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Nisaul Karimah; Rizka Yunita; Nafolion Nur Rahmat

Jurnal Riset Rumpun Ilmu Kesehatan 2023 Pusat riset dan Inovasi Nasional

Elderly (elderly) is someone who has entered the final stages of the phase of life. This cycle can be seen from the symptoms of physical, psychological, and psychosocial changes. These changes will result anxiety. Anxiety is a feeling of fear that is not clear or even has no known cause. Knitting therapy is one method of lowering anxiety. The goal of this study was to examine how knitting therapy affected older people's anxiety levels. This research method uses a Pre-Experimental approach with aone group pre-post test.The population is 33 respondents and uses a simple random sampling technique. The research sample is 30 respondents. The instrument used is an anxiety questionnaire sheet withHamilton Anxiety Rating Scale (HARS) Indonesian version, then the data is collected through a process Editing, Coding, Scoring,andTabulating. The data obtained were analyzed using the testpaired T-Test. The results showed the average value of anxiety before knitting therapy was 16.63 while after knitting therapy the average value of anxiety was 6.50. The results of the data analysis test showed that there was an effect of knitting therapy on reducing anxiety in the elderly with -valeu = 0.000 <α = 0.05. Knitting therapy can be used to improve focus, and develop patience. knitting activities can train the left and right brain when doing the same movement, besides sitting quietly and focusing on knitting can reduce heart rate and blood pressure, so we feel relaxed and calm, this situation acts as a pain reliever. This also makes the feeling happy so that it can provide positive energy in a person, this is what makes the mood happy so that feelings of anxiety decrease easily. It is hoped that knitting therapy can be applied to fill the spare time of the elderly and future researchers canmake modifications to the therapeutic media that will be used, one of which can be equipped with making video media.    

Ajeng Khusnul Samudra Pertiwi; Moh Khoiril Mustofa; Nida Kamila Hanifah Bastian; Cahyaningtyas Tetta Riandy; Novia Nur Chasanah +11 more

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

Collaborative KKN is a service activity by students consisting of several universities. Our KKN location is in Kepatihan Village, Kaliwates District, Jember Regency. The main work program carried out by KKN Collaboration 229 students is to help Kepatihan Village MSMEs in the field of packaging and branding. Through the PANACOTTA work program, the KKN 229 group carries the theme of entrepreneurial development, entitled "Packaging Update and Branding Optimization". The purpose of this research is to find out strategies and help Kepatihan MSME players in optimizing packaging and branding. The method used in this research is a qualitative method with a descriptive type. The data analysis process is carried out with workshops/socialization and assistance from the data that has been obtained. The results of this research show that the Kepatihan community's MSMEs can increase community productivity, which is largely purely handmade. Collaborative KKN 229 students help and assist the community to optimize packaging and branding. For example, making logos, stickers, videos, banners, and social media. In terms of marketing, many of the communities sell their products door to door.  

Vidhia Sinthianingputri; Nur Dina Khasanah; Selvia Dewi Sagita; Muhammad Hafid Nurfadilah; Miftakhul Awaliyah +1 more

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

Bullying behavior from time to time continues to be a thing that haunts Indonesian children, especially in the Elementary School (SD) environment. This activity aims to provide information about bullying and prevention efforts, so as to avoid bullying and prevent bullying from happening again. The method used in this activity is in the form of counseling using PowerPoint media and videos as learning aids. The results show that there is still a lack of knowledge of students about bullying including the forms and types of bullying and their impacts and in fact these actions are often carried out without realizing it. Through this counseling method students can easily understand bullying so they can avoid doing it and prevent bullying from happening again.

Mufadilatul Ulya; Widad Mukharrirotul Fiqih; Dewi Mutaena; Fatin Farhana; Muhammad Izzu Rochman +1 more

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

Child abuse often occurs in today's digital era, even sexual harassment has become a frightening thought for Indonesian children today. This activity aims to help students to find out what efforts can be made in order to prevent and avoid the occurrence of sexual violence against themselves. The methods and media used in this activity are in the form of counseling using learning aids in the form of a PPT (Power Point) display which is made as attractive as possible to make it more effective and also uses video. The results show that many students still do not know about acts of sexual violence, with this counseling SD Negeri Babakan students can gain and increase their understanding of acts of sexual violence and what steps need to be taken if these acts occur to themselves. Through this counseling method students can easily understand acts of sexual violence and the efforts that need to be made to avoid it.

Riskha Dora Candra Dewi

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

Tuberculosis (TB) is still a major global health problem and is spreading all over the world, including in Indonesia. In recent years, the incidence of TB in Indonesia has continued to increase. Data in East Java also shows that TB is increasing at any time and one of the largest is in Jember. This is caused by various factors, such as the lack of public knowledge about TB, high poverty rates, and lack of access to health services. Therefore, efforts are needed to increase public knowledge about TB and how to prevent its spread. The aim of this program is to provide education related to TB disease prevention among the people of Banjarsengon, Patrang District, Jember, East Java. The target of this program is the general public who are at risk of contracting TB, such as migrant workers, farmers and informal workers. The method used is presentation using actual references and socialization. Socialization can be done through various media, such as leaflets distributed to participants. The socialization material presented included an explanation of TB symptoms, ways of transmission, ways of prevention, and access to health services. Apart from that, educational media is also made, which can be in the form of short videos as an illustration for the participants of this education for prevention and early detection. With increasing public knowledge, it is hoped that it can reduce the incidence of TB among the community in Banjarsengon

Riski Ananda; Tita Mulyati; Yayang Furi Furnamasari

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

 This study was motivated by the lack of use of digital-based learning media in the learning process, the absence of counseling and guidance on the dangers of drugs in SDN Kalibaru 07 morning, as well as environmental factors around the school, namely Kalibaru Barat village, which is an area prone to drug abuse. To overcome these problems, efforts are needed to develop stop-motion animation video media that aim to produce stop-motion animation videos that are practical and effective. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The analysis phase includes an analysis of Learning media development needs and the characteristics of learners. The design phase includes the design of the GBPM and storyboard as a reference in developing stop-motion animation video media. The development phase includes product development and validity tests by experts, namely material experts with an average percentage score of 96.42% in the category "Very Decent", media experts with an average percentage score of 100% in the category "Very Decent", and linguists with an average percentage score of 96.87% in the category "Very Decent". The evaluation phase was conducted by providing a user response questionnaire, namely for teachers with an average score percentage of 95% in the category "Very Good", and learners with an average score percentage of 92.73% in the category "Very Good". The results showed that stop-motion animation videos are very good at instilling anti-drug attitudes in elementary schools.

Yemima Anastasya Br Ginting; Robenhart Tamba

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This study aims to determine the feasibility, practicality and effectiveness of InShot application-based animated video learning media on theme 5 class II SDN 040556 Juhar. This type of research is a type of development research (Research and Development) using the 4D (Four D) development model. The instruments used are media expert validation sheets, material experts, educational practitioner assessments, student responses and tests (pre-test and post-test). The results of research related to feasibility show that the results of media expert validation fall into the "Very Feasible" category with a percentage of 93.33%.  The results of material expert validation fall into the "Very Feasible" category with a percentage of 92%. The results of the assessment of educational practitioners and student responses related to practicality fall into the "Very Practical" category with a percentage of educational practitioner assessment of 96% and student responses of 93.66%. The results of research related to effectiveness showed that the post-test results reached 80 which was included in the "Very Effective" achievement level.

Yulio Raihan Fernando; Dwi Mutia Sari

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

The design of the promotional video aims to introduce popping dance. It is hoped that it will attract the attention of dancers in the city of Padang to learn it. The problem found is that there is no next generation of popping dance in the city of Padang and no one is promoting popping dance anymore. To overcome this problem, the design method used is the 4D (four-D) method which consists of 4 stages, namely definition, design, development, and dissemination. This 4D development method and model was chosen because it aims to find the next generation of popping dance and it is hoped that dancers in the city of Padang will be interested in learning it. The results of the design of the popping dance promotional video with a duration of 4 minutes 30 seconds have been tested for its feasibility with several audiences. The main media is a popping dance promotional video as a medium to promote or introduce popping dance to the target audience. As a support, several other media such as posters, xbanners, t-shirts, stickers, lanyards, speakers, and dance floors were also designed.

Arrel Betha Anarsya; Dwi Mutia Sari

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

"Tujuh Kelana" is a local novel by Nellaneva with the genre fantasy fiction. This novel was published on August 05, 2020. This novel was published in Jakarta by Elex Media Komputindo. The purpose of designing concept art adaptations of the novel "Tujuh Kelana" by Nellaneva is to visualize a written work into the form of concept art so that it can be glimpsed by creative industry players or entertainment developers to be used as works of adaptation of entertainment products such as films, animations, and video games. In the design of the concept art adaptation of the novel "Tujuh Kelana" by Nellaneva is a 4d development method consisting of Define, Design, Develop, and Disseminate. The data analysis method used in this design is SWOT analysis. The final result of this design is the main media in the form of artbooks and supporting media in the form of merchandise and informative print media.

Febrian Daviel Mustafa; Heldi Heldi

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

The business world requires companies to increase product renewal, including visual merchandising, to attract consumer visits to obtain company income. Visual merchandising in companies can make asset visualizations look more attractive. Visual merchandising will provide visualization of product placement to assist marketing at Camperia Café & Resto in order to have a comfortable, relaxed and quiet atmosphere to be enjoyed. The design objective is to apply the camping ground concept in miniature form to get a unique Camperia Cafe & Resto atmosphere in the eyes of the target audience. 4D design and analysis methods use AIDAS to produce relevant work. The design results are in the form of mockups with supporting media in the form of catalogs, animated videos, posters, x-banners, stickers, key chains, and mugs.

Ita Prihatining Wilujeng; Sopiah Sopiah; Handri Dian Wahyudi

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2023 Fakultas Teknik Universitas Cenderawasih

Teachers should master various learning methods to improve students' understanding of the subject. The existence of online learning requires them to be able to convey material well to students without going through face-to-face activities and further explanations. Social media can be used in the learning process because it can save and share videos with students without needing to be downloaded and only requires a strong Internet network. One social media that can be used is Instagram that frequently accessed by students, this application can facilitate relationships with people in one direction or two directions, so it can attract and make it easier for students to access subject matter. In this community service implementation, the team provides training to vocational school’s teachers with lectures and questions and answers related to the use of this social media. As a result, teachers can master the Instagram social media application and understand the various features that are used in video tutorial learning media.

niya, zahra

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2023 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

Abstrak Pada 22 Mei 2023 publik digemparkan dengan video asusila diduga aktris berinisial RK. Pemberitaan kasus video asusila ini menarik banyak media massa untuk berlomba-lomba mejadikan isu ini sebagai headline di portal berita mereka. Penelitian ini bertujuan untuk melihat cara media massa memberitakan kasus video asusila RK dan melakukan pembingkaian pada sosok perempuan dalam kasus video asusila RK sehingga membentuk stereotype dan label terhadap perempuan melalui delapan berita yang diambil dari portal berita yang beragam. Penelitian ini menggunakan analisis framing Pan & Kosicki karena peneliti ingin melihat cara media massa mengkonstruksi pemberitaan video asusila melalui teks dan gambar yang dimunculkan pada berita video asusila RK. Hasil penelitian menunjukkan kedelapan berita cenderung memfokuskan pembahasan pada sosok perempuan yang ditujukan pada aktris RK.   Kata kunci: Framing, Video Asusila, Stereotype, Labelling

Agus Priyadi; Ahmad Zainudin; Andik Prakasa Hadi; Rudjiono Rudjiono; Setiyo Adi Nugroho +3 more

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The results of observations, efforts to improve the quality of education, SDIP Haji Muhammad Subandi need tools or media to convey lessons as a substitute for teaching aids, describe an incident, and provide examples. Computers and projectors are only used to display text using Microsoft Word and Power Point application software. Animation, sound and video are never used. Multimedia has many variations in appearance so that learning activities become more interesting, effective and efficient. The development of multimedia technology, one of which is the website, provides many tools for making various media such as images, converters, sound, animation, and video, which can be used to facilitate the creation of multimedia-based learning media. Canva on its website mentions its mission so that people can design and publish anywhere and anytime. This training was held for teachers at SDIP Haji Muhammad Subandi so that teachers have additional knowledge and alternative options for teaching students using Canva's easy-to-use and complete tools..

Agung Riyadi; Fadli Suandi; Riwinoto Riwinoto; Dwi Ely Kurniawan; Ridho Hafiedz +5 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2023 Asosiasi Periset Bahasa Sastra Indonesia

Mubut Island, which is located on Galang Island, Riau Archipelago, is one of the beauties of tourism in Indonesia. Information about the Mubut Island Tourism Object is not widely available in digital media, so that the delivery of information about Mubut Island is not optimal. Therefore, the purpose of this service is to provide information on Mubut Beach attractions using Virtual Reality (VR) technology. In addition to presenting the natural beauty of Mubut Island as a whole with 360 videos, this VR application also provides tourist education on visiting Mubut Island. This VR application was socialized at an exhibition in a mall in Batam to get VR user feedback. From the results of the socialization, it was found that 120 respondents assessed the benefits of this application and got a Likert index of 83.75% included in the useful category for potential tourists.

Laviana Aunil Malik; Binti Maunah

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Teaching and learning activities are basically a process of communication carried out between teachers and students, in which both of them exchange ideas. aims to increase students' interest in learning, and to explore this matter more deeply, the researcher formulates the research focus as follows: 1) How is the interest in learning social studies for class VIII students at MTs Miftahul Huda Ngunut Tulungagung, 2) What are the steps for using animated video media in learning, 3) What are the implications of applying animated video media? This research is a research using descriptive qualitative research methods. The location of this research is MTs Miftahul Huda Ngunut Tulungagung. The results of the study are as follows, 1) Students' interest in social studies learning is influenced by the classroom atmosphere and the learning media used. 2) The use of learning media is very necessary in every lesson, 3) The use of animated videos in learning, 4) As a teacher, you have to be creative and innovative. 5) The use of video animation is able to overcome the limitations of the senses, space and time. 6) Animated video media can motivate students to increase student learning interest. 7) The teacher's attention to students with different abilities, both more and less, is of course different, so that all of their students are able to be equal and complete learning well according to the lesson plan standards.

Maria Ayu Fitri Lestari; Muchtadi Muchtadi; Wandra Irvandi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to produce interactive video learning media in mathematics learning to improve students' mathematical understanding that is valid, practical and effective. This research is a development research where the research procedure uses a 4D design, namely (Define, Design, Development, and Dissemination) but this research only reaches the Development stage due to limited time, costs and research subjects. The subjects in this study were 26 class X students of SMAN 1 Nanga Tayap. The instrument used by the researcher was a validation sheet to see the validity of interactive video media, a response questionnaire was used to see the practicality of interactive video media and a pilot test was used to see the practicality of interactive video media in improving students' mathematical understanding abilities. Based on the validation of the three validators on learning interactive video media, it can be declared valid with an average index percentage of 79.69% with valid criteria. Material expert validation was declared valid with an average index percentage of 78.88% with valid criteria. Meanwhile, media expert validation was declared valid with an average percentage index of 79.28% with valid criteria. The level of practicality with an average percentage of teacher responses is 80%, with very valid criteria and an average percentage of student responses is 82.66% with very practical criteria. From the results of completing the teacher and student response questionnaire, interactive video learning media for students' mathematical understanding can be stated to be very practical for students. The level of effectiveness of students after using interactive video learning media on mathematical understanding abilities is 80.76% with very effective criteria.    

Nurhajimah Sukma; Suyanto Suyanto

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2023 International Forum of Researchers and Lecturers

In the current era of globalization, there are many applications that make it easier for users to get satisfaction, one of which is the Tiktok application. With the tiktok application, many people, not only adults, but also children and teenagers can see information or news that encourages them to watch For Your Page (FYP) on Tiktok. So that teenagers or adults are motivated and feel satisfied because of the For Your Page (FYP) on Tiktok. Based on the phenomenon above, this study aims to determine how much influence the motive for watching For Your Page (FYP) TikTok has on entertainment satisfaction in SMA PGRI Pekanbaru students. The theory used is the Uses and Gratification Theory which is a theory of needs and satisfaction in which audiences use the media in order to fulfill their needs. What is assumed is that the audience is considered active, can change the satisfaction of needs, the mass media competes with other media. This study uses a quantitative method with a descriptive approach. Data collection techniques used are questionnaires and documentation. How to distribute the questionnaire is done by going down directly to SMA PGRI and online via Google from. The population in this study were 153 students. The sampling technique used in this study is the Non-Probability Sampling Technique. Using Saturated Sampling in which the entire population is sampled. To find out how much influence these two variables have. For processing questionnaire data, it was carried out using the Product And Service Solution (SPSS) statistical program26. Based on these results it shows that the influence of motives for watching For Your Page TiktTok on Entertainment Satisfaction in SMA PGRI Pekanbaru students. The regression coefficient value obtained in this study is Y = 4.023 +0.878X, a significance level of 0.000, which is smaller than α = 0.05, meaning that there is an influence between Motives for Watching FYP TikTok on entertainment satisfaction in SMA PGRI Pekanbaru students of 74.2% and in category of strong influence (60% -79.99%).  

Koko Heru Satmoko; Achmad Djunaedi; Fitri Nugraheni

Ocean Engineering : Jurnal Ilmu Teknik dan Teknologi Maritim 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

Tunneling construction is important to get more attention because considering the magnitude of the risks from this work such as the instability of the carrying capacity of the soil around the construction which can cause collapse during dredging or installation of tunneling walls, or and other problems such as lack of oxygen intake for workers who are carrying out tunneling excavations , the presence of toxic and flammable gases, or falling objects that can result in minor accidents or even death. The purpose of this study is to make a visual assessment through certain media (photos/videos) that can be done quickly regarding the existing conditions of the environment/work, whether the work carried out meets work safety standards, work safety regulations and so on. Rapid assessment can assume that what happened in the field at that time was a reflection of previous work. From the results of the study there were 58 variables which were divided into 4 main variables which were assessed based on the WBS and 26 photos of the environment of the Manikin Dam Tunneling development project taken from several sides. Calculations were made using the results of data from 6 informants, resulting in a P(H | Ecomb) value of 0.932 or a probability of 93.2%, which means that the tunnel work according to the 6 informants was carried out safely. The final value obtained from the analysis is almost close to 1 and all the results of the analysis from the 6 informants are more than 67%.

Laily, Frivia Munjidatul; Kurniyah, Heva Risnaini; Suryani, Yunita

Jurnal Faidatuna 2023 STAI Denpasar Bali

Tiktok is one of the online social media that is currently being widely used, tiktok can access videos, the videos that are made vary depending on the intent and purpose that the account owner wants to convey. Including crimes in language, one of which is hate speech received by the account of the central pentol mafia team in the comments column of the post. The data in this study are in the form of sentences that refer to hate speech in the comments column of the central pentol mafia team tiktok account. Data collection techniques were carried out from observations and analysis of language crimes. By using descriptive method. Based on the analysis of the data carried out, it was found that the hate speech in the comments column of the central pentol mafia team's tiktok account had an action dimension, including: (1) satirizing accompanied by ridicule and disgrace of the interlocutor in public. (2) accusing a thing or action. (3) criticizing the speech partner's actions.

Andik Prakasa Hadi; Setiyo Adi Nugroho; Agus Priyadi; Rizky Ridwan Saputra

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

School promotions were carried out directly by visiting junior high schools, during a pandemic this can’t be done. In an effort to attract prospective new students at SMK PGRI 2 Salatiga, it is necessary to innovate by adding promotional media that can be accessed by the wider community. Information distribution can be done through social media and the school's YouTube channel. Information media was chosen as virtual reality in the form of 360° videos to display school facilities and privileges. The measurement indicators used in this study are behavior, interactivity, and sound to find out whether the virtual environment can affect the interest of prospective students at SMK PGRI 2 Salatiga. In addition, the interactivity of the video when it is played and the sound of the environment in the video can give immersive in a school environment. The results of this study by the majority of respondents stated that promotional media virtual reality in the form of 360° videos is appropriate for use for school promotions during a pandemic, as an effort to increase the number of new students.