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Ahmad Ananda Rifa’I; Justinia Rasyidah Furqan; Kholifah Dwi Annurrahma; Muhammad Raihan; Muhammad Wildan Hadinata +1 more

Jurnal Nusantara Berbakti 2024 Universitas Kristen Indonesia Toraja

This research faced challenges in incorporating web design skills into the curriculum of SMK Istiqomah Muhammadiyah 4 Samarinda with limited resources. Through the prototype method and the Figma platform, PKL projects are used to teach students about website development. The aim is to provide relevant skills to the technology and graphic design industries. The steps include requirements analysis, prototyping, user evaluation, and user interface design for the company profile. The result is expected to be a web application that is informative, interesting, and in accordance with the needs of the vocational school.

Wahyunnisa Aisy Agustini; Anniez Rachmawati Musslifah

Jurnal Nusantara Berbakti 2024 Universitas Kristen Indonesia Toraja

This research faced challenges in incorporating web design skills into the curriculum of SMK Istiqomah Muhammadiyah 4 Samarinda with limited resources. Through the prototype method and the Figma platform, PKL projects are used to teach students about website development. The aim is to provide relevant skills to the technology and graphic design industries. The steps include requirements analysis, prototyping, user evaluation, and user interface design for the company profile. The result is expected to be a web application that is informative, interesting, and in accordance with the needs of the vocational school Abstract.This research aims to implement collaborative games as a strategy to control social emotional development in school-aged children at SDN 1 Kartasura. School-aged children have diverse emotional characteristics, and social-emotional development is very important to shape children's personality and independence. Collaborative games were chosen as a method to stimulate children's social abilities through group activities. The initial stage of this research includes understanding the potential and challenges of social emotional development in school-aged children. Furthermore, a collaborative game was designed and implemented on September 9 2023, involving 25 grade 4 students at SDN 1 Kartasura. This activity includes game sessions, observations of social interactions, and evaluation of activity results which show that the implementation of collaborative games has a positive impact on students' social emotional development. However, research also identifies several obstacles, such as some students who still experience difficulties in socializing and controlling emotions. Therefore, further efforts are needed to maximize the potential of collaborative play in improving children's social emotional development. In conclusion, implementing collaborative games can be an effective approach to creating a positive learning environment and improving students' social emotional development at SDN 1 Kartasura. This research contributes to the understanding of social emotional development strategies in school-aged children through collaborative play.

Sulaiman, Rahmat; Al Fathul, Rab Sahf; Raya, Agustina Mardeka

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2024 STIKes Ibnu Sina Ajibarang

Untuk memenuhi kebutuhan masyarakat yang ingin mendapatkan informasi dengan cepat, dan mudah, kebutuhan akan akses internet sangat tinggi. dengan demikian, kita harus terus mencari dan mengupayakan kualitas. Terdapat keterlambatan dalam komunikasi serta belum adanya pemfilteran terhadap perangkat yang terhubung dalam jaringan internet kantor lurah air Selemba. Hal ini dikarenakan belum ada untuk mengatur hak ases setiap perangkat yang ada dalam jaringan tersebut,oleh karena itu diperlukan penerapan metode Access Control List(ACL) pada jaringan komputer dengan tujuan agar para staff atau pegawai lebih stabil saat bekerja. Dalam mendapatkan akses internet yang pengembangan yang digunakan adalah NDLC terdiri dari Analysis, Design, Simulasi Prototyping, Implementation, Monitoring dan Management. Metode pengumpulan data adalah studi pustaka, observasi dan wawancara. Routerboard yang digunakan RB941- 2nd.Hasil yang didapat dari penelitian ini adalah metode ini sangat membantu dalam membatasi jumlah klien yang mendapatkan internet serta melakukan filtering terhadap paket yang tidak diizinkan

Fitrah Athriah; Suhartini; Iwan Setiawan

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

Fungsi penting perpustakaan sebagai fasilitas penunjang universitas adalah menyediakan bahan bacaan dan sumber belajar tambahan bagi mahasiswa. Perpustakaan merupakan bangunan penting yang harus ada di setiap lembaga pendidikan. Perpustakaan adalah sumber daya yang luar biasa untuk memperluas pemikiran mahasiswa dan profesor. Hal ini harus lebih diperhatikan oleh pihak universitas agar dapat memberikan pelayanan yang sebaik-baiknya. Menggunakan sistem pengolahan data yang terkomputerisasi adalah salah satu pilihan untuk membuat segala sesuatunya berjalan lebih lancar dan efisien. Dalam skenario ini, teknik Spiral digunakan untuk membuat sistem informasi, sedangkan metode penelitian deskriptif kualitatif digunakan untuk mengumpulkan data untuk sistem tersebut. Model Spiral adalah pendekatan hibrid dalam pengembangan perangkat lunak yang mengambil fitur terbaik dari Model Prototyping dan Model waterfall dan menambahkan penekanan pada penilaian risiko di setiap tingkat proses.

Novia Rahmadana; Al Janatul Ulvivianti; Soniah Soniah; Shinta Selfia; Muhammad Taufiq Sumadi

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2023 Universitas Muhammadiyah Manado

one of the media for conveying information about a company or government agency is a company profile website. During operation, PT. Jamrkida East Kalimantan they only rely on the sales team to be able to promote the company and its products to the surrounding community by still using company profile brochures. To deal with the problems faced, we provide input and recommendations for website design at PT. Jamkrida East Kalimantan. The method that will be used in developing this website is to use the prototyping method. The result of this service is to produce a user interface design and prototype of company profile website of PT. Jamkrida East Kalimantan.

Tezar Irawan; Aridhanyati Arifin

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2023 STIKes Ibnu Sina Ajibarang

The used car showroom business conducts manual recording to document purchase transactions, sales transactions, vehicle unit financing, employee management, relying solely on the owner's memory. The risk lies in manual recording requiring significant time and attention, with possibilities of errors (duplication) in recording, loss, or damage. Hence, the utilization of information technology is necessary in managing the assets of the used car showroom and employee management, introducing a system called SIMOKAS (Sistem Informasi Manajemen Showroom Mobil Bekas). Steps in this research involve data collection, literature review, and system design. Data collection involves two approaches: interviews and observations. The applied system design method is Prototyping. System testing methods include Black Box Testing and Usability Testing. SIMOKAS testing occurred at Putra Mobil Balikpapan showroom, involving ten potential users. Based on functional testing through black box methods, SIMOKAS met requirements and functioned accordingly, managing vehicles, transactions, vehicle documents, and employees. Usability testing resulted in a total SUS score of 87.25, falling into the 'Acceptable' category for acceptability, receiving an 'A' grade on the grade scale, and being in the 'Best Imaginable' category in adjective rating. Thus, the conclusion drawn is that SIMOKAS is a system with good usability from the user's perspective.  

Apni Tri Gunarsih; Widiyanto Hadi; Muhammad Setiyawan

JURNAL PENELITIAN SISTEM INFORMASI 2023 Institut Teknologi dan Bisnis (ITB) Semarang

This research is a study aimed at developing media interactive study of Indonesian cultural materials based on androids, This interactive study media discussion is using interactive android-based androids.The research uses prototyping methods. The data analysis technique that the author used was a swot data analysis technique.Swot is to evaluate strength (strengths), Weaknesses, Opportunities and threats.To conclude the research on products made then there must be a test.The test used was the black box testing. The results of implementation are obtained from the interactive learning media of Indonesian cultural material based on Android, which consists of eight main menus namely: custom fashion, The custom house, Traditional weapons and local songs on students tk jombor 1 sukoharjo let the introduction of the Indonesian culture with user response very well proven by the index score of 90% respondents agree if this application is very helpful as an interactive media of Indonesian culture learning.

Ponco Purnaning Raharjo; Riyan Abdul Aziz; Hadis Turmudi

JURNAL PENELITIAN SISTEM INFORMASI 2023 Institut Teknologi dan Bisnis (ITB) Semarang

The research is aimed at research development pengembangkan media learning rambu-rambu traffic aumented reality based, the media learning traffic signals using modeling 3 dimensions.This study using methods prototyping.. The results of the plan are obtained by the media learning of the traffic tracks consisting of eight main menus: stop, Take care of the smooth road, It is forbidden to turn right. The left is forbidden. Parking is forbidden. The green light, Yellow lights and red lights on paud / tk students let the introduction of traffic bars with user response very well proven with a score of 90,5% respondents agree if this application is very helpful as a cross-counter obedient identification tool.Augmented Reality Traffic-based media app can display Objects.

Elsie Naresvari; Wahyono, Teguh

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2023 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Abstrak – Pengetahuan dasar tentang pengenalan Tuhan sangat penting dalam pertumbuhan anak-anak yang beragama Kristen, karena firman Tuhan menjadi kebutuhan pokok bagi mereka. Kegiatan Sekolah Minggu telah disediakan untuk memfasilitasi pengetahuan anak-anak tentang pengenalan Tuhan. Namun, dalam proses pembelajaran, seringkali terdapat kendala seperti kurangnya media peraga dan kurangnya variasi kegiatan, yang dapat menghambat minat anak-anak dalam Sekolah Minggu. Game edukasi merupakan salah satu bentuk media digital yang dapat membantu kegiatan Sekolah Minggu dalam proses belajar dan mengajar. Game ini dapat menarik perhatian anak-anak dengan menggabungkan konsep belajar dan bermain. Penelitian ini bertujuan untuk merancang aplikasi game edukasi yang dapat memudahkan pengajar Sekolah Minggu dalam menyampaikan materi dengan baik, serta membantu pengajar untuk mengevaluasi pemahaman anak-anak tentang materi yang telah disampaikan. Aplikasi game ini dirancang dan dikembangkan menggunakan Adobe Animate dengan Action Script 3.0 dan metode prototyping. Hasil penelitian ini adalah aplikasi game Sekolah Minggu berbasis Android yang diberi judul "Sunday Fun-Day", yang dapat membantu pengajar Sekolah Minggu dalam memberikan gambaran langsung tentang materi yang disampaikan.

Rahman Abdillah; Rudi Hermawan; Adhityo Kuncoro; Andreas Adi Trinoto; Fikri Hizryan +1 more

JURNAL PENELITIAN SISTEM INFORMASI 2023 Institut Teknologi dan Bisnis (ITB) Semarang

Software design using the RAD methodology has been widely used among practitioners and academics. One of the advantages of using RAD is the rapid development of software systems. In this paper, the authors employ the RAD method as a software development approach for a service business in the rental equipment information system. The purpose of this paper is to contribute scholarly recommendations regarding the use of RAD methodology in the design of rental equipment information systems. The research methods utilized in this paper are literature review and software system implementation. In relation to the implementation stage, the author utilizes the Java programming language and MySQL as the database. The results obtained from this paper include the faster development of software quality and the recommendation of screen design prototypes that can be used by software developers involved in similar rental service businesses.

Ririn Qomariyah; M. Zainudin; Ima Isnaini Taufiqur Rohmah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

Penelitian ini bertujuan mengembangkan instrumen tes berbasis etnomatematika untuk melatih kemampuan pemecahan masalah siswa SMP yang valid, praktis serta efektif diterapkan dalam pembelajaran. Penelitian ini menggunakan jenis penelitian pengembangan (Research and Development) dengan model pengembangan Tessmer tipe formative evaluation yang meliputi 4 tahapan yaitu : (1) tahap preliminary, (2) tahap self evaluation, (3) tahap prototyping, dan (4) tahap field tes. Berdasarkan uji validitas, instrumen tes berbasis etnomatematika dinyatakan valid dengan koefisien validitas sebesar 0,99. Hasil uji reliabilitas diperoleh skor total 0,90 yang berarti reliabilitas instrumen tes termasuk pada kategori sangat tinggi. Hasil uji tingkat kesukaran tergolong sedang dengan perolehan skor rata-rata 0,61. Hasil uji daya beda diperoleh skor akhir 0,25 yang berarti instrumen tes termasuk kategori cukup dalam artian dapat membedakan siswa yang memiliki kemampuan pemecahan masalah tinggi dan rendah. Hasil uji tingkat kepraktisan menunjukkan hasil positif dengan perolehan rata-rata angket guru dan siswa sebesar 86%. Hasil analisis data kemampuan pemecahan masalah diperoleh skor akhir 61,3% dengan kategori baik. Hasil uji tingkat keefektifan diperoleh persentase 62,5% sehingga dapat disimpulkan instrumen tes yang dikembangkan memenuhi tingkat keefektifan dengan kategori baik.

Ni'mah, Simatun; Umi Uswatun; Silvia Yusiana Andarini; Tsamaratul Fuadiyah; Akhmad Khanafi +3 more

Learning media can be defined as an important element in a learning process. One example of learning media is teaching materials in the form of Emodules which in Emodules in this study use momentum and impulse material. One of the materials studied in physics is momentum and impulse. Momentum is a vector quantity so it has both magnitude and direction. Impulse itself is a force event that acts on an object in a short period. This type of research uses Research and Development (R&D) in the Tessmer development model which is also contained in the appendix. The stages are divided into two, including self-evaluation which is a determinant of the design features or specifications of the module. Prototyping where there are teaching modules will later be validated, evaluated, and revised. From the results of the module validation carried out by the examiners as experts, a review was carried out and a score was given to the module, namely, 91.2% consisting of image actualization of 75 points, in the aspect of modernity of the library, a score of 100 was obtained.

Sri Wahyuningsih; Wahyumi Ekawanti; Pepi Permatasari; Sigit Nurcahyono

Transformasi: Journal of Economics and Business Management 2023 Universitas 17 Agustus 1945 Semarang

SDS (Private Elementary School) Duri Indah Jakarta is one of the educational institutions which until now has not been computerized. Both in terms of payment and in terms of financial activities. Inputting and other activities are still done manually and recorded in a book as processing of student data. Data storage that is being carried out at this time is also still archived in a ledger, causing teachers and principals to have to record one by one the names of their students as a whole who have paid so that this can result in erroneous information regarding student payment and savings data and makes it difficult for teachers to find and provide the necessary data. Based on this, a web-based SPP and Savings payment system is needed. The stages of system development in making this information system use the prototyping method which starts from the planning stage, the analysis stage, the design stage, and the implementation stage, in the future it is hoped that the system created will make it easier for schools to control tuition payments and student savings.

Miranda, Zukarnain; David, Felix

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2023 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Penyediaan Air Minum dan Sanitasi Berbasis Masyarakat atau PAMSIMAS merupakan program penyediaan air bersih yang dilakukan oleh organisasi swadaya masyarakat. Salah satunya terdapat di Dusun Sentul. Salah satu masalah yang terjadi dalam pengelolaan PAMSINAS adalah pengelolaan administrasi yang masih menggunakan cara-cara manual. Hal itu menyebabkan pengelolaan data membutuhkan waktu yang sangat lama dan seringkali terjadi kesalahan atau human error. Masalah lain dengan adanya administrasi manual tersebut, terkadang menyebabkan ketidakpercayaan masyarakat terhadap data yang dihasilkan manajemen. Untuk itulah penelitian ini mengusulkan pengembangan aplikasi untuk membantu administrasi PAMSINAS sehingga pekerjaan yang dilakukan lebih efektif dan efisien. Pengembangan aplikasi dilakukan dengan metode prototyping. Hasil pengujian sistem menunjukkan bahwa aplikasi yang dibangun tersebut sudah sesuai dengan keinginan pengguna dan telah memenuhi kebutuhan fungsional yang ditetapkan.

Yusup Indra Wijaya

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2022 Pusat Riset dan Inovasi Nasional

PG were still using a manual system, especially the administration section which is handling information process that was not regulated in a good information base system, namely data processing.Procurement of heavy equipment which takes quite a long time from manual recording, preparation of reports, to searching for meaningful data on the company's heavy equipment, and can also assist the administration in searching for information contained in the procurement of heavy equipment. To overcome this problem, a program was created that could assist administration staff in managing data on heavy equipment procurement, speed up data collection on heavy equipment procurement, make it easier for administration to store data, assist in knowing financial income and expenditure transactions, help speed up data search and creation, reports and others. With the protoyping model (life cycle using prototyping) for the programming languages ​​used are PHP and MySQL. The result is to make it easier for CV. PG in the process of procuring heavy equipment data, and can also help the administration in searching for data that is in the procurement of heavy equipment.

Rian Permatasari; Fabriyan Fandi Dwi Imaniawan; Hidayat Muhammad Nur

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Entering an increasingly advanced era, the role of information technology is very important in various sectors. Currently, many business people have used information technology as a system in an agency or company. CV. Untung Maju Bersama is a company engaged in the sale of snacks and basic necessities. In its journey, the system used is still using a manual system. To maximize the sales system, therefore an analysis of the sales system design was made using the prototyping method to help improve the existing system. The system used on this website has three users, namely admin, sales, and delivery who have different access rights and have different tasks according to their respective job descriptions. In the analysis of this information system design, a prototyping method is used where the design made must be in accordance with the system to be built. Several features will be added in this proposed design system which did not exist in the previous system, namely the addition of an item tracking feature. This feature allows customers to see how far their orders have been processed. It is hoped that the design of this system can help CV. Untung Maju Bersama in maximizing sales and data management.  Keywords: information systems, order systems, tracking systems, prototyping

Purwantini, Kasih; Elisa Satyaningrum; Arsito Ari Kuncoro

Jurnal Ilmiah Komputerisasi Akuntansi 2020 Universitas Sains dan Teknologi Komputer

Dian Wacana Demak Christian Kindergarten-Kindergarten School, which is one of the agencies engaged in the science and early childhood education. The type of data used is qualitative and quantitative data. The research objective is to design an effective and efficient school financial administration recording information system and design a school financial administration recording information system that has a system security that can maintain the correctness of the data. The research method used is the Borg and Gall R&D Development Research model, the Prototyping System Development Method to produce a product in the form of a prototype with 6 stages: Research and Data Collection, Planning, Initial Product Development, Product Testing, Product Revision, Final Trial. The conclusion from the results of this study is that this system can facilitate the recording of cash in and cash out transactions so that there are no mistakes in recording, users can easily present cash reports more quickly so that they can minimize recording time and recording errors, and make it easier for users to print. cash reports with accurate results so as to support and speed up decision making.

Lailiah, Badariatul; Rabiatus Sa’adah; Windu Gata; Verra Sofica

Jurnal Elektronika dan Komputer 2020 STEKOM PRESS

Oil palm is Indonesia's leading and prime plantation commodity. Plants whose main products consist of palm oil (CPO) and palm kernel oil (KPO) have high economic value and are one of the largest foreign exchange earners compared to other plantation commodities (Fauzi, 2012) PT. Safety Pin River Purun is a company that manages palm kernel products with the products produced there are 2 types, namely CPKO (Cruide Palm Kernel Oil) and PKM (Palm Kernel Meal). From the results of the study it was found that the prototype design was made capable of producing palm kernel assessment calculations using AHP in the assessment process, while the prototype model used was to use the prototyping model method. With this research can be beneficial for the management of PT. The Sungai Purun pin in the process of evaluating palm kernel is more effective and accurate in producing reports

Amna Amna; Rima Gemasih; Ira Zulfa

Jurnal Elektronika dan Komputer 2020 STEKOM PRESS

Cloud computing is a technology that makes the internet a center for managing data and applications. With computer users are granted access (login). Cloud is a metaphor for the internet, as the cloud is often depicted in computer network diagrams. Gayo’s openwork cloud application is an android bases application that utilizes Cloud computing technology in the form of cloud Platform as a Service (SAAS) function as the main container or basis for running the system that will use in sales and providing notification services for the search for souvenirs typical of Takengon, namely Kerawang Gayo. Cloud computing is a technology that makes the internet a central storage server for managing data and information. This technology also allows users to freely manage and access information available on cloud storage which is of course connected to the internet network. This gayo filigree is now being created as a result of the home craft industry being embroidered on the cloth. The craft produces various types of souvenirs such as bags, key chains, women’s robes, men’s shirts, caps, bracelets, wallets, prayer mats, tablecloths, pillowcases, cellphone covers, and women’s and men’s traditional clothes, skirts, and scarves. Using the prototyping method is a software development method in the form of a physical working model of the system that functions as an early version of the system.

nugroho, setiyo adi; Magriyanti , Arie Atwa

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Developing of prototype now are became easier with the existence  of 3 d printer, now is common known as rapid prototyping method. There are many different method on 3d printing depend on material used for printing. The wide range of material that can be print using 3d printer such as metal to plastic even ceramic. The rapid prototyping using 3d printer have various advantage compare to traditional prototyping. The development of 3d printing makes it not only for prototyping but can be a small batch manufacture, where economic scale of production cannot be reach with traditional production. The fast development of computer and internet technology have big impact on the 3d printer development, before the development of reprap 3d printing was only knew by industrialist and manufacturer. After reprap born, 3d printer is became more common to personal user. People can have their 3d printer at home. People can design their own product using CAD software and send it to 3d printer, or send it via internet to print by 3d printing company. Even there ara lot of advantages of 3D printer development , there is some disadvantages of 3d printer, especially on regulation.