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Lodis Inggridvara Ivada; Angga Widyantara; Aprilita Rizki Wulandari

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This paper explores the challenges faced by international students in virtual learning environments, especially those accelerated by the COVID-19 pandemic. Using qualitative interviews and surveys, the study analyzes issues related to technology access, cultural adaptation, and academic engagement. Results highlight both unique struggles and adaptive strategies utilized by students to cope with the demands of online education. The study concludes with recommendations for institutions to better support international students in virtual settings.

Faisal Muzzammil; Elsa Dwi Pebrianti; Qonnita Jannati; Neng Azizah; Dewi Nurhasanah +1 more

MARHALADO: Jurnal Pengabdian kepada Masyarakat 2024 PT. Arsil Reka Engineering

This Community Service Activity (CSA) is motivated by the need to equip teenagers in Purwakarta Regency with the knowledge and skills of online journalism which is currently developing in the current digital era. Based on this background, CSA were carried out in the form of online journalism education and activities for groups in Purwakarta Regency. This CSA has two objectives, namely: (1) Providing basic education and knowledge to participants about Online Journalism; (2) Providing practical training for participants in creating Online Journalism products. This CSA is carried out using the Service Learning method. Significantly, this CSA has been carried out well and has achieved maximum results in the following two points: (1) Participants were able to recognize and understand online journalism from its inception to various online media as a real form of online journalism; (2) Participants can write news and articles that are suitable for publication in online media or uploaded to social media.

Andy Endra Krisna

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Hybrid learning has emerged as a significant strategy in higher education, combining face-to-face learning with technology. Theoretical discussions on hybrid learning involve an understanding of contemporary learning concepts, such as constructivism, active learning, and humanistic approaches. The integration of technology in the learning process is seen as a key element for creating a holistic and student-centered learning experience. Instructional design principles, motivation theories, and understanding online learning concepts are also important in understanding the dynamics of hybrid learning. This research was conducted using a qualitative descriptive approach which purpose is to analyze students’ response to hybrid learning in higher education. The students in this research are the first semester students at Widya Karya Catholic University who are taking an English subject. Hopefully that this research gives a significant contribution to the development of pedagogical thinking and the practical application of hybrid learning in higher education institutions.

Amrina Rosyada; Aminatul Fitroh; Erina Hidayah; Nurul Lisa Kusumaningrum; Salma Dian Ramadhan +2 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Currently, many learning videos are available on various social media platforms. It is hoped that each video will achieve existing learning objectives and enable students to understand and implement the results of their learning activities well.  This research aims to examine and explain the types and forms of illocutionary speech acts found in several learning videos and evaluate whether the speech acts in these videos support the development of Indonesian language literacy and speaking skills in giving speeches.  Illocutionary speech acts relate to the power effect obtained by the audience of an utterance uttered by the speaker.  This research article uses a theoretical approach, namely a pragmatic approach with an analysis of the types and forms of illocutionary speech acts.  In this research, qualitative descriptive methods were used to analyze related data.  Data was obtained from six speech learning videos on the YouTube channel, and the data collection technique involved proficient free-involved listening (SBLC) and note-taking techniques.  Researchers watched videos about learning speech texts on the Literacy for Indonesia YouTube Channel, then took notes and recorded utterances that contained illocutionary utterances.  The data analysis technique uses matching and high techniques to study the form and type of illocutionary speech.  From the data analysis that has been carried out, it was found that there are assertive utterances giving testimony and stating, directive utterances giving advice and ordering, expressive utterances containing prayers and hopes, and commissive utterances offering and promising.  It is hoped that the results of the analysis in this article will increase deeper understanding and knowledge regarding illocutionary speech acts and their use, knowledge about their types, as well as guide educators and online learning material creators to increase learning effectiveness.

Amrina Rosyada; Aminatul Fitroh; Erina Hidayah; Nurul Lisa Kusumaningrum; Salma Dian Ramadhan +2 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Currently, many learning videos are available on various social media platforms. It is hoped that each video will achieve existing learning objectives and enable students to understand and implement the results of their learning activities well.  This research aims to examine and explain the types and forms of illocutionary speech acts found in several learning videos and evaluate whether the speech acts in these videos support the development of Indonesian language literacy and speaking skills in giving speeches.  Illocutionary speech acts relate to the power effect obtained by the audience of an utterance uttered by the speaker.  This research article uses a theoretical approach, namely a pragmatic approach with an analysis of the types and forms of illocutionary speech acts.  In this research, qualitative descriptive methods were used to analyze related data.  Data was obtained from six speech learning videos on the YouTube channel, and the data collection technique involved proficient free-involved listening (SBLC) and note-taking techniques.  Researchers watched videos about learning speech texts on the Literacy for Indonesia YouTube Channel, then took notes and recorded utterances that contained illocutionary utterances.  The data analysis technique uses matching and high techniques to study the form and type of illocutionary speech.  From the data analysis that has been carried out, it was found that there are assertive utterances giving testimony and stating, directive utterances giving advice and ordering, expressive utterances containing prayers and hopes, and commissive utterances offering and promising.  It is hoped that the results of the analysis in this article will increase deeper understanding and knowledge regarding illocutionary speech acts and their use, knowledge about their types, as well as guide educators and online learning material creators to increase learning effectiveness.

Mansur, Hamsi; Mastur; Monry Fraick Nicky Gillian Ratumbuysang; Fitria Yuniarti

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

The quality of e-learning is determined by two factors, learning resources and the learning processes. However, sometimes the main factor behind the low quality of e-learning is the lack of teachers in creating the learning process. E-learning ranges from "adjunct" to "blended/hybrid" to "full online." Therefore, this research attempts to analyze the use of the hyperapp module for blended learning as a guide for teachers in designing flexibility, accessibility, and independent learning. The method used in this research is literature study. This hyperapp blended learning module provides clear and practical guidelines to teachers on integrating ICT, designing a rich learning experience, enhancing flexibility and accessibility of learning, and fostering students' self-directed learning. The research findings indicate that the conclusion drawn from this research is that the use of the hyperapp module equips teachers with good skills in designing blended learning, making the created learning flexible, accessible, and fostering independent learning. This conclusion is supported by various findings from previous research conducted by other researchers. The contribution of this research can provide insights that the use of the hyperapp module becomes more effective, relevant, and supportive of student development in this digital era.

Irwansyah Irwansyah; Rindi Novilia Yolanda; Khairani Puspita

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

In Indonesia, public awareness of the Internet has grown very rapidly. Especially for students, teachers and other communities. Technology is present and has become part of human life, as if someone cannot work without smartphones, tablets and computers which are production tools for modern technology. Apart from that, the increasing popularity of the Internet among the public has led to the proliferation of internet cafe businesses in several cities in Indonesia. , one of which is Medan City. Cyber ​​Net is a place that facilitates people in using the internet as a medium for playing online games as well as a medium for seeking information and learning. The aim of the research was to create a comfortable gaming place that would attract the attention of e-sports users. By using a qualitative approach, it is hoped that this research can produce a design that not only pays attention to beauty and aesthetic aspects, but also pays attention to the appropriate and comfortable position and layout.

Win Min Zaw; Su Su Hlaing

International Journal of Educational Development 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study examines the role of digital learning platforms in improving educational access and quality in developing countries. By reviewing case studies of online education initiatives, the research evaluates how digital platforms address common barriers such as teacher shortages, limited resources, and geographic isolation. Findings reveal that digital learning enhances educational equity, especially when supported by proper infrastructure and training for educators and students. The paper highlights key strategies for maximizing the potential of digital learning in resource-constrained environments.

Siti Shofiyatun; Septi Aprilia; Nurul Kholisatul Ulya

LMS muncul sebagai respons terhadap perkembangan teknologi informasi dan kebutuhan untuk menyederhanakan dan meningkatkan pengelolaan pendidikan. Pada saat terjadi pandemi covid-19 mau tidak mau sistem pembelajaran yang konvensional harus berganti ke sistem e-learning. Hal ini yang menjadikan ITS PKU Muhammadiyah Surakarta mulai merancang sistem pembelajaran berbasis online atau dikenal dengan LMS. Hanya saja sejak kemunculannya belum ada peninjauan terkait dengan efektivitas LMS ITS PKU Muhammadiyah Surakarta, khususnya fakultas sains (FST) dan teknologi. Tujuan dari penelitian ini adalah untuk mengetahui efektivitas LMS FST ITS PKU Muhammadiyah Surakarta. Metode yang digunakan dalam penelitian ini ada deskriptif kualitatif dengan populasi semua mahasiswa FST sebanyak 140 dan sampel penelitian 50 % dari jumlah jumlah populasi. Teknik pengumpulan data dengan membagikan kuisioner ke seluruh mahasiswa FST. Dari kuisioner yang dibagikan dapat disimpulkan bahwa LMS FST ITS PKU Muhammadiyah Surakarta belum sepenuhnya efektif. Diantara 4 aspek, hanya aspek kemudahan dan fleksibelitas yang memiliki prosentase yang tinggi 54,2% dan 50%. Terkait dengan fitur, kejelasan petujuk dan peningkatan kualitas pembelajaran hasilnya belum signifikan, kurang dari 50%. Hal ini akan berdampak pada hasil belajar mahasiswa kurang maksimal.    

Pudjiarti, Emiliana Sri; Ratnawati Dwi P, Honorata

Perigel: Jurnal Penyuluhan Masyarakat Indonesia 2024 Universitas 17 Agustus 1945 Semarang

Advances in artificial intelligence technology are increasingly being used to accelerate and improve the quality of various fields of work, including academic research. Referring to this, online training on the use of AI software for 287 lecturers from universities throughout Indonesia has been interactive. This 3-day training provides practical learning regarding the features and benefits of software such as Claude, GPT-3, and Elicit as well as Publish or Perish for literature review assistance; quantitative and qualitative data analysis; writing drafts of scientific articles; to editing published works. Post-training evaluation shows a significant increase in lecturers' digital literacy in utilizing artificial intelligence to accelerate the research cycle and publication of reputable journals. The enthusiasm of the participants shows the urgency of expanding similar programs so that lecturer competence is more competitive in the industrial era 4.0 to increase the productivity and quality of research and scientific work in higher education institutions in Indonesia.

Donny Aldise

Public Service And Governance Journal 2024 Universitas 17 Agustus 1945 Semarang

Learning in underdeveloped villages is constrained by accessibility problems. Accessibility is not only in terms of area affordability, but also economics, health and the environment. The existence of accessibility which is considered severe has an impact on the quality of education which is categorized as weak. Therefore, remore area education needs many contributions from stakeholders. Then, to overcome this problem should be followed up by providing additional internet facilities to support information and communication facilities, but the use of the internet has not been maximized. The purposes of this analysis are 1) to describe and analyze the problem of weaknesses in using internet technology as a learning tool, and 2) to carry out an analysis of appropriate educational planning for underdeveloped villages. This analysis was carried out using a descriptive qualitative approach. The results of this analysis are 1) the use of the internet to support the learning process is considered not optimal due to the HR factors of teachers and madrasah leader who do not understand online learning, 2) the educational planning process is carried out as a solution to implementation weaknesses, namely by using synoptic theory and increasing competence teacher pedagogy. Conclusion education planning needs to be conducted to increase the output and outcome of the program that has been planned.

Nisa Nurrohmah; Riksa Iqomah; Bela Safitri; Deni Faslah; Annisa Kania Fauzani Tarigan

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Online games are games that are liked by teenagers today and one of them is SMP N 1 Parigi students. To anticipate and minimize the bad impact that will occur for online students, it is necessary to have guidance from the school and especially from the parents of the students themselves. The purpose of this study was to determine the guidance and counseling services in overcoming the problems of students who are addicted to online games, special services to overcome online game addiction. This research is a qualitative research using a descriptive approach. Data were collected by interview, observation, documentation and recording. The results showed that the positive and negative impacts of online game addiction on students' academic behavior patterns and student learning outcomes. To reduce online game addiction in students, guidance and counseling services used by teachers are group guidance services. That is by providing an understanding of the dangers of playing excessive online games, both in groups which BK is often done in class or individually through group guidance services.

Muh Inal Alsyahrani; Abd Muqtadir Rapi; Nasir Nasir

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Cultural development in Indonesia, driven by science and technology, places education as the key to achieving national goals. Focusing on the practice stage in educational technology provides practical experience at SMA Negeri 8 Maros. Informatics learning involves programming, artificial intelligence, and computer networks. Research at SMA Negeri 8 Maros involved 35 class X.5 students with a focus on Information and Communication Technology (ICT). Strengthening the Teaching Profession (P2K) from 4 September to 30 October 2023, creating innovative learning tools for the integration of office applications. Students are required to master office applications and online communication skills. The Pancasila student profile emphasizes critical thinking skills, independence and creativity. The results of implementing Informatics learning using the PBL model show a positive impact on student motivation, increasing enthusiasm, and building critical thinking skills. Students who apply PBL produce higher grades. Informatics learning classification is important for understanding computational thinking and computer systems. The application of the PBL model has a positive impact making students more creative and independent in creating projects using Microsoft Office.    

Ni Ketut Sri Rahayuni

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Social media (social media) has now become a part of the life of Indonesian people who are very phenomenal. Various kinds of advantages and conveniences are offered to interact with everyone both in terms of business even from various circles. Not only that, with the development of internet use and communication technology devices such as smartphones that are increasingly advanced, it has become one of the drivers of the growth of new networking sites that offer friends and information online. Social media has also become the backbone as a means of communication in this digital century. This study aims to determine students' perceptions about the extent of the use of social media in helping them learn English. English that is expected to be understood and learned is English in hospitality and also in advertising language. English that is expected to be understood and learned is English in hospitality and also in advertising language. This research is important to find out how students perceive the effectiveness of using social media to support their learning and understanding and creativity in the field of English for Hospitality and in compiling advertising language. A total of 50 students from the English Literature study program of Udayana University will be used as data sources in conducting this research. This research will use qualitative methods with a case study design. The use of questionnaires as well as semi-structured interviews will be carried out in collecting data. In analyzing the data will use a basic statistical model of the results of questionnaires on students. Meanwhile, the results of the interview data will be analyzed with the Flow model from Miles and Huberman.

Khoirul Anam

In the dynamic technology business landscape, the key levers of success are human resources. This research examines the critical role of human resource management (HRM) in improving the performance of technology-based organizations. Through literature exploration and case studies, this research identifies six key HRM functions that contribute to performance: (1) strategic recruitment and selection to attract and retain skilled technology talent, (2) continuous development and learning to equip employees with relevant technology skills, (3) creation of innovative and collaborative work culture, (4) effective performance management systems to drive accountability and goal achievement, (5) competitive compensation and incentive strategies to motivate and retain employees, and (6) health and wellness programs that prioritize work-life balance and employee satisfaction. This research highlights the importance of technology integration in HRM, such as the use of digital recruitment platforms, online learning systems, and data analysis tools for data-driven decision-making. The findings show that proactive and adaptive HRM, which focuses on talent development, creation of a supportive work environment, and strategic use of technology, significantly improves the performance of technology-based organizations. This research offers practical insights for HRM practitioners and leaders of technology organizations to harness the potential of human resources and achieve competitive advantage in the digital age.

Adji Firmansyah; Septi Gumiandari

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The development of technology is currently increasingly rapidly providing convenience and benefits for humans, one example of technology that provides entertainment benefits is online games. However, online game addiction is one of several forms of addiction caused by technological developments, one of which is the internet or better known as internet addictive disorder. The objectives of this research are: 1) Analyzing online game addiction experienced by students IAIN Sheikh Nurjati Cirebon. 2) Analyze the learning achievements experienced by IAIN Syekh Nurjati Cirebon students. 3) Analyzing the influence of online games on the learning achievement of IAIN Syekh Nurjati Ciebon students. This research uses descriptive qualitative methods. The data collection technique applied in the research was interviewing 5 students and distributing questionnaires which were filled in by 15 students. The results of this study show 1) Most respondents (50%) had difficulty stopping playing online games, while 33.3% admitted that they had fairly good control but still felt interested in continuing to play. 2) Effective learning can help pupils and students to achieve learning goals. 3) It can be concluded that 37.5% stated that they do not like playing online games, because they have a very bad effect on learning. In the same percentage, 37.5% stated that they did not agree with online games, but did not provide clear reasons. It can be concluded that the research shows that the majority of respondents have difficulty stopping playing online games, while effective learning can help achieve learning goals, and around 37.5% of respondents stated that they do not like or disagree with online games because they have a bad effect on learning, although some of them they didn't give a clear reason.    

Adji Firmansyah; Septi Gumiandari

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The development of technology is currently increasingly rapidly providing convenience and benefits for humans, one example of technology that provides entertainment benefits is online games. However, online game addiction is one of several forms of addiction caused by technological developments, one of which is the internet or better known as internet addictive disorder. The objectives of this research are: 1) Analyzing online game addiction experienced by students IAIN Sheikh Nurjati Cirebon. 2) Analyze the learning achievements experienced by IAIN Syekh Nurjati Cirebon students. 3) Analyzing the influence of online games on the learning achievement of IAIN Syekh Nurjati Ciebon students. This research uses descriptive qualitative methods. The data collection technique applied in the research was interviewing 5 students and distributing questionnaires which were filled in by 15 students. The results of this study show 1) Most respondents (50%) had difficulty stopping playing online games, while 33.3% admitted that they had fairly good control but still felt interested in continuing to play. 2) Effective learning can help pupils and students to achieve learning goals. 3) It can be concluded that 37.5% stated that they do not like playing online games, because they have a very bad effect on learning. In the same percentage, 37.5% stated that they did not agree with online games, but did not provide clear reasons. It can be concluded that the research shows that the majority of respondents have difficulty stopping playing online games, while effective learning can help achieve learning goals, and around 37.5% of respondents stated that they do not like or disagree with online games because they have a bad effect on learning, although some of them they didn't give a clear reason.    

Siti Maimuna; Rohmatus Sholihah

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to determine the level of effectiveness of online learning physics courses in universities. This research is a literature study by taking references from several journals and library sources with a narrative presentation to see the effectiveness of online learning in universities. As educators, lecturers utilize various learning media and digital applications which are expected to be integrated into the student learning experience and still  refer  to  learning  outcomes  in  the  semester learning  plan  (RPS).  Physics is a compulsory subject.  Online learning in physics courses at universities is indeed quit good, but has obstacles to understanding the physics material taught  by lecturers, including the learning provided is more dominant in theory and practicum activities are not optimally implemented.  So that the effectiveness of online learning of physics courses in universities can be categorized as quite effective because the results are not optimal.

Atika Wijaya; Antari Ayuning Arsi; Ninuk Sholikhah Akhiroh

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Freedom to Learn Program has various innovative programs in the education development. The old educational model is now transformed into a more flexible, explorative, and borderless. Thus, the readiness of the teacher is very important. The Mover Teacher Program is a challenge where teachers are required to be more creative and adaptive to change. However, this concept has not been fully understood by teachers outside Java Island. Therefore, the training of Mover Teachers needs to be carried out in SMP N 2 Barru South Sulawesi. This activity is carried out via online with expert as the initial stage and offline, mentoring as the final stage. With these two methods are expected to get more effective results to increase the capacity of teacher resources in Barru. The output of this dedication is that teachers can think innovatively and be ready to become mover teacher to success independent learning program.

Yanti Nurhayati; Ghina Ulpah; Muhtadin Muhtadin; Miftahul Huda; Kemal Al Kautsar Mabruri

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2024 International Forum of Researchers and Lecturers

Education in Indonesia is currently facing the fourth industrial revolution known as the Industrial Revolution 4.0. Education 4.0 is an education characterized by the use of digital technology in the learning process or known as the cyber system. This study aims to find out how the use of digital technology in PAI subjects at SD Darul Hikam Bandung, how is the learning achievement in PAI subjects at SD Darul Hikam Bandung, and how much influence does the use of digital technology have on PAI subjects at SD Darul Hikam Bandung. The method used in this research is descriptive analysis method with a quantitative approach. The statistics use correlation analysis, simple linear regression analysis, and the coefficient of determination and the t test. The population in this study were 103 students of grade 5 SD Darul Hikam Bandung, the sample of the study was taken as many as 50 students. The data collection technique was carried out by means of online questionnaires, interviews and documentation of the 2019/2020 odd semester PAI report cards. Based on the results of the study, it was concluded that the effect of using digital technology on student achievement in PAI subjects was included in the high category with a correlation coefficient of 0.701 and a contribution of 49.1% and the remaining 50.9%, learning achievement was influenced by other variables. There is a significant effect of the use of digital technology in PAI subjects on student achievement with a significance value of 0.000. This finding is very important, especially for PAI teachers to be able to use and apply digital technology in the teaching and learning process because the media can improve student learning achievement. For students, it is hoped that by implementing learning using digital technology, the learning achievements obtained by students can increase even higher.