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Budi Al Amin; Candra Agustina; Wawan Haryanto; Galih Setiawan Nurohim

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Introduction and use of artificial intelligence (AI) technology is increasingly widespread in various aspects of human life. In the context of community service, AI has great potential to improve the quality of life of people through a variety of innovative applications. This article discusses how AI can be used in community service, including practical applications in the field of education. Student Data Management: Al Ihsan Foundation can use AI to manage orphan student data such as personal data, academic data, and health data. AI-supported data management systems can integrate this information better, thus enabling more personalized and customized services. Learning and Development: AI can be used to develop online learning platforms that are tailored to individual student learning needs. AI systems analyze student learning preferences and progress and recommend the most effective learning materials and methods. By leveraging AI, younger generations can create exciting, high-quality content without having to have specialized expertise in graphic design or video editing. For example, technologies such as Canva Magic Studio leverage artificial intelligence to make it easier to make exciting designs.The training aims to provide a better understanding to the younger generation of the basic concepts of AI and its applications in everyday life, including in the creation of creative digital content. Hopefully, with a better understanding of AI, the younger generation will be able to develop their creative potential and use it for a variety of positive purposes in their lives.

Yusuf Wahyu Setiya Putra; Kanafi Kanafi; Fatkhurrochman Fatkhurrochman

International Journal of Engineering and Applied Science 2024 International Forum of Researchers and Lecturers

This study explores the use of graphene-based nanofluids in enhancing the performance of solar-powered desalination systems. A laboratory-scale desalination system was developed to simulate the evaporation process, powered by solar energy, with the integration of graphene-based nanofluids to improve thermal efficiency. The experimental setup measured evaporation rates, energy consumption, and temperature profiles under varying solar radiation conditions (400–800 W/m²). Results revealed that the system with nanofluids demonstrated up to a 35% increase in evaporation rates compared to the baseline system without nanofluids, indicating enhanced heat transfer properties. Moreover, energy consumption was reduced by up to 20%, highlighting the improved energy efficiency of the system with nanofluids. The system with nanofluids exhibited higher temperatures in the evaporator, confirming more effective thermal utilization. Statistical analyses, including t-tests and regression analysis, confirmed the significant impact of nanofluids on both evaporation rates and energy consumption. This study demonstrates that graphene-based nanofluids offer a sustainable and energy-efficient solution for solar-powered desalination, particularly in areas with abundant solar radiation. The integration of nanofluids not only enhances the efficiency of the desalination process but also reduces operational costs, making it a promising alternative for addressing water scarcity in a sustainable manner. Further research is needed to optimize nanofluid formulations and assess their long-term feasibility for large-scale applications.

Salbi, Salbiyah; Hutomo Atman Maulana

Jurnal Pemimpin Bisnis Inovatif 2024 Asosiasi Riset Ilmu Manajemen dan Bisnis Indonesia

This seminar is an activity carried out to assist students and the wider community in developing theability of human resources to build creative businesses by utilising the Canva application. Increased digitalpromotion is key for Micro, Small and Medium Enterprises (MSMEs) to increase their visibility andcompetitiveness. This workshop aims to develop the capacity of human resources in Bengkalis Regency throughtraining using the Canva platform. Canva is an easy-to-use online graphic design tool, and this workshop isdesigned to provide an in-depth understanding of using Canva in the context of digital promotion. Participantswill be guided to understand the basic concepts of graphic design, digital promotion strategies, and theapplication of skills using Canva. During the training, participants will engage in hands-on practical sessions tocreate attractive and effective digital promotional materials for their MSMEs. Keywords: Workshop, Digital Promotion, Canva Training, MSMEs in Bengkalis.

Richasanty Septima S; Ira Zulfa; Mustafa Kamal

Jurnal Pengabdian Sosial dan Kemanusiaan 2024 Lembaga Pengembangan Kinerja Dosen

Canva app is a graphic design platform that has become a favorite among users who don't have a graphic design background. With a variety of easy-to-use features and templates, Canva is perfect for teachers who want to create engaging and interactive learning materials. The purpose of building a Canva application is to make users easy to use and free of charge with hundreds of attractive design templates for the community. Canva is also a multifunctional application that can be used for the development of learning media. One of the main benefits of Canva app training is to increase teacher creativity in creating engaging learning. The methods used in this community service activity are discussion, training and practice. The results of this canva application training activity are (1) the canva application can improve the quality of learning materials delivered by teachers, (2) the canva application increases the attractiveness of learning, (3) the canva application can encourage teacher creativity better, (4) increase the use of technology for teachers in learning materials.

Zaza Salsabila; Vira Eka Putri; Rara Salsabila; Wismanto Wismanto; Pahruddin Pahruddin

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

In the learning process, of course it will be carried out well depending on how the teacher plans learning activities. The presence of learning media will have an important influence on the implementation of learning and this learning media will become an effective tool or dependent media and will be able to become teaching material that can be used by students, process  learning will not be able to take place well without the development of learning media, usually often facing several obstacles, one of which is that facilities and infrastructure are still lacking, for example there is no learning media that supports the continuity of the learning process, learning media includes a sense that is physically used in providing material content.  , which comes from frame images, graphs, cassettes, books, video recorders, tape recorders, pictures, video cameras, films, photos, television and computers. Media is a component of learning resources whose contents are instructional material in the student.

Annisa Amalia; Daulat Saragi; Raden Burhan Surya Nata Diningrat

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Based on the background that has been explained by the research, 50% of students who have not yet been able to understand graphic design learning materials are because students who have acquired these skills do not have such educational backgrounds. This research aims to determine and describe the abilities of SLBE students in applying visual elements of fine arts to snack packaging designs created by class IX SLBE Negeri Pembina Province Level students. This research includes quantitative and qualitative descriptive research. The results of this research explain that students' understanding of packaging design using the CorelDraw application has increased quite significantly compared to before. This can be seen from the results of the students' work on pre-test and post-test packaging designs which were produced quite well. From the results of the assessment of work I which obtained an average score (r) = 79 and the results of the assessment of work II which obtained an average score (r) = 81, it can be concluded that the results of the post-test work that had been designed by the students received an average score of average (r) = 80 (good) and experienced an increase of 8%.  

Muhammad Shobirin; Hermanu Kusbandono

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

In the era of automatic transmission or automatic transmission motorbikes, many people enjoy doing it in various circles compared to manual transmission motorbikes, these automatic transmission motorbikes are indeed fuel efficient and agile, but automatic motorbike users are not satisfied with their less optimal power, seeing the problems in The use of springs is a factor that influences the performance of automatic transmissions. The purpose of this study is to analyze one of the components of the Continuously Variable Transmission, namely the CVT spring. then compare the power and torque values to find out the comparison of the use of the three springs on the vehicle and retrieve data through the dynotest process. Tests using this dynotest tool produce the values of power, torque, and engine speed produced by the vehicle, this test uses three springs with different constant values such as 1000 Rpm, 1500 Rpm, 2000 Rpm to retrieve table and graphic data values and then compare the data to be converted into thrust and vehicle speed values. To obtain the maximum speed of the vehicle. From the experimental results, each spring produces a different transmission ratio. This results in the value of power and torque, which is produced by each different spring.

Rekolina Siahaan

International Journal of Educational Technology and Society 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research work aims at evaluating the importance of the introduction of spelling as a vocabulary strategy for students in the teaching of English as a foreign language at senior high school level, and how this can be a beneficial tool as input for the acquisition of new vocabulary, then a helpful means to produce a correct writing. To attain such an aim, the researcher administered a pre-test and a post-test. The former was intended to determine the pre-instructional knowledge of the graphic form of words, whereas the latter was aimed at finding out whether the spelling strategy implemented during instruction was effective in enhancing the subjects’ ability to write with less spelling mistakes. The test was interposed by two sequential lessons. The results of this innovative investigation have confirmed the hypothesis which states that if we train students to pay a careful attention to the form of words this would help them to spell them and write correctly. The learners under investigation proved to have learnt most of the vocabulary items of the proposed text.

Hidayat, Daffala Viro; Fami, Amata; Prayudo, Galih Ario; Mu'taz, Faris Afra

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

Project-Based Learning (PjBL) is a learning approach where students learn by actively participating in real projects or tasks. This approach aims to prepare learners to face real-world situations and develop skills relevant to careers and everyday life. The (PjBL) approach was used in the creation of this motion graphics titled "Affordable" with the client LB LIA. The PjBL process involved planning, client needs analysis, conceptualization, production and evaluation. The results show that PjBL helps learners develop a deep understanding of graphic design and effective communication skills with clients. PjBL helped learners develop a deep understanding of graphic design and effective communication skills with clients. Although time management and communication challenges arose, collaboration between students and clients successfully overcame these obstacles so that this motion graphics project could run smoothly. With a focus on project-oriented learning, this article can serve as a guide for those interested in maximizing students' educational experience in the real world.

Syatir Suaib; Bambang Semedi; Paharuddin Paharuddin; A. Imran Anshari

Jurnal Riset Rumpun Ilmu Teknik 2024 Pusat riset dan Inovasi Nasional

This study aims to determine the factors that affect the catch of mackerel in the potential zone of fishing grounds in the Makassar Strait, namely; oceanography sea surface temperature, salinity, current velocity, depth and sea surface chlorophyll content on the catch of mackerel in the potential zone of fishing grounds in the Makassar Strait. The research method used is the survey method, which directly follows the fishing operation. The number of observations was 38 times. Data were analyzed with histogram graphs and also analyzed with multiple linear regression. The results of this study showed that mackerel were generally caught in waters with temperatures between280Cand290C; salinities of 30 ppt and 31 ppt; water depths of about 50 m and 60 m; current speeds of about 0.09 m/s and 0.12 m/s; and chlorophyll-a content of about 1.80 mg/m3 and 2.20 mg/m3. This study has explained that chlorophyll-a content is the dominant factor in relation to mackerel catch.

Rifki Ristiawan; Noni Selvia; Nurfidah Dwitiyanti

Jurnal Riset Rumpun Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Learning that focuses on students' problem-solving abilities is the focus of higher education. Students who are able to develop critical thinking skills in solving problems are a necessity along with changes in workforce capability needs in the informatics era. One of the mathematics lessons at the higher education unit level is discrete mathematics. The problem that arises in discrete mathematics learning is that learning outcomes and the percentage of students completing lectures are still relatively low. The aim of this research is to improve students' solving abilities through the application of the project based learning method. This research uses classroom action research methods. The application of the project based learning method in discrete mathematics courses with graph material can improve students' abilities in solving mathematical problems, this can be seen from the research results after corrective actions were taken in learning activities in Cycles I and II. Based on the research results, it shows that through project-based learning, third semester RB class students in the Informatics Engineering Education Program at Indraprasta University PGRI Jakarta have improved their ability to solve mathematical problems in terms of individual grades and classical completion.  

Hendy Umbu Daungu Niga; Pingky Alfa Ray Leo Lede; Hawu Yogia Pradana Uly

Jurnal Sistem Informasi dan Ilmu Komputer 2024 International Forum of Researchers and Lecturers

The representation process for mapping malnutrition rates in the Waingapu City District area does not yet use computer technology, so the process of monitoring malnutrition rates in each region is still not presented well. This certainly makes it difficult for cadres and the Health Service to monitor the rate of malnutrition in the Waingapu City District Area. Therefore, it is necessary to build an information system that is able to provide data, both in the form of graphs and maps, for mapping malnutrition rates in the Waingapu City District area. The design and development of this information system was carried out using data collection methods and direct interviews with the Waingapu City Health Service, by looking for other references related to similar research. The aim of designing a web-based geographic information system for data collection on malnutrition sufferers is to help the community and the Health Service in monitoring and handling cases of malnutrition in the Waingapu City District area. This Geographic Information System will display malnutrition data based on sub-districts using color polygons as signs that provide information about safe conditions or conditions that require further treatment. The method used in creating a website is waterfall and goes through six stages, namely: the Reguirement Analysis (Analysis), Design (design), Development (coding), Testing (trial), and maintenance (maintenance) stages and system testing is carried out using black box.

Desty Endrawati Subroto; Resi Wulandari

Jurnal Pelayanan Hubungan Masyarakat 2024 International Forum of Researchers and Lecturers

Computer technology is very important for the world of education, namely as a tool that can be used to improve the implementation of educational programs in the learning process and in improving student learning outcomes. To make mathematical material more specific, user-friendly Geogebra software is provided. The software was developed by Hohenwarter and aims to make learning easier for students. Therefore, educators need to be trained more deeply in the use of technology, in this case how to use the GeoGebra software. Learning media is needed to improve students' low understanding of mathematical concepts in Indonesia. Media that are considered effective include the GeoGebra application. The GeoGebra application is dynamic mathematics software for all levels of education that brings together geometry, algebra, spreadsheets, graphics, statistics and calculus in one engine.If students' interest in participating in class learning is very low, conditions that are allowed to continue can of course result in students' low understanding of concepts which will later affect student learning outcomes, therefore the GeoGebra application has a big influence on understanding concepts to facilitate the learning of mathematics that will be studied. . One example of the use of the GeoGebra program in learning mathematics is that it can produce geometric drawings quickly and accurately compared to using a pencil, ruler or compass. This socialization activity took place in the IT Bina Bangsa Middle School Hall involving 39 students from VII. This activity was attended by the Principal and the Teacher Council with resource person Mrs. Desty Endrawati Subroto M. Pd. Based on the results obtained, it can be concluded that using the GeoGebra application on quadrilateral congruence material can improve the conceptual understanding ability of class VIII SMP IT Bina Bangsa students.

Fenty Debora Napitupulu; Yuni Sihombing; Desi Monalisa Hutapea; Wita Friska; Jojor Julprika Veronika Tambunan

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Community service (PkM) is an activity carried out by FKIP students at HKBP Nommensen University, Medan, together with their supervisors, which aims to develop students in increasing their abilities and independence in society. The application of the Canva application is a platform that can design graphics, visual and audio themes that are used by students to design learning, especially in writing, increase digital literacy and creativity, design photos, posters, logos, banners with the available features. The Canva application is very easy to use and can be accessed via an application downloaded on a device or laptop and can also be accessed via the official website which students can use during learning training activities which can provide ideas and motivation in literacy-based learning which is used to be carried out. training for students at SMA Negeri 1 Kutalimbaru in increasing digital literacy and learning creativity through the use of the Canva application. Based on the results of implementing community service, the author concludes that the Pkm activities went well and received a good response from the Kutalimbaru State High School so that students were able to use the Canva application media so that students were more active in the learning process.

Masniati Murni Ritonga; Roni Juliansyah

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The quality of learning depends on the instructor, serving as a basic calculate in deciding its adequacy. This think about points to create a educator competency show through Lesson Consider (LS) exercises. Show competence alludes to the direction of Indonesian Service of Instruction and Culture No 6565 in 2020. This consider connected the subjective graphic inquire about plan. It utilized the lesson consider approach in creating EFL teacher's proficient information competence, proficient learning hone competence, and career proficient advancement. The members included four EFL Instructors at Senior Tall School 10 Ternate City Indonesia. They comprised of one male and three females. Four EFL instructors were chosen through purposive examining with four criteria: (a) sex, (b) age, (c) instructing encounter (d) instructive foundation, and, (e) work status. Moreover, the think about information were gotten through three LS stages (arrange, teach/do, and reflect/see) for four cycles. A 4-point Likert scale ((1=Thriving; 2= Competent; 3 = Worth; and 4 = progressed) was utilized to degree lesson consider profile perspectives on the improvement of EFL Teachers' Demonstrate competencies and it is an impact on students' communication and basic considering abilities. Information was picked up by a 4-point Likert scale calculated with recurrence and introduction equation through Microsoft Exceed expectations Windows 10. The result appeared that LS exercises affected the improvement of information competencies, proficient learning hones, and proficient advancement of EFL instructors in learning English. It too moves forward communication, basic considering, and understudy excitement for English learning in lesson. This consider gives openings for instructors to share information, great learning hones, and encounter, as well as reflect and learn to collaborate professionally. This think about speaks to a oneof a kind commitment by joining three models of educator competence as an exertion to alter the Autonomous Educational programs.

Ananda Prathama Saputra; Muhammad Hafidz Sidqi Riupassa; Amata Fami; Reneta Mega Zaskia

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

The aim of this study is to assess the influence of subtitles in the "Affordable" motion graphics on the comprehension of 7th-grade students at SMPN 7 Bogor. This research utilizes a quantitative descriptive approach. In this study, samples are obtained through non-probability sampling, and respondents are selected using purposive sampling. Simple linear regression is employed as the data analysis technique. The results of the simple linear regression analysis reveal that the "Affordable" motion graphics have a positive and significant impact on the comprehension of 7th-grade students at SMPN 7 Bogor, accounting for 24.46%, while the remaining 75.54% is influenced by other variables.

Muhammad Farhan Alkautsar; Muhammad Sukriyatma; Daffa Akmal Aminuddin; Amata Fami

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

The aim of this research is to see the effect of motion graphic duration on audience retention levels when conveying information about non-effective taxpayers and also to make recommendations for optimal duration to increase audience retention by using non-effective taxpayer motion graphics as a case study. A quantitative approach with a correlational type was used in conducting this research, as well as the use of YouTube Analytics to analyze data on audience retention levels while watching motion graphics. This research found a significant linear relationship between the duration of motion graphics and audience retention based on the motion graphics presented. A duration that exceeds three minutes can decrease audience retention.

Yudi Wibowo; Arif Yulianto; Ahmad Khoirul Anwar; Henny Tri Hastuti Hasana

Proceeding of the International Conference on Electrical Engineering and Informatics 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Karanggede Sismamedika Hospital carried out a brand identity redesign in 2021. Along with this brand identity redesign, renovations were also carried out on the building and its interior layout. This has implications for the emergence of new problems related to the brand image that must be immediately created for the building and its spatial layout. The aim of this research is to design an appropriate environmental graphic design concept as an effort to create a brand image through new spatial planning and realizing the concept into an environmental graphic design work that is in accordance with the brand identity of Karanggede Sismamedika Hospital.  This research uses descriptive qualitative methods with data collection techniques of observation, interviews and literature study. The result of this research is a visual communication work that applies brand identity to the exterior and interior of Karanggede Sismamedika Hospital.  The conclusion obtained from this research is that brand image can be realized if environmental graphic design pays close attention to aspects of aesthetics, function and user comfort.

Hendy Umbu Daungu Niga; Pingky Alfa Ray Leo Lede; Hawu Yogia Pradana Uly

Manufaktur: Publikasi Sub Rumpun Ilmu Keteknikan Industri 2024 Asosiasi Riset Ilmu Teknik Indonesia

The representation process for mapping malnutrition rates in the Waingapu City District area does not yet use computer technology, so the process of monitoring malnutrition rates in each region is still not presented well. This certainly makes it difficult for cadres and the Health Service to monitor the rate of malnutrition in the Waingapu City District Area. Therefore, it is necessary to build an information system that is able to provide data, both in the form of graphs and maps, for mapping malnutrition rates in the Waingapu City District area. The design and development of this information system was carried out using data collection methods and direct interviews with the Waingapu City Health Service, by looking for other references related to similar research. The aim of designing a web-based geographic information system for data collection on malnutrition sufferers is to help the community and the Health Service in monitoring and handling cases of malnutrition in the Waingapu City District area. This Geographic Information System will display malnutrition data based on sub-districts using color polygons as signs that provide information about safe conditions or conditions that require further treatment. The method used in creating a website is waterfall and goes through six stages, namely: the Reguirement Analysis (Analysis), Design (design), Development (coding), Testing (trial), and maintenance (maintenance) stages and system testing is carried out using black box.

Husain Al Hidayah; Hasan Muh. Hidayatullah; Anin Asnidar; Nasir Nasir

Learning media are all means, tools as media used in the teaching and learning process, including graphic design through thecanva application.Graphic design isacommunication processthat usesvisual elementssuchaswriting, shapes,andimagestoconvey messages.Canva is one of the applications that can be used for graphic design. This study aims to describe the use of learning media through the canva application. The research method used is descriptive qualitative. The results of the study are expected that students are ableto use graphic design learning media through thecanva application.