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Dini Rohmayani; Castaka Agus Sugianto

Journal of New Trends in Sciences 2024 CV. Aksara Global Akademia

The learning of physics, particularly mechanics, poses significant challenges for high school students. Concepts such as Newton’s laws, energy, and three-dimensional vectors are often difficult to grasp using traditional teaching methods. Virtual Reality (VR) has emerged as a promising solution by providing an immersive and interactive learning environment. This study aims to evaluate the effectiveness of VR-based learning media in enhancing students’ understanding of physics concepts, with a specific focus on mechanics. An experimental design was employed, consisting of two groups: an experimental group using VR for learning and a control group receiving traditional instruction. Pre-test and post-test assessments were used to measure the improvement in students' conceptual understanding of physics. The findings indicate that students in the experimental group demonstrated a significant improvement in their understanding of complex physics concepts, such as projectile motion, force, and Newton’s laws, compared to the control group. Students in the experimental group also exhibited higher levels of engagement and motivation, with VR's immersive nature encouraging active participation in learning. The study concludes that VR is an effective tool for enhancing students’ comprehension of abstract and complex physics concepts, improving their visualization and problem-solving skills. Furthermore, VR-based learning provides students with opportunities to conduct virtual experiments and simulations that may not be possible in traditional classroom settings. The implications of this study suggest that VR should be integrated into the physics curriculum to improve learning outcomes, especially in schools with access to the necessary technology. Educators and curriculum developers are encouraged to explore VR’s potential in fostering a more engaging and effective physics education.

A. Arida; Aliem Bahri; Andi Paida

The main problem in this research is the lack of short story writing skills in class V students at SD Inpres Kampung Parang, Eremerasa District, Bantaeng Regency. So the researchers used Bolding media (rolling balls). This research aims to determine the effectiveness of Bolding media (rolling balls) on the short story writing skills of class V students at SD Inpres Kampung Parang, Eremerasa District, Bantaeng Regency. The type of research used is an experiment in the form of Pre-Experimental Design. The data source in this research was 15 class V students at SD Inpres Kampung Parang, Eremerasa District, Bantaeng Regency. Data collection was carried out using the results of the assessment of short story writing skills. The data obtained was then analyzed using statistical analysis techniques, namely descriptive statistics and inferential statistics. After analyzing the data, researchers found that student learning outcomes before using Bolding (rolling ball) learning media were relatively low, namely the average score of the Pre-test results was 58 .33, then the average value of the Post-test results is 85.67. After obtaining tCount 9.223 and tTable 2.14479, we get tCount > tTable or 9.223>2.14479. Based on the results of tCount and tTable, it can be said that H0 is rejected and H1 is accepted. This means that the use of Bolding (rolling ball) learning media is effective on short story writing skills for class V elementary school. Presidential Instruction for Parang Village, Eremerasa District, Bantaeng Regency.