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Lina Eta Safitri; Nurlaila Agustikawati; Putri Adekayanti

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

Stunting is a condition of failure to thrive in children under five (babies under five years) resulting from chronic malnutrition so that children are too short for their age. Malnutrition occurs since the baby is in the womb and in the early days after the baby is born, however, stunting only appears after the baby is 2 years old. One of the causes of stunting is the lack of information about it. The purpose of this service is to create a learning atmosphere that is liked by children. The method used is counseling with snakes and ladders media. The result of this service is that elementary school students are happy when playing snakes and ladders games and become enthusiastic when studying

Talok, Damianus; Erom, Kletus; Djehatu, Maria Goreti; Panis, Isabel Coryunitha

Jurnal Komunikasi Pendidikan 2023 Universitas Veteran Bangun Nusantara

This study aims to determine whether the research subjects have practiced metacognitive strategies. The method used is qualitative. Eighteen (18) questions are provided, answers to individual questions are written on the guided question sheet in 2 hours - thirty minutes to get the required response. The data proves that planning, monitoring and evaluation is practiced i.e. totaling 100% checks the next day's schedule; (95%) checking what courses to attend; hence they review the previous and upcoming meeting materials. For the next meeting they write notes for questions or to confirm what they don't really understand to the teacher. Likewise, they used process and productive monitoring for 92.5% of what they did before class. Also, the data shows that they evaluate; 95% evaluated after class.

Usup Usup; Dewi Utami; Dadan Mardani

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

The world of education today must be treated and managed professionally, because of the increasingly fierce competition. Madrasah with good assessment in the eyes of the community will have a good impact on the madrasa. This requires a strategy carried out by the Head of madrasah so that the madrasah he leads becomes a favorite. The purpose of this study is to explain the strategies used and the constraints faced in the strategy of Madrasah Ibtidaiyah Mathlaul Anwar Tegal Waru Ciampea Bogor to increase the number of students. This research is a research using qualitative methods. This qualitative research method was chosen because the researcher intends to describe and analyze certain phenomena in depth and detail. Data collection methods used by observation, interviews and documentation. The results of research on the strategy carried out by MI Mathlaul Anwar Ciampea Bogor by applying two strategies. First, the intern strategy with two steps, 1) Improving the quality of students, 2) Improving infrastructure. Second, the external strategy is, 1) Brochure distribution, 2 Openings for Marawis and Tahfiz extracurricular activities. The obstacles faced by madrasah are; 1) the location of the madrasa is far from the city center 2) There is intense competition between educational institutions, 3) The Covid-19 pandemic situation forces online learning.

Syahti Runia Hidayah; Nurhasanah Siregar

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

The purpose of this study is to describe the results of the analysis of improving students' mathematical communication skills with Realistic Mathematics Education approach. The type of this research is descriptive qualitative research using the library research method. The subject of this research is the most published articles in published journals about mathematical communication skills through Realistic Mathematics Education approach to junior high school students. Based on the findings from 5 journals, it was found that students' mathematical communication improved better in students who studied with Realistic Mathematics Education approach compared to students who studied with conventional learning. Realistic Mathematics Education approach can improve students' ability to describe, understand, and represent mathematical ideas contained in pictures, tables or diagrams. So, Realistic Mathematics Education approach is one approach that can improve students' mathematical communication skills at the junior high school level with effect size score of 1,158 in the large effect category.

Julmiati Samoiri; Sandra Rosiana Tapilaha

Jurnal Teologi Injili dan Pendidikan Agama 2023 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

Christian religious education is an important aspect in the formation of character and the development of children. In this context, teacher creativity and the role of parents play a significant role in increasing children's interest in learning through Christian religious education. However, there are challenges in terms of a lack of understanding of the importance of creativity, a lack of creative teaching methods, and suboptimal involvement between teachers and parents. Therefore, this study aims to analyze the role of teacher and parent creativity in increasing children's interest in learning through Christian religious education. Through a qualitative approach and data analysis, this study identified existing problems and provided workable solutions. The results of the study show that a deep understanding of the importance of creativity, the use of creative teaching methods, and the active involvement of teachers and parents can encourage children's interest in learning in the context of Christian religious education. This study provides practical recommendations to enhance the role of teacher and parent creativity in strengthening children's interest in learning through Christian religious education, with the hope of improving the quality of Christian religious education that children receive.

Elin Elin; Sandie Sandie; Nurmaningsih Nurmaningsih

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

The research method used in this study is the research and development method or also called Research and Development. The research design that will be developed in this study uses the development model presented by Borgan Gall. The product produced in this study is an Arduino Nano-Based Distance Measuring Tool with a Display on the LCD on the Flat Side Room Building Material for Class VIII at SMP Negeri 5 Sepauk. The test subjects of this study included two subjects. The first subject is the validator and the second is class VIII students of SMP Negeri 5 Sepauk. The analysis technique used is to determine the effectiveness, practicality, and validity. The percentage of effectiveness from the average of the two analyzes obtained a percentage value of 94.06% with Very Effective criteria used in learning mathematics. The results of the combined teacher and student response questionnaires - the average percentage obtained was 89.55% with very practical criteria. The combined results of the average percentage obtained from the percentage of experts and the results of the measurement trials obtained a percentage of 76,36% with very valid criteria.    

Diana Langgeng Mustikawati; Fahmy Zuhda Bahtiar

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The ability that the people must have is the ability to read, however beginner readers usually have difficulty reading. To overcome this, it is necessary to have effective learning media to overcome reading difficulties. This research aims to analyze the effectiveness of audio visual media in overcoming the reading difficulties of the people of Putat Village RT 02 RW 06. This research was conducted using descriptive qualitative methods. The object of this research is the effectiveness of using media to overcome reading difficulties. Data collection techniques in this research used interviews and distributing questionnaires. The data analysis technique in this research uses inductive qualitative analysis. Based on the results of the analysis, it can be concluded that the use of audio visual media is quite effective in overcoming reading difficulties in the people of Putat Village Rt 02 Rw 06. This data is strengthened by data from the results of distributing questionnaires that have been obtained. he data is in the form of a diagram which has percentages of 100%, 100%, 90.9%, 81.8%, and 81.8% which, if averaged, is 90.9%. Therefore, it can be concluded that the use of audio visual media can overcome reading difficulties.

Umi Fauziah

Jurnal Inovasi Ilmu Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Educational problems always arise along with the development and increase of students' abilities, situations and environmental conditions that exist due to the influence of information and culture as well as the development of science and technology. The geography subject for the material of the Theory of the Formation of the Universe according to the results of observations and interviews made to class X social studies 3 students at SMAN 3 Jember is considered boring material. This study used the classroom action research method. The research will be carried out as many as two cycles, if in cycle I it has been achieved as desired, namely achieved classical completeness, then the implementation of the cycle is stopped, but if the results achieved have not reached the desired one, then continued in cycle II by optimizing the researcher's hard work in applying the STAD learning model so that the expected goals are achieved. The results of learning activities in cycle II are better than learning in cycle I. The application of the STAD model learners has succeeded in increasing students' abilities and increasing student activity by 93.75%, growing awareness to always uphold cooperation in solving problems together so as to realize a high social sense between friends in school  

Leben Panggabean; Berliana Simanjuntak

Public Service And Governance Journal 2023 Universitas 17 Agustus 1945 Semarang

This research aims to find out the influence of the role playing learning model on increasing the ability to tell fantasy stories about class VII students at SMP Negeri 2 Siborongborong for the 2022/2023 academic year. The population in this study was 252 students. The sample in this study was 34 students for the experimental group and 32 students for the control group. So the sample in this study was 66 students taken using a random technique. The instruments used to collect data are treatment or practice instruments. The method used in this research is an experimental method with a posttest only design research design. Hypothesis testing is carried out using the "t" test. From data collection, the experimental group's average value was = 77.21 and the control group's average value was = 59.53. Based on the normality test, the results of the experimental group and control group were declared to be normally distributed. Then, based on the Homogeneity test it was stated that the sample came from a homogeneous population. After the normality test and homogeneity test were carried out, it was found to be 4.911. Next, this was consulted with the t table at the significance level α=0.05 with dk=(N1+N2)-2=(34+32)-2=64. From dk 64, the significance level α=0.05 = 1.669 is obtained. Thus, tcount > ttable, namely 4.911 > 1.669. Thus the alternative hypothesis (Ha) is accepted. So it can be concluded that it has a positive effect on the ability to tell fantasy stories by VII students at SMP Negeri 2 Siborongborong for the 2022/2023 academic year.  

Wahyudi Yhose A Simanjuntak; Arnah Ritonga

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

The ease of using Smartphones and the many functions that help with activities, make today's teenagers very familiar with Smartphones, including students at SMP Negeri 1 Tantom Angkola. Students tend to use Smartphones for various reasons, such as just wanting to play games and being too active on social media. The impact of Smartphone dependence, especially on student development, will have a negative impact from an academic point of view. The nature of dependence does not just happen, the influence of one another is certainly interconnected or correlated and forms a causal relationship. This paper aims to see how much influence Smartphone dependency has on the learning behavior of students at SMP Negeri 1 Tantom Angkola and which variables have the most influence on the learning behavior of SMP Negeri 1 Tantom Angkola Students. The method used in this study is the Path Analysis method. Path Analysis is a technique for analyzing causal relationships that occur when exogenous variables affect endogenous variables, not only directly but also indirectly. Path Analysis is used to determine the direct and indirect effects of exogenous variables on an endogenous variable which is reflected in the path coefficient. From the research results, it is obtained that the direct influence of social media variables  on learning behavior  = 44.9%, the large direct influence of online game variables  on learning behavior  = 40.7%, the direct influence of internet data package variables  on learning behavior  = 0.4%, the direct effect of school control variables  on learning behavior  = 85.2%. Then the variable that has the greatest influence on learning behavior is the school control variable with a value of 85.2%.

Warto Warto

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to analyze the initial needs of learning strategies in increasing motivation and learning outcomes of Mathematics for class V Elementary School (SD). The method used in this study is a qualitative descriptive method with research instruments in the form of observation, questionnaires, interviews, and assessment document analysis. The data analysis technique used includes three stages, namely data reduction, data presentation, and drawing conclusions. Based on the results of the initial instrument data analysis, it was found that the motivation and learning outcomes of the fifth grade students at SD Negeri Songgom 01, SD Negeri Songgom 02, SD Negeri Songgom 04 and SD Negeri Songgom 05 in learning mathematics were still low. The average value of student learning motivation is only 62 with the highest score being 82 and the lowest score being 50. While the average score of student learning outcomes is 66.7 in the low category while the highest score is 85 and the lowest score is 45. Low motivation and student learning outcomes are caused by the condition of the learning environment that is not conducive, lack of facilities and infrastructure, lack of support from parents, and the difficulty of using appropriate learning strategies in learning. This research can be used as an initial analysis of the need for appropriate learning strategies in Mathematics learning materials so that students' motivation and learning outcomes can increase.

Suci Humairoh; Absharini Kardena; Rahmi Novianti

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

This research was conducted based on the problems found in the learning process about vocabulary. To understand language well, speak better, or good writing requires a good vocabulary to be successful in any of these areas. Teachers must be good at choosing methods or techniques in learning to be used in teaching, not all methods or techniques can be used, because learning methods are real forms in the form of steps for implementing a lesson in order to achieve learning goals. In this research to teach vocabulary, the researcher choose to use a game. Game is an activity that can help the process of learning and creating students are more active in learning because they feel happy and relaxed in learning. The purpose of this research is to find out whether the Simon Says game is effective or not for use in learning, especially vocabulary. Because what we are going to examine now is the effectiveness of the Simon Says game in increasing student vocabulary. The method used in this research is descriptive qualitative research. Which aims to describe or give an idea of how effective the Simon Says game is for students vocabulary in learning process. The researcher gave vocabulary from descriptive text material and asked students to memorize it. Then the vocabulary will be played in the Simon Says game. The results of this study indicate that the Simon Says game is very effective for teaching vocabulary. Because judging from the many changes after several meetings with students and playing this Simon Says game for learning.

Theo Artkin Sitorus; Nurhasanah Siregar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research aims to describe the analysis result of the use of learning media in the Problem Based Learning model. The methods used in this research is literature study of 6 sources consists of 3 thesis and 3 journals discuss the use of learning media in the Problem Based Learning model in Indonesia published in the span of 2016-2022. From the calculation of the effect size, the average value is 0.79 which is categorized in the medium category. This shows that the use of learning media with Problem Based Learning in mathematics learning had a positive effect on improving the mathematical ability of students and the effect obtained is in the medium category. The mathematical ability could be improved based on the literature study such as student’s mathematical connection ability, student’s mathematical problem soving ability dan student’s mathematical numeracy literacy ability. The type of learning media according this research are animation, geogebra, microsoft power point, fun math book, cabri 3D v2 dan youtube. Hope for further research can be analyzed more deeply by using more sources so the result will be more maximal and varied.

Winda Lestari; Muliawan Firdaus

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to determine : (1) The effect size of using mathematic learning media to students’ mathematical abilities as a whole, (2) The effect size of using mathematics learning media to students’ mathematical abilities based on level of education, (3) The effect size of using mathematics learning media to students’ mathematical abilities based on learning media used, (4) The effect size of using mathematics learning media to students’ mathematical abilities based on subject matter, (5) The effect size of using mathematics instructional media to students’ mathematical abilities based on quantified mathematical ablility. This research used meta analysis method. The sampling technique used purposive sampling and obtained 17 research that fit the criteria. Data collection techniques used documentation with the support of software publish or perish. The results of data analysis showed that : (1) Overall using the learning media has a large effect to students’ mathematical abilities as a proportion 0,972, (2) Based on level of education, the use of learning media has a largest effect size if applied at SMP/MTs as a proportion 1,039 (n=16, SD=0,754), (3) Based on learning media used, the visual media has a largest effect size to students’ mathematical abilities as a proportion 1,003 (n=13, SD=0,641), (4) Based on material that is taught, the use of learning media on a branch of logic material has a largest effect size to matematical abilities as a proportion 1,237 (n=2, SD=0,489), (5) Based on quantified mathematical abilities, the use of learning media has a largest effect size to students’ reasoning abilities as a proportion 1,303 (n=3, SD=0,353).

Winda Theressa Tambunan; W. L. Sihombing

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to find out that studying literature can effectively improve students' mathematics learning achievement with the STAD type cooperative learning model.  The type of research used is research with a qualitative approach.  Qualitative research uses descriptive or verbal data from people who have observed a behavior.  The method used is literature study.  Literature study is an activity that is closely related to the method of collecting library data, reading and taking notes as well as processing research materials.  The type of data used is secondary data.  Secondary data is data that already exists, so we just need to find and collect existing data.  The secondary data source used in this research is student learning outcomes with the STAD type cooperative learning model.  From the search results, the researchers found 7 journals relevant to the research topic.  From the journal it was found that there was an increase in student learning outcomes using the STAD type cooperative learning model.

Chandro Surya Bagus Lumban Tobing; Waminton Rajagukguk

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to determine students’ mathematical connection abilities with the think talk write cooperative learning model. The type of research used is research with a qualitative approach. Qualitative research uses descriptive or verbal data from people who have behaved. The method used is literature study. The type of data used is secondary data. Secondary data is data that already exists, so we just need to find and collect existing data. The secondary data source used in this research is the influence of the cooperative learning model of the think talk write type on students’ mathematical connection .From the search results, the researchers found 3 journals and 2 thesis relevant to the research topic. From the journal it was found that there was an influence of the think talk write cooperative learning model on students’ mathematical connection abilities.

Yulandari Yulandari; Asmin Asmin

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research aims to find out the results of research analysis of students abilities through the Two Stay Two Stray (TSTS) type cooperative learning model from various literature, as well as to analyze the difficulties of students mathematical communication skills through the Two Stay Two Stray model. This type of research is descriptive qualitative and uses a literature study research method which was carried out at the Digital Library, Medan State University in July – September 2022. The instrument in this study was the author himself. The steps of this research are: (1) Designing the research. (2) Carry out the research design. (3) Analyze and provide conclusions on the results of the analysis. The analysis technique used in the selection of information related to data analysis techniques is the Miles and Huberman analysis technique. The data source used secondary data consisting of 5 journals. The conclusions of the results of this study show that: (1) The average results of tests of students mathematical communication abilities through the application of the TSTS model are: (a) The indicator of mathematical representation is 51.93%, (b) The indicator of writing/explaining mathematics was 40.31%, (c) The indicators describe is 37.94%. (2) There are several difficulties experienced by students and teachers are: (a) Students have difficulty connecting real objects, pictures, and diagrams into mathematical models, (b) Students lack confidence in communicating arguments and ideas in mathematical problems, ( c) Students are less thorough in working on questions, (d) Students have difficulty expressing mathematical ideas in the form of graphs, pictures, or tables, (e) Low student skills in understanding mathematical communication problems and drawing conclusions about mathematical communication problems, (f ) The role of the teacher is less than optimal in carrying out learning activities.

Mhd Arief Qamara; Mhd Putra Gama; Ricky Dian Saputra; Emeliya Sukma Dara

Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan 2023 Universitas Maritim AMNI Semarang

This study aims to determine the interest and quality of the English teaching and learning process of students, especially in listening skills.  Knowing interests is carried out through the use of audio-visual media with role-playing methods that are expected to provide opportunities for the creation of pleasant learning conditions.  Thisclass obtained optimal results where students who were interested in taking English lessons could increase significantly. This research is in the form of Class Action Research  which is carried out using VCD media, which consists of four stages: planning, implementing actions, observation, and reflection. Actions can be done by applying learning with audio-visual media and continued with role-playing methods. This research was conducted on 11 students of class X 1 SMKS Generus Bangsa. Responses to the progress of student interest are obtained from the results of student questionnaires, student interviews, student learning logs, observations, interviews between teachers, teacher journals, daily test results and assignments. Instrument validation is carried out with critical reflection between research teachers and face validity. Data validation is carried out by triangulating observations from the aspects of students, teachers and partner teachers. The results of each cycle reflection are used to plan further steps.

Nabilla Dwi Hardiana; Natasya Aisyah; Natasya Herza Harahap; Emilya Sukma Dara

Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan 2023 Universitas Maritim AMNI Semarang

School facilities are a very important tool in supporting learning in schools. Facilities will be needed by teachers and students in teaching and learning because the facilities will increase students' learning motivation, with complete facilities will also support the performance of teachers in delivering material to students. The purpose of this study is to observe school facilities, especially MTS Ali Imron and see the effect of students' learning if the school facilities are inadequate, especially in English subjects. The case study in this study was conducted at MTS Ali Imron Medan. The method in this study uses a qualitative method by observing schools and conducting interviews with English teachers at MTS Ali Imron Medan.

Rahmi Anggun Pratiwi; Alfi Rahmi

Tabsyir: Jurnal Dakwah dan Sosial Humaniora 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to determine the impact of full day school on student learning concentration at SMA Negeri 4 Pariaman. This type of research is descriptive qualitative research where researchers use observation and interview methods. It appears that students are not effective in adjusting themselves to extra hours throughout the day. One of them is the lack of school during the day, students are very tired. Schools that carry out full day school programs have an impact on students, namely physical exhaustion, mental fatigue, and emotional exhaustion. Students also feel bored and bored, bored in learning and arise boredom and fatigue resulting in a lack of student learning concentration during the learning process. Students who usually go to school in the afternoon now go home in the afternoon, plus the assignments or homework given by the subject teacher are too excessive, this has an impact on students being unable to concentrate and forget easily. At the beginning of the full day school program at school, many students complained, were tired, several weeks of full day school, many students did not attend due to illness and some were absent without explanation, each class must have been absent every day, more than five people . So the conclusion is that full day school has an impact on student learning concentration at SMA Negeri 4 Pariaman.