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Febriani Uswa Hasanah; Charles Charles; Zulfani Sesmiarni; Supratman Zakir

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

The background of this research is based on the results of observations with teachers and students that teachers in using audio-visual-based learning media are already creative but not maximally. From the teacher's perception, stated that they were still clueless in using IT-based media. With creativity, it is hoped that the implementation of learning will run effectively, be fun, and lead to threats to the expected quality of learning. The solution taken by the teacher is to learn more about technology, and diligently attend training. The goal to be achieved in this research is to find out the form of teacher creativity in using audio-visual media in class VII fiqh subjects at MTsS Fastabiqul Khairat Gunung Malintang. This type of research is descriptive qualitative research which is a form of the most basic research, aimed at describing or describing phenomena that exist or occur in the field. In this study the authors describe Teacher Creativity in Using Audio Visual Media in Jurisprudence Subjects at MTsS Fastabiqul Khairat Gunung Malintang. The technique of collecting data in this research is through interviews, where researchers ask for answers by way of debriefing verbally with research informants. Based on the results of the research conducted by the authors, it was found that teachers at MTsS Fastabiqul Khairat Gunung Malintang have not been optimally able to be creative in using audio-visual media seen from the four indicators of creativity. First, the smoothness of the teacher, namely being able to adapt material to the media but the teacher has difficulty mastering sources from the internet, secondly, in terms of flexibility, namely the teacher uses applications but has not been fully able to use the application fluently, the third is teacher creativity in terms of elaboration, namely the teacher adding information in the media, fourth, teacher creativity in terms of originality, that is, teachers can use audio-visual media in their classes.

Ulvia Risa; Zulfani Sesmiarni; Muhiddinur Kamal; Wedra Aprison

Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan 2023 Universitas Maritim AMNI Semarang

The main problem in this paper is the unsatisfactory student learning outcomes caused by several factors, namely factors from within the students themselves, namely student interest, attention, talent and student IQ and factors from outside the student's self, namely environmental factors. This is evidenced by the lack of students' understanding of historical material about Islam in the modern era (1800-present). In addition, learning activities often only store event names, chronologies, years, and character names. Therefore it is hoped that the use of audio-visual learning media can arouse students' interest and not be boring. The purpose of this research is to find out how the learning outcomes are using audio-visual media in learning Islamic Religious Education Class XI SMKN 2 Bukittinggi. With the research hypothesis, Ha: learning outcomes with audiovisual media are better than learning outcomes without audiovisual media and Ho learning outcomes with audiovisual media are worse than learning outcomes without audiovisual media. Experimental design with group pre-test post-test design. Population and sample class XI. One class was selected as a random sample, namely class XI Boga 3 as the research object. Data collection techniques with testing. The sampling technique used is the sampling technique. Data analysis using statistical analysis. Class XI students of SMKN 2 Bukittinggi perform better when using audiovisual media, according to the author's research on the effect of audiovisual media on student learning outcomes on the topic of PAI. We can see this from the results of the analysis of the t-test (Paired Sample t-Test) with the final data obtained, namely t count = 8.926 > t table = 2.120 with a significant level α = 0.05, it can be concluded that the hypothesis Ha is accepted and Ho was rejected

Wahyudi Yhose A Simanjuntak; Arnah Ritonga

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

The ease of using Smartphones and the many functions that help with activities, make today's teenagers very familiar with Smartphones, including students at SMP Negeri 1 Tantom Angkola. Students tend to use Smartphones for various reasons, such as just wanting to play games and being too active on social media. The impact of Smartphone dependence, especially on student development, will have a negative impact from an academic point of view. The nature of dependence does not just happen, the influence of one another is certainly interconnected or correlated and forms a causal relationship. This paper aims to see how much influence Smartphone dependency has on the learning behavior of students at SMP Negeri 1 Tantom Angkola and which variables have the most influence on the learning behavior of SMP Negeri 1 Tantom Angkola Students. The method used in this study is the Path Analysis method. Path Analysis is a technique for analyzing causal relationships that occur when exogenous variables affect endogenous variables, not only directly but also indirectly. Path Analysis is used to determine the direct and indirect effects of exogenous variables on an endogenous variable which is reflected in the path coefficient. From the research results, it is obtained that the direct influence of social media variables  on learning behavior  = 44.9%, the large direct influence of online game variables  on learning behavior  = 40.7%, the direct influence of internet data package variables  on learning behavior  = 0.4%, the direct effect of school control variables  on learning behavior  = 85.2%. Then the variable that has the greatest influence on learning behavior is the school control variable with a value of 85.2%.

Pransiska; Mina Syafaati; Lilik Malihatin; Heny Kusmawati

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

Pendidikan memiliki kedudukan dan peranan yang sangat penting dikarenakan melalui pendidikan mampu membentuk kepribadian dari individu atau peserta didik. Pendidikan yakni salah satu kebutuhan manusia dalam mengembangkan diri sesuai dengan potensi yang pada diri manusia tersebut. Melalui penggunaan model Discovery Learning proses pembelajaran akan berubah yang semulanya guru lebih aktif menjadi peserta didik yang mengendalikan pembelajaran agar peserta didik mandiri. Dalam menggunakan model pembelajaran ini, guru harus menjelaskan tugas yang harus peserta didik laksanakan, tujuan tugas, informasi yang harus di cari, diolah, dibahas pada kelompok masing-masing. Tujuan  penelitian  ini  adalah untuk   mendeskripsikan implementasi Discovery Learning terhadap pembelajaran agama Islam di MTs Salafiyah Lahar Tlogowungu Pati. Jenis dalam penelitian yakni menggunakan penelitian kualitatif yang menggunakan beberapa pendekatan yakni pendekatan yuridis, pedagogis dan psikologis. Temuan peneliti menunjukkan bahwa komponen input yang meliputi sejumlah indikator antara lain silabus pembelajaran, rencana  pelaksanaan pembelajaran, metode pembelajaran, media pembelajaran, dan sumber belajar sudah memadai untuk pelaksanaan rencana  pelaksanaan pembelajaran yang memenuhi standar kurikulum 2013. Yang kedua adalah elemen proses, yang mengikuti metodologi ilmiah dan memerlukan kegiatan seperti merangsang pengamatan, mengajukan pertanyaan melalui pernyataan masalah, penalaran melalui pengumpulan data, mengasosiasikan melalui pengolahan dan verifikasi data, dan berkomunikasi melalui generalisasi.  Pada  aspek pembelajaran pada mata pelajaran Pendidikan Agama Islam ini sejalan dengan sintaks model pembelajaran discovery. Komponen ketiga adalah output, yaitu penilaian sikap, pengetahuan, dan kemampuan sesuai dengan pedoman yang dituangkan dalam Permendikbud No. 66 tahun 2013.

Syintha Wangka; Victor R. Sulangi; Derel F. Kaunang

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

The availability of learning media that can stimulate interest and student learning outcomes is very important in learning. The purpose of this research was to find out the Development of Powtoon-Based Learning Media in Sets. This research was conducted at SMP Negeri 1 Remboken. The type of research used is research and development or Research and Development. The resulting media prototype was developed using the modified ADDIE development model (analysis, design, development, implementation, and development). The research results obtained from developing powtoon-based learning media in the set are expressed by an average validation score of 4.19 by media experts and 4.6 by material experts. This learning media meets valid criteria and can be used in learning.

Aisyah Fadilah; Kiki Rizki Nurzakiyah; Nasywa Atha Kanya; Sulis Putri Hidayat; Usep Setiawan

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

In this day and age, the use of media is very helpful for educators in a certain learning or training, namely as a tool to facilitate the implementation of teaching and learning, which is expected to run effectively to achieve predetermined learning goals. Meanwhile, the purpose of its use is to make it easier for educators to convey information on learning materials that will be conveyed so that they are easy to understand and understand making it interesting to use media for students to be happier in the learning process. So media is an instrument or tool to deliver learning material so that students are able to understand what is conveyed using media tools such as markers, package books or reading, whiteboards, including teachers and the environment is also a medium for implementing information delivery. In learning media, there are media used by teachers, namely visual (media with delivery using something that can be seen by the sense of sight), audio-visual (media with elements of conveying information using sound also contains an element of image, such as video), audio (information delivery using voice messages or closely related to the sense of hearing). Along with the advancement of media technology, it has a variety of tools that make it easier for teachers to learn using current technology media such as: cellphones, computers, laptops, and other applications that are used to obtain other sources of information.

Theo Artkin Sitorus; Nurhasanah Siregar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research aims to describe the analysis result of the use of learning media in the Problem Based Learning model. The methods used in this research is literature study of 6 sources consists of 3 thesis and 3 journals discuss the use of learning media in the Problem Based Learning model in Indonesia published in the span of 2016-2022. From the calculation of the effect size, the average value is 0.79 which is categorized in the medium category. This shows that the use of learning media with Problem Based Learning in mathematics learning had a positive effect on improving the mathematical ability of students and the effect obtained is in the medium category. The mathematical ability could be improved based on the literature study such as student’s mathematical connection ability, student’s mathematical problem soving ability dan student’s mathematical numeracy literacy ability. The type of learning media according this research are animation, geogebra, microsoft power point, fun math book, cabri 3D v2 dan youtube. Hope for further research can be analyzed more deeply by using more sources so the result will be more maximal and varied.

Winda Lestari; Muliawan Firdaus

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to determine : (1) The effect size of using mathematic learning media to students’ mathematical abilities as a whole, (2) The effect size of using mathematics learning media to students’ mathematical abilities based on level of education, (3) The effect size of using mathematics learning media to students’ mathematical abilities based on learning media used, (4) The effect size of using mathematics learning media to students’ mathematical abilities based on subject matter, (5) The effect size of using mathematics instructional media to students’ mathematical abilities based on quantified mathematical ablility. This research used meta analysis method. The sampling technique used purposive sampling and obtained 17 research that fit the criteria. Data collection techniques used documentation with the support of software publish or perish. The results of data analysis showed that : (1) Overall using the learning media has a large effect to students’ mathematical abilities as a proportion 0,972, (2) Based on level of education, the use of learning media has a largest effect size if applied at SMP/MTs as a proportion 1,039 (n=16, SD=0,754), (3) Based on learning media used, the visual media has a largest effect size to students’ mathematical abilities as a proportion 1,003 (n=13, SD=0,641), (4) Based on material that is taught, the use of learning media on a branch of logic material has a largest effect size to matematical abilities as a proportion 1,237 (n=2, SD=0,489), (5) Based on quantified mathematical abilities, the use of learning media has a largest effect size to students’ reasoning abilities as a proportion 1,303 (n=3, SD=0,353).

Umaysy Sabillah; Hasratuddin Hasratuddin

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to obtain teaching materials based on a valid, practical, and effective realistic mathematical approach, so as to improve students' mathematical reasoning abilities on the material of a three-variable linear equation system. The research instruments used were questionnaire validation sheets, lesson plans validation sheets, teaching material validation sheets, test instrument validation sheets, mathematical reasoning ability tests, and teacher and student response questionnaires to teaching materials. After all instruments, lesson plans, and teaching materials were declared valid by the validator, then readability tests and field trials were carried out. The results showed that: (1) the teaching materials based on the realistic mathematical approach developed had met the criteria of validity based on the validator's assessment with the average validity of the teaching materials for the material being 3.13 and 3.29 for media with a very feasible category; (2) the teaching materials based on the realistic mathematical approach that have been developed have met the practicality criteria through: a) the results of the questionnaire student responses to teaching materials show the percentage of practicality of 81.19% with a very practical category, b) the results of the questionnaire responses of teachers to teaching materials show the percentage of practicality 88.75% with very practical category; (3) The teaching materials based on the realistic mathematics approach developed meet the effective criteria with: a) classical student learning mastery of 88%, b) more than 65% of students have achieved 75% of learning objectives for each indicator, c) increased mathematical reasoning ability students after using teaching materials seen through the average score of students increased from 50 in the pretest to 85.33 in the posttest and the results of the N-Gain analysis which showed students' mathematical problem solving abilities increased by 0.712, meaning in the high category.

Mhd Arief Qamara; Mhd Putra Gama; Ricky Dian Saputra; Emeliya Sukma Dara

Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan 2023 Universitas Maritim AMNI Semarang

This study aims to determine the interest and quality of the English teaching and learning process of students, especially in listening skills.  Knowing interests is carried out through the use of audio-visual media with role-playing methods that are expected to provide opportunities for the creation of pleasant learning conditions.  Thisclass obtained optimal results where students who were interested in taking English lessons could increase significantly. This research is in the form of Class Action Research  which is carried out using VCD media, which consists of four stages: planning, implementing actions, observation, and reflection. Actions can be done by applying learning with audio-visual media and continued with role-playing methods. This research was conducted on 11 students of class X 1 SMKS Generus Bangsa. Responses to the progress of student interest are obtained from the results of student questionnaires, student interviews, student learning logs, observations, interviews between teachers, teacher journals, daily test results and assignments. Instrument validation is carried out with critical reflection between research teachers and face validity. Data validation is carried out by triangulating observations from the aspects of students, teachers and partner teachers. The results of each cycle reflection are used to plan further steps.

Ahmad Ashifuddin Aqham; Indra Ava Dianta; Moh Muthohir

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

The purpose of this community service is to provide counseling and training in making multimedia-based learning media as a good online digital-based learning tool, understand the manufacture of multimedia-based learning media, be able to apply the knowledge gained and be involved in managing multimedia-based learning for MTs teachers and MA Nuril Huda Grobokan.

Annisa Asra Fitria; Delvia Febrina; Zulfani Sesmiarni; Herlina Rasyid

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Based on observations made at SMA Negeri 1 Gunuang Omeh District, the problem found was the low interest in learning of students in PAI and BP subjects due to the large number of students who did not pay attention to the teacher's explanation, and the lack of use of learning models and media used in learning , one of which is the Problem Based Learning learning model. The role of the learning model is very important, because using visual media will be able to influence students' learning interests. The purpose of this study was to find out the use of the Problem Based Learning learning model in increasing students' learning interest in PAI and BP subjects on Da'wah Strategy and Islamic Development in Indonesia Class XII.MIPA at SMA Negeri 1 Gunuang Omeh District. This type of research is Classroom Action Research (PTK). The process of implementing PTK has four main components, namely planning, action, observation and reflection carried out in 3 cycles. The results of data analysis obtained the percentage of students' learning interest using the Problem Based Learning learning model of 44.83% in cycle I. The process of applying the Problem Based Learning learning model in PAI and BP learning increased in cycle II by 65.52% and 79.31 % in cycle III. So it can be concluded that the implementation of PAI and BP learning by using the Problem Based Learning learning model can increase students' learning interest.

Deni Hendri Anto; Idmansyah Idmansyah; Dendi Dendi; Zulfani Sesmiarni; Herlina Rasyid

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar PAI siswa di kelas XII IPA 1 di SMA N 1 Koto Balingka pada soal ilmu tajwid, yang disebabkan kurang maksimalnya dalam mengunakan media pembelajaran. Ini dibuktikan dengan siswa yang tidak bisa menjawab pertanyaan berhubungan dengan ilmu tajwid dan sangat kaku dalam membaca Al- Qur‟an. Tujuan Penelitian ini adalah pertama, untuk mengetahui ketercapaian penerapan Model Pembelajaran Problem Basic Learning pada materi al-Qur‟an surat Luqman ayat 13 dan 14 terhadap siswa kelas XII IPA 1 di SMA N 1 Koto Bilingka, kedua, untuk mengatahui hasil belajar materi al-Qur‟an surat Luqman ayat 13 dan 14   siswa Kelas XII IPA 1 di SMA N 1 Koto Bilingka setelah penerapan model Pembelajaran Problem Basic Learning. Penelitian ini berbentuk Penelitian Tindakan Kelas (PTK), dengan menjadikan siswa kelas XII IPA 1 di SMA N 1 Koto Bilingka , sebagai sumber datanya. Pengumpulan data dilakukan dengan observasi, wawancara dan dokumentasi. Penelitian dilakukan dalam dua siklus. Hasil penelitian adalah pertama, Pelaksanaan pembelajaran dengan menggunakan Model Problem Basic Learning apabila dilakukan dengan perencanaan dan penguasaan konsep yang baik akan dapat berjalan dengan baik, sesuai dengan yang diharapkan. kedua, siswa menjadi aktif dalam pembelajaran dan mulai terlatih dengan pola berfikir tingkat tinggi. Ketiga, Model Pembelajaran Problem Basic Learning terbukti dapat meningkatkan hasil belajar siswa. Pada siklus satu ketercapaian hasil belajar siswa pada rata-rata kelas sebesar 71,82, dan pada siklus dua rata-rata kelas 87,72. Sementara yang mencapai ketuntasan belajar pada siklus satu 64 persen, dan pada siklus dua 90,9 persen. Ini menunjukkan bahwa hasil belajar siswa dengan menggunakan model Pembelajaran Problem Basic Learning mengalami peningkatan yang signifikan, dan penelitian terkait penggunaan Model Pembelajaran Problem Basic Learning dianggap berhasil.

Ilyas Junaid; Munir Hadi Faizan

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

The increasing use of social media among students has raised concerns regarding its impact on academic performance and digital well-being. This study aims to examine the relationship between social media usage, student learning outcomes, and overall well-being in a digital environment. Using a mixed-methods approach, data were collected through surveys and in-depth interviews with high school and university students. The findings indicate that while social media can serve as a valuable tool for academic collaboration and resource-sharing, excessive and unregulated usage often leads to distractions, reduced academic performance, and negative effects on mental health. The study highlights the need for balanced social media engagement and the implementation of digital literacy programs to promote responsible usage. These insights contribute to the ongoing discussion on digital well-being and offer practical recommendations for students, educators, and policymakers.  

Silvia Permatasari; Tengku Hamid Darmawan; Rendy Rendy; Nabila Azzahra; Lola Zulaika +6 more

Jurnal Inovasi Ilmu Pendidikan 2022 Pusat Riset dan Inovasi Nasional

The Industrial Revolution 4.0, which coincided with the presence of the Covid-19 pandemic, demanded that the world of education implement a different system. Classroom learning that involves students directly is now starting to switch to online learning. One of the learning media used is the Kahoot application. Interactive quizzes in this application can be implemented on an ongoing basis, including in face-to-face learning after the pandemic. Unfortunately, not all educational institutions know about the existence and benefits of this application. Sungai Putih High School, Kampar Regency, which is our service partner, is one of them. This dedication to introducing interactive learning through online media has had satisfactory results. From 38 respondents covering all classes and teachers at the high school, 100% of respondents felt interested in this learning and 96% of respondents agreed that learning evaluation using Kahoot was felt to be more effective than tests in general. For the continuity of implementation, the service team provided a Kahoot Usage Guide book which was designed directly by the service team.

Fitri Nuraeni; Puji Rahayu; Buldan Hasyim; Debi Septiani; Den Ajeng Khuluqiyah +1 more

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2022 Universitas Maritim AMNI Semarang

Program Kreativitas Mahasiswa Layanan Masyarakat adalah cara bagi siswa untuk melakukan layanan masyarakat, dharma ketiga pendidikan tinggi. "Aplikasi Wordwall sebagai media pembelajaran interaktif di sekolah dasar" adalah judul program yang kami usulkan kali ini. Format program ini adalah pertumbuhan pengetahuan tentang cara menggunakan Wordwall Learning Media. Program ini bertujuan untuk memberi guru kemampuan untuk menggunakan materi pembelajaran interaktif di kelas. Ceramah, diskusi, dan pertanyaan dan jawaban, serta bantuan untuk guru saat menggunakan media Wordwall, adalah beberapa metode yang digunakan dalam mencapai tujuan program yang dijelaskan di atas. Enam orang, yang semuanya adalah guru di SDN 2 Cipaisan, menghadiri seminar, yang diadakan pada 24 November 2022.

Tazkya Nayla Kuntadi; Fakhri Dhiya Hidayat

Education is defined as a form of mentoring and developing the potential of students who are directed and embedded in personality, then can be applied in everyday life. Character literally comes from the Latin character, which means, among other things: character, character, psychological traits, character, personality or morals. Someone who behaves dishonestly, is cruel, likes to steal, is said to be a person with bad character. Meanwhile, someone who likes to be honest, helpful, polite, can be said to be someone who has good character. So, the term character is more reflected in a person's personality. Lickona states that character education is a deliberate effort to help someone so that he can understand, pay attention to and carry out core ethical values.

Ike Dian Fitri; Fenny Ayu Monia

Jurnal Inovasi Ilmu Pendidikan 2022 Pusat Riset dan Inovasi Nasional

Penelitian ini bertujuan untuk mengetahui bagaimana besarnya pengaruh penggunaan media pembelajaran powerpoint terhadap hasil belajar siswa pada mata pelajaran Sejarah Kebudayaan Islam bersama guru mata pelajaran SKI yang bernama Bu Zuheni, S.Ag di MTsN 2 Pasaman Barat yang ditinjau dari nilai pre test dengan nilai post test pada materi pokok Peristiwa Hijrah Nabi Muhammad SAW di Madinah tahun pelajaran 2022/ 2023. Populasi penelitian yaitu siswa kelas VII.2, VII.3, VII.4. Sementara sampel yang digunakan dalam penelitian ini simple random sampling, adapun kelas yang terpilih yaitu kelas VII.2 sebagai kelas eksperimen dan VII.3 sebagai kelas kontrol. Desain yang digunakan dalam penelitian ini adalah pretest-posttest control group design. Instrumen penelitian berupa tes tertulis berbentuk soal pilihan ganda sebanyak 20 soal yang sudah diuji validitas menggunakan rumus korelasi point biserial dan reliabilitasnya menggunakan rumus KR-20 (kuder Richardson- 20). Untuk uji Prasyarat analisis data yaitu uji normalitas dan uji homogenitas, menggunakan rumus Chi Kuadrat dan Uji-F. Teknik analisis data pengujian hipotesis menggunakan rumus uji-t Poled Varians. Adapun hasil penelitian diperoleh adanya pengaruh penggunaan media powerpoint terhadap hasil belajar SKI Siswa di MTsN 2 Pasaman barat.

Sony Junaedi; Muslimah; Marya Ulfa

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Current learning after the pandemic is more towards the Hybrid learning method where this method combines online learning with face-to-face learning. In this learning, interactive learning media is needed by teachers. Prezi application is a software for internet-based presentation (SaaS). In addition to presentations, it can also be used as a tool to explore and share ideas on a virtual canvas. It is superior because this program uses the en:Zooming User Interface (ZUI), which allows Prezi users to zoom in and out of presentation media. The partner problem is that teachers at Madrasah Aliyah Miftahul Huda Mijen Demak still need training and assistance in making interactive multimedia. Therefore, the community service team at the Faculty of Language and Culture, University of 17 Agustustus 1945 Semarang conducted intensive communication with the manager of the MA Madrasah Aliyah Miftahul Huda to find solutions to these problems. There are three methods applied in this service, namely Presentation, Demonstration, and Practice Method. Presentation method is applied in the introduction of the Prezi Application, its benefits, and its application in making interactive learning media, Demonstration Method regarding the operation or use of the application and Practical Method where teachers practice directly making interactive learning media according to their respective subjects. After this service, teachers can position and use learning media as a needed component of a learning process. Learning media has an important role in increasing the effectiveness and efficiency of learning. Teachers are always required to be able to develop and use learning tools available in schools in accordance with current developments.

Hikmaturuwaida; Husin; Wati; Abdul Rashid bin Abdul Aziz

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

Early age is a golden age which is very effective in instilling various beneficial knowledge. The importance of character education in early childhood requires teachers to be creative and innovative in using learning media. Various learning media motivate children to learn. Not only forming a smart character but also being able to instill good values. This study aims to analyze various types of learning media in shaping the character of children in RA Normal Islam Rakha. This study used a qualitative method by taking the research location at RA Normal Islam Rakha. This type of research is descriptive research. Data collection was carried out using observation, documentation and interview methods. The results of the study show that teachers have a big role in children's character education. As role models as well as mentors in building children's character, teachers provide references or tools that can foster curiosity and not get bored in learning. The concept of playing while learning that children like is very effective when using a variety of learning media. The results of the research findings at RA Normal Islam Rakha carried out the formation of children's character through various learning media through educational toys and teaching aids.