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Sutopo, Indi

Dinamika Akuntansi Keuangan dan Perbankan 2016 Faculty of Economic and Business Universitas STIKUBANK

This research applied to survey methode, with the three subdistrict are Bojongsari with  Kajongan and Brobot as villages sample, Karangjambu with Kajongan and Brobot villages samples, Karangreja subdistrict with  Karangreja and Gondang as village sample. The multivariet and regression methode be uses as tools of analysis to founds influences factor of the production and industrial productivity and so on will be use as arranging small industrial sapu glagah model. The analysis can be found that the sapu glagah small industrial have developed, but no coorporations in group efectivelly, inter coorporation of  firms, inter coorporation of productions, and market operations. Some time often are competitions inter firms in raw material buying and competition in market. The dominant factor of the small industrial cluster sapu glagah progress are the institutional, industrial productivity and the new technology iquipment and mechinerry. The initial of govement assistancy and other institutionals are make the group or institutional be come the firms sturdy, reinforce the role of dominant factors firms progrresion with the group empowerment. Keywords : Typology, Cluster, Small Industries, Agribusiness

Yuli Fitrianto; Toni Samkhaji

JURNAL ILMIAH KOMPUTER GRAFIS 2016 UNIVERSITAS STEKOM

Sector The development of information and communication technology is very fast resulting in changes in various aspects. 3D technology is now widely used in various ways, for example in making films, games, educational media and also promotional media. This type of 3D media promotion is very necessary to promote tourist attractions of historic buildings such as Lawang Sewu in Semarang which has beautiful architectural buildings. In addition to offline promotions using 2D media, 3D media are also considered quite effective if used as promotional media to eliminate the mystical and horror impressions of the people at Lawang Sewu. The solution offered in this study is the use of 3D Virtual Reality as a promotional tool that displays a virtual feel, where 3D promotions will be more interesting and look more real so that people will get a pleasant impression in visiting these tourist attractions. This research uses Research product development methods and Development (RnD), using 6 out of 10 stages of research namely potential and problems, data collection, product design, design validation, design improvement and product trials. The results of this study are to produce promotional aids by utilizing 3D VR technology. The validity value of media experts is 3.4 which is declared feasible, while the validity value of material experts is 3.2 which is declared feasible, and increases the audience's understanding and interest as a user from 33% up to 67%.

Much Rifqi Maulana

JURNAL ILMIAH KOMPUTER GRAFIS 2016 UNIVERSITAS STEKOM

Freshwater fish farming extension activity is one of the activities at UPT Karanganyar Fish Seed Center (BBI). In freshwater fish farming extension activities at the exposure session at UPT Balai Balai Ikan Ikan (BBI), they still used the lecture model and did not use other extension media. This resulted in extension participants becoming less familiar with the exposure material they obtained. Participants had difficulty in describing counseling materials. This has become an obstacle for the extension team in delivering the counseling material. Utilization of Simulated Multimedia as a 3D Animation-Based Counseling Media, can facilitate the counseling team in providing material exposure explanation on how to cultivate freshwater fish. By utilizing 3D Animation-based Mutlimedia Simulation can help extension participants in understanding the depiction of extension material to be implemented at the practice stage of freshwater fish farming. This is evidenced by using a user test, 40% of 25 respondents who stated that by utilizing multimedia simulation based on 3D assimilation, it is feasible to be used as an extension media for freshwater fish farming.

., Saefurrohman; Ningsih, Dewi Handayani Untari

Dinamik 2015 Universitas Stikubank

Kamus data PREMIS (Preservation Metadata: Implementation Strategies) merupakan sumber daya praktis untuk mengeimplementasikan preservasi metadata dalam sistem pelestarian secara dijital. Kamus data mendefinisikan pelestarian metadata yang mendukung keberlangsungan hidup, kemampuan, pengertian, keaslian, dan identitas objek digital dalam konteks pelestarian; menggambarkan informasi yang paling banyak diperlukan untuk mengetahui pelestarian material dijital dalam jangka panjangMotif Hias di Indonesia sangat beragam, macam-macam motif hias ini sering ditemukan pada karya seni kriya yang di ciptakan di wilayah nusantara. Gaya motif hias yang berkembang saat ini ada yang sudah dipengaruhi oleh desain kontenporer/ modern maupun ada juga yang masih mempertahankan dan mengenbangkan dari desain klasik/tradisional.Standarisasi dokumentasi dijital berfungsi sebagai standar acuan pada saat membuat dijitalisasi dokumen warisan budaya batik baik yang bersifat budaya fisik dan nonfisik untuk kebutuhan penyimpanan serta penggunaan bagi kebutuhan penelitian, pendidikan, restorasi dan pelestarian batik sebagai warisan budaya.Batik tulis Padasan merupakan batik yang dikembangkan dari motif ragam tradisional

Hermoyo, Bambang

Wacana Hukum 2012 Faculty of Law, Universitas Slamet Riyadi

Abstract : The writer in this paper tried to investigated and describe the philosophical thoughts of the role of Law Philosophy in to to realize justice. The formulated hypothesis are : (1) The enforcement of the law materialized the justice and the certainty and insurance in justice, (2) The description of the sense of justice should be in the existing positive law, (3) The philosophy of law represented the search for the deepest meaning of the ultimate result in the law wisdom. Kata Kunci : Filsafat Hukum, rasa keadilan, hukum positif, kebijaksanaan.

Sukur, Muji; Saefurrohman, Saefurrohman; Wibisono, Setyawan

Dinamik 2011 Universitas Stikubank

This research made for applying adaptive tutoring system for programming languages learning.Adaptive tutoring system that developed have ability to present learning material, providing quiz problem,test problem and pretest. System has ability to present learning material accords ably student materialmastery. Material representation bases prerequisite material probability that accounted by bayes'stheorem, meanwhile student material mastery is accounted bases time that is utilized to study material,assess quiz that is reached and student test point. Developed system gets web basis to be able to beaccessed by a lot of student on one time and learning get at call been done. In this research is concludedthat adaptive tutoring system can help student does navigation learning material, recommending learningaim and presents learning material thread.