Publication Search

64,628 articles from 531 journals · 1,699 citations tracked

Showing 781-800 of 903

Analytics

Hanifah Khairani; Darul Ilmi; Muhiddinur Kamal; Ulva Rahmi

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

The background to this research is that students lack enthusiasm and are less active in the Fiqh subjects taught by the teacher during learning. Lack of cooperation can trigger students to be active and discuss learning with their friends. Based on this, the researchers tried to offer a Numbered Head Together (NHT) Cooperative learning model. The formulation of the problem in this research is how much influence the Numbered Head Together (NHT) Cooperative Learning Model has on student learning activities in the Class XI Fiqh subject at MAN 1 Bukittinggi City. This research aims to determine how much influence the Numbered Head Together (NHT) Cooperative Learning Model has on student learning activities in the Class XI Fiqh subject at MAN 1 Bukittinggi City. The type of research used in this research uses quantitative research methods with a quasi-experimental approach. In this study, a nonequivalent control group design was used. The population in this research were all class XI students at MAN 1 Bukittinggi City. Sampling was carried out randomly and class XI IPS 2 was selected as the control class and class XI IPS 3 as the experimental class. The results of this research can be explained that there is an increase in the learning activity of experimental class students with the Numbered Head Together (NHT) model compared to learning in the control class without any treatment. Based on hypothesis testing, it is known that there are differences in fiqh learning activities between experimental class and control class students, namely based on the t-test, tcount = 3.491 and ttable = 1.66. Based on the results obtained, the value tcount > ttable so that H0 is rejected and H1 is accepted. This means that the Numbered Head Together (NHT) learning model influences students' fiqh learning activities.

Selvia Ayu Wardani; Desy Dwi Riana; Dwi Kameluh Agustina

Intellektika : Jurnal Ilmiah Mahasiswa 2023 STIKes Ibnu Sina Ajibarang

. Based on needs analysis and interviews, it shows that flat building material does not use innovative media and the minimal use of technology-based learning media, causes students to feel bored and less interested when learning in class. This research aims to produce LABADA Game products for feasible flat building materials. This type of RnD development research has been developed by Sugiono with seven steps, namely (1) looking for potential and problems at SDN Kepanjenlor 2, SDN Sentul 1 and SDN Sentul 3, (2) Carrying out research and collection by interviewing class IV teachers, distributing needs questionnaires students and observing mathematics learning, (3) product design is carried out by analyzing learning and planning product content, (4) Design validation is carried out by 9 validators consisting of 3 material validators each, media validator and language validator, (5) Design revision carried out based on expert advice, (6) Limited trials carried out by 10 class IV students and 5 class IV teachers, (7) product revisions based on teacher and student suggestions. The instrument in this research is a questionnaire. The feasibility results from material expert validators were 91.85%, media experts 89.44%, and language experts 86.67%. The results of the teacher's readability questionnaire for the LABADA game obtained a percentage of 91.29% and the results of the student's readability questionnaire obtained a percentage of 94.17%.    

Fadilah Rahmayuni Nasution; E. Elvis Napitupulu

This research aims to produce a product in the form of problem-based learning worksheets (LKPD) that is valid, practical, and effective to improve students' mathematical problem solving skills. This research is designed based on the stages of the 4-D development model by Thiagarajan, Semmel, and Semmel which are adapted into 3-D including the stages of define, design, and develop. The subjects in this study were 31 students of grade VII-4 SMP Negeri 2 Percut Sei Tuan. Based on the research that has been conducted, the validity of the developed LKPD obtained an average percentage of assessment of 84.1% by experts with qualifications classified as very valid. Through the LKPD practicality questionnaire by teachers and students, an average percentage of assessment was obtained of 90% by teachers and 93.6% by students with qualifications classified as very practical to be used in the learning process. The implementation of learning with the application of problem-based learning LKPD has been carried out to see the effectiveness of  LKPD with assessment references that are determined to obtain results, namely for the completeness of classical learning reaching 83.9%, the achievement of learning objectives is achieved in question points 1, 2, 3, 4, and 5, and the achievement of efficient learning time or does not exceed ordinary learning. From the three references for assessing effectiveness, the LKPD developed is classified as effective.  The increasing in mathematical problem solving was in the medium category with an average gain score of 0.60. Based on the research acquisition data, it is concluded that the problem-based learning LKPD developed in this study has met valid, practical, and effective qualifications.

Imam Bukhori; Ludi Wisnu Wardhana; Elfia Nora

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Entrepreneurship related to education is very much and can be realized by practitioners in the field of education and academics, so that they can transfer their knowledge to students related to entrepreneurship. One way that can be realized by the school is to apply entrepreneurship-based subjects, by instilling the value of an entrepreneurial spirit, and application by inviting students to practice directly in trying entrepreneurship related to Education, including as a reception service for typing proposals or reports, application or web development services, and can also be as an Education tour planner,  become content creators, educational institutions, and others. Based on the description of the situation analysis and observations that have been made to the partner place in the implementation of this community service, the partner's problems are formulated as follows: 1) There is still a lack of understanding of teachers and schools about the importance of edupreneurship applied in learning in schools, and there is still a lack of knowledge about the type of eduprenuership, 2) The need to develop knowledge and practice of digital technology-based eduprenuership to teachers in schools.  Based on the results of interviews and discussions with partners, to overcome partner problems, the methods that will be implemented in this community service activity are: 1) Providing education about the importance of edupreneurship applied in learning in schools, and still lack knowledge about the type of eduprenuership, 2) Providing assistance and guidance, edupreneurship practices related to digital technology to teachers. The results of this community service are 1) Madrasah Aliyah Negeri Kota Mojokerto teachers can pour creative ideas in entrepreneurship that can be applied by teachers and students in schools and poured into business design, 2) Through the practice and assistance provided, teachers can already practice digital marketing using online applications.

Norhamidah; Ahmad Muhyani Rizalie

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The problems that occur in this study are the low activities and learning outcomes of Civics content, because learning is one-way, students have difficulty understanding the material, lack of activities that build a sense of cooperation, confidence and responsibility, lack of activities that require students to think critically, lack of student involvement actively in learning and the lack of learning activities that can develop student creativity. Efforts to overcome these problems are by using the PBL learning model, Hands On Activity and Talking Stick. The purpose of this research is to increase student learning activities and outcomes. The subjects of this study were fifth grade students at SDN Telaga Biru 6 Banjarmasin, which consisted of 30 students consisting of 12 boys and 18 girls. The method used is a qualitative approach with the type of PTK and using qualitative data obtained through observing the activities of educators and students, while quantitative data through student learning outcomes from individual written test results. These results show that the acquisition of educator activities at meeting IV obtained a score of 31 in the "Very Good" category. Student activity reaches 97% and learning outcomes have reached an indicator of success, namely ≥81. Based on the results of this study, it can be concluded that using a combination of Problem Based Learning, Hands On Activity, and Talking Stick can increase student activity and learning outcomes.

Nur Nabiilah; Fathul Jannah

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The problems found in this study are the low activity, motivation, and learning outcomes of students in mathematics content. This is because learning is one way, learning is less meaningful, and learning is less interesting. The application of the PETA model to mathematical content is a strategy used to overcome this problem. This study aims to describe the activities of educators, analyze the increase in student activity, motivation and student learning outcomes. This study used classroom action research which was carried out during three meetings. The research subjects were 30 students in class V at SDN Telaga Biru 6 Banjarmasin. The type of data taken is qualitative data obtained from observing the activities of educators, students, and motivational questionnaires. Quantitative data were obtained through group and individual written tests. The indicator of success to be achieved is ≥80% of all students. Based on the results of research that has been carried out using the MAP model, it is able to increase student activity, motivation, and learning outcomes.

Sheila Adella Puteri; Ahmad Muhyani Rizalie

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The problems that occur in this study are low activity and learning outcomes in Mathematics content, due to the use of limited learning media, learning is less interesting and less fun because learning models and methods are less varied, students are still hesitant in expressing opinions about the material. Efforts are made by implementing learning with a combination of PBL, TGT and Improve models. This study aims to increase the activity and student learning outcomes. This research was centered on fourth grade students at SDN Telaga Biru 6 Banjarmasin, totaling 25 students. The research method used is a qualitative approach with the type of Classroom Action Research (CAR). The data used are qualitative data obtained through observing the activities of teachers and students, while quantitative data is through student learning outcomes from individual written test results. The results showed that the combination of the PBL, TGT and Improve models at the fourth meeting showed that the teacher's activity obtained a score of 92 in the very good category. Student activities get a score of 91 in the very good category. Cognitive, affective and psychomotor completeness learning outcomes reached 88%. Based on the results showed that the combination of Problem Based Learning, Teams Games Tournament and Improve models could increase the activity of teachers, students, and student learning outcomes in Mathematics content.

Rotua Situmorang; Erlinda Simanungkalit; Demmu Karo-karo; Eva Betty Simanjuntak; Lidia Simanuhuruk

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

This study focuses on analyzing the validity of developing learning media, knowing the practicality and effectiveness of developing Canva-based scrapbook learning media on the theme 8 sub-themes 1 learning 4 class V SD Negeri 16 Urat Timur T.A 2022/2023. The problem in this study is that the learning media used in the learning process are still conventional media, the lack of use of learning media that utilizes technology, students find it difficult to understand learning material, and learning is still teacher- centered so that students are less active in the learning process. This research is a development research (Research and Development) using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study were fifth grade students and the object of this research was Canva-based scrapbook learning media. The results of material validation by material experts obtained a percentage of 85% in the "Very Eligible" category and media validation by media experts obtained a percentage of 94% in the "Very Eligible" category. The practicality test by educational practitioners obtained a percentage of 98% in the "Very Practical" category. The results of the media effectiveness test through the pretest obtained an average of 53.3 with a completeness percentage of 22.2% in the "Not Effective" category while in the posttest obtained an average of 85.5 with a 100% completeness percentage in the "Very Effective" category. So it can be concluded that the developed Canva-based scrapbook learning media is feasible, practical, and effective for use in learning activities in elementary schools.

Sri Astuti; Nasrun Nasrun; Ernawati Ernawati

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

The problem in this research was the discovery of problems in the learning process, where students had minimal understanding regarding the material presented by the teacher. This research aims to determine whether concrete media development can influence students' interests, attitudes and abilities in absorbing information from the material presented by the teacher. This type of research is research and development (R&D) which aims to determine the validity and practicality of a concrete learning media in the form of congklak for fourth grade students at SD Inpres Maccini Baru, Tamalate District, Makassar City. The development model used is the ADDIE model consisting of analysis, design, development, implementation and evaluation stages. The subjects in this research were 32 grade IV students at SD Inpres Maccini Baru, Tamalate District, Makassar City. The data collection technique was carried out by means of a questionnaire. The results of the validity and practicality that were developed were a media validity percentage of 81.6% with the "Valid" criteria. The results of the analysis in the field trials of students obtained a percentage of 81.17% "Valid/Practical". So it can be concluded that the concrete learning media in the form of congklak is valid and practical. Based on the results of the research above, it can be concluded that the Congklak media for class IV of SD Inpres Maccinni Baru, Tamalate District, Makassar City uses a type of practical development research.

Elisabeth Dethan; Petrus Kefa Loka; Dominggus Umbu Dingu

Sinar Kasih: Jurnal Pendidikan Agama dan Filsafat 2023 Sekolah Tinggi Teologi Injili Arastamar (SETIA) Ngabang

Students' motivation to learn can be seen if the student tries to make an effort diligently to achieve what he wants. A student who has good motivation will get good results too. Learning motivation is like a machine, if there is a driving force then the machine will operate according to what the operator wants. Likewise with motivation, if there is a driving force then there is an effort within a person to carry out certain activities to achieve a goal. However, motivation is not always shared by everyone. In his book, Soemanto defines motivation as a change in energy within a person which is characterized by effective encouragement and reactions in achieving a certain goal.   What is meant by learning motivation is an urge that arises within students to act or carry out an activity or business because of a goal, need or desire that must be satisfied. Looking at some of the explanations above, the author sees that the lack of student motivation in learning is a significant problem because remembering the objectives of learning and the efforts made by the teacher do not bring the results as expected. Thus learning is considered less successful. In this research, the type of research used is classroom action research (PTK). The research location is Elpida Noelbaki Elementary School, which is located at Jalan Sahabat no. 01, Oehau Hamlet, Noelbaki Village, Central Kupang District, Kupang Regency, East Nusa Tenggara Province. The subject of this research is a religious education subject teacher for grade 2 elementary school students. The methods used in the research are interviews and observation. The teacher's treatment at the initial stage of learning has an impact on the growth of students' learning motivation. This is characterized by enthusiasm in following lessons. As many as 88.8% of students showed an enthusiastic attitude in participating in lessons. The teacher's treatment at the initial and final stages of learning has an impact on increasing student learning motivation. This is characterized by enthusiasm in following lessons. As many as 100% of students showed an enthusiastic attitude in participating in the lesson. Based on the implementation of the first to third cycles, it is known that the application of teacher social competencies such as teacher interaction, social skills, sympathetic attitudes and the teacher's adaptability towards students in following lessons will increase student motivation in learning. Students look enthusiastic and enthusiastic in receiving lessons in class.  

Fetty Anggriani; Muhamad Firdaus; Hartono Hartono

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The purpose of this research is to find out the comparison of Inquiry and Problem Based Learning learning models on critical thinking skills in terms of students' learning interests. This research was conducted at SMP Negeri 5 Sandai. This research was a quantitative experiment with the type of quasi-experimental design (quasi-experimental) research. The design of this study followed the research paradigm flow of Randomized Only Control Group Design where the subjects taken were grouped into two groups, namely experiment I and experimental group II. In this study, the samples were VIII grade students consisting of VIII A and VIII B classes. Experimental class 1, VIII A consisted of 30 students and experimental class 2, VIII B consisted of 30 students. The data collection tools used in this study were response questionnaires and tests of critical thinking skills in the form of essay questions. The results of the analysis of variance of the two cell paths are not the same indicating that there are differences in critical thinking skills between students with high, medium and low interest in learning. Based on the post-anava test with the Scheffe method, the value of F_(.1-.2) = 0.7374; F_(.1-.3) = 6.7540; F_(.2-.3) = 1.4279; DK = {F│F<3.168}. From the results of the calculation of the two-way analysis of variance with unequal cells, the value of F_ab=1.576<F_(0.05;2;54)=3.16 means that H_0AB is accepted so that there is no interaction between the learning model and learning interest on students' critical thinking skills.

Adji Seputro; Ahmad Dwi Nurdiyanto

Journal of New Trends in Sciences 2023 CV. Aksara Global Akademia

Mathematics anxiety has long been recognized as a barrier to student achievement, particularly in an era where digital technologies are reshaping education. This study aims to investigate the role of cognitive psychology in modern mathematics learning as a means of reducing math anxiety and enhancing numerical creativity among digital generation learners. Employing an experimental classroom design informed by neuroeducation principles, the research explored how interventions rooted in cognitive regulation, emotional control, and cognitive load management influence student outcomes. Data were collected through pre-test and post-test instruments measuring levels of math anxiety and creativity in numerical problem-solving. The findings demonstrate a significant reduction in mathematics anxiety following the implementation of the neuroeducation-based intervention. Simultaneously, students exhibited marked improvements in creative approaches to numerical challenges, indicating that addressing psychological factors is essential to unlocking mathematical potential. These results highlight the importance of integrating cognitive psychology into mathematics instruction, moving beyond procedural learning toward a holistic approach that considers students’ emotional and cognitive states. The implications extend to educators, curriculum designers, and policymakers, suggesting that modern mathematics education should balance cognitive development, emotional well-being, and creative problem-solving skills to prepare students for the challenges of a rapidly evolving digital world.

Faris Salman Faza; Suwarno; Sriyanto

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This study aimed to analyze the differences in the Project Based Learning (PJBL) and Problem-Based Learning (PBL) learning models at MA PPPI Miftahussalam Banyumas on disaster mitigation material. The type of research used in this study was quasi-experimental, with research subjects namely students of class XI MA PPPI Miftahussalam Banyumas, totaling 52 students. This data collection method uses the computational computation of the SPSS program. Data processing for comparison of Project Based Learning and Problem-Based Learning models uses the t-test. The results of the t-test show the value of Sig. (2-tailed) of 0.028 <0.05, it can be concluded that there is a significant difference between the average student learning outcomes with the Project Based Learning and Problem-Based Learning models. The mean difference value is -5.44 which indicates the difference between the average student learning outcomes with the Problem-Based Learning model and the Project Based Learning model or 77.56 – 83 = -5.44. It can be concluded that learning using the Project Based Learning learning model is significantly more effective than using the Problem-Based Learning model.

Saluat Siahaan

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This study was to find out how the application of the Problem Based Learning (PBL) model to the topic of Colligative Properties in the science program at SMA Negeri 1 Babalan Class XII academic year 2021–2022 would increase students' problem-solving skills and learning activities. Three cycles of action research were used in this study. 32 SMA Negeri 1 Babalan students from the first semester of the academic year 2021–2022 served as the study's subjects. The findings came from watching students engage in learning activities and testing their capacity to solve problems at each stage of the Cycle. The results demonstrated that 1) college students' problem-solving skills improved by implementing the PBL model on the Colligative Properties subject, with average values from Cycles I to II and III of 56, 77, and 87, respectively, while the percentage of classical completion from Cycles I to II and III was 44%, 62,5%, and 87%, with gains from Cycles I to II of 0,083 and from Cycles II to II equal to 0,35; 2). Applying the PBL model to the topic of Colligative Properties resulted in an increase in the students' learning activities, with an average value of 75 in sufficient criteria, 77 in sufficient criteria, and 85 in good criteria from Cycle I to Cycle II and Cycle III, respectively.

Andi Agus Nandi Putra Pradana; Muhammad Nawir; Fitri Yanty Muchtar

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

The main problem in this study is how to apply the Project Based Learning learning model to improve student learning outcomes for social studies learning in class V SD Inpres Bontomanai. This study aims to improve student learning outcomes in Social Studies learning with the Project Based Learning learning model in class V SD Inpres Bontomanai. This type of research is Class Action Research which consists of two cycles where each cycle is carried out as many as 3 (three ) meeting times. The research procedures included planning, carrying out actions, observing and reflecting. The subjects in this study were 25 students of grade V SD Inpres Bontomanai. The results showed that in the first cycle that was completed individually out of 25 students only 10 students or 40% fulfilled completeness. student learning outcomes on social studies learning. Classically it is not sufficient enough because the average value is 65. Whereas in cycle II where out of 25 students there are 19 students or 76% completeness of student learning outcomes on social studies learning and classically it has been fulfilled, namely the average value is 75.80 or is in the very good category. Based on the results of this study, it can be concluded that student learning outcomes on social studies learning using the Project Based Learning learning model in class V SD Inpres Bontomanai have increased.

Jumriati Jumriati; Andi Sugiati; Musdalifah Syahrir

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

The main problem in this study is whether there is an effect of the use of Quartet Card Learning Media on PPKn Learning Outcomes of Grade V Students of SD Negeri Mangasa 1. This study aims to determine the Effect of Using Quartet Card Learning Media on PPKn Learning Outcomes of Class V SD Negeri Students Mangasa 1. This type of research is an experimental research type of pre-experimental design with the form of a one group pretest-posttest design. The research procedure includes pretest, treatment, and posttest. The sample in this study were 26 students of Class V SD Negeri Mangasa 1. The results of this study indicate that the effect of the use of quartet card learning media on PPKn learning outcomes for fifth grade students of SD Negeri Mangasa 1 (Pre-test) shows that the number of students who have not reached the KKM is 26 students (overall) or 0% while students who have achieved KKM is 26 students (overall or 100% with an average value of 54.7. Therefore, the results of the influence of the use of quartet card learning media on PPKn learning outcomes for class V SD Negeri Mangasa 1 are still classified in the low category and not meets the classical completeness criteria.Based on the results of the research above, it can be concluded that the Effect of Using Quartet Card Learning Media on PPKn Learning Outcomes of Class V SD Negeri Mangasa 1 has increased.

Muhammad Sayuti; Sofwatul Marfiyah

Jurnal Anestesi: Jurnal Ilmu Kesehatan dan Kedokteran, 2023 Stikes Kesdam IV/Diponegoro Semarang, Indonesia

The application of problem based learning methods requires students to have active learning and critical thinking skills, where these abilities are factors that can affect students' GPA. This study aims to determine the relationship between active learning and critical thinking with the GPA of students of the Medical Study Program, Faculty of Medicine, University of Malikussaleh. This study was an observational analytic study using a cross sectional approach. Statistical analysis using the Spearman test. Sampling in this study using total sampling with a total of 274 students who have met the inclusion and exclusion requirements. The results of the univariate analysis of ability active learning and critical thinking of all respondents at the most at the ambivalent level of 262 respondents (95.6%), followed by high measurement results of 8 respondents (2.9%) and low measurement results of 4 respondents (1.5%). Icumulative achievement indexAll respondents were found at a very satisfactory level of 209 respondents (76.6%). GPA with praise of 50 respondents (18.3%). Satisfactory GPA of 14 respondents (5.1%). Bivariate statistical analysis get p value <0.05. The conclusion of this studythere is a relationship between active learning and critical thinking with the GPA of students of the Medical Study Program, Faculty of Medicine, University of Malikussaleh.

Khairul Adam; Al-baihaqi Anas

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The researchers found problems in grade 5 at SD Jam'iiyatul Hujjaj Bukittinggi, namely students' difficulties in understanding Arabic vocabulary. To increase students' understanding of Arabic vocabulary, the researcher applied the question-and-answer method through picture media. The purpose of this study is to determine the effectiveness of using the question and answer method through picture media to increase Arabic vocabulary and to find out the increase in Arabic vocabulary mastery after using the question and answer method through picture media at SD Jam'iiyatul Hujjaj Bukittinggi.This study used quantitative research with a group pretest-posttest design. Researchers took samples in this research experimental class of 28 students and control class of 28 students.The tools used for collecting data were observation, examination, and documentation. and student learning outcomes using the question-and-answer method through media images of 5th grade elementary school students. Based on the acquisition of an average value of 83, This is also proven through the calculation of "T." Calculate more than the "T" Table, namely 2,463.Then H0 is rejected and Ha is accepted. So it can be concluded about the effectiveness of the use of the question and answer method through picture media for students in grade 5 at SD Jam'iiyatul Hujjaj Bukittinggi.

Binti Rohmatin; Tasrif Akib; Muhammad Saeful

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The main problem in this study is whether the use of flashcard media can improve letter recognition for second grade students in the Indonesian language subject at SD Inpres Malakaya, Gowa Regency. Based on the observations, several problems were found which were identified as the cause of the low recognition of letter shapes in class II students, namely the teacher still used one learning method and used less interesting media, so that learning became boring. This study aims to determine the use of flashcard media to improve letter recognition for class II students in the Indonesian language subject at SD Inpres Malakaya, Gowa Regency.This research uses Classroom Action Research (CAR) with individual learning models. CAR is carried out in two cycles where each cycle is held in three meetings with one evaluation. The subjects in this study were 25 grade II students of SD Inpres Malakaya, 15 male students and 10 female students.The data source is class II students, amounting to 25 students. CAR carried out in cycles I and II. The use of flashcard media in Indonesian subjects is proven to be able to improve the recognition of letter shapes for class II students. This can be seen from the results of the percentage of student completeness in cycle I by 24% and increased in cycle II by 92%. So it can be concluded that the use of flashcard media can improve the recognition of letter shapes for class II students of SD Inpres Malakaya, Gowa Regency.

St Arminah; Hidayah Quraisy; Syarifah Aeni Rahman

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

The problem that occurs in class V SD Inpres Malakaya is the lack of application of a learning approach resulting in learning that tends to be boring and low social studies learning outcomes.This research is a Classroom Action Research (CAR) which aims to find out the increase in social studies learning outcomes by applying an inquiry approach in Class 5 of SD Inpres Malakaya, Gowa Regency. Learning is carried out for 2 cycles, each cycle has 4 stages, namely: planning, implementing, observing, and reflecting. Data collection tools in this study are observation, tests, and documentation.Student learning outcomes in cycle I showed that 11 students who completed social studies had completed the KKM with the highest score of 75, then the test was continued again in cycle II with a slight improvement in that students' learning outcomes in cycle II increased, as many as 20 students fulfilled the KKM. with the highest score of 100. Based on the results of the classroom action research that has been done, it can be concluded that the application of the inquiry approach can improve social studies learning outcomes for 5th grade students of SD Inpres Malakaya, Gowa Regency. With a completeness value in the first cycle of 50% and in the second cycle of 91%. So from cycle I to cycle II the social studies learning outcomes of students increased by 41%.