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Ajeng Tita Negoro; Riri Irma Suryani; Nurhadi Nurhadi

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

This project focuses on the significant role of the gaming industry as an agent for spreading popular culture and global lifestyle from various countries, as well as its potential impact on local culture. Especially in the Indonesian market, the penetration of foreign cultures through digital platforms has become a phenomenon that has an impact on local cultural identity. However, as a successful example, Japan in promoting its traditional culture through media such as games, anime, and other products, provides inspiration for an approach that has the potential to strengthen the sustainability of local culture. This design aims to explain how character design in the game industry can be adopted as a tool to introduce and describe cultural values, myths, and philosophies of the East Kalimantan Dayak tribe. This approach will involve developing character designs that take references from the traditions and local wisdom of the Dayak tribe. The design will be a means of providing a unique and engaging visual experience, while simultaneously responding to concerns about the preservation of traditional culture. The methodology used in this research is a design thinking approach with a 5W+1H analysis approach. These design steps would result in a character called "Uyau Man Kan," which has its roots in the traditional folklore of the Dayak people of East Kalimantan. This character is not only a visual manifestation of the culture, but also a bridge for a deeper understanding of the cultural heritage of the Dayak tribe.

Atika Kumala Dewi; Nur Mukminatien

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This article defines the process for developing a speaking syllabus for flight attendant school in a Flipped Learning Network (FLN), which increases student engagement and learning by assigning watching videos at home followed up in pre-teaching discussions, and requiring the students to work on live practices in face-to-face classroom activities. Considering that the syllabus is designed to develop the students' oral competence, the target speaking skill is aimed toward developing students' ability to engage in procedural communication in the workplace. Therefore, the topics/themes are chosen to meet the needs of flight attendants consistent with Project-Based Learning (PBL) by Forum Group Discussions (FGDs). In order to achieve this objective, the development of a syllabus begins with a need analysis, topic selection, syllabus prototype production, expert evaluation, and revision for the final product. The syllabus is organized such that the learning experience is explicitly stated for two formats: online meeting (through Google Classroom for the video analysis) as the lecture homework for pre-discussions followed by classroom face-to-face meeting (through FGDs with peers, individual work, and the teacher) to comprehend students' understanding though some units. Each unit has 2 (two) topics. Each topic consists of 60 (sixteen) minutes or 1 (one) meeting. This syllabus development is considered to be implemented in terms of  FLN for instructional activities in flight attendant school resulting higher-order thinking skills such as collaboration, design and problem solving as students tackle difficult problems, work in groups, research, and construct knowledge with the help of the teacher and peers.

Nur Indah Sukmawati; Nur Ika Sari Rakhmawati

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Revolusi industry 4.0 menuntut dunia pendidikan melakukan penyesuaian. Pada Pendidikan anak usia dini, kesiapan anak merupakan faktor penting dalam proses pembelajaran agar generasi mereka mampu bersaing secara global demi menjawab tantangan abad 21. Namun hasil riset menunjukkan bahwa Pendidikan di Indonesia masih membutuhkan banyak ruang untuk perbaikan, khususnya pada pembelajaran matematika dan sains.. Guna mengatasi masalah tersebut adalah dengan memberikan pendekatan STEAM. Tujuan penelitian dengan pendekatan STEAM adalah untuk meningkatkan keterampilan berpikir tingkat tinggi, diantaranya keterampilan memecahkan masalah dan berpikir kritis di TK Dewi Sartika Kecamatan Mojoagung Kabupaten Jombang. Model penelitian yang digunakan adalah deskriptif kuantitatif menggunakan desain quasi eksperimental dengan nonequivalent control group design. Sampel yang digunakan adalah 56 anak berusia 5-6 tahun. Pengumpulan data dilakukan secara observasi dengan nilai pretest-posttest sebagai jumlah yang akan diuji. Dari uji besarnya pengaruh variabel didapatkan bahwa antara nilai pretest-posttest mengalami peningkatan sebanyak 14,43. Hal ini menunjukkan bahwa Pembelajaran Berbasis STEAM dapat digunakan sebagai stimulasi untuk meningkatkan Keterampilan Berpikir Tingkat Tinggi Pada Anak Usia Dini.

Apria Randi Saputra; Tasnim Rahmat

Jurnal Motivasi Pendidikan dan Bahasa 2023 International Forum of Researchers and Lecturers

The low students' avarage number of mathematical critical thinking skills in class VIII SMPN 1 Candung ranged from 82.14% to 89.29%. To overcome this problem, researchers tried to conduct research by applying the EXO OLO TASK learning model in learning mathematics. This type of research is pre-experimental research with the research design The Static Group Comparison Design. The population in this study were all students of class VIII SMPN 1 Cawang. The samples in this study were students of class VIII.2 as the experimental class and VIII.1 as the control class. The instrument in this study was a test of students' mathematical critical thinking skills in the form of an essay test. The results of the study using the t-test obtained t_count=1.92 > t_table=1.674, so H0 was rejected. For Minitab software testing at a significant level of a = 0.05, Pvalue = 0.002 is obtained, meaning Pvalue <a, so H0 is also rejected. So it can be concluded that students' mathematical critical thinking skills using the EXO OLO TASK learning model are better than students' mathematical critical thinking abilities using conventional learning in class VIII SMPN 1 Cdungung.

Nurul Syamsiah; Marhadi Saputro; Yadi Ardiawan

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to develop a higher order thinking skill (HOTS) test instrument which is used to measure students' critical thinking skills on circular material. This research was conducted at SMP Negeri 7 Putussibau using the research and development method of the Borg and Gall research design with 10 stages, namely, potential and problems, data collection, product design, design validation, design revision, product testing, product revision. , trial use, product revision and mass product. But in this study only up to stage 8, namely the use trial. Based on the results of the research that has been carried out, it was found that the results of the validation of the HOTS test instrument from the three experts were in the valid category. While the effectiveness of the HOTS test instrument based on the results of the analysis is included in the effective category. The final form of the product of this research is the HOTS test instrument as many as 3 essay questions which are used to measure students' critical thinking skills.    

Juni Anggrainy; Lenita Selviana; Suci Afria Sasty Siregar; Nurbaiti Nurbaiti

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to determine the design of e-business strategies, especially in the culinary field in the Home Industry. Currently,many small and medium entrepreneurs use internet technology to increase their competitive advantage in selling culinary businesses. One popular strategy is the use of e-business, such as Facebook, WhatsApp, and Instagram to improve the performance of business operations. However,to implement an e-business strategy, sellers needa model that can attract customers so that they can generate profits. In this study the authors used a theoretical approach which only describes theories as a basis for thinking and literary methods in which this research method retrieves data from a collection of articles, journals and books from all forms of related sources. The author obtains results from research showing that E-Bussines Home Industry is able to generate promising profits and can compete and innovate to produce new products and have high selling value for the progress of Home Industry businesses, especially in the culinary field,now and in the future.

Hariana Gultom, Febrina; Saida Ulfa; Henry Praherdiono

International Journal of Education and Literature 2022 Lembaga Pengembangan Kinerja Dosen

This study aims to find out whether there is an influence of the Problem Based Learning-Computational Thinking (PBL-CT) model on analytical thinking skills in terms of students' interest in Natural Sciences subjects. This research was conducted at the Kalam Kudus Christian Middle School in Malang in the 2022/2023 academic year. The design used in this study was a non-equivalent group design quasi-experiment. Retrieval of data using ten essay questions which are made according to indicators of analytical thinking ability and students' interest in science is measured by using a questionnaire.  Data analysis was carried out by the Two Way Anova parametric test. Based on the results of the analysis carried out, the results were obtained: (1) there were differences in analytical thinking skills between students who were taught using the Problem Based Learning and Problem Based Learning - Computational Thinking (PBL-CT) learning models with a significance <0.05. (2) there is no difference in the ability to think analytically between students who have a high, medium, and low interest in learning science as shown by a significance value of 0.748 > 0.05. (3) there is an interaction between Problem Based Learning - Computational Thinking (PBL-CT) on students' analytical thinking skills in terms of students' interest in natural science subjects with a significance value of <0.05

Novita Kurnia Ningrum; wahyu Mulyono, Ibnu Utomo; Umami, Zahrotul

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

Perancangan aplikasi PANTAU ditujukan untuk petani yang mendapatkan bantuan hibah tanaman untuk penghijauan dan komersil. Dalam aplikasi pantau ini organisasi yang bekerja sama dengan petani dapat memantau perkembangan tanaman yang dihibahkan dan petani dapat mengirimkan informasi kondisi tanaman secara up to date melalui masing masing akun yang dimiliki. Dalam perancangan UI/UX aplikasi PANTAU digunakan design thinking method untuk mengetahui kebutuhan perancangan sesuai dengan yang dibutuhan user. Dan untuk testing menggunakan heuristic evaluation dan usability testing untuk mengetahui keefektifan dari rancangan UI/UX aplikasi PANTAU. Adapun testing ditujukan pada 22 user yang terdiri dari petani, organisasi dan pengelola sistem.

Agus Abdurohim; Ade Sugiawan

Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan 2022 Universitas Maritim AMNI Semarang

Learning to write observation reports in grade 6 SDN Harjasari 2 shows a problem. These problems were found in the assessment of student activities and learning outcomes. This is because when delivering learning materials, teachers use learning methods that do not train students' thinking skills. The corrective action taken is to apply the project method. The project method is a way of teaching by providing learning activities to students, by providing opportunities for students to choose, design and lead their thoughts and work. This research is classroom action research. The initial data explained that 15 students had completed or 54% of the total number of 28 students. The action was carried out in three cycles because the target was only achieved in the third cycle. From the research results obtained, it can be concluded that the project method is able to improve the skills of writing observation reports, and philosophically students have been able to think scientifically with the project method steps.

Helmi Seftiani; Sigit Andi Prasetya Dinata; Arista Etania Putri

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2022 Universitas Muhammadiyah Manado

Reading awareness is one of the main foundations in the world of education that supports the development of students' insights, critical thinking skills, and academic success. However, the low awareness of reading among 7th grade students of SMP Darussalam Cimanggu is a challenge that needs to be overcome immediately. This study aims to identify the factors that affect low reading awareness and design effective strategies to improve it. The research method used is a qualitative descriptive approach with data collection techniques through observation, interviews, and documentation studies. The results of the study show that the lack of internal motivation, lack of family support, the influence of technology, and the low attractiveness of library facilities are the main causes of low reading awareness of students.

Mohamad Akbar Wisnu Nadyanto; Muhammad Varriel Avenazh Nizar; Aaqila Dhiyaanisafa Goenawan

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2022 Pusat Riset dan Inovasi Nasional

Determining majors is one of the obligations for all students who still want to continue their education. Decisions taken often cause problems when differences in abilities and limitations in thinking result in not graduating on time. Also, we often see majors chosen only because they follow the advice of friends or family and because of the development of the need for human resources in the world of work. Determination of majors should be done by considering the capabilities possessed. Therefore, this application was created which aims to design an expert system that can provide an overview for prospective students about what majors are suitable or in accordance with their abilities. The method used in making this expert system is Forward Chaining, where the facts related to determining the direction are stated first, then draw an appropriate conclusion. By making this application, it is expected to provide convenience for prospective students both in terms of time and cost.

Eko Nursanty; Rahmawaty Abu Hasan; Thazin Htet

SARGA: Journal of Architecture and Urbanism 2022 Universitas 17 Agustus 1945

This paper focuses on unlocking the creative potential of architecture students through an exploration of the Four C model of creativity. This model extends the traditional understanding of creativity and offers a comprehensive framework for fostering innovation in architecture. It introduces "mini-c" and "Pro-c" dimensions, highlighting creativity within the learning process and the attainment of professional expertise. Architecture demands a blend of technical skills and artistic expression for effective communication of ideas. However, nurturing creative thinking among architecture students faces challenges, including fear of experimentation and traditional teaching methods. To address these obstacles, the paper suggests integrating problem-based learning (PBL) and mind mapping techniques. PBL encourages collaboration and critical thinking, while mind mapping stimulates visual and associative thinking, aiding idea generation and organization. Additionally, the role of technology in architecture education is explored, emphasizing the benefits of mixed learning environments that enhance collaboration and creativity. Embracing technology readiness equips students with tools to tackle real-world challenges and create innovative designs. In conclusion, this paper underscores the importance of creative thinking in architectural design and its implications for the discipline's future. By adopting the Four C model, implementing PBL with mind mapping, and leveraging technology, educators can revolutionize architecture education, nurturing a new generation of architects prepared to shape the evolving world with imaginative and visionary designs. 

Sali M. Papeti; Dewi Suharto

Jurnal Fisioterapi dan Ilmu Kesehatan Sisthana (JUFDIKES) 2022 Stikes Kesdam IV/Diponegoro Semarang, Indonesia

Pulmonary TB is an airborne infectious disease that mostly attacks the lungs. Knowledge is information that is captured by the five human senses, then developed through language and ways of thinking. Noncompliance and lack of understanding of the community in the use of drugs is one of the causes of therapy failure. Providing knowledge and understanding of patients in the use of drugs will have an impact on medication adherence and success in using drugs for therapy. The purpose of this study was to determine the relationship between knowledge and attitudes of pulmonary TB patients with adherence to taking anti-tuberculosis drugs at the Kombos Health Center Manado City. This study uses an analytical descriptive research design with a cross-sectional approach. The sampling technique in this study used a sampling technique using total sampling with a total of 42 respondents. The data collection technique was carried out using a questionnaire and using the Chi-Square test with a significance level of a = 0.05. The results of the study respondents had a low level of knowledge on medication adherence with a p value = 0.00, and had a low attitude towards medication adherence with a p value = 0.032. The conclusion of this study is that there is a relationship between knowledge and attitudes of pulmonary TB patients with adherence to taking anti-tuberculosis drugs at the Kombos Health Center Manado City.