model on the expository writing skills of class VI students at SDN Bangbayang 2 Elementary School. This research is based on the low level of expository text writing skills of elementary school students, students tend to be less interested in practicing writing. Students consider writing activities to be a difficult task. Problems that often occur in writing activities are the inability to use punctuation, spelling, diction, sentence structure and written content, so it is certain that the results will not be in accordance with the expected competence. The research used an experimental design with a control and experimental group, the experimental group consisted of 30 students at SDN Bangbayang 2 and the control group consisted of 35 students at SDN Bangbayang 1. Data was collected through written  tests before and after the intervention. The results showed that the experimental group  experienced a significant increase in the average posttest score compared to the pretest, while the control group only showed a slight increase in the posttest and pretest. The conclusion of this research is that the integration of the Contextual Teaching and Learning (CTL)model is effective in improving students' expository writing skills.    

Putri Zudhah Ferryka; Yuliana Yuliana; Delta Ramawati

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to determine the characteristics of LKPD based on mathematical sentences, determine the feasibility of LKPD products, and determine students' interest in learning after implementing LKPD based on math sentence problems in chapter 11 class IV. This type of research is Development Research (Research and Development) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model and the resulting product is a mathematical sentence-based LKPD. This research involved 22 class IV students at SD Negeri 1 Pasung. The feasibility of the LKPD is tested with validation from expert practitioners, media and materials. Data collection used in this research was interviews, observations, questionnaires, tests and documentation. The interview sheet is used to analyze the needs of educators and students before preparing the product. The results of this research concluded that the LKPD has attractive design characteristics, diverse character traits, problem presentation in the form of dialogue, problem presentation stages that are in accordance with the PBL model, presentation of material in the form of videos and games. The feasibility of this LKPD is declared appropriate and not revised, because it is in accordance with the quality indicators of the LKPD content, media, materials and illustrations. Students' interest in learning increased by 41% after using this mathematical sentence problem-based worksheet.

Shela Rahmawati; Nanang Khuzaini; Monica Tita Candra Gerhana

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research is based on the low numeracy literacy skills of students, which are due to their unfamiliarity with solving numeracy literacy problems and the limited availability of such problems, making it difficult for teachers to provide numeracy literacy problems to students. Therefore, it is necessary to develop math problems that can measure students' numeracy literacy skills. The method applied in this research is Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) without implementing the fourth and fifth stages. The development process starts from the analysis stage, which includes curriculum analysis, needs analysis, and material and problem analysis. After that, in the design stage, a product prototype is designed, and in the development stage, the product is consulted with three experts as validators. Next, the product is tested on students to determine its validity and reliability. The results show that all problems have a validity coefficient greater than , which means that all developed problems fall into the valid category. The developed problems are also highly reliable, with a reliability coefficient of . Therefore, it is concluded that this development research produces 36 AKM-based problems to measure students' numeracy literacy skills in statistics that are valid and reliable.

Royan Fajar Sultoni; Achmad Junaidi; Eva Yulia Puspaningrum

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Cats (Felis catus) are a type of carnivorous mammal from the Felidae family that was domesticated and has been one of the animals that has mingled with humans since time immemorial. Domestic cats are broadly divided into 2 types, namely village cats and purebred cats. Purebred cats have quite a varied number of types. Therefore, confusion often occurs in determining the type or breed of cat. Meanwhile, in practice, each race does not have the same treatment (especially in the aspect of care). In digital image processing, Machine Learning and Deep Learning are the main aspects in the process of applying technology that can overcome this problem, so research related to this problem was designed. This research was conducted to add insight for further research in a more sophisticated and effective image recognition process. In the experiments carried out in this research, the SVM, KNN, and CNN methods were tested with the Xception and EfficientNet-B1 architectures. Based on the final results obtained from this test, the CNN method with the Xception architecture is the best model. By using fine-tuning and a learning-rate of 1e-5, this method produces a micro average value of 0.974, on a cat breed image dataset of 13 classes and 7800 images. Meanwhile, the method that produces the fastest ETA Training and Testing is obtained by the KNN method, with an ETA Training time of 0.194 seconds, and an ETA Testing time of 1.782 seconds.      

Anisa Putri Ardana; Salman Salman; Sakban Sakban

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Problem Based Learning (PBL) is a teaching and learning process in the classroom where students are first asked to observe a phenomenon. Then students are asked to record the problems that arise, after that the teacher's job is to stimulate critical thinking in solving existing problems. The teacher's task is to direct students to ask questions, prove assumptions, and listen to different perspectives among them. The problems in this study are (1) Can Problem-Based Learning (PBL) improve student learning outcomes in Civics class V at SD Negeri 15 Pekanbaru (2) How is the effect of student learning outcomes with the Problem-Based Learning (PBL) model in Civics class V at SD Negeri 15 Pekanbaru. This research includes Classroom Action Research (PTK) which was conducted in two cycles using the Problem-Based Learning (PBL) method. Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were fifth-grade students of SD Negeri 15 Pekanbaru, totaling 35 students. The research data was obtained using teacher and student observation sheets and student test results, then the data was analyzed using the percentage formula. The results obtained were (1) teacher activity in cycle I using a problem-based learning model from 78.75% to 91.25% in cycle II, (2) student activity in cycle I using the Problem-Based Learning (PBL) model 50.48% to 85.26%, and, (3) student learning outcomes in Civics subjects in cycle I using problem-based learning 40% to 94.28% in cycle II. This shows that student learning outcomes in Civics subjects using problem-based learning models show very positive results. Based on the results of this study can improve student learning outcomes to be more active and the ability of teachers to improve for the better.      

Usman Usman

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research uses qualitative methods, a type of case study with a single case design. Data collection techniques were carried out using in-depth interviews, participant observation and documentation. Data is analyzed using an interactive model consisting of collecting data (data collection), reducing data (data reduction), presenting data (data display), and concluding (conclusion). Checking the validity of the data is carried out using credibility, transferability, dependability and confirmability tests.This research also aims to find out: (1) Are teaching media urgent in improving learning outcomes, (2) What steps must be taken in the learning process to improve learning outcomes.The results of this research show that: (1) teaching media is very urgent in the learning process in order to improve children's optimal learning outcomes, so that it can make it easier for students to receive lessons, can foster children's learning motivation, (2) Then the steps taken in the learning process To improve student learning outcomes is to provide adequate facilities and infrastructure and carry out the learning process based on the curriculum and local regional conditions using various methods including;  lecture method, question and answer method, discussion method, learning assignment method, demonstration method, experimental method, social drama and role playing method, project method and problem solving method    

Rosa Aprilia; Ngatmini Ngatmini; Arisul Ulumuddin

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This study is motivated by the students' poetry writing skills are often hampered due to lack of focus, difficulty expressing feelings due to uncomfortable situations, low interest in writing, less time, and less optimal use of a variety of learning models and media so that the results obtained by students are less than optimal. Therefore, it is necessary to apply other innovative models and media that are more supportive. So that in this study has a formulation of the problem of how the application of the Project Based Learning model assisted by Wattpad media in writing poetry material for class VIII students of SMPN 25 Semarang in the 2023/2024 academic year. The data collection method of this research is descriptive qualitative. With the subject of class VIII C totaling 33 students. The data collection techniques used in this study were test and non-test techniques. The test technique was carried out by giving a test on writing poetry text through the specified learning media, while the non-test technique was carried out by observation, student questionnaires, interviews, and documentation. So that the application of the Project Based Learning Model assisted by Wattpad Media can be applied with the results of good poetry text work products in learning the material of writing poetry texts on Class VIII Students of SMPN 25 Semarang Academic Year 2023/2024.

Sopiah Sopiah; Handri Dian Wahyudi; Fitriana Fitriana; Etta Mamang Sangadji

Jurnal Pengabdian Masyarakat Terapan 2024 Lembaga Pengembangan Kinerja Dosen

21st century teachers are required to be professional, required to have a combination of 4 main skills, namely: academic, professional and social skills to educate and teach students effectively and efficiently. Increasing teacher academic competence is very important in supporting students' preparation for the 21st century generation, in addition to other competencies. Academic competency includes mastery of material and how to convey that material effectively and efficiently. This Community Service Activity (PKM) aims to improve teacher academic competence through training and mentoring activities with Project Based Learning (PJBL) and Problem Based Learning (PBL) learning models. The PKM method used is a service learning process. Participants in PKM activities are teachers from SMAN 1 Purwosari, Pasuruan Regency. Data was collected using techniques: observation, interviews, tests and questionnaires. The results of PKM activities show an increase in teacher academic competence regarding 2 learning models (PJBL and PBL). The teacher's response after participating in PKM activities was very good and positive and they even recommended similar activities in 2025.

Nurdiana Nurdiana; Patri Janson Silaban; Lasma Silaban

Engineering and Maritime Technology Journal (Engment) 2024 Deptek Prodi Teknik Mesin Kapal Perang Akademi Angkatan Laut

Problems in learning mathematics, especially FPB and KPK material, are caused by many factors, one of which is the characteristics of mathematics. This research aims to determine student learning outcomes on KPK and FPB material in class IV of SDN Krueng Baung using the Problem Based Learning model. This research is Classroom Action Research (PTK) with a quantitative approach. The results of the research showed that there was an increase in student learning outcomes in KPK and FPB material in class IV of SDN Krueng Baung. This is proven by the results of research conducted on the pretest, 4 students (28.57%) received a passing score, while 10 students (71.42%) did not complete it, with an average score of 74.07. In the posttest, students' learning outcomes increased to 12 students (85.71%) and 2 students (14.28%) did not complete them, with an average learning outcome score of 79.21.