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Martin Alex; Tri Buana Tirta Adi Luhur; Muhammad Rifdan

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Interesting learning media can make the learning atmosphere less boring and can improve learning outcomes. The aim of this research was to develop the learning media Snakes and Ladders, which is one of the most famous types of board games throughout the world, for high school (SMA) students as a learning tool that is expected to be valid, effective and practical to use in the learning process. learning Trigonometry material. This research method uses Research Development (R&D) with the ADDIE model which is built in 5 stages: Analyze, Design, Development, Implementation, Evaluate. The subjects of this research were 40 active class X students at SMAN 93 Jakarta. This snake and ladder was developed based on student learning styles. The "Snakes and Ladders" board game was declared a valid learning medium by material and media experts, with an extraordinary category of 94% and 86%. The research results show that the practicality index obtained is in the very good category (96%) and the significance result of the paired t-test is 0.000 (less than 0.005) supported by the average posttest value being higher than the pretest. Based on this development research, it can be concluded that the "Snake and Ladder" board game media developed is valid, practical and effective for the learning process as a learning tool, especially for high school students on Trigonometry material.

Nissa Nur Fadillah; Astri Astuti; Alfiatussyifa Alfiatussyifa

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the feasibility, practicality and effectiveness of using the Canva Application as a Mathematics Learning Media for Class VII Flat Building Material at SMP Negeri 1 Citeureup.This research adopts the ADDIE model stages (analyze, design, develop, implement, and evaluate). The analyze stage includes initial analysis, student analysis, concept analysis and formulating learning objectives. The design stage includes preparing learning media in the form of selecting appropriate media and designing learning content. The development stage includes the development of data collection instruments. The data collection instrument in this research was interviews with the teachers concerned. The implementation stage includes implementing the use of the Canva application. The evaluation stage includes the form of evaluation carried out at each ADDIE stage. The data analysis technique used is the validity coefficient by Aiken's V. The research results show that the learning media that has been developed is in the very good category and can be used in the learning process.    

Laras Ayu Lestari; Utin Desy Susiaty; Hartono Hartono

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to produce an Android-based character calculator media for mathematical problem solving abilities in vocational school students' statistics material that reaches the level of validity, practicality and effectiveness. This research uses the Borg and Gall development design model with steps consisting of potential and problems, data collection, product design, design validation, design revision, product testing, and product revision. The subjects in this research were class X students at SMK Negeri 7 Pontianak, consisting of 31 students. The data collection techniques used are indirect communication techniques and measurement techniques with the data collection tools being validation sheets, questionnaires and test questions. The first research result was validation of the calculator media, namely with an average score from the three experts of 87.27% with very valid criteria. Practicality value, seen from the questionnaire scores filled in by teachers and students which were accumulated to obtain a percentage of 96.76% with very practical criteria. Furthermore, effectiveness, seen from the results of students' posttest results, obtained a percentage of 80.64%, with reference to the school's KKM score, namely ≥75, so the average student test results have complete criteria and are classified as very effective. From the validation results, practicality and effectiveness, it can be concluded that the Android-based character calculator media for mathematical problem solving abilities in vocational school students' statistics material is classified as effective to use.  

Erwin Permana; Dela Setia Cahyani; Famita Wijayanti; Syamsurizal Syamsurizal

Jurnal Ilmiah Ekonomi, Akuntansi, dan Pajak 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Generation Z is a generation that was born and developed along with the development of digital technology. Generation Z has unique preferences in online shopping with a tendency to choose convenience and affordability. This creates challenges and opportunities for e-commerce players. This research aims to analyze Generation Z's satisfaction with e-commerce services. The research was conducted using a qualitative descriptive approach. Data comes from search results on various digital bases and related official publications. The research results show that Generation Z pays attention to affordable prices as well as high ease of access, product quality, lots of discounts, varied payment method choices, guarantees and speed of delivery. Apart from that, satisfaction with service for a product for Generation Z from e-commerce is obtained because of the efficiency and practicality when shopping offered by e-commerce. With all the convenience provided, as well as efficiency and time effectiveness, e-commerce is considered the right solution in finding needs for Generation Z. Therefore, it is not surprising that more and more platforms are emerging that are used to facilitate the purchase and sale of products or services via the internet. This e-commerce trend has also caused several shops to lose competition and close. This shows that e-commerce is an option for Generation Z, and they are satisfied with the service and convenience provided.

Allia Nur Aliffah; Achmad Ali Fikri; Setiati Hidayah

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research uses Research and Development (RnD) research, with a 4D development model. This research aims to find out how the product is developed and the level of feasibility through media, material and Islamic validation as well as the practicality of teachers and students. Data collection techniques for product development are through observation, interviews, questionnaires and documentation. Next, the data obtained was analyzed using quantitative descriptive analysis. This research produces a product in the form of an Instagram-based biology teaching aid integrated with Islamic values ​​in the human circulatory system material. This product meets the valid and practical criteria by obtaining a validity assessment of 88.84% in the "very valid" category, validation results by material expert lecturers, obtaining a validity assessment of 88.2% in the "very valid" category and validation results by expert lecturers Islamic, a validity assessment of 88.83% was obtained in the "very valid" category. Meanwhile, practicality was determined by the biology teacher and class XI MA students. Based on the practicality results by biology teachers, a practicality assessment of 88.05% was obtained in the "very practical" category and practicality results by class XI high school students, a practicality assessment of 84.4% was obtained in the "very practical" category. Thus, Instagram-based biology teaching aids integrated with Islamic values ​​are suitable for use as interactive learning media to test effectiveness at the next stage.

Maria Marlince Weripang; Indri Anugrah Rahmadhani; Matahari Matahari

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Village information still uses madding, making it difficult for residents to get accurate information. The aim of this research is to produce a WordPress CMS-based website in Kalamanauk Village, Fak-fak District, Middle East and a website that is valid, practical and effective to use. This research method uses the Research and Development (R&D) development method. Data was collected by observation, interviews, literature studies and questionnaires. The subjects of this research were 20 people from the Kalamanuk village, Middle East Fakfak district. Descriptive statistical data analysis techniques for presenting data using tables and calculating averages. Based on the results that the researchers have obtained, they obtained validation results from 1 validator, including website experts, namely the average percentage, namely an average percentage of 95%, which is referred to in the "Very valid" criteria. The level of practicality of the village website was obtained from the respondent questionnaire, the results obtained were an average percentage of 90% which was referred to in the "Very practical" criterion, the level of effectiveness of the website was obtained from the respondent questionnaire, the results obtained were an average percentage of 86% which was referred to in the criterion " Very effective". Based on the results of the respondent's trial, an average score of 87% was obtained in the "Very good" category. The results of this research show that the WordPress CMS-based website design is valid, practical and effective to use.

Abdul Syahid; Devi Hanastasya; Shifa Soraya Lestari; Wilda Cahyani; Ahmad Basahil

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study conducts a comprehensive content analysis of the textbook titled "Everyday English for Hospitality Professionals". Through the lens of textbook evaluation, the research aims to assess the effectiveness and suitability of the content in meeting the learning needs of professionals in the hospitality industry. Utilizing established criteria, the analysis scrutinizes the relevance, clarity, and practicality of the material, particularly in facilitating language skill development tailored to the demands of the hospitality profession. The findings of this study offer valuable insights for curriculum development and instructional material selection, contributing to the enhancement of English language learning experiences for hospitality professionals.

Norma Norma; Anatjhe Lihiang; Dientje F. Pendong

Jurnal Riset Rumpun Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to develop learning tools based on science process skills on ecosystem materials at SMA Negeri 11 Enrekang. The research focuses on creating teaching modules and learner worksheets (LKPD) that can increase students' understanding and active involvement in biology learning. This study uses a 4-D development model consisting of four stages: definition, design, development, and deployment, with this research limited to the development stage. The methodology used involves analyzing the needs of students and teachers, designing learning tools, and testing the validity and practicality of the developed tools. The validity test involved two expert validators, while the practicality test was carried out by involving teachers at SMA Negeri 11 Enrekang. The assessment is carried out through a questionnaire that measures the validity and practicality of the learning tools. The results showed that the learning tools developed received an excellent validity assessment, with a "very valid" score for the teaching module and "valid" for the LKPD. The practicality test also showed positive results, with the learning tools rated "very practical" by teachers. These findings indicate that science process skills-based learning tools effectively improve students' understanding of ecosystem materials. This research significantly contributes to developing process skills-based learning tools, which can be adapted in other schools. Further research could test the applicability of these devices to other materials and in different schools to expand their application in biology learning.

Rufus Setiyo Andrianto; Yulia Fransisca

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

In carrying out teaching and learning activities, of course learning media is needed that can support student learning. E-module is a learning media that contains images, videos and quizzes that can provide feedback in learning for students. This research focuses on developmente-mode basedandroid on the use of hand tools. Developmente-mode based android uses the ADDIE development model which has several stages, namelyanalysis, design, development, implementation, andevaluation. This research uses a research designone group pretest-posttest. The subjects of this research were class X TAV SMKN 3 Surabaya with 32 students. Validation is carried out to measure feasibilitye-mode. Student responses are needed to measure practicalitye-mode during learning. Student learning outcomes in the knowledge domain and skills domain are analyzed using the T test to measure effectivenesse-mode in learning. The research results show that (1) the validity of the developmente-mode obtained a result of 83.89% with very valid criteria, which means it is very suitable for use in learning. (2) practicalitye-mode which was developed obtained student response results of 89.47% with very practical criteria, which meanse-modebased android very practical for use in learning to use hand tools. (3) effectivenesse-mode obtained from learning results in the knowledge domain and the attitude domain. In the knowledge domain, the average value is obtainedpre-test of 48.9, while the average valuepost-test amounted to 87.91, and the T test significance value was 0.000<0.05. In the skills domain, an average skill value of 91.92 was obtained, greater than the KKM value of 75, and a T test significance value of 0.000<0.05 was obtained. It can be concluded that there is a significant increase in student learning outcomes in the realm of knowledge and skills.

Silwi Uswatun Hasanah; Irsyadunas; Rini Novita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

The aim of this research is to develop valid and practical learning media for the basics of visual communication design. The process of learning the basics of visual communication design at SMKN 1 Pasaman is not optimal, this is caused by several problems, namely the availability of learning media only in the form of printed books that students borrow from the school library. This causes students to not understand the learning material and be less motivated to study and cause low student grades. Based on the data obtained, the students' KKM completion score was only 53%. This research uses the Research and Development (R&D) research and development method with the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation at each stage. This research involved 36 class X DKV students who took part in learning the basics of visual communication design. The results of this research are Android-based learning software that can be used as a complement to the learning process, especially in the basics of visual communication design subjects. Data collection techniques are in the form of observations and questionnaires, while data collection instruments are in the form of validity questionnaires and practicality questionnaires. The data analysis technique uses a Likert scale with the Aiken formula. The results of this research show that the validity value of the media is an average of 81.53% in the "Very Valid" category, while the validity of the material is an average of 93.85% in the "Very Practical" category and the teacher's practicality assessment is an average of 81.77% in the "Practical" category. " while students' practicality assessment averaged 83.3% in the "Practical" category.

Silwi Uswatun Hasanah; Irsyadunas; Rini Novita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

The aim of this research is to develop valid and practical learning media for the basics of visual communication design. The process of learning the basics of visual communication design at SMKN 1 Pasaman is not optimal, this is caused by several problems, namely the availability of learning media only in the form of printed books that students borrow from the school library. This causes students to not understand the learning material and be less motivated to study and cause low student grades. Based on the data obtained, the students' KKM completion score was only 53%. This research uses the Research and Development (R&D) research and development method with the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation at each stage. This research involved 36 class X DKV students who took part in learning the basics of visual communication design. The results of this research are Android-based learning software that can be used as a complement to the learning process, especially in the basics of visual communication design subjects. Data collection techniques are in the form of observations and questionnaires, while data collection instruments are in the form of validity questionnaires and practicality questionnaires. The data analysis technique uses a Likert scale with the Aiken formula. The results of this research show that the validity value of the media is an average of 81.53% in the "Very Valid" category, while the validity of the material is an average of 93.85% in the "Very Practical" category and the teacher's practicality assessment is an average of 81.77% in the "Practical" category. " while students' practicality assessment averaged 83.3% in the "Practical" category.

Saputri, Tri Bata Biru; Andrian, Pieter

ISAINTEK: Jurnal Informasi, Sains dan Teknologi 2024 Politeknik Negeri FakFak

Foreign language competence makes the main capital in carrying out work. Someone with foreign language skills, especially English, can negotiate and give presentations more fluently. Along with this, the opportunity to build a network of connections will be extended, As a result, business opportunities are easier to achieve. Elsa (English Learning Speech Assistant) is an English learning application that applies artificial intelligence and speech recognition. This learning application focuses on the speaking ability. The purpose of the research is to find out the employee's impression of the use of Elsa Speak on PT Elang Mahkota Teknologi. This research is a descriptive research with qualitative and quantitative approaches. The research subjects were 21 employees. They are the division representatives at PT Elang Mahkota Teknologi. The results of the research shows that employees have a positive response to the presence of Elsa Speak to improve speaking skills. The convenience and practicality presented by Elsa Speak is very suitable for the learners. They can learns anytime and anywhere. They agree that the features presented by Elsa have a good influence on speaking ability. In addition, the individualized curriculum is able to adjust to the weaknesses of each learner.

Dede Mariyani; Hariyanti Hariyanti; Rokhadi Rokhadi; L. Happy Amira; Sukistanto Sukistanto

Jurnal Inovasi Sosial dan Pengabdian 2024 Lembaga Pengembangan Kinerja Dosen

Many things are found in the market with various brands and forms, such as in liquid form, instant powder or tablets. The tendency of people today is to prefer to use products whose packaging and presentation are more practical and fast, because it does not need to require a lot of time in preparing it. One example of a health drink that can be found is ginger extract instant drink, where the product is generally made by taking the juice from the ginger rhizome and then further processing. Most of these products are found in powder form, while some are made in tabled or water form.

Rafdi , M Hafizh; Supriyanto, Supriyanto; Hidayati, Darimiyya

JITIPARI (Jurnal Ilmiah Teknologi dan Industri Pangan UNISRI) 2024 Universitas Slamet Riyadi Surakarta

The cereal products available in the market mostly focus only on practicality and ignore the nutritional content. It is necessary to increase the nutritional content of these products by using local Indonesian raw materials such as sweet potatoes and corn.  The objectives of this study are: 1) to determine the effect of temperature and proportion of purple sweet potato flour and corn flour on the characteristics of cereals produced, 2) to assess the level of preference of panelists for the physical, chemical and sensory qualities of cereals produced. The study design used a factorial randomized design complete with a proportion treatment of purple sweet potato flour and corn. Test parameters include water content, degree of swelling, water absorption, texture, antioxidants, and sensory evaluation. The conclusion in this study is that the comparative treatment of purple sweet potato flour and corn and temperature did not have a real effect on water content, degree of development, water absorption index (IPA), water solubility index (IKA), texture and antioxidants but had an effect on sensory properties

Achmad Rijal Hidayat; Tri Rijanto

Jurnal Riset Rumpun Ilmu Teknik 2024 Pusat riset dan Inovasi Nasional

This study aims to determine the level of feasibility assessed from the aspects of validity, practicality, and effectiveness of the PLC-based Logo Softcomfort Job Sheet. Development utilized the Research and Development (R&D) research method. This study employed a one-group pretest-posttest design and was conducted on 34 students of XII TITL 1 class. The research employed a validation instrument for the job sheet, with practicality assessed through student responses, and the effectiveness measured through the cognitive pre-test and posttest scores of students. The results indicate that the job sheet's validity yielded a rating of 94.19, categorized as "very valid." The practicality of the PLC job sheet resulted in a rating of 91.35, categorized as "very practical." Regarding the effectiveness of the PLC job sheet on cognitive learning outcomes, it resulted in a calculated t-value of 18.738, with a critical t-value (df = 66, α = 0.05) of 1.997, obtaining a significance value of 0.000. Based on these findings, the PLC job sheet based on Softcomfort can be considered valid, practical, and effective for use in IML learning at SMK Negeri 1 Pungging.    

Elsa Nianda Hasibuan; Asnita Sinaga; Rumondang Sitorus; Kamelia Sinaga

Nursing Applied Journal 2024 LPPM STIKES KESETIAKAWANAN SOSIAL INDONESIA

MP Giving breast milk too early at less than 6 months of age is an indicator that the mother has failed to breastfeed exclusively, which also has an impact on the rate of exclusive breastfeeding which is still low. Providing early MP-ASI is closely related to the decisions made by the mother. Giving MP-ASI too early can have an impact on the baby's health, including other diarrheal diseases. This is because the baby's digestive system is not ready to accept food other than breast milk, causing a reaction in the digestive system (Utami, 2019). Giving people MP-ASI too early is a difficult problem. Even though breast milk is known to have many advantages in terms of nutrition, immunity, economics, practicality and psychology, mothers' awareness of giving breast milk is still very low. The practice of giving MP-ASI too early, namely to babies less than 6 months old, is a serious concern because the digestive organs in the baby's body have not yet fully developed. This is caused by several reasons, including because mothers' knowledge about the importance of breastfeeding is still low, lack of family support for exclusive breastfeeding, and many mothers work outside the home (Yuliarti, 2019). An initial survey was conducted at the BPS Sulastri Clinic, Medan Marelan District, Medan City on mothers who had babies aged 6-12 months. Of the 12 mothers who conducted interviews, there were 7 mothers who gave MP-ASI to babies before the age of 6 months, and 5 mothers said that the baby has been given formula milk since birth because only a little breast milk comes out. From the results of this background, the author is interested in researching "The relationship between the level of maternal knowledge about complementary foods for breast milk and the provision of complementary foods for babies aged 6-12 months at the BPS Sulastri Clinic, Medan Marelan District, Medan City in 2023."

Terttiaavini Terttiaavini; Asmawati Asmawati; Normah Normah

International Journal of Engineering and Applied Science 2024 International Forum of Researchers and Lecturers

This study investigates the performance and sustainability of a hybrid solar-biomass drying system for agricultural products, focusing on its efficiency, environmental impact, and economic feasibility. The hybrid system combines solar energy and biomass combustion to create a continuous and reliable drying process. The key findings reveal that the hybrid system achieves over a 20% improvement in drying efficiency compared to solar-only and biomass-only dryers. This efficiency gain is attributed to the synergistic use of solar energy during the day and biomass energy during periods of low sunlight or at night, ensuring consistent drying conditions and reduced drying time. Additionally, the hybrid system significantly reduces CO₂ emissions, contributing to a more sustainable approach to agricultural processing. The environmental benefits of using renewable energy sources, as opposed to fossil fuels, align with the growing need for energy-efficient and eco-friendly agricultural technologies. Economic analysis suggests that the hybrid system is a cost-effective solution for small- to medium-scale farmers, particularly in rural areas where access to grid electricity is limited. The use of locally available biomass fuels further enhances the system’s sustainability and affordability. This study also discusses the practicality of implementing hybrid dryers in rural farming communities, emphasizing their potential to improve drying efficiency, reduce environmental impacts, and boost economic opportunities for farmers. Future research should focus on optimizing system integration, expanding biomass fuel options, and exploring automation to enhance the performance and scalability of hybrid drying systems.

Toyibah Toyibah; Yessy Yanita Sari; Irdalisa Irdalisa

The student worksheet, also known as LKPD, is a crucial element in the educational process inside schools. Nevertheless, several LKPDS fail to satisfy the requirements of being feasible, valid, and successful in enhancing the abilities of science process learners. Furthermore, the absence of stimuli in the LKPD to foster critical thinking among learners is a pressing issue that requires attention. The objective of this project is to create a Science, Technology, Engineering, Arts, and Mathematics (STEAM) focused Learning Kit and Performance Dashboard (LKPD) that may enhance the scientific process and creative abilities of fourth-grade children in primary school, specifically in relation to plant matter. The study employed the ADDIE Development paradigm, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The findings demonstrated that the STEAM-oriented LKPD created had a positive impact on enhancing the science process abilities and fostering creativity among fourth-grade pupils in relation to plant matter. Furthermore, the enthusiasm for acquiring knowledge and the level of scientific literacy also exert a beneficial impact on the science process abilities of individuals. Teachers and learners also evaluate the LKPD for its viability and practicality

Ribka Zelin Margaretha Sitepu; Pargaulan Siagian

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

This research aims to produce an LKPD product with a realistic mathematical approach that is valid, practical and effective for improving students' mathematical communication skills. This research and development is based on the stages of the 4D development model by Thiagarajan which was adapted to 3D including the definition, design and development stages. The subjects in this research were the X-Mipa 1 class of SMAN 2 Kabanjahe, totaling 30 people. Based on the research conducted, the validity of the LKPD obtained an average assessment of 89.47% by material experts and 88.15% by media experts with very valid qualifications. Through a questionnaire on the practicality of LKPD by teachers and students, an average of 90.27% was obtained by teachers and 92.12% by students with very practical qualifications. The implementation of learning by applying LKPD with RME was carried out to see the effectiveness of LKPD in obtaining results, namely achieving classical learning completeness. 86.67%, achievement of learning objectives was achieved in questions 1,2,3,4 and 5 and achievement of efficient learning time, from the effectiveness assessment reference, the LKPD developed was classified as effective. The increase in mathematical communication skills that occurred was an increase in the moderate category with an average gain score of 0.632. Based on the data obtained, it was concluded that the LKPD with RME that was developed met the qualifications of being valid, practical and effective.

Ridho Nugroho; Edy Sulistiyo; Rina Harimurti; M. Syariffuddien Zuhrie

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

The absence of student textbooks in the new Creative and Entrepreneurial Project subjects in accordance with the current Merdeka Curriculum causes students to be less familiar with Creative and Entrepreneurial Project material. Therefore, researchers developed an Augmented Reality-Based Creative and Entrepreneurial Project Teaching Book. The research conducted is a type of research and development (research and development). The product development model uses the ADDIE model which consists of Analyze, Design, Development, Implementation, and Evaluation. The development of textbooks uses augmented reality as a supporting media in textbooks. This research design adapts the One Group Pretest Posttest Design, with data collection techniques using questionnaires, observations, and tests. The research subjects involved 28 students of class XI Audio Video Engineering 2 at SMK Negeri 1 Kediri and validators consisting of two lecturers in the Electrical Engineering Education Study Program, and one teacher teaching Creative Projects and Entrepreneurship subjects at SMK Negeri 1 Kediri. The results showed that the level of validity of the textbook in terms of expert assessment was 91% with very valid criteria. The level of practicality of the book in terms of students' responses was 93% with very practical criteria. Learning outcomes with multiple choice tests showed an average pretest score of 64.64, while the average posttest score was 88.04. Based on the Wilcoxon test which shows the difference or increase in pretest and posttest scores has a significance value of 0.000. The significance value of the calculated results thus falls in the H0 rejection area because the significance value of 0.00 <0.05, in other words that the pretest and posttest scores have a significant difference or increase. Based on the calculation and analysis of student learning outcomes data, it can be concluded that the Augmented Reality-Based Creative and Entrepreneurial Project Teaching Book developed is effective in improving student learning outcomes.