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Paputungan , Moh. Zulkifli; N. Hula, Ibnu Rawandhy; Mariana, Ana

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to decipher the results of validation tests and find out the user's response to the development of Android-based learning media using the Smart Apps Creator (SAC) application. This study uses mixed methods (quantitative and qualitative). Data collection uses questionnaires and documents. Quantitative analysis techniques were carried out on validation results using numbers, scales, or percentages, while qualitative analysis was carried out on the results of (1) individual trials, (2) small groups and (3) large groups.  The population of this study is 30 grade VII students, while the sample is determined using non-probability sampling which aims to make all populations as samples. The results of the study show that: (1) the results of the validation of media experts obtained a percentage of 95% (very feasible) and material experts 94% (very feasible).  (2) the results of user trials on the development of Android-based Arabic learning media products received an average score for individual trials of 80% with categories (good), small group trials of 85% with categories (very good) and large group trials of 95% with categories (very good).

Rakhmadi Rahman; Shalza Naya Dwi Fortuna; Redo Triansyah; Muhammad Akbar Fahrezi

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

This research aims to analyze the performance of various CPU scheduling algorithms in increasing the responsiveness of the Android operating system. Using algorithms such as First Come First Served (FCFS), Shortest Job First (SJF), Shortest Remaining Time First (SRTF), and Round Robin, this study evaluates the advantages and disadvantages of each in terms of average waiting time, throughput, and power consumption. Research methods include literature study, algorithm selection and implementation, as well as data testing and analysis. The research results show that choosing the right scheduling algorithm can increase system efficiency and responsiveness, as well as provide recommendations for Android operating system developers and the application developer community. It is hoped that these findings will help in determining the optimal solution for improving the performance of the Android operating system.

Nur Rambu Madik Anawaru; Yustina Rada; Tri Sari Dewi Novyanti Bertha Mira

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

The Mburukulu Elementary School in Mburukulu Village, Pahunga Lodu District, East Sumba Regency, is facing challenges in teaching Citizenship Education (PKN) in class V. The lack of interaction between teachers and students and the lack of student involvement has resulted in boredom, lack of focus, and lack of enthusiasm in Study. This research aims to create and implement an interactive educational game entitled "Student Explore" which was specifically developed for the Android platform. This game was designed using the Game Development Life Cycle (GDLC) methodology to ensure its quality and effectiveness in increasing student interaction and involvement in PKN learning in class V of SD Masehi Mburukulu. "Student Explore" is designed to provide an engaging and interactive learning experience for students. Through the educational games presented in the application, it is hoped that students can better understand the concepts taught in Citizenship Education. In its development, the GDLC method was used to ensure the game met expected quality standards and maximized its potential in enhancing learning. The benefits of this research include increasing students' interest in learning, better understanding of concepts, and support for teachers in the learning process. The result of this research is the implementation of educational games to improve students' learning understanding at SD Masehi Mburukulu. Thus, it is hoped that this game can be an effective solution to overcome challenges in PKN learning at the school.

Mohammad Fazrie; Parulian, Dudi; Bahtera Alam Wijaksono; Parulian, Dudi

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

The business of selling coffee in the world is growing more easily and quickly with the provision of a place which is usually called a cafe or shop. One of them is the Titik Hitam Nalar cafe in Jakarta, but the ordering process with customers takes longer to wait for orders and customer payments that are not neatly arranged create conditions that’s are not conducive, resulting in continuous negative criticism. Therefore, an application is needed that helps employees work in every part, both in terms of ordering, manufacturing, and payments, using the FIFO algorithm which focuses on which services are prioritized first in order to reduce negative sentiment from customers. The Android-based application was created by involving every design phase, making it easier for customers and employees to provide a service facility that works well and is suitable for use.  

Ni Putu Ria Anggreni; Feoh, Gerson; Prastyadi Wibawa Rahayu; I Nyoman Bernadus

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

The background of this research is the lack of interest of Dhyana Pura University Informatics Engineering Study Program students in visiting the library. This shows the need for a new innovation in the library that can increase the attractiveness of students to visit the library more often. The purpose of this study was to implement augmented reality with the Android-based marker-based tracking method in the search system for reference books for IT courses in the UNDHIRA library, to find out the results of the analysis of the level of user convenience and satisfaction in using the application, as well as to find out the results of a comparison of the level of interest in student visits to the library before and after system implementation. This research is a quantitative study; the data was collected using a questionnaire technique on 54 application users. The results showed that the usability of the application was 87.41% or could be classified as "very good." The results of the Kano model test show that the attributes of the application are very satisfying to users, with the majority of the attributes in the application being included in the attractive category. The results of a comparative analysis of the interest level of student visits to the library before and after system implementation showed that 49 out of 54 students stated that the application could increase their interest in visiting the library. So based on these results, this application can increase the interest of IT students in visiting the library.

Dendi Apriansya; Yuntari Purbasari; Nurmayanti Nurmayanti

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

providers bouquet products for the community, which is located at Jalan GG. RT.015 Mosque RW.005 Talang Ubi Timur Village, Talang Ubi District, Penukal Regency Abab Lematang Ilir. South Sumatra Province. The lack of information conveyed to the public, resulting in a lack of knowledge the community regarding the sales of the ce florist shop in PALI district due to the sales information system that was carried out at the ce florist bouquet shop is still manual, namely people who want to know about the latest information about bouquet items must come directly so that it is more effective and efficient, because it takes a lot of time to arrive at the ce florist's bouquet shop. So from the researcher will make an android information system for the ce florist bouquet shop which will be accessed through the application that we install using Flutter programming language. This study uses the method (SDLC) Waterfall as a development method to be used when designing and build applications, while the research methods to be used is a descriptive method through a qualitative approach. Research collecting data through direct observation, interviews and library research. help tool uml design to help design the system to be created. With the existence of this android application hopefully helps people save time when want to shop at the ce florist bouquet shop.

Nicolaos Crisfigo Putra; Hartono Hartono; Utin Desy Susiaty

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine how to produce an Android-based character calculator application on the ability to understand concepts in arithmetic sequences and series material for high school students that reaches the level of validity, practicality and. The method used in this research is the Research & Development method with the Borg and Gall model research design which consists of 7 stages, namely potential and problems, data collection, product design, design validation, design revision, product testing, and product revision. The subjects in this research were 31 students in class XI Science at SMA Negeri 9 Pontianak. This research uses indirect communication techniques and measurements with data collection tools in the form of validation sheets, questionnaires and test questions. The first research result, namely the validity, obtained from the material and media expert validation value of 89.77% with very valid criteria, the second, namely the practicality obtained from teacher and student questionnaires with a percentage of 96.64% with very valid criteria, while the practicality value was obtained from The posttest score is 83.87% of the KKM score of 76 so it is included in the very effective category. Thus, it can be concluded that the Android-based character calculator application media for the ability to understand concepts in arithmetic sequences and series material for high school students is classified as effective to use.  

Riska Putmala Sari; Imelda Dian Rahmawati

Jurnal Sistem Informasi dan Ilmu Komputer 2024 International Forum of Researchers and Lecturers

This study describes the results of innovations from the Android-based Hospital Santri Application (Hospital Queue SMS) at the Outpatient Installation of the Specialist Polyclinic and the Executive Polyclinic of Sidoarjo Hospital, which is an innovation that is very helpful in managing patient queues. Initially, Sidoarjo Hospital used the SMS Queue program to manage patient queues online. However, since September 2019, this program has changed to the Santri RS (Hospital Queue SMS) application which can be downloaded through the Google Play Store. This application aims to facilitate patient needs related to outpatient queues at Sidoarjo Hospital. Patients can register through the Santri RS application or manually with the same queue number. The Santri RS application is supported by a legal umbrella and SOP (Standard Operating Procedure). This ensures that the implementation of innovation runs well. This research highlights the factors that affect the innovation process, including innovation governance, sources of ideas, innovation culture, capabilities and tools, goals, outcomes, and barriers.

Rakhmadi Rahman; Andi Aulia Safirah; Anita Septiani Mustamin; Fanilda Damayanti

Jurnal Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

This research examines the Android operating system in the context of Augmented Reality (AR) and Virtual Reality (VR) applications with a focus on the Moblo (AR) and Relax (VR) applications. Android, as the primary operating system in mobile devices, offers a powerful and flexible platform for AR and VR application development. Moblo is an AR application that allows users to design and visualize furniture in a real space, while Relax is a VR application that provides meditation and relaxation experiences in a virtual environment. This research aims to understand how the Android operating system supports the development and operationalization of AR and VR applications, as well as evaluating the performance and user experience of these two applications. The results show that Android provides significant support for AR and VR application development, with Moblo and Relax showing good performance and providing a satisfactory user experience. However, further optimization is needed to ensure consistent performance across Android devices.

Dita Ayu Wardani; Iwan Setiawan Muharif; Ari Tri Jurini

MALFINA : Maritime Logistics and Financial Journal 2024 Akademi Angkatan Laut

The success of the Navy's main tasks is greatly determined by the availability of materials, so it can be said that the Indonesian Navy is an army of heavy materials (heavy materials). Therefore, the materials of the Indonesian Navy are operational tools and equipment that also determine the success of an operation of a warship (KRI). To ensure that these materials are ready for use and maintenance throughout their lifespan, maintenance is necessary. Logistic support, which includes supply support, is an element that also determines the final outcome of each operation carried out. The PUT (Penerima Untuk Terima) procedure for requesting supplies can be easily implemented using an application built with hardware, software, and supporting components. The hardware serves as a crucial component for running software developers and *apk on devices. Software acts as a command in programming languages, executing various commands. The supporting component is physical warehouse data when requesting supplies, which gives software XAMPP commands within the hardware. Therefore, it is necessary to have sufficient supporting software that can be installed on a computer, requiring additional internet costs to open the warehouse management system application. Additionally, it is also necessary to have experts who understand online warehouse systems and job adjustments that were originally performed manually to be computerized. The research results show that the use of a computer-based lesson supply control system with Android technology as the medium for lesson supply requests is quite good and easy to manage in terms of distribution and management of each lesson supply request. With the lesson supply system, timely accuracy during PUT (Penerima Untuk Terima) is beneficial for Subdismatbek, warehouses, and Kadeplog in using lesson supplies. The application still requires constructive suggestions for improvement in the future.  

Elvi raziana

This study aims to identify the problems faced by students in implementing learning. This study used a quantitative approach with a survey method, involving 30 students from two high schools in Yogyakarta. Data were collected through questionnaires about students' learning difficulties, interests, and needs for learning media. The results showed that 96% of the students considered chemistry as a difficult subject to understand because of the abstract nature of the material. As many as 64% of the students felt bored due to the uninteresting presentation of the material, while 72% of the students indicated the need for varied learning methods and interactive learning media to facilitate understanding. The results of the study showed that an innovation was needed to support chemistry learning activities to make learning more active and enjoyable so that it does not lead to student boredom. The developed virtual laboratory media provides flexible, safe and economical simulation of chemical experiments. This application is designed to be accessible without an internet connection using an Android device, allowing students to learn anytime and anywhere. The use of this virtual lab is expected to increase students' motivation, understanding of concepts, and learning experience.

Ahmad Satriadi; Supriyatna Supriyatna

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This research presents the development of an e-commerce application aimed at enhancing the operational efficiency of Khadijah Konveksi, a small and medium-sized enterprise (SME) in the garment industry. The application, developed using Android, Java, and Kotlin, provides features for order management, real-time tracking, and online payment, significantly improving customer experience and operational workflow. Initial feedback indicates a high level of customer satisfaction and a notable increase in operational efficiency. The project also highlights the collaborative efforts between students, faculty, and industry professionals, demonstrating the impact of academic-industry partnerships in driving technological advancements for SMEs  

Latifa Hannum Siregar; Vira Farisa Risman; Rizki Syafril

Jurnal Relasi Publik 2024 International Forum of Researchers and Lecturers

The aim of this research is to find out and describe RRI's reporting approach so that listeners remain interested in the era of digital broadcasting. Qualitative descriptive methodology is used in this research methodology. This research aims to discuss RRI's reporting strategy regarding Human Resources, Broadcast Hours, Target Audience, and Content. Data collection methods include documentation, library research, interviews, and observation. Based on research, RRI uses the following tactics to maintain listener interest: (1) developing listener-involving programs where listeners can convey and share information with the public, which is sometimes known as citizen journalism. (2), RRI broadcasts all day, every day. (3) RRI and Pusdiklat work together to produce featured reporter and presenter programs, as well as holding regular conversations with reporters and presenters in the field. The aim of this exercise is to improve the quality of reporters and presenters, whose job is to involve the audience directly. Apart from that, technology will also enter the digital era. (4) RRI developed three programs RRI Play, Be Young, and RRI 30 Seconds which are available for download from the Google Store and Appstore. This application is based on the Android and iOS operating systems.  

Dwi Setiawan; Mufadol

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Technological advancements have significantly contributed to the robotics industry, yet mobility remains a challenge that can be addressed with mobile robots. In education, it is crucial to understand the basic principles of robotics and the use of related software and hardware. This research focuses on using a 4WD mobile robot as a learning tool. This robot offers flexibility and is easily controlled via a smartphone with built-in sensors. A smartphone application was developed using App Inventor, an open-source web-based development platform. The HC-05 Bluetooth module was used to connect the smartphone application with the 4WD robot. The goal of this research is to design innovative learning media to aid in understanding the concepts and control of the 4WD robot, as well as to increase students' interest and motivation in learning robotic systems. The results of the research demonstrated success in creating a 4WD robot prototype controllable via an Android smartphone. The distance between the Arduino and smartphone did not significantly affect the robot's movement, although communication was disrupted if the distance exceeded 10 meters. Directional control was achieved through the rotation of the right and left wheels, and sufficient power supply was needed to drive all wheels. Programming with C/C++ and Bluetooth communication functioned as planned. This innovative learning media is expected to help students understand and operate the 4WD mobile robot more effectively

Deden Rosid Waltam; Wawan Budiarto

JURNAL KABAR MASYARAKAT 2024 Institut Teknologi dan Bisnis Semarang

Presence recognition training using QR codes based on Android devices could be one of the trainings that can be developed by students because the competency gain from this training is quite promising. If students/santri after becoming alumni can later develop these competencies, it can be very profitable. If in the Islamic boarding school environment the alumni spread across their regions and try in various fields, of course knowledge of using the QR code scanner digital application on Android devices will be very useful, especially for the administration system. Partners in this PKM activity are teachers/administrative staff/students of Assaadah Puri Serpong Islamic High School within the Assaadah Puri Serpong Islamic Boarding School environment. The training on introducing attendance using QR codes based on Android devices was carried out with the stages of introduction, counseling and assistance in the practice of using it. Based on the results of observations and discussions with partners, there are several problems faced, especially related to the student attendance review system which still uses a manual/paper-based system, resulting in difficulties in organizing, processing and controlling student attendance data both at the teaching staff level and in the school administration. The lack of technical knowledge regarding the use of digital applications on Android devices, such as a QR code scanner application which can actually be used for student attendance applications, is one of the obstacles for school equipment to be able to manage a more efficient attendance administration system. The solutions carried out in this PKM activity related to existing problems are: 1. Technical aspect: this aspect includes things you need to know about a simple presence attendance application using a QR code based on an Android device. The PKM team helps with the above matters through counseling and training so that a good understanding of this aspect is obtained so that they are technically able to practice it. 2. Management Aspect: this aspect is related to the management of the presence data obtained. So far, data management is still carried out manually without the use of a good application system. For this reason, the PKM team helps to solve problems in the management aspect with training methods on how to manage student attendance percentage data that is more practical, accurate, effective and efficient.  

Vijen Vigel Koroh; Rolles Nixon Palilingan; Jeferson Polii; Jimmy Lolowang

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to create or design an interactive physics learning media application using MIT App Inventor on GLB and GLBB topics. This research applies the MDLC (Multimedia Development Life Circle) method by Luther-Sutopo in the application creation process. The following stages in MDLC are concept, design, material collecting, assembly, testing, and distribution. The Android application created was tested using two stages in MDLC, namely the alpha validator and beta validator, where the alpha validator consisted of material experts and media experts. In contrast, the beta validator comprised 14 students majoring in first-semester physics education. The analytical approach used is a qualitative method and a quantitative method to assess how appropriate the learning media created is. The research shows the results, namely a) Creation of interactive physics learning media based on Android applications using MIT App Inventor on GLB and GLBB topics, b) The level of feasibility of interactive physics learning applications based on Android applications based on media experts, namely 91% or very feasible, and based on material experts. Namely 90.6% or very feasible, and c) Based on the implementation and results of trials with students, the level of feasibility of the Android-based physics interactive learning application is 84.46% or worthy of being an alternative reference source for physics learning on GLB and GLBB topics.    

Tertia, Farhan Adhimukti; Hetty Rohayani; Helmina Helmina; Dani, Rian

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

CV Buana Utama is a company that distributes frozen sea fish. The employee attendance system at CV Buana Utama, which includes information about entry times, picket schedules and attendance reports, is still done manually. So, during the recording process, errors may occur, or reports may be less accurate, and it may take longer to find the required data. This research utilizes the waterfall method. This Android-based application will make the employee attendance system better than the manual system so that employees are more time disciplined and work runs more efficiently. Apart from that, the best solution is to use an Android system that can solve company problems and achieve company goals.

M. Aswan Rahmatullah; Nisar Nisar

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Lampung, a province located at the southern end of Sumatra Island, serves as a gateway for many migrants from different regions in Indonesia. However, some of the locals and tourists still face difficulties in finding the central location for souvenirs due to the  vast number of shops available. The purpose of this research is to assist tourists in finding the shortest distance to the nearest souvenir location using the Floyd Warshall algorithm. The software development method employed in this study is the Prototype, which consists of four stages, namely Communication, Quick Plan, Modeling Quick Design, Construction of Prototype, Deployment Delivery & Feedback. In the Rapid Modeling stage, the Floyd Warshall algorithm is used to determine the shortest distance for users to find the souvenir location. The result of this research is an android-based application that can provide the    nearest souvenir location with the shortest distance around the user.

Fitro Nur Hakim

International Journal of Mechanical, Electrical and Civil Engineering 2024 Asosiasi Riset Ilmu Teknik Indonesia

The mobile device has been supported by the operating system that makes the phone has the potential to be a learning tool. The Android operating system is the mobile platform of high potential in education, plus it is open source, it can support independent learning. Availability of facilities and applications that can be installed offline, allowing an independent learning process starts from the students themselves. The purpose of this research is to find a practical model that can be applied in learning. Make mobile learning a practical model that can be used teachers, students and schools take advantage of the resources that already exist. The research method uses research and development, to mobile learning models that later developed into a model factual. Results The study concluded that: Android mobile application that is filled with interesting teaching materials can continue to invite progress within teacher as creator and students as users. Availability of Internet applications, making new teaching participants, can catch up with learning by opening apps without worry about the royalty claims. Android mobile application that supports online messaging greatly help communication between members. Results of the study are: a practical mobile learning model consists of four aspects, namely: Four Key Roles, Learning Tasks Accommodation, Interactive Content and the Modular Learning Outcomes.

Tri Inka Indra Utama; Nida Handayani

Jurnal Media Administrasi 2024 Universitas 17 Agustus 1945 Semarang, Indonesia

In making death certificates, the Tangerang City Dukcapil Department provides services for making death certificates through Sobat Dukcapil to make it easier for the people of Tangerang City to process population documents, but with the existence of the Sobat Dukcapil application there are still problems regarding the system which is hampered, the lack of public understanding of using the Sobat Dukcapil application so that the service in making deeds death through dukcapil friends is still not effective. The purpose of this research is to determine and analyze the quality of service in making death certificates through Sobat Dukcapil at the Tangerang City Population and Civil Registration Service. The data collection techniques used are interview, observation and documentation techniques. Using Potter's theory (2003), namely the theory of service quality which has 6 indicators, the first is Appropriate and Relevant, the second indicator is Available and Affordable, the third indicator Can guarantee a sense of justice, the fourth indicator is Acceptable, the fifth indicator is Economical and Efficient, the sixth indicator is Effective. The results of the research from 6 indicators concluded that the indicators were appropriate and relevant because the presence of dukcapil friends could make it easier for people to submit requests for death certificates, only there were problems in the server error section. The available and affordable indicator concludes that it is still not affordable because there are still technical problems because the Android and iOS based ones are still temporarily deactivated and are still in the process of system maintenance. Indicators can guarantee a sense of justice that does not differentiate between certain groups, all are equally open and provide justice for society. Acceptable indicators conclude that the technical method is very easy to process on time, sometimes there are still some who don't understand how to use it. The economic and efficient indicators conclude that it is still not economical because registration of death certificates is still done offline. The effective indicator concludes that it is still not said to be effective because there are still problems with the system server still being maintained so that it becomes a technical obstacle.