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Daniel Rudjiono; Setyo Adi Nugroho; Kharolina Arifianti

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Mathematics is an applicable science and very close to human life, so mathematics is very important to learn from elementary school. However, the mathematics competence of elementary school students in Indonesia is relatively low. One of them is SD IT Cahaya Ummat which is located in Karangjati, Kecamatan Bergas, Kabupaten Semarang, the grade 6 students' average mathematics score is lower than other subjects. So far, learning is still conventional in nature with learning resources in the form of printed books, thus it is necessary to have learning innovations to increase students' interest in learning mathematics.The design of interactive media as a learning aid can be a solution to attract students' attention to be more focused when the teacher explains math material in class. When students feel interested and focused on learning, learning will be more effective so that students' understanding of the material presented by the teacher will also increase.Interactive learning media made with Adobe Flash CS5.5 to combine text, images, sound, and animation will make the application more attractive, so that students are more interested in learning mathematics with statistics material. The results of the validation score obtained from media experts are 34, material experts 39, and users 35, so this learning media product is classified as a very good category, so it is valid to be used.  

Setiyo Prihatmoko; Setiyo Prihatmoko; Sumaryanto; Daniel Novianto

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

ABSTRACT The use of mobile devices with the Android operating system which are used as supporting media and supplements in improving learning outcomes combined with demonstration methods and discovery learning or demon-disco learning is needed to help students improve learning outcomes in hydroponic plant cultivation vocational competency subjects at SMK. Kristen Terang Bangsa, because the use of android-based applications can provide new experiences regarding the use of information and communication technology, as well as provide opportunities for students to be able to learn more independently. The concept chosen as a learning medium is to present material about understanding, introduction to parts, types, and quizzes containing questions about hydroponic cultivation of plants. This research uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potentials and problems, data collection, product design, design validation, design improvement, product testing. The result of this research is to produce learning media in the form of android-based applications. The validity value of the media expert is 2.6 which is declared feasible, while the validity value of the material expert is 3.6 which is declared feasible, and is able to increase the average value in the hydroponic plant cultivation vocational competency subject at the Terang Bangsa Christian Vocational School which Initially 67 (with 13 students who had not reached the KKM) to 80 (with 4 students who had not reached the KKM).

Darmawan, I Putu Ayub; Nalle, Patri Alinda; Magdalena, Magdalena; Marderina, Marderina; Julita, Yustina

Jurnal Komunikasi Pendidikan 2021 Universitas Veteran Bangun Nusantara

Pandemi covid-19 telah memaksa pembelajaran dilaksanakan dengan cara berbeda. Siswa harus belajar dari rumah, sementara Sekolah dan guru harus menyelenggarakan pembelajaran yang efektif. Demikian pula orang tua harus berperan aktif melaksanakan pembelajaran dari rumah. Untuk itu, penulis melakukan penelitian terdahap upaya sekolah dan keterlibatan orang tua dalam pembelajaran di masa pandemi covid-19. Penelitian ini menggunakan pendekatan kualitatif dengan mengumpulkan data melalui wawancara. Hasil penelitian menunjukkan jika upaya TK Isa Almasih mewujudkan kegiatan belajar pada masa pandemi covid-19 adalah 1) Merancang pembelajaran yang menstimulus siswa belajar sesuai dengan tema belajar dan efisien secara ekonomi; 2) Bekerjasama dengan orang tua murid dengan mengadakan pertemuan terbatas membahas perkembangan siswa; 3) Menggunakan sosial media untuk  menyampaikan informasi yang berkaitan dengan bahan ajar dan pemberitahuan hasil belajar murid. Sementara bentuk keterlibatan orang tua dalam pembelajaran dari rumah yaitu 1) Menjadi penuntun anak dalam belajar dari rumah; 2) Orang tua berperan menjadi operator. AbstractThe Covid-19 pandemic has forced learning to be carried out in a different way. Students must learn from home, while schools and teachers must organize effective learning. Likewise, parents must play an active role in carrying out learning from home. For this reason, the authors conducted research on school efforts and the involvement of parents in learning during the Covid-19 pandemic. This study uses a qualitative approach by collecting data through interviews. The results showed that the efforts of Isa Almasih Kindergarten to realize learning activities during the Covid-19 pandemic were 1) Designing learning that stimulates students to learn according to the learning theme and is economically efficient; 2) Collaborating with the parents by holding a limited meeting to discuss student development; 3) Using social media to convey information related to teaching materials and notification of student learning outcomes. While the forms of parental involvement in learning from home are 1) Being a guide for children in learning from home; 2) Parents act as operators.

Harnita, Pratiwi Cristin

Jurnal Komunikasi Pendidikan 2021 Universitas Veteran Bangun Nusantara

AbstractCommunication in disaster management uses a variety of media. In communication context, the media used as a channel for delivering messages that called the communication medium. This study aims to find the most effective disaster education communication based on a descriptive quantitative approach. Reserchers took samples aged 17-20 years old who had participated in disaster socialization activities that held by Meterorological, Climatological, and Geophysical Agency in Cilacap, Central Java, Indonesia and every respondent has had disaster experience. The number of research samples is 175 respondent. In the context of communication, the medium becomes important because it is a channel for delivering message.  An import function of communication is how medium can delivered message to be undesrstood together. The fuction of communication is providing information, education and persuasion. It was found that varioys activities have beed carried out such as Goes To School, which is used to deliver messages used some communication medium like pocket books, animated video, and power point template.  Fact findings related to the best communication medium  were sozialization (face to face meetings), films, public service advertisements, and roleplays. Meanwhile, animated learning videos in class are not very popular. Keywords: disaster education communication, communication medium, communication function

Daniel Rutdjiono; Nuris Dwi Setiawan

Teknik: Jurnal Ilmu Teknik dan Informatika 2021 LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

This study aims to design and develop an effective learning media and become a media to assist in studying Physics in depth at SMK Mataram Semarang, especially in the Impulse and Momentum material. Physics becomes a boring subject for students, because many students think that Physics is a lesson that is difficult to understand, less interesting and feels monotonous. This has an impact on decreasing students' interest and value in studying Physics.The research was conducted using the Research and Development (R&D) method with six stages, namely Research and Information Collecting (Research and Information Gathering), Planning (planning), Develop Premliminary Form of Product (Product Design Making), Premliminary Field Testing (Product Design Validation) , Main Product Revision (Design Revision), Main Field Testing (Product Testing of Products in the Field by Prospective Users). Determination of the feasibility level of multimedia-based learning media based on design validation by experts and product trials to students using a research instrument in the form of a questionnaire. The development of multimedia-based learning devices can develop devices that have been used so far, from conventional devices to become more interesting learning media. The application of multimedia-based learning media can help support the teaching and learning process to make it easier to explain or deliver material to students. In addition, it can help students to understand more deeply so that students' scores can be increased more than without using learning media.

Winarto, Winarto; Sarafuddin, Sarafuddin; Devika, BelaVista Dian

Adi Widya: Jurnal Pengabdian Masyarakat 2021 Lembaga Penelitian dan Pengabdian Masyarakat

This community service aims to (1) instill self-confidence to grow development and introduce children to the basic schools to love more and more ancestral culture based on local wisdom; (2) Promote a sense of trust with mental education with good character, based on the development guidelines of Pangkur Pupuh 3Serhatama Fiber, and (3) Fostering a smart and quality society, through basic education that has the spirit of Pancasila. The method of implementation used in this service with learning and training socialization papers. The population of this study were 20 teachers, prospective teachers and students of SDN 3 Suruh. The result of this community service is that the teacher can understand the songs and practice the PangkurPupuh 3SeratWedhatama song. Thus, the method of learning through training and socialization is more effective in making teachers, prospective teachers and students understand the philosophy of Armageddon 3Swedhatama fiber.

Tri Hastono; Ari Kusuma Wardana; Firdiyan Syah; Gunawan Gunawan; Ramdan Harjana

Nusantara: Jurnal Pengabdian kepada Masyarakat 2021 Pusat Riset dan Inovasi Nasional

The use of information technology in the world of education looks better. With the ease of getting this information, cases of parents who do not know the status of their children's education are increasingly rare. The use of technology in the world of education in teaching and learning activities cannot be done by one party alone. It takes the involvement of all, especially teachers and students. If you look at the age of the teachers, of course, not a few of them can be considered old. This is what makes not a few of the teachers still rigid with technology. But it's a different story with today's school students. The year of birth of school students is currently in the generation Z category, where technology is their lifestyle. The method of transferring knowledge from teachers to students must be changed so that knowledge can be well absorbed by students. This community service aims to provide training on the use of Google Classroom as one of the school's e-learning at SMP N 2 Kasihan.

Nurlela Syafrian Oematan

REDOMINATE : Jurnal Teologi dan Pendidikan Agama Kristiani 2020 Sekolah Tinggi Teologia Kerusso Indonesia

The development of information and communication technology in the current digital era is growing very rapidly and affects many aspects of human life, including aspects of children's education. The influence of these technological developments also brings changes to modern lifestyles that have both positive and negative impacts on all levels of society, including the lives of children. The COVID-19 pandemic that has occurred since 2020 also affected the life of the education world, namely changing learning methods of the teaching and learning process in schools. The online learning method is starting to be applied for schools that are ready with this online learning system, which requires a lot of media, such as cellphones, laptops, computers and of course the availability of a good internet network. This government policy came into effect in several provinces in Indonesia on Monday, March 16, 2020, which was also followed by other provincial areas. The changing era and the influence of the development of technology and information can affect children's lives. These are a challenge for a teacher because the teacher's role is very important in the child's education process. This role can be interpreted as individual behavior that is important for the social structure of society. While facing all challenges, the teacher has important role to instill the right character values for students to anticipate all negative influences that can be caused and affect their lives, especially for PAK teachers in carrying out their main duties.

Setiyo Adi Nugroho; Risti Wulandari

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

SD Mardi Rahayu 01 Ungaran is an elementary school. The learning process still uses conventional methods which make students less enthusiastic in participating in learning and tend to get bored with the material presented. The purpose of this research is to develop interactive Javanese script learning media based on multimedia. The development method in this study uses the Research and Development method. Multimedia-based interactive Javanese script learning media is an alternative in the learning process. Based on the results of the validation, the learning media got a feasibility percentage of 92.5% from internal validator, 90% from external validator, and 81% from the results of user trials, so it can be concluded that the learning media developed was categorized as very feasible to use.

Setiyo Prihatmoko; Fajar Kurniawan

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

This research produces Artificial Fiber Spinning Learning Media that applies Augmented Reality (AR) for Class XI Students of TPSB SMK Texmaco Semarang as a learning aid. so that it can be used as a modern, effective, and interactive learning medium. This application was made with the aim of completing the limitations of depicting objects in existing learning media, helping students to more easily learn the material, improving student learning outcomes, and increasing the variety of media in learning. This study uses the Research and Development (RnD) method, using 6 out of 10 research stages, namely potentials and problems, data collection, product design, design validation, design improvement and product testing. The final result of making this learning media is an application in the format android application, used on every android-based mobile phone. The validity value of the media expert obtained a value of 3.2 which was declared feasible, the results of the material expert validation test obtained a value of 3.6 which was declared very feasible, and was able to increase the average value of the artificial fiber spinning subject class XI TPSB SMK Texmaco Semarang which Initially 61.5% with 17 students who had not reached the KKM to 80.5% with 4 students who had not reached the KKM.

Nur Budi Nugraha; Soni fajar Mahmud

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Learning is a process of communication between students, teachers and teaching materials. The delivery of learning messages from teachers to students is currently still using teaching aids in the form of books. This makes students less interested and feel bored when absorbing lessons, so that it gives the effect of being lazy to learn. This study designed mobile based 2D animation as an interactive learning tool for learning materials for human organs based on mobile android. This study uses the waterfall method in conducting research which includes the stages of planning, analysis, design, implementation and testing. Based on the research results, this 2D animation learning media makes it easy for students to study material about human organs that cannot be seen directly. This animation has several elements such as text, audio, video and animated images so that it attracts students' attention to feel happy in learning compared to conventional ways

Fadhlianto, Ibnu

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

The purpose of this study was to identify Vertebrate animals of the Mammal class, order artiodactyla, family Cervidae in the Jurug Surakarta taru Animal Park, develop interactive video media as a result of identification of vetebrata animals into learning media, know the quality of interactive video media based on assessment by material experts, media experts and biology teachers, and applications in learning. The research method uses an observation method by making direct observations of vertebrate species. The instrument for assessing the quality of interactive video media is based on material aspects and presentation aspects, with a qualitative descriptive analysis design. The results of this study indicate that in Taru Jurug Animal Park Surakarta there are 3 species of animals namely Cervus unicolor, Cervus timorensis, Axis-axis and all three have been identified. Research on the identification of vertebrate animals, especially the mammalian class, order artiodactyla, and the cervidae family can be used for the preparation of interactive video media with material on Biodiversity at the level of genes and species. The quality of interactive video media in terms of material aspects, presentation, and language. Assessment of material experts obtained a percentage of 90.9% so that it was categorized as very valid, media experts obtained a percentage of 88.5% so it was categorized as very valid, biology teacher Veteran 1 Sukoharjo High School obtained a percentage of 92.5% so it was categorized as very valid and biology teacher Nguter 1 Public High School obtained a percentage of 97.5% so it is categorized as very valid. Based on this, it can be concluded that this interactive video media is worthy of being used by teachers as one of the learning media about Biodiversity at the level of genes and species.

Aprilia, Lidia; Lestariningsih, Nanik; Ayatusa'adah, Ayatusa'adah

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

The aim of this research was to develop a practical guide based on guided inquiry on the interaction material of living things. This type of research was Research and Development with the ADDIE development model (Analyze, Design, Development, Implement and Evaluation). Practicum guides were validated by 2 media experts and 2 material experts. The research was carried out until a small scale test with the research subjects were 5 grade students of MTs Darul Amin Palangkaraya. The results of the study were a practical guide with 3 topics whose activities were designed according to the guided inquiry learning model. The practicum guide developed was declared feasible by material and media experts with a very valid category. Based on small-scale trials, the practicality value was produced with a percentage of 83.00% which was categorized as very good. These results showed that the practicum guide was declared valid and practical after a small-scale trial was carried out. The practicum guide still needs to be refined for further trials on a large scale

Fujiama Diapoldo Silalahi; Moh Muthohir; Mukhoyyarotul Jannah

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

This research, in general, aims to improve the learning outcomes of class X MIPA 4 students of MAN 1 Grobogan in the 2018/2019 academic year by implementing multimedia learning. And specifically it aims to make students able to achieve the learning objectives by producing a minimum KKM score of 70 and at least 80% of the total students are able to reach this minimum limit. The research method used in this research is the Classroom Action Research Method or better known as the Classroom Action Research (PTK) method. The PTK method is a process of assessing learning problems in the classroom through self-reflection in an effort to solve these problems by taking planned actions in real situations and analyzing any effects of these treatments. The results of research conducted on class X MIPA 4 MAN 1 Grobogan, the application of multimedia presentation learning media on the basic laws of chemistry and stoichiometry with the concept of enjoyful learning can improve student learning outcomes. That the application of multimedia presentation learning media can improve student learning outcomes in chemistry, especially in the material of the basic laws of chemistry and stoichiometry

Wiwid Wahyudi; Khoirur Rozikin; Afriliawan Indra Permana

Jurnal Elektronika dan Komputer 2020 STEKOM PRESS

The recruitment of new mechanics at Mataram Sakti is no longer through the training process at the head office, but new mechanics are placed at the dealership accompanied by the chief mechanic as a supervisor, with the aim of providing training to new mechanics in order to be able to service or periodically repair Yamaha products especially the latest motorbikes namely Yamaha NMAX, because of the flurry sometimes the mechanical head is not in place so that when the mechanic is experiencing problems it cannot directly ask the mechanical head causing the handling of repairs to be less effective and efficient. One way to overcome this is to create a web-based expert system application with a forward chaining method so that the chief mechanic can transfer the knowledge he has into the computer. Forward chaining method is a search technique that starts with known facts and then matches these facts with the IF part of the IF-Then rules, so that conclusions can be drawn. This expert system was built using supporting software including, Macromedia Dreamweaver MX, PHP script language, MySQL database and WAMP server. The expert system for diagnosing damage to Yamaha NMAX motorcycles using the forward chaining method can be used as a new mechanical learning media in diagnosing damage to NMAX motorcycles and as a means of chief mechanics transferring their knowledge. 

Sari, Alfonsa Maria; Betri, Tigus Juni

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

E Learning atau pembelajaran elektronik adalah konsep pembelajaran yang menggunakan media elektronik. Dewasa ini hampir semua lembaga pendidikan menggunakan perangkat pembelajaran elektronik dalam kegiatan belajar mengajar setiap harinya. Akan tetapi masih ada lembaga yang belum menerapkannya dikarenakan beberapa macam hal.            Madrasah Tsanawiyah Negeri Waru Sukoharjo sebagai mitra kami dalam kegiatan pengabdian masyarakat ini dalam kesehariannya telah memiliki perangkat  pembelajaran elektronik akan tetapi belum sepenuhnya dilaksanakan. Hal ini dikarenakan tidak sesuainya perangkat tersebut dengan kebutuhan dalmam belajar mengajar di sekolah.            Dengan kegiatan pengabdian ini diharapakan dapat menjadi alternatif baru bagi sekolah untuk menerapkan pembelajaran elektronik menggunakan perangkat pembelajaran elektronik yang sebelumnya digunakan Universitas Slamet Riyadi Surakarta. Kegiatan presentasi berupa sosialisasi perangkat pembelajaran dibutuhkan untuk memberikan pemahaman pada siswa mengenai perangkat lunak yang ditawarkan ini.

Ismail, Syarof Nursyah

Penelitian ini bertujuan untuk mengetahui pemanfaatan peta tematik untuk meningkatkan aktifitas siswa dan hasil belajar peserta didik kelas XI IPS MA Raudlotul Huffadz Kediri Tabanan Tahun Pelajaran 2014/2015. Metode penelitian yang digunakan yakni metode penelitian tindakan kelas dengan pendekatan kualitatif deskriptif dengan menggunakan metode pembelajaran tematik pada siswa XI IPS MA Raudlotul Huffadz Kediri Tabanan. Pembelajaran tematik menekankan pada penerapan konsep belajar sambil melakukan sesuatu (learning by doing).Manfaat penelitian yang akar permasalahannya muncul di kelas dan dirasakan langsung oleh pendidik yang bersangkutan dan dapat mengukur aktifitas dan hasil belajar siswa secara langsung. Manfaat yang dirasakan siswa dengan pembelajaran tematik yakni siswa lebih antusias karena yang ditampilkan adalah tema dan gambar yang menarik tidak hanya tulisan dan ceramah.

Fadhillah, Dhesti Nurul

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

The purpose of this study is To determine the types of Birds (Aves) which can be used for the preparation of the learning media in the form of Interactive Multimedia Area of the National Park of Merbabu Mountain, Selo district, Boyolali Regency, The form of this research is RnD interactive multimedia, research Methods using point count method by applying random sampling in the taking of the shooting point. Data collection with the point count through the 4 replications. Large population is the entire Aves in the Area of Merbabu Mountain National Park.Results and conclusion the types of Aves found in the Area of Merbabu Mountain National Park as many as 12 Family 17 species and 156 individuals.Assessment of the third expert stated that the learning media in the form of interactive multimedia is Very Feasible to used as media of learning are valid. The application of learning media in the classroom by utilizing interactive multimedia as a teaching material at the time of learning according to the material or KD that have been written on the syllabus.          Keywords: identification aves, interactive multimedia, merbabu mountain national park.

Widyahening, Evy Tri; Ma’fiah, Imroatul

Adi Widya: Jurnal Pengabdian Masyarakat 2019 Lembaga Penelitian dan Pengabdian Masyarakat

English learning for children called English for Young Learners (TEYL) is developing in various parts of the world, especially in developing countries including Indonesia. This policy began in Indonesia since the enactment of the 1994 Curriculum, and its implementation continues to be increasingly necessary. This is related to the government's efforts to prepare reliable and quality students, who will be able to compete at the national and international levels. English has become a very important language in the international community. Therefore, everyone is expected to be able to learn, master and understand English well. In Indonesia, English occupies an important priority as the first foreign language that must be studied and mastered by students and has been taught in schools ranging from kindergarten to university level. In learning English, there are four (4) language skills that must be learned by students, namely listening, speaking, reading, and writing. One of the important language skills to be learned by students is speaking. One element of language that needs to be improved to support speaking skills is vocabulary. Vocabulary plays an important role in word recognition. The more English vocabulary that is owned and mastered by students, the better they are at understanding various learning materials delivered in English. Mastery of a large and extensive English vocabulary can also improve students' ability to communicate using English. The introduction of English vocabulary in SDN 01 Suruh Tasikmadu Karanganyar can use learning media that is fun, easy and effective. The learning media is Word Webs. The Word Webs media has the benefit of increasing students' knowledge of English vocabulary and strongly supports speaking skills. Word Webs learning media is a learning media that can be used in the teaching and learning process of English especially Vocabulary. Through this Community Service Activity or Pengabdian Kepada Masyarakat, learning English using Word Webs media at SDN 01 Suruh Karanganyar feels more fun and memorable. This will make students feel enthusiastic and happy in learning English provided by using Word Webs media. This media can also help teachers in teaching English vocabulary to support students' speaking skills with fun.

Harini, Setyasih; Widhiyoga, Ganjar

Adi Widya: Jurnal Pengabdian Masyarakat 2019 Lembaga Penelitian dan Pengabdian Masyarakat

Female teachers of SMK Negeri 4 Surakarta have not been able to fill sustainable development, especially in increasing their professionalism in making scientific work. This work is very important in addition to measuring the success of learning as well as to improve the analytical skills of teachers in dealing with problems in the classroom. The problems faced by partners are: (1) lack of understanding and insight into the importance of other libraries that can be used to add teaching material in the teaching and learning process; (2) female teachers are not yet motivated to arrange scientific work as demands that must be met as professionals; (3) not many female teachers take advantage of opportunities and opportunities to develop themselves and increase their creativity as educators to support sustainable development practices; (4) there are still teachers who have not utilized the existence of mass media as partners that can be used to accommodate scientific work to meet the requirements as certified teachers. The targets of the Community Service are as follows: (1) socializing the importance of scientific work as a manifestation of professionalism; (2) holding a meeting to increase the motivation of female teachers in making work of innovation and creativity in order to improve the learning process; (3) provide training in the formulation of opinions based on scientific articles to be uploaded to online mass media. Outputs that can be given through community service are as follows: (1) report on the results of service; (2) making articles for scientific publications that are submitted to the journal of the results of the service; (3) submitting articles to mass media. The method of implementation is through socialization, training, mentoring and motivation. The results of the implementation of the activity showed the enthusiasm and great interest of the female teachers in the socialization and training of the preparation of scientific publications including articles produced to be published in print and online mass media.