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Fitri Amalina; Mochammad Mirza; Riza Gusti Rahayu

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2024 International Forum of Researchers and Lecturers

This research aims to examine organizational communication between foreign leaders and local employees at PT Sunwood Timber Industries, utilizing a constructivist approach and qualitative research methods, particularly a descriptive case study involving observation, interviews, and document analysis to understand communication patterns and identify barriers in the interaction between these two groups. The study's findings highlight the crucial role of communication in managing cultural differences in the workplace, with effective communication being key to creating an inclusive and productive work environment. The research provides a comprehensive overview and significant contribution to improving organizational communication within the company, offering recommendations for enhancements to enhance the effectiveness of communication between foreign leaders and local employees.

Asrina Pitayanti; Kuswanto Kuswanto; Nashrul Wahyu Suryawan

Jurnal Publikasi Ilmu Psikologi. 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

The use of gadgets in children requires important attention for all parents because it influences the disruption of children's social interaction patterns, gadgets become a strong thing in children's memories. They use gadgets to watch YouTube, games, TikTok, listen to children's songs, cartoons, etc. When using gadgets, children tend to be engrossed in themselves, ignoring their surroundings, which has an impact at school, children prefer to play alone, when they try to call or talk to them, these children tend to remain silent, don't answer, don't look at the person they are talking to, children tend to be shy. , not confident. The aim of this research was to determine the relationship between gadget use and social interaction in children aged 3-5 years. The research design that will be used to identify the relationship between gadget use and children's social interactions is an observational analytical design using a cross-sectional approach. The independent variable or what is called independent from this research is the use of gadgets in PAUD age children, while the dependent variable or what is usually called dependent from this research is the social interaction of children aged (3-5 years). The sample for this research is: In this study, the sample used was as many as respondents from all children aged (3-5 years) in PAUD Kuwiran Village, Kare District, Madiun Regency, totaling 42 children/students. The sampling technique in this study used the Simple Random Sampling research technique. The research instrument used is a closed questionnaire which will be given to the respondent's parents. The use of gadgets among children aged (3-5 years) is high for 26 children (68.4%). Social Interaction in Children Aged (3-5 Years) is moderate for 25 children (65.8%). There is a significant relationship of -0.362 which is categorized as sufficient (0.26-0.599) between the use of gadgets and the social interaction of children aged (3-5 years) in PAUD. Providing positive guidance and direction regarding the use of gadgets so that children's interactions with the surrounding environment are not disturbed, children can build social interaction relationships.

Ndoro Jatun Kuncoro Jakti; Ari Zaqi Al Faritsy

JURNAL ILMIAH TEKNIK INDUSTRI DAN INOVASI 2024 CV. ALIM'SPUBLISHING

Abstract. UD Cantenan is an industrial company engaged in metal casting, especially made from Aluminum. This company is known to have quality control problems in the manufacture of lip handle products and canal parts. The result of this problem is defective products in the lip handle and canal parts. In this case, of course, the company will spend more to repair the product so that the company experiences losses. Companies need to find ways to reduce the number of defective products. In this study, the Six Sigma method was used with DMAIC (Define, Measure, Analyze, Improve Control) and TRIZ stages to analyze and provide solutions to improve problems that occurred in the company. Based on the research conducted, at the define stage there are 3 types of defects in the lip handle product and canal parts, namely small scratches, small pinholes, and asymmetrical patterns. Then the measure stage obtained the percentage of small scratch defects of 54.47%, small pinholes of 17.3% and asymmetrical patterns of 28.2%. The average DPMO score obtained is 25,720 with a sigma level of 3.45 which shows that UD Cantenan can be categorized as good for industry in Indonesia. Furthermore, at the analysis stage Based on the identification of causal factors using FMEA analysis, it is known that the biggest contributing factor to failure is operator error in the operation of the milling machine. Then at the improve stage, make improvement proposals based on obtaining the highest RPN value from the factors causing disability using the TRIZ method. And the last stage, namely control, is the result of proposed improvements that can be made by the company to solve problems to reduce the number of product defects that occur during the production process.

Ayu Lestari; Aprillya Nurizki; Hana Ghina Hanifah

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research focuses on a comprehensive comparison of phonemes between Sundanese and Indonesian languages. The analysis employs content analysis to delineate the intricate differences between the two languages. Sundanese, as revealed in the study, comprises seven vowel phonemes, whereas Indonesian has five primary vowels. Vowel classification in both languages involves lip position, tongue's front-back movement, and tongue height during pronunciation. Sundanese has 18 consonant phonemes, while Indonesian possesses 21 consonant phonemes. Interestingly, despite Sundanese having 29 vowels, some are unable to occur consecutively with other vowels. Conversely, in Indonesian, words with diphthongs, i.e., a sequence of two vowels in one syllable, are considered separate cases. Another significant difference is the presence of an additional phoneme in Sundanese, namely /é/, which is absent in Indonesian. The existence of this phoneme adds complexity to Sundanese phonological patterns. Additionally, noticeable differences in consonant phonemes exist, with Sundanese having only 18, while Indonesian has 21, creating intriguing phonetic diversity between the two languages.

Frischa Nofrianti

Jurnal Insan Pendidikan dan Sosial Humaniora 2024 International Forum of Researchers and Lecturers

Social media is not just a communication tool; it is a major force that shapes and changes social and cultural patterns in contemporary society. Its presence, as a result of advances in information technology in this era of globalization, not only changes the way we communicate, but also creates a deep transformation in the structure of social values and societal norms. These changes involve not only practical aspects, such as lifestyle, but also include the basics of behavior and worldview.With social media, we have entered an era where information can quickly and easily spread throughout the world. This opens the door to unprecedented global connectivity, allowing people to interact without the barriers of distance and geographical boundaries. However, behind this convenience, there are significant changes in the way we view and appreciate cultural values. The advantages of social media include its ability to accelerate the flow of information, facilitate intercultural interactions, and provide a platform for previously unheard voices. The spread of false information or hoaxes has become easier, and the impact on mental health, especially among the younger generation, is a serious concern.  

Raviy Bayu Setiaji; Firza Prima Aditiawan; Agung Mustika Rizki

Jurnal Sistem Informasi dan Ilmu Komputer 2024 International Forum of Researchers and Lecturers

This research focuses on the development of a web-based Computer Based Test (CBT) Application for Madrasah Tsanawiyah (MTs) Faqih Hasyim in Sidoarjo, East Java. This application aims to overcome conventional evaluation problems with paper and pen, such as cheating, scoring errors, and data management difficulties. Using web technologies such as HTML, CSS, PHP, and JavaScript, the application integrates the Fisher-Yates Shuffle algorithm to randomize the order of questions, reducing the possibility of cheating during the exam. Equipped with session tokens, exam timing, and result reports, the app improves the overall efficiency of the evaluation process. This study refers to previous research and highlights the importance of adopting technology to simplify assessment and facilitate online data management. The Fisher-Yates Shuffle algorithm, used to generate a unique sequence of questions for each student during the exam, minimizes the risk of cheating. The app implements a staged exam, ensuring students who meet the minimum criteria proceed to the next stage. In addition, the app achieves a degree of randomization of the exam content, eliminating patterns that may affect the exam results. The feasibility testing results show that the app is highly feasible, with a feasibility percentage of 92.4%. This conclusion signifies the app's success in achieving its development goals and making a positive contribution in easing the exam grading process. It is recommended to simplify the interface for senior users, improve the responsiveness of the website display for mobile access, and add a time limitation method in future research.   Keywords: Fisher-Yates Shuffle Algorithm, Computer Base Test, Question Randomization.