Publication Search

73,980 articles from 714 journals · 2,111 citations tracked

Showing 81-97 of 97

Analytics

Nuha An Nabilah Mufidah; Atik Qurrota A’yunin Al Isyrofi; Savira Awliya Abdullah

Jurnal ilmu Kesehatan Umum 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Clean and Healthy Living Behavior (PHBS) are all health behaviors carried out out of personal awareness so that the family and all its members are able to help themselves in the health sector and have an active role in community activities. The main goal of the PHBS movement is to improve the quality of health through an awareness-raising process which is the beginning of the contribution of individuals in living a clean and healthy daily life. the average percentage of PHBS in Surabaya city households is 75.07%, this figure has reached the target of PHBS in East Java province households of 53%, however, there is still the lowest working area of ​​the health center, namely the Krembangan Selatan health center with a percentage of 48%. . This type of research is Literature Review or literature review. Literature review is what the author does by searching various sources related to a particular topic which can be obtained from various sources such as journals, archive books, articles, the internet, or other documents that are revered. the provision of knowledge through counseling and training with a combination of Leaflet media is very influential on changes in knowledge. there is a positive and significant effectiveness of animaker-based animated videos on clean and healthy living behavior. It can be seen and proven from the results of the Pearson correlation coefficient at a significance level of 5% or 0.05, namely: 0.538. One effort that can be done is to provide counseling through health promotion media that is used so that it is easy to understand and interesting to look at, and can relate to the level of target knowledge.

Ucu Wandi Somantri

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Generation Z or the so-called Internet generation, the generation of teenagers who will replace the current Millennial generation, is expected to usher in a new era of technological development. Due to the strong influence of Internet technology, there are concerns that it will not only change the mindset of Generation Z, but also turn something taboo into an illegitimate social tradition. Developed and interesting educational activities about the risks of free sex are expected to provide enough knowledge to the younger generation so as not to do things that can endanger their reproductive health in the future. Generation Z Adolescent Reproductive Health Education Using the Edugame Method for Students of SMK Mathla’ul Anwar Sukalang, Pandeglang Regency. The results of this community service show that students are equally aware of the dangers of free sex. This method of educational and counseling games accompanied by animated videos is one of the persuasive activities that effectively make students aware of the dangers of free sex.

Itsnaini Nur Khasanah; Riska Setyowati Siwi; Farida Ainur Rohmah; Rizqi Aji Wirastomo; Rizky Aprilia +2 more

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research examines language politeness which is an important skill that needs to be instilled early on to familiarize children in communicating politely. One effective method is through children's shows that apply the principles of language politeness. In the study, the researcher used the animated video "Pada Zaman Dahulu" as the medium of analysis. The researcher focuses on the ten principles of language politeness according to Leech which are manifested in the utterances of the Kancil and Monyet characters. The purpose of this research is to find out the language politeness of the two animated characters, namely Kancil and Monyet. The research method used is descriptive qualitative and pragmatics theoretical approach. The data were obtained from the animated series "Pada Zaman Dahulu" which consists of five videos with speech that is in accordance with language politeness. This study analyzes the compliance and violation of speech based on ten language politeness thimbles. The maxim found and analyzed include the generosity maxim, tact maxim, approbation maxim, modesty maxim, obligation of S to O maxim, obligation of O to S maxim, agreement maxim, opinion reticence maxim, sympathy maxim, and feeling reticence maxim. The number of the ten maxim will be presented in a table. Meanwhile, the data of the characters' speech in the animation that uses Malay language will be presented with the context as an explanation of the speech in order to facilitate data analysis and also facilitate readers in knowing the meaning of Malay language that is not yet understood so that readers can understand the analysis of language politeness in the animation "Pada Zaman Dahulu"

Hizkia Ananda Putri; Mahimma Romadhona

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The Bina Village program is a learning activity for students to jump directly in the community. The activity requires students to contribute actively and creatively to partners. This community service activity is the education of garbage sorting for 1st grade students in Penangungan SDN, Trawas District, Mojokerto Regency. This community service activity involves 31 students and is carried out through two methods, namely board game socialization and 2D animation video viewing. The first stage, students are asked to watch interactive animated videos depicting organic and inorganic waste management. The content of this 2-dimensional animated video includes the definition of garbage, the impact of garbage collection, the types of garbage with color symbols to identify the type of garbage, and the benefits of garbage sorting. The second stage, students are involved in board games. The main focus of the material given is the sorting of organic and inorganic wastes. This is in line with the Adiwiyata program of the school, which is a caring and environmentally cultured school, and has a real program to integrate environmental preservation. Students contribute to creating educational and training facilities to develop students' motor and memory for waste sorting materials. This is expected to form an environmental awareness for students early on, encourage the behavior of the surrounding community in terms of garbage sorting, and preserve the environment for the future through recycling of garbage.

Aden Wildan Baihaqi; Diana Aqidatun Nisa

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

This research explores the potential of Indonesian animated children's songs videos in supporting vocabulary development in toddlers. Sampling from the "Lagu Anak Indonesia Balita" channel on YouTube, the study utilizes observational methods of visual style and literature review to understand children's visual responses to the content. The results indicate that Indonesian animated children's song videos, with their short duration and repetitive lyrics, can create an enjoyable learning experience. From a phonological perspective, the repetition of sounds in the lyrics aids in the recognition of language sounds. Semantic aspects are represented through the introduction of various vocabulary in an easily digestible manner. The simple syntax of the lyrics supports the understanding of basic sentence structures, and pragmatically, these songs can be applied in everyday communicative contexts. In conclusion, Indonesian animated children's song videos can positively contribute to the vocabulary development of toddlers through a holistic and enjoyable approach. The findings of this research can serve as a foundation for the development of early childhood education curricula that effectively utilize animated media.

Rini Marlina Masumba; Utin Desy Susiaty; Hartono Hartono

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The research methodology used by researchers in this research is a research and development approach. The researchers in this study used a research plan that combines a three-dimensional model consisting of four different development stages: Define, Design, and Develop. The participants involved in this research were class VIII students of SMP Negeri 1 Teriak. The method used in selecting the sample used a purposive sampling technique. Purposive sampling is a sampling technique that involves deliberate selection based on certain reasons. Researchers use many data collection strategies, including indirect communication tactics and measurement techniques. The data collection methods used in this research include the use of validation sheets, questionnaires, and assessment of mathematical understanding abilities. Based on the results of the discussion in this research, it can be concluded that the level of validity of interactive video learning media in the form of animated videos on relationship and function material based on direct instruction can be classified as valid with a percentage of 85.27%, the level of practicality obtained is 90.58% with very practical and high level criteria. The effectiveness obtained was 80.76% with effective criteria.

Aniska Indah Fari; Bangun Dwi Hardika; Veroneka Yosefpa Windahandayani; Muocharla Frisca

Jurnal Ventilator: Jurnal riset ilmu kesehatan dan Keperawatan 2023 Stikes Kesdam IV/Diponegoro Semarang, Indonesia

Human Immunodeficiency Virus (HIV) is a virus attacking the human immune system can cause AIDS. Increasing HIV cases and there is transmission in teenager caused by their ignorance about information in risky things. Efforts that can be done is to provide prevention education to teenager. This prevention can be done using ABCDE method (absence of sex, be faithful, condom, drug no/not use drugs, education). It is known different levels of pre and post teenager knowledge about risk prevention education of HIV transmission.Tthis research is a quantitative research and uses a pre-experimental method with one group pretest-posttest design approach. Population in this research is ten grade totaling 524 studnts and sampling 45 respondents. Sampling uses non probability aksidental sampling technique. Education is given through animated videos. Data is analyzed using wilcoxon sign test.The result of this research is majority of respondents aged 16 years totalling 25 (58.1%). Majority of gender is 24 (55.8%) female. Statistical analysis result of wilcoxon sign test is got by p-value of 0.001 (<0.05), so that it can be interpreted that there is different levels of pre and post teenager knowledge about risk prevention education of HIV transmission. This research is expected to give resources about risk prevention of HIV transmission in students and can give motivation to the school in school facilities that can increase knowledge about health.

Diana Rahmawati

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to determine the use of video application learning media in increasing student interest in learning at MIN 7 Nganjuk. The results of the research show that the implementation of the use of Video Application Learning Media at MIN 7 Nganjuk involves planning, implementation and evaluation. Initial, initial, and final activities are the beginning of the implementation process. The learning process then takes the form of an animated video based on the learning material and equipped with cartoon images, sound and writing. Compared to before using animated learning videos, learning with these videos will be better and run more smoothly. Increasing students' interest in learning by using animated videos in learning shows that students respond more quickly to the material taught by the teacher. An animated video is displayed when the teacher finishes showing the video to students and asks questions about it. As a result, students participate actively in class and the atmosphere is pleasant. The number of students who answer the teacher's questions after the animated learning video is shown shows an increase in students' interest in learning. Apart from that, participating in the learning process can excite students.

Yemima Anastasya Br Ginting; Robenhart Tamba

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This study aims to determine the feasibility, practicality and effectiveness of InShot application-based animated video learning media on theme 5 class II SDN 040556 Juhar. This type of research is a type of development research (Research and Development) using the 4D (Four D) development model. The instruments used are media expert validation sheets, material experts, educational practitioner assessments, student responses and tests (pre-test and post-test). The results of research related to feasibility show that the results of media expert validation fall into the "Very Feasible" category with a percentage of 93.33%.  The results of material expert validation fall into the "Very Feasible" category with a percentage of 92%. The results of the assessment of educational practitioners and student responses related to practicality fall into the "Very Practical" category with a percentage of educational practitioner assessment of 96% and student responses of 93.66%. The results of research related to effectiveness showed that the post-test results reached 80 which was included in the "Very Effective" achievement level.

Febrian Daviel Mustafa; Heldi Heldi

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

The business world requires companies to increase product renewal, including visual merchandising, to attract consumer visits to obtain company income. Visual merchandising in companies can make asset visualizations look more attractive. Visual merchandising will provide visualization of product placement to assist marketing at Camperia Café & Resto in order to have a comfortable, relaxed and quiet atmosphere to be enjoyed. The design objective is to apply the camping ground concept in miniature form to get a unique Camperia Cafe & Resto atmosphere in the eyes of the target audience. 4D design and analysis methods use AIDAS to produce relevant work. The design results are in the form of mockups with supporting media in the form of catalogs, animated videos, posters, x-banners, stickers, key chains, and mugs.

Laviana Aunil Malik; Binti Maunah

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Teaching and learning activities are basically a process of communication carried out between teachers and students, in which both of them exchange ideas. aims to increase students' interest in learning, and to explore this matter more deeply, the researcher formulates the research focus as follows: 1) How is the interest in learning social studies for class VIII students at MTs Miftahul Huda Ngunut Tulungagung, 2) What are the steps for using animated video media in learning, 3) What are the implications of applying animated video media? This research is a research using descriptive qualitative research methods. The location of this research is MTs Miftahul Huda Ngunut Tulungagung. The results of the study are as follows, 1) Students' interest in social studies learning is influenced by the classroom atmosphere and the learning media used. 2) The use of learning media is very necessary in every lesson, 3) The use of animated videos in learning, 4) As a teacher, you have to be creative and innovative. 5) The use of video animation is able to overcome the limitations of the senses, space and time. 6) Animated video media can motivate students to increase student learning interest. 7) The teacher's attention to students with different abilities, both more and less, is of course different, so that all of their students are able to be equal and complete learning well according to the lesson plan standards.

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Raffida Zakki H

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

Drugs have become a serious problem in Indonesia. Because in every region in Indonesia there is no area free of drug abuse. One of the causes of drug abuse is mistakes in association and shortcuts to escape from the burden of thoughts. However, they do not realize the impact of drug abuse, which can be addictive and have an effect on health. Therefore, each of us has an obligation to disseminate information about the dangers of drug abuse. So that our family, friends and loved ones don't fall into the trap of using drugs. This study aims to: (1). Design and create 2D animation of the dangers of drug abuse (2). Design and create 2D animations in the form of animated videos using the PTP method that are attractive and understandable to the public. The research method used in this study is a Research and Development (RnD) product. The effectiveness and communicativeness of animated videos can be seen from the results of calculating the questionnaire from 35 respondents who gave very positive responses, namely valid and reliable

Nia Rachmawati; Nugrahani Astuti; Mauren Gita Miranti; Ita Fatkhur Romadhoni

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is development research that aims to find out: 1) the development of powtoon animation video learning media on egg material; 2) the feasibility of powtoon animation video learning media on egg material; and 2) students' responses to the powtoon animation video learning media on egg material. This study uses the 4D development method, but only up to the development stage. Data were obtained using validation sheets and questionnaires using a Likert scale. The validation sheet was assessed by an expert judgment which was tested with the Aiken V formula. The questionnaire sheet was assessed by students who then carried out a practicality test to see students' responses to learning media. Based on the results of the data analysis performed, the material validation results obtained an Aiken V value of 0.959. The media validation results obtained an Aiken V value of 0.954. Meanwhile, from the results of the student response questionnaire, they obtained a percentage value of 80.6% in the very practical category. This shows that the powtoon animation video learning media on egg material is feasible, very practical, and can be used in DDPK 2 learning egg material.

Welly Desriyati; Welly Desriyati

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Rapid technological advances make print communication media begin to be shifted by information media that utilizes computer technology as a means of delivery. Technological developments change the teacher's task from being a teacher to a facilitator who provides convenience in learning. SD Negeri 004 Bangsal Aceh is one of the schools that still applies the mathematics learning process using textbooks so that students do not understand the lesson. Teachers are required to make changes in teaching patterns in the classroom, one of which is with animated videos. This study uses the Multimedia Development Life Cycle (MDLC) method covering concept, design, collecting material, assembly, testing and distribution. The final result of this research is an animated video of mathematics learning about the material of flat shapes. Animated videos are used as an interesting and effective means of information and learning media. Besides that, it can also improve students' understanding and skills in learning mathematics, especially the material of flat shapes

Harnita, Pratiwi Cristin

Jurnal Komunikasi Pendidikan 2021 Universitas Veteran Bangun Nusantara

AbstractCommunication in disaster management uses a variety of media. In communication context, the media used as a channel for delivering messages that called the communication medium. This study aims to find the most effective disaster education communication based on a descriptive quantitative approach. Reserchers took samples aged 17-20 years old who had participated in disaster socialization activities that held by Meterorological, Climatological, and Geophysical Agency in Cilacap, Central Java, Indonesia and every respondent has had disaster experience. The number of research samples is 175 respondent. In the context of communication, the medium becomes important because it is a channel for delivering message.  An import function of communication is how medium can delivered message to be undesrstood together. The fuction of communication is providing information, education and persuasion. It was found that varioys activities have beed carried out such as Goes To School, which is used to deliver messages used some communication medium like pocket books, animated video, and power point template.  Fact findings related to the best communication medium  were sozialization (face to face meetings), films, public service advertisements, and roleplays. Meanwhile, animated learning videos in class are not very popular. Keywords: disaster education communication, communication medium, communication function

Sugiarto, Sugiarto; Santi Widiastuti

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Main Objective: The objective of this research is to complete the exciting and fictive effects of each color and lighting type when practiced in 3D animation setting. In addition, this research also proposes several lighting design recommendations in 3D animation. Background problem: The main sense for the advance of animated films is cinematic lighting effects. Various techniques and approaches have been planned to create lighting effects, but how these effects affect the viewer’s sentimental sense and especially the storytelling practice is not understood. Novelty: The results of the emotional effects of lighting styles show that these effects are not shown in an imposing aspect, which means, not all lighting style affects the feelings on each scale. In this study, several differences were found in several color scales with different cinematic meanings. Research Method: The research method used is quantitative and subjective data analysis adopting a qualitative grounded theory coding with several animated video scenes developed with various colors and low and high-key statistical lighting designs to analyze and measure the effects of different lighting designs. Finding/Result: The finding of this study indicate that cinematic lighting influences the emotional impact of scenes and stories in plan. Conclusion: This study also confirms the current lighting approach, according to the result of this study, it brings guidance on how certain lighting and color techniques can be adopted to influence the audience in 3D animation about feelings and story perception Keywords: Cinematic Lighting, 3D animation, Emotional Storytelling

Rifky Hadi Ihsan; Efendi Efendi

JURNAL ILMIAH KOMPUTER GRAFIS 2018 UNIVERSITAS STEKOM

Multimedia-based learning media is a method of learning that can interact with its users besides having animated explanations of material. The problem at SMK Wisudha Karya Kudus about learning mechanical engineering drawings using AutoCAD is the difficulty of understanding the tools in the AutoCAD application, it becomes unattractive and difficult to understand the material in the teaching and learning process. The purpose of this research is to create an interactive learning media for machine engineering drawings using AutoCAD semesters I and II as media to assist student learning processes, providing alternative learning media to help teachers choose the right learning model for students. This type of research method uses the R&D method, the methods used include descriptive, evaluative and experimental methods. Descriptive method is used to collect data about existing conditions, evaluative methods are used to evaluate the trial process of developing a product and the experimental method is used to test the efficacy of the product produced. The results of this study are application programs, applications that have been designed can be used as an alternative to solving problems in SMK Wisudha Karya Kudus. By using electronic media in learning media, the benefits of creating alternative solutions from existing problems, namely in the form of Machine Engineering Image Learning Application, are able to provide complete video tutorials according to the basic competencies that the authors take from the source of mechanical engineering drawing books.