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Nadira Marsandri Ratnakaniya; Azryl Gustian Azhar; Almalia Pramena

Jurnal Kewirausahaan Cerdas dan Digital 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Cahaya Grosir Indah is a retailer that sells various foodstuffs, clothing, electronics and other general goods. In this research, Cahaya Grosir Indah is the retail store we chose, whether there is an inappropriate layout of the store facilities. This research aims to help optimize the layout design of retail facilities using the Activity Relationship Chart (ARC) method which focuses on analyzing the relationship between activities in retail stores and Total Closeness (TCR) which focuses on the degree of closeness of each room facility in the Cahaya retail business. Indah Wholesale to set top priorities in retail development. Based on the results of the Activity Relationship Chart (ARC) calculation at Cahaya Grosir Indah, the first facility that was prioritized because the results were the highest was the cashier with a TCR (Total Closeness Rating) score of 162, product shelves with a score of 126, warehouse with a score of 34, facility center with a value of 94, and toilets with a value of 18. Therefore, for retail it is important to place other facilities with high value results and are prioritized so that they can be close to each other and facilitate operational processes. The layout has a strategic impact in the longer term. A strategic and comfortable layout provides benefits for retailers to make it easier to organize efficient layout positions and can reduce the density of activity in retail and make it easier for customers to shop.

Angelica Nabilla Ahdy; Chintya Kenisah Gultom; Rhaka Agung Setiawan; Zakwan Zaky Bahara Simbolon

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

Designing the layout is an important key in ensuring company operations run efficiently in the long term. Several problems have been identified at Sejahtera Mart, especially regarding the layout of frozen food and chillers, as well as shopping baskets that are less efficient. A layout that is not optimal can make it difficult for customers to find the items they need, thereby affecting customer satisfaction. This research uses the Activity Relationship Chart (ARC) method to analyze the relationship between facilities, and Total Closeness Rating (TCR) to evaluate the benefits of a layout that suits the product material flow and the shortest material flow distance that can be achieved. The research results show that the placement of the chiller and shopping basket layout in the layout solution has changed. Based on TCR analysis, the display rack shows the highest score with a TCR of 330, followed by the cashier with a score of 217. This research aims to redesign the layout of the facilities at Sejahtera Mart to be more efficient and effective in placing products and organizing space. It is hoped that these changes will improve sales, customer experience and maximize space use.

Alif Syaiful Huda; Alva Hendi Muhammad; Tonny Hidayat

Bridge : Jurnal Publikasi Sistem Informasi dan Telekomunikasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

The diversity in societal exercise preferences has increased significantly, with fitness emerging as a favored modern activity, particularly in urban areas of Indonesia. Fitness is valued for its effectiveness in restoring body fitness and achieving ideal body shapes swiftly. However, in the era of Industry 4.0, technological advancements have revolutionized the approach to fitness. Smartphone fitness applications have replaced the role of personal trainers by providing tailored exercise and dietary programs. User Interface (UI) plays a pivotal role in fitness applications, influencing User Experience (UX). The challenge lies in designing UI to accommodate user heterogeneity, both internally and externally. Adaptive UI emerges as a solution, capable of altering layout and content according to user characteristics. Kernwerk® Functional Fitness exemplifies a fitness application utilizing AI to optimize fitness routines. To enhance Kernwerk's UI adaptability, UX evaluation is conducted using UEQ+ modular extension, a comprehensive instrument for effectively and efficiently measuring user experience. Through this evaluation, components of UI and UX requiring further development to enhance Kernwerk's adaptability can be identified.

Nur Hafizha; Dini Faisal

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The purpose of designing the Wrapped by Gea Website is to create a media that is more informative, effective in promotion and increases consumer trust and also to reach a wider market but also makes it easier for owners to convey information on marketed goods to prospective buyers and provide an attractive website page display. The Glass Box method is the method used in this study where this method always tries to determine the facts and the factual causes or reasons that underlie the design of the Wrapped By Gea website. In the process of data analysis in the design of the Wrapped By Gea website using 5W + 1H analysis which aims to determine and solve the problems encountered and find solutions to these problems. In the process of designing the user experience website, observations have been made on the habits and desires of the users, as well as the results of observations and studies are compiled and made with a simple layout that is easy to understand. The design that is made produces a main media for web design Wrapped by Gea. This web design is designed in a simple way with a simple, good, and easy to understand layout and flow, so that users do not find it difficult when running the website. In addition to the main media for the Wrapped by Gea web design, a supporting media was also created to support the main media, namely Promotional Videos, Social Media, Paper Bags, Stickers, X-Banners, Posters, and Lanyards.

Abdurrony Fathoni

Konstruksi: Publikasi Ilmu Teknik, Perencanaan Tata Ruang dan Teknik Sipil 2023 Asosiasi Riset Ilmu Teknik Indonesia

Palembang City Research and Development Bappeda has several main tasks and is carried out by several different fields, one of which is the field of Regional Development Planning, Control & Evaluation which focuses on preparing regional development planning and budgeting, controlling through monitoring regional programs and activities, as well as carrying out evaluations. and reporting on regional development programs and activities. To carry out several main tasks in the PPEPD field, there are several work tools in the form of systems with running business processes, one of which is the Monitoring and Evaluation Information System (SI MonEv) which is used quarterly. Based on the analysis carried out at the Palembang City Research and Development Bappeda, especially in the field of PPEPD with a system that is already running to assist in carrying out tasks, there are several problems found in the process and its use, namely the inaccurate layout of the features and assets in the system interface, which causes a feeling of discomfort. in its use, and there are no features to support ease of use. Therefore, several system design efforts are needed that are able to provide solutions to problems, convenience, and refresh the existing system. This development takes the form of evaluating and designing the user interface on the system to provide refreshment to the interface and adding features to support ease of operation such as graphical data visualization to simplify the monitoring process, a search feature to simplify the process of searching for reports, notifications to provide notification of each entry of the latest report in order to avoiding missing information, and providing a deadline feature to minimize delays in the reporting process.

Putra, Putu Satria Udyana; Efendi, Mochamad Arman; Putu Wirayudi Aditama; Dwi Novitasari; I Nyoman Anom Fajaraditya Setiawan

Jurnal Riset Rumpun Seni, Desain dan Media 2022 Pusat Riset dan Inovasi Nasional

Combining culture and technology is one solution to digitizing an area's local wisdom. Technology is expected to be an educational medium for the younger generation to know the history and meaning of a historical story. The island of Bali has a lot of the previous history, one of which is about the Puputan Klungkung war. Based on the results of questionnaires to 40 respondents by simple random sampling, 77.5% of respondents did not know the history of the Klungkung puputan and its meaning. To maintain the history of the puputan war, it is necessary to introduce the next generation but keep abreast of technological developments so that the research aims to design a media in the form of a mobile game. This mobile game media was chosen because of its popularity in Indonesian society, both among children to adults, thus creating interest in playing media games. The game design adapts to the scheme of the design pattern by using simple, cultured, and informative concepts. This development resulted in the design of the character of the king of Klungkung and the Dutch army and the layout design of the game Puputan Klungkung.