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Adam Wahida; Endang Widiyastuti; Mabruroh Firdausi An-nur

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to: (1) describe the learning process of painting for early childhood in group B1 of Az-Zahra Islamic Kindergarten in the 2023/2024 school year, and (2) analyze the form of work produced by group B1 students of Az-Zahra Islamic Kindergarten in the 2023/2024 school year. This research uses a qualitative descriptive approach with a case study method. Sources of research data include learning activities, informants (group B1 teachers and principals), and documents (observation notes, lesson plans, lesson plans, and paintings). The sampling technique was done by purposive sampling, and data collection used observation techniques, document analysis, and interviews. Data validity was tested using source triangulation, and data analysis used a flow analysis model. The results showed that: (1) the analysis of the learning process of painting in group B1 uses the development of Prosem, RPPm, and RPPh. However, learning objectives have not been clearly designed and written in RPPh even though they are in accordance with the Basic Competencies of Art. Learning media and evaluation have been done well, although the checklist instrument for painting activities has not been separated from other activities. (2) Analysis of the results of painting works is carried out based on the elements of painting, the theory of periodization of children's art development, and the typology of children's drawings. Students' works show good creativity, especially in visual elements, with the majority of children at the pre-chart or chart stage, and visual image types dominate.

Bagas Setyawan; Sri Widiyanti; Tinuk Agustin

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2024 STIKes Ibnu Sina Ajibarang

Learning videos are a medium or tool used in the educational process to convey information, concepts or learning materials to students using visual and audio elements. The aim of this design is to make teaching and learning activities enjoyable and effective. This learning video was made using Adobe After Effects to create the animation. The design of this learning video uses the ADDIE method. Then to collect data using a questionnaire with 6 question indicators, from the 6 question indicators a score of 57.5% was obtained, so it can be concluded that this learning animation video can be said to be successful and able to help in teaching and learning activities at MIM Pundungrejo. , Tawangsari, Sukoharjo. This 2D animated learning video contains roots, stems, leaves, fruit and flowers. This design aims to make students interested in studying and knowing the structure of plants and their functions in everyday life.

Rizki Hamdani

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Indonesia is known for its rich ethnic and cultural diversity, one of which is the Minangkabau ethnic group, renowned for its strong ancestral traditions. This research aims to visualize the philosophy of "Alam Takambang Jadi Guru" upheld by the Minangkabau community through Islamic calligraphy painting. The method used is a descriptive approach with the exploration of calligraphy art elements inspired by the works of national calligraphy artists such as H. Purwanto Zain. The findings of the study show that this philosophy serves not only as a life guide but also as an inspiration in calligraphy art that combines traditional and religious values. The implications of this work are a form of spiritual devotion and an effort to preserve the Minangkabau culture, rich in noble values. In conclusion, the resulting calligraphy art is able to inspire the next generation to continue appreciating nature as a teacher and to understand the greatness of Allah SWT in every aspect of life.

Rudi Prasetiyo; Rakhmat Saiful Ramadhani; Fatihatul Lailiyah

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2024 STIKes Ibnu Sina Ajibarang

This study analyzes the mascot "Si Domar" used by Indomaret company as a brand icon through a semiotic approach. The purpose of this research is to reveal the meaning contained in Si Domar as a company icon. This study uses a qualitative descriptive research method. This mascot not only serves as an eye-catching visual element, but also as a communication tool that reflects the company's identity and values to consumers. Charles Sanders Peirce's semiotic analysis was used to decipher the signs contained in the visual representation of Si Domar, including visual aspects such as color, shape, and expression, as well as the messages conveyed through these symbols.The results of the study show that Si Domar plays an important role in building a positive image of Indomaret in the eyes of the public. This mascot successfully blends elements of local culture and modernization, creating a divisible symbol. The conclusion of this study confirms that a deep understanding of semiotics is essential in the development of effective visual communication strategies to strengthen brand identity. Thus, Si Domar is not only a visual icon, but also a representation of Indomaret's deep values and identity.

Anggun Triya Novita; Ahmad Iklil Saifulloh; Rini Lindawati

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This study investigates the effectiveness of using multimodal text methods to enhance the narrative writing skills of EFL students at SMP Terpadu Darul Dakwah. The research employs a pre-experimental design involving pre-tests, treatments, and post-tests to measure the impact of teaching narrative texts using folktales packaged in flashcards. Results indicate a significant improvement in students' writing abilities, evidenced by increased average scores from pre-test to post-test. The study also incorporates responsive teaching with barcode flashcards to integrate technology into the learning process, making it more engaging and relevant for students. Multimodal texts, combining video, audio, and visual elements, can effectively enhance language skills and student engagement in writing narrative texts. The research provides valuable insights for educators seeking innovative methods to improve writing instruction and suggests that incorporating multimodal texts and folktales can significantly enhance EFL students' narrative writing skills.

Muhammad Iqbal Syaher; Jupriani Jupriani

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

One of the countries that has developed in the field of cinema is Japan. Japan has successfully integrated elements of local culture and tradition into movie production. Japan is also famous for the creation of special effects, especially in today's modern action genre known as Tokusatsu. One of the movies that raised the Tokukatsu genre is Kamen Rider Black Sun. It is a Japanese superhero franchise Tokusatsu genre film released on October 28, 2022 by Ishimori Productions and Toei Company. The movie was directed by Kazuya Shiraishi. Based on 704 votes on IMDb.com. The movie was released in celebration of 50 years of Kamen Rider and 35 years of Kamen Rider Black. This success was based on a complex story and was well received by audiences and film critics in Japan and also abroad, including Indonesia. Visual analysis is used in this movie to interpret important elements by revealing meanings and messages that will influence the audience's understanding, especially by raising social issues. By promoting this film, it aims to raise awareness and empathy towards the phenomenon of discrimination and racism towards others. With the semiotic analysis of Roland Barthes, the film Kamen Rider Black Sun can understand the meaning of the visual signs conveyed in the film, so that this film becomes an important lesson in creating a fair society regardless of one's race, ethnicity and background.

Melisa Melisa; Zahra Zahra; Zainul Irfan

Tabsyir: Jurnal Dakwah dan Sosial Humaniora 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Abstract: Film is one of the most widely used mass media because it combines visual and rhythmic elements into one complete unit. Film also functions as a propaganda and educational tool to spread moral and cultural values ​​to the community. Nussa and Rara is an animated film that contains moral lessons and educational values. Therefore, this study aims to analyze the moral principles contained in the Nussa Dan Rara film in the episode "Spesial Ramadhan" This study was conducted using the Gamson and Modigliani framing model. The results of this study are that the moral values ​​in the episode "Spesial Ramadhan" describe positive issues that benefit humans in positive teachings to be trusted and always be responsible for everything they do and the desire to advise in terms of goodness as a form of affection in the family.

Suba’ida Suba’ida; Ria Kasanova

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study analyses the use of assertive illocutionary acts in TikTok news produced by Liputan 6 SCTV and explores the news construction strategies within this short video format. In the current digital era, social media platforms such as TikTok play an increasingly important role in information dissemination, particularly among younger and more dynamic audiences. Assertive illocutionary acts, which function to convey information with firmness and confidence, are effectively used in TikTok news to ensure that the messages communicated are clear and unambiguous. This research employs a qualitative approach, using data collection techniques including observation and content analysis, as well as interviews with relevant journalists. The findings reveal that Liputan 6 SCTV utilises engaging visual elements and concise narratives to deliver news effectively within the constraints of short video formats. While this strategy enhances audience engagement, it also presents challenges related to the limited space for in-depth explanation. Comparisons with previous studies indicate that although the approach on TikTok aligns with modern communication trends, there are significant differences in news delivery techniques compared to other platforms such as YouTube or Instagram. This research contributes to illocutionary theory and social media studies by providing insights into the adaptation of language and news format within the dynamic context of social media. Recommendations for future research include exploring the use of illocutionary acts on other platforms and applying mixed-methods approaches to gain a more comprehensive understanding.

Moses Anthony; Hendi Thamrin

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2024 International Forum of Researchers and Lecturers

This research aims to design packaging and promotional media for the Lebaran edition of Tango Walut products with a focus on increasing consumer appeal in the competitive modern market. The design process includes in-depth analysis of products and markets,exploration of creative ideas, development of attractive designs, and implementation of effective marketing strategies. The resulting packaging design displays typical Eid visual elements with bright colors and illustrations that evoke the spirit of celebration. The marketing strategy implemented involves offline marketing and online marketing with social media campaigns, both of which are designed to increase consumer awareness, interest, desires and purchasing actions. The final result of this design is expected to increase the visibility and sales of Tango Walut products during the Eid period, as well as strengthen the brand's position in the FMCG market.

Dwi Annisa; Wahyuni Zahrah

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Tebing Tinggi is experiencing rapid development, with the youth population becoming an important asset because they will be the next generation in shaping the quality of life in the future. This study aims to design a youth center that can be a place for recreation and develop talent interests through various activities for teenagers so they can grow in a positive and healthy environment both indoors and outdoors. The research method used is a quantitative approach, where a survey is carried out using a questionnaire and also concept exploration by collecting information which includes a literature review and analysis of related case studies. Next, the collected data is analyzed to produce a design concept. The theme raised is metaphorical architecture to create architecture that symbolizes inspiration, creativity and collaborative growth with teenagers. The research results found that the design aspect involved the use of symbols and creative elements that convey messages, as well as paying attention to symbolic meanings that could inspire teenagers. Symbolic principles communicate positive messages, provide unique experiences, and allow for flexibility in the use of space. Symbolic architecture is applied through the metaphor of nerve cells, with the concept of togetherness and unity where the building and outdoor space are connected to each other, thereby optimizing outdoor space to avoid negative space and creating connections for visitors. The nerve cell metaphor is applied to the shape of the building which can be seen through the facade and bird's eye view with the presence of a plaza in the site plan and easy access to reach the entire building with the pavement around the site. Apart from that, transparent material is also an architectural element that is used to create a connected visual impression.

Iqlima Nabila Khairunnisa; Wahyuni Zahra

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Education creates an optimal learning environment and an active learning process for students to develop their potential and help them achieve goals in improving knowledge and morals, as well as building children's personalities. Lack of educational facilities and difficulty managing free time are also problems for teenagers in channeling their talents and interests and preparing for a better future. Madrasah Aliyah Vocational Boarding School as an alternative school has an optimal environment for character education. The aim of this research is to design a Madrasah Aliyah Vocational Boarding School that can meet educational needs, a good learning environment, security and safety, as well as several supporting architectural factors and elements by applying metaphorical architectural aspects. The research method is carried out using qualitative methods, which can be collected by collecting data from literature studies, case studies or similar themes, then direct observation of educational activities. The application of a design with a metaphorical architectural theme, which uses the basic shape of a rose, is expected to visually illustrate the function of the building. Thus, observers and building users are expected to be able to clearly obtain ideas and impressions of the activities taking place within it through the shape of the building mass and facade.  

Oktavia Permatasari Sihombing

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2024 STIKes Ibnu Sina Ajibarang

This research explores the representation of fear in the context of leaving Batak culture as depicted in the film "Ngeri-Ngeri Sedap". Through a content analysis approach, this study investigates how the fear associated with leaving cultural identity is reflected in the narrative, visuals, and characters in the film. Qualitative methods are used to analyze various film elements, including dialogue, plot, setting, and cultural symbolism. The findings indicate that the film portrays the complexity of fear experienced by individuals confronted with the conflict between tradition and modernity. These representations provide insights into the cultural dynamics within Batak society and their implications for individual identity. The study contributes to understanding how fear is associated with cultural change and how it is reflected using Roland Barthes' semiotic analysis framework. The goal of this study is to use Roland Barthes' semiotic analysis method to uncover the moral lessons that are subtly conveyed in films.  The study uses qualitative descriptive methodologies and centers on specific cinema moments.  While connotation is investigated to uncover the hidden meaning behind these indicators, denotation is used to identify signs as they seem on the surface.  Myth analysis is another method used in this research to find concepts that are implied by the movie's plot.  Through the use of Roland Barthes' semiotic approach, the study unveils "Ngeri-Ngeri Sedap"'s intricate and multilayered narrative structure. The research findings offer profound insights into the ways in which the film uses verbal and visual cues to convey moral lessons to its audience.  This study enhances our knowledge of semiotic analysis in the context of film by shedding light on symbolic representations and hidden messages in audiovisual art.

Misnawati Misnawati; Triyani Triyani; Maryam Mustika; Eli Karliani; Dony Kurniawan +1 more

Proceeding of the International Conference on Social Sciences and Humanities Innovation 2024 Asosiasi Peneliti dan Pengajar Ilmu Sosial Indonesia

This study aims to analyze the interest of the young generation in Central Kalimantan in educational games and how this potential can be maximized to create a positive impact on education. Using a qualitative descriptive method to explore the interest of the young generation in Central Kalimantan in educational games. Data was collected through a survey conducted on the young generation of Central Kalimantan aged 12 to 20 years old, totaling 437 respondents. The survey results show that educational games have a significant appeal among the younger generation of Central Kalimantan, mainly because of the fun challenges and relevant learning content. Although most respondents have tried educational games in the form of quizzes, the intensity of their use is still inferior to action/adventure games that are more popular. Elements such as graphics, engaging stories, and interactive gameplay are also important factors in enhancing the gaming experience. To increase its appeal and effectiveness, developers are advised to integrate entertainment elements such as interactive challenges, in-depth stories, and stunning visual designs to make it more competitive. By combining education and entertainment creatively, educational games have the potential to become an effective learning medium and the main choice of the younger generation.

Susilo Susilo

Jurnal Budi Pekerti Agama Buddha 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research aims to uncover the symbolic meaning of stupas placed in front of houses of Buddhist communities affiliated with Vihara Mahanama in Semanding Village, Central Java. Stupas as architectural and symbolic elements hold important positions in religious practice and cultural identity of local Buddhist communities. This study employs a qualitative approach using case study methods with ethnographic perspectives. Data collection techniques include field observations, in-depth interviews with Buddhist communities and vihara leaders, and visual documentation. Data were analyzed descriptively-interpretively using symbolic anthropology frameworks and semiotic architecture theory to reveal symbolic meanings contained in the form, placement, and social function of stupas in daily life. The results show that stupas are not merely religious ornaments, but represent multiple layers of meaning: spiritual values, cosmic symbolism, protection, and markers of Buddhist cultural identity in predominantly non-Buddhist environments. Stupa symbolism also reflects processes of cultural adaptation and spirituality rooted in the social dynamics of the Semanding Village community. This research contributes to understanding the integration of Buddhist symbols in contemporary Indonesian society and their role in maintaining religious identity in multicultural contexts, while also providing insights into the domestication of sacred symbols in everyday spaces.

Riadoh Riadoh; Larasati Larasati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Language serves as a medium for interpersonal communication. The acquisition of language in children commences during infancy and progresses through exposure and linguistic maturation. The enhancement of linguistic abilities in early childhood is geared towards acquainting and enhancing their linguistic repertoire, enabling effective verbal interaction with their surroundings. The realm of language proficiency encompasses four key components: listening, speaking, reading, and writing. A method employed to foster linguistic proficiency involves the utilization of flashcards. The approach employed in this study involves a review of existing literature. The findings revealed that the utilization of flashcard materials has the potential to enhance linguistic abilities among young children by incorporating visual elements such as images, alphabets, symbols, and colors. This, in turn, captures the attention of children, facilitates easier retention of new words, enables recognition of letter shapes and sounds, enhances listening skills, promotes critical thinking, and encourages verbal expression, as evidenced by their communication proficiency.

Riadoh Riadoh; Larasati Larasati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Language serves as a medium for interpersonal communication. The acquisition of language in children commences during infancy and progresses through exposure and linguistic maturation. The enhancement of linguistic abilities in early childhood is geared towards acquainting and enhancing their linguistic repertoire, enabling effective verbal interaction with their surroundings. The realm of language proficiency encompasses four key components: listening, speaking, reading, and writing. A method employed to foster linguistic proficiency involves the utilization of flashcards. The approach employed in this study involves a review of existing literature. The findings revealed that the utilization of flashcard materials has the potential to enhance linguistic abilities among young children by incorporating visual elements such as images, alphabets, symbols, and colors. This, in turn, captures the attention of children, facilitates easier retention of new words, enables recognition of letter shapes and sounds, enhances listening skills, promotes critical thinking, and encourages verbal expression, as evidenced by their communication proficiency.

M Syaifullah Islamudin; Timo Reyhan Iskandar; Muhamad Andreansyah Daha; Muhamad Putra Arshellino; Rusman Al Fauzi +1 more

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2024 International Forum of Researchers and Lecturers

This study aims to analyze the meanings embedded in the film poster "Vina: Sebelum 7 Hari" using Roland Barthes' semiotic approach. Film posters not only serve as promotional tools but also as powerful mediums for conveying complex messages to the audience. Through semiotic analysis, this research reveals the denotative, connotative, and mythological meanings of the visual elements in the poster. Primary data was obtained from direct observation of the film poster sourced from Dee Company's official website, while secondary data was collected through various relevant literatures and theories. The analysis results indicate that the visual elements in the poster effectively depict the essence of the story and the main conflict faced by the character in the film. This conclusion underscores that the "Vina: Sebelum 7 Hari" film poster is not only visually appealing but also effective in conveying the film's narrative and central themes to the audience

Agnes Avenia Br Barus; Erni Susilawati Purba; Jumay Eferta Tarigan; Jacob Kuntuy; Andi Taufiq Umar

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Audio visual learning is a learning medium that utilizes image elements. The aim of this research was to find out whether the audio visual learning method implemented at SMA N 18 Medan was able to develop and increase students' learning motivation in Integrated Social Sciences lesson material. In this research the author uses a qualitative approach. The data collection techniques used are observation, interviews and documentation, with this method the results obtained are valid and can be tested. The results found from this research are that the use of audio-visual learning media at SMA N 18 Medan provides positive impact and is able to develop and increase students' motivation in participating in learning in the classroom, and planning for the use of learning media has been carried out optimally by the teacher. The conclusion is that the use of audio-visual learning media has a positive impact and has an important role in achieving learning goals and has great potential in increasing student learning motivation.  

Sri W R Situmorang; Elly Prihasti Wuriyani; Malan Lubis

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2024 CV. Alim's Publishing

Technological advancements and globalization have influenced social structures, including perceptions of beauty standards shaped by the media. This study aims to examine how media shapes beauty standards and its impact on individual perceptions and behavior. The research focuses on the analysis of language and imagery in Pantene shampoo advertisements to understand the underlying ideology and its social impact. A qualitative descriptive method with critical discourse analysis by Norman Fairclough is employed. Data analysis is conducted in detail to uncover the meanings and purposes of the advertisements. The results show that Pantene ads successfully address common hair care issues and present their product as the best solution. The ads build a brand identity that emphasizes strength, beauty, and hair care. Brand ambassadors in the ads are depicted as strong individuals who believe in Pantene’s efficacy, influencing consumer perceptions. Discourse practice analysis reveals that the ads use storytelling, visuals, humor, and everyday language to attract young viewers’ attention. These elements make the ads relevant and appealing, shaping consumer perceptions and behavior. Social practice analysis indicates that the ads reflect societal changes influenced by social media and increased attention to self-care. The ads highlight hair problems due to pollution and offer Pantene as the solution, reflecting the role of advertising in shaping consumer perceptions and actions. The study concludes that Pantene ads successfully build a strong narrative to address hair care issues and establish a brand identity that emphasizes strength, beauty, and hair care. Future research is recommended to examine the long-term impact of these ads on consumer behavior and perceptions.

Faisal Zachrie; Maisa Maisa; Haris Budiana; Siti Fatimah Nurjanah; Ariq Nurfauzan

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

Film is one of the media to communicate to the audience. The film "Turning Red" shows a picture of how parenting can affect the growth and development of children, this film also features elements of Chinese culture. The film "Turning Red" is interesting to study because it has moral values that can be a reflection for parents in educating children. Researchers want to see the relationship between signs and objects to explain the representation of Chinese culture and the influence of parenting on child development through gestures, expressions, and colors, on the characters Mei and Ming in the film "Turning Red". The qualitative research method to analyze multimodality in the film "Turning Red" with a semiotic approach is done by understanding the signs contained in various modes of expression such as visual, language, music, and sound. Multimodal analysis with this semiotic approach can involve understanding how color, music, and language are used to convey cultural and emotional messages in the film, and how all these elements interact to create a deep and meaningful audience experience.