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Haidar Fiki Rabani; Ina Sholihah Widiati; Tinuk Agustin; Hadis Turmudi

JURNAL PENELITIAN SISTEM INFORMASI 2024 Institut Teknologi dan Bisnis (ITB) Semarang

The use of information technology is increasingly advanced in the 4.0 era, especially in the field of village government. The purpose of the web-based population data processing information system for Penggung Village, Boyolali, is to have a good impact on population data management. The problems faced, such as conventional data archiving that causes data accumulation and corruption, drive the need for this solution. The prototype development method was chosen because it provides high interactivity between users and developers. The system is equipped with features of population data management, automatic archiving, quick search, and CRUD function. The results of the study show that this system increases the efficiency and speed of information access and reduces the risk of data loss and corruption. The implementation of this web-based information system is expected to be an effective solution for the village government and provide a new perspective for future research.

Latifah Nurul Habibah; Indrawan Ady Saputro

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

This study focuses on the design of the user interface (UI) and user experience (UX) for a pizza shop application using the Design Thinking method. Aiming to enhance convenience and efficiency in the ordering process, the method involves five stages: empathize, define, ideate, prototype, and test. The UI design is developed to ensure an attractive and user-friendly interface, while the UX emphasizes ease of navigation and user satisfaction. The resulting prototype includes essential features such as product menus, shopping cart, and order tracking. Usability testing shows that the application effectively simplifies online pizza ordering, improving the overall shopping experience for users.

Nindia Puspa Ashari; Diana Alia; Eddi Eddi; Henna Nurdiansari; Renta Novaliana

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Freon is one of the refrigerants used in refrigeration systems. The refrigeration system has a very important role, namely to preserve food ingredients so that food can last longer. The use of freon is not only used in ships but is widely found in home appliances in refrigeration systems used in freezers, air conditioners, refrigerators, and dispensers. If more freon is used, the negative impact that arises is greater, namely the depletion of the ozone layer and global warming which can have a bad influence on health, the life of living things and the environment. The purpose of this researcher is to create a tool to reduce the negative impact of freon use, namely by using peltier as a cooling medium with environmentally friendly thermoelectric modules. This study uses trial and error methods. Where the trial process is carried out by turning on one of the working push buttons and observing the temperature value. Then it is processed by the control system, namely Arduino Mega which will later provide a PWM output signal to the IRF540 mosfet when the output temperature value is in line with the reference value and vice versa. The test of this tool was carried out by comparing measurements between the author's prototype tool and the standard measuring tool, namely the digital thermometer. Based on the test results, this device can produce a minimum temperature of 140C at 30-minute intervals without any media. The trial using 330ml bottled water can reach a temperature of 170C within 30 minutes in the cooler box. This tool is also equipped with an automatic monitoring system using a PWM signal in the form of a change in fan speed, which is 255 RPS maximum speed and when getting a PWM signal it changes to 50 RPS. The percentage of errors resulting from the comparison of standard measuring instruments and sensor values had the highest and lowest percentages of 2.37% and 0.84% in cold dispersion conditions without charge. Then the highest and lowest error percentages were 1.69% and 0.72% in the state of containing a load of 1 330ml mineral bottle. This ptototype uses data recording using Micro-SD as a data logger.

Gunawan Prayitno; Jenny Tandi

International Journal of Information Engineering and Science 2024 Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

The church plays a crucial role in spreading Christian values and nurturing the growth of faith within its community. However, in the context of GPSI EFATA, there are several challenges in effectively conveying church information. These challenges include the unappealing presentation of physical congregation news, the accumulation of paper, and limited distribution of information. In order to address these issues, this research project utilizes the Design Thinking method to develop a smartphone-based application for congregational news. The Design Thinking method consists of five stages: empathy, definition, ideation, prototype, and testing. During the empathy stage, the needs of the congregation are identified, particularly the need for more accessible and engaging information. The ideation stage then generates a solution in the form of a smartphone application. This application includes various features such as notifications, prayer schedules, financial reports, photo galleries, and management profiles. A prototype of the application was developed to meet these needs and was subsequently tested using a questionnaire. The results of the testing indicated that the application had an easy-to-understand interface, adequate features, and received suggestions for improvement. Overall, this smartphone application offers a modern and efficient solution to the challenges of delivering information within churches. It enhances accessibility and improves the quality of communication with the congregation.                                         

Ilham Abdul Aziz; Suryo Nugroho Setyo Aji; Indrawan Ady Saputro

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The application of technology in all areas of life must be increased to support digital transformation, especially in Indonesia. In this research, technology is applied in terms of managing data in car rental services as a means to make the work of rental service providers easier. This research also aims to build a car rental system that focuses on helping car rental service managers to face the digital era that focuses on the use of technology. The data collection method in this research uses literature study as an aspect of understanding for researchers in knowing user needs. By using the prototype method as a system development medium which consists of requirements gathering and analysis stages, identification of system needs and objectives, and design to build the required system.       

Wisna Bara’ Padalingan; Kristia Yuliawan

JTI : Jurnal Teknologi dan Informatika 2024 STMIK Pesat Nabire

The development of a letter archiving system based on Visual Basic at the Bapperida Office of Central Papua Province aims to enhance the efficiency and effectiveness of letter archive management. This system addresses various issues found in manual archiving, such as slow processes, difficulty in searching, risks of document damage and loss, and the large space required for storage. With features like automation, advanced search, digital storage, and access control, this system enables faster, more accurate, and safer archiving processes. The use of the prototype method ensures the system meets user needs through continuous iterations. The research results indicate that this system successfully improves the quality of information services, supports good governance principles, and provides significant storage space savings. Overall, this system is expected to better and more efficiently support the execution of organizational tasks and functions.      

Kristia Yuliawan; Jevan Pilenaung

JTI : Jurnal Teknologi dan Informatika 2024 STMIK Pesat Nabire

Managing contract employee data is an important aspect in maintaining employee productivity and well-being in an organization or company. This research aims to design a database that can manage contract employee data effectively and efficiently. Using the prototyping method, this research involves several stages, namely problem formulation, data collection, system analysis, and system development. Data is collected through surveys, interviews, and observations, then analyzed to understand the needs of the system. Initial prototypes are developed and evaluated to ensure conformity to user needs. The designed database allows for centralized and structured storage of employee data, facilitates data access and updates, improves data consistency and accuracy, and improves security and ease of data analysis. Testing is carried out by black-box method to ensure system functionality. The test results show that the system can manage contract employee data well, meet user needs, and provide support for better decision-making in human resource management. The study concludes that integrated and well-documented management of contract employee data can improve operational efficiency and support organizational success.    

Muhammad Nurwegiono

JURNAL PENELITIAN SISTEM INFORMASI 2024 Institut Teknologi dan Bisnis (ITB) Semarang

In this digital era, patients expect ease of access and transparency in healthcare services. Klinik XYZ, currently using conventional methods, faces challenges in meeting these expectations, such as long queues, incomplete information, and difficulties in scheduling appointments with doctors. This study aims to develop a mobile application to enhance service quality at Klinik XYZ. The method used is Waterfall, involving the stages of needs analysis through observation and interviews, system design, coding, and testing. The findings show that the developed application can provide essential features such as doctor profiles, doctor schedules, appointment scheduling, service selection, ratings, news, and health tips. This application successfully improves the efficiency and quality of services at Klinik XYZ by reducing waiting times and providing a better user experience. The implications of this study indicate that integrating mobile technology into healthcare services can significantly enhance patient satisfaction and the operational effectiveness of the clinic. Arifin, M. N., & Siahaan, D. (2020). Structural and Semantic Similarity Measurement of UML Use Case Diagram. Lontar Komputer : Jurnal Ilmiah Teknologi Informasi, 11(2), 88. https://doi.org/10.24843/lkjiti.2020.v11.i02.p03 Febriyanti, N. M. D., Sudana, A., & ... (2021). Implementasi Black Box Testing pada Sistem Informasi Manajemen Dosen. Jurnal Ilmiah …, 2(3). http://download.garuda.kemdikbud.go.id/article.php?article=3457876&val=30165&title=Implementasi Black Box Testing pada Sistem Informasi Manajemen Dosen Haerani, R., Hendriyati, P., Nugroho, P. A., & Lukman, M. (2023). Waterfall Model Implementation in Information Systems Web Based Goods Delivery Service. JURTEKSI (Jurnal Teknologi Dan Sistem Informasi), 9(3), 501–508. https://doi.org/10.33330/jurteksi.v9i3.2267 Lee Ventola, C. (2014). Mobile devices and apps for health care professionals: Uses and benefits. P and T, 39(5), 356–364. Luxton, D. D., Kayl, R. A., & Mishkind, M. C. (2012). MHealth data security: The need for HIPAA-compliant standardization. Telemedicine and E-Health, 18(4), 284–288. https://doi.org/10.1089/tmj.2011.0180 Martínez-Pérez, B., De La Torre-Díez, I., & López-Coronado, M. (2013). Mobile health applications for the most prevalent conditions by the world health organization: Review and analysis. Journal of Medical Internet Research, 15(6). https://doi.org/10.2196/jmir.2600 Nurbaiti Oktaviani, S., Fikri Aziz, C., & Maula Sulthon, B. (2022). Analisa UI/UX Sistem Informasi Penjualan Berbasis Mobile Menggunakan Metode Prototype. KLIK: Kajian Ilmiah Informatika Dan Komputer, 2(6), 225–233. https://doi.org/10.30865/klik.v2i6.401 Rambe, B. H., Pane, R., Irmayani, D., Nasution, M., Munthe, I. R., Ekonomi, F., & Bisnis, D. (2020). UML Modeling and Black Box Testing Methods in the School Payment Information System. Jurnal Mantik, 4(3), 1634–1640. https://iocscience.org/ejournal/index.php/mantik

Saroafifa Indriani; Yunita Primasanti; Erna Indriastiningsih

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Pan Brothers Tbk is one of the garment companies that adopted garment production in the form of 3D VR (Virtual Reality) as a garment prototype in Indonesia. In the process of making 3D VR products, many defective products must be revised. The study aims to implement the Six Sigma method and suggest improvements to reduce defects in 3D VR garment products using the Six Sigma method with the stages of defining, measuring, analyzing, improving, and controlling. In the define stage, the identification of the production process using the SIPOC diagram and identifying the type of defect. In the measure stage, the DPMO and sigma value calculations are carried out. The most defects are fitting not balanced and properly with a DPMO value of 269619.2 and a sigma value of 2.11. In the analysis stage with a fishbone diagram shows the factors that cause defects, namely man, machine, material, method, and environment. In the improvement stage, suggestions for improvements are given to reduce defects in 3D VR garment products. In the control stage, quality control is carried out by conducting internal training, upskilling, creating inspection report forms, adding teams to the QC division, and adding SOPs for the 3D VR producing process.

Muhammad Sulthon Abdillah; Farel Atalla Muhammad Dafa; Ina Sholihah Widiati

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

In the rapid development of the food and beverage industry, overproduction and unsold food have led to a high amount of food waste, making Indonesia one of the largest food waste producers in the world. Data from the Central Bureau of Statistics (BPS) in 2021 shows that Indonesia produces 23-40 million tons of food waste annually, which negatively impacts the environment, natural resources, and the economy. This research aims to create a website that serves as a platform for selling leftover food to reduce food waste issues in Indonesia. The method used in designing this website is the Design Thinking method, which consists of five stages: Empathize, Define, Ideate, Prototype, and Test. Data for this method is collected through surveys and interviews with respondents. By creating this website, it is hoped to connect food business operators, such as restaurants, cafes, and bakeries, with consumers, allowing them to interact and providing an effective solution to reduce food waste in Indonesia. Additionally, it is expected that this website can minimize the waste of still-edible food for everyone. By ordering through this online platform, customers can get food at half the normal price.

Halimatus Sadiah; M.Agus Sunandar; Meriska Defrriani

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Pengelolaan inventaris yang efektif dan efisien merupakan salah satu faktor kunci keberhasilan operasional pasar plastik BIMIU. Namun berbagai permasalahan sering terjadi, antara lain kesalahan pencatatan persediaan, data persediaan yang tidak akurat, dan ketidakmampuan melacak umur barang persediaan.Oleh karena itu, tujuan dari penelitian ini adalah  merancang dan membangun sistem informasi manajemen gudang dengan metode FIFO (First In First Out) untuk mengatasi permasalahan tersebut.Metode FIFO dipilih karena  paling cocok untuk toko plastik BIMIU, kami juga mengirimkan produk yang tiba lebih dulu, sehingga meminimalkan risiko kerusakan produk akibat penyimpanan jangka panjang. Sistem ini dibuat menggunakan perangkat lunak berbasis web dengan menggunakan bahasa pemrograman PHP dan database MySQL.Hasil penelitian menunjukkan bahwa sistem informasi manajemen gudang yang dirancang dapat meningkatkan akurasi pencatatan persediaan, mempermudah proses pelacakan produk, dan mengoptimalkan pengelolaan gudang. Pengenalan sistem ini diharapkan dapat meningkatkan efisiensi operasional dan layanan pelanggan  Toko Plastik BIMIU.

Haris Jamaludin; Haris Jamaludin; Sulartopo Sulartopo; Nuris Dwi Setiawan

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

This study focuses on creating a Turnitin tutorial application to track plagiarism using the prototype method approach. The purpose of this application is to make it easier for users to understand and utilize Turnitin as a reliable plagiarism detection tool in academic writing. The prototype method was chosen because it allows for rapid iteration and improvement based on user feedback, which is very important to improve the quality of the application. The development stages include creating an initial prototype, testing functions, and collecting feedback for design refinement. This study aims for the application to be developed to provide clear guidance and effective solutions in identifying and preventing plagiarism, while deepening users' understanding of the use of Turnitin. Thus, this application is expected to strengthen academic integrity and support ethical writing practices through integrated plagiarism detection technology.

Refi Difa Arcelia; Indrawan Ady Saputro

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

Advances in information technology have become a major influence on society in meeting needs, quality and convenience. One example of technological progress is online sales. E-commerce or online shops can make it easier for people to shop with time efficiency, accuracy and quality and can make it easier for the shop to sell because it can promote the products it sells more widely and get maximum profits. This research focuses on designing the UI/UX for cosmetic sales at beauty cosmetic stores. Researchers found problems in beauty cosmetic stores in that store management was still manual, only using social media as promotion without an online sales platform so that the income obtained from sales was not optimal. The method used in designing the UI/UX for selling cosmetics at this beauty cosmetic shop is using the prototype method. The results of this research are the UI/UX design for selling cosmetics at beauty cosmetic shops which can make it easier for beauty cosmetic shops to market their products. It is hoped that this learning media can increase people's interest in shopping at beauty cosmetic stores.

Risma Anggreini; Eva Nurul Malahayati; Adin Fauzi

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

IPAS (Social and Exact Science Education) is a subject in the Kurikulum Merdeka. This subject invite student to recognize natural anomalies by facts. However, results of the researcher's observations on the interest of 4th-grade elementary school students in learning science showed that 93.75% of students experienced difficulties in learning science, especially in the matter of changes in the state of matter and energy forms. So, based on the results of the theoretical formulation and potential problems, the researcher is interested in proposing the development of a simulation video product. This type of research is Research and Development (R&D) based on 7 stages, namely, potential and problems, data collection, product design, design validation, design revision, product testing, and product revision due to limitations of materials, time, and manpower. After the prototype product is completed, the researcher validates the content, media, and language with 9 experts, with each having 3 validations: (Content validators, Media validators, Language validators) The test results show that 86% of the material validation, 92% of the media expert validation, and 96% of the language validation, it can be concluded that the simulation video product is very feasible to use with minor revisions. Furthermore, the researchers carried out a teacher and student readability test on the simulation video media. The scores obtained were 91,2% for teachers and 89,2% for students. So that simulation video products able as media supplements in learning.

Diki Jonatan; Irsan Jaelani; Minarto, Minarto

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Royal Posh Pro adalah sebuah usaha mikro kecil dan menengah (UMKM) yang bergerak di bidang jasa fotografi, menyediakan berbagai paket dokumentasi untuk berbagai jenis acara dengan kualitas tinggi. Namun, perusahaan ini menghadapi tantangan operasional, khususnya dalam pengelolaan penjadwalan dan data pembayaran yang masih dilakukan secara manual. Penelitian ini bertujuan untuk mengembangkan sistem informasi berbasis web yang terintegrasi dengan payment gateway guna mengatasi masalah tersebut. Metode prototype digunakan dalam penelitian ini untuk merancang, menguji, dan menyempurnakan sistem secara iteratif, agar sesuai dengan kebutuhan operasional Royal Posh Pro. Hasil penelitian menunjukkan bahwa implementasi sistem informasi yang terintegrasi dengan payment gateway dapat secara signifikan meningkatkan akurasi dan efisiensi pengelolaan data pembayaran serta mengurangi kesalahan manual. Sistem ini juga menawarkan kenyamanan lebih bagi pelanggan melalui berbagai metode pembayaran yang aman dan praktis. Kesimpulannya, penggunaan teknologi informasi dalam bentuk sistem berbasis web dengan integrasi payment gateway telah terbukti efektif dalam meningkatkan kualitas layanan dan efisiensi operasional di Royal Posh Pro. Solusi ini tidak hanya menyelesaikan kendala operasional yang ada tetapi juga memberikan model bagi UMKM lain dalam industri fotografi untuk memanfaatkan teknologi guna meningkatkan daya saing bisnis mereka.

Setiawan Adib Wibowo; Dwi Setiaji; Khaidir Umar; Ghulam Vicco Febrianta; Indrawan Ady Saputro

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The development of the digital economy in developing countries is expected to encourage economic growth, increase resources and workforce efficiency, provide access to international markets, and reduce transaction costs. The research aims to offer practical and affordable solutions for those who want to explore nature without having to buy their own equipment and provide information and advice on destinations, safety tips and equipment guides, as well as supporting the adventure community. This design uses the Design Thinking method, which is an iterative process that aims to understand users, define problems in depth, and find solutions that meet their needs. The result of this research is the Adventure Sphere Application Prototype, which contains profile, homepage, product display, basket and product video features. It is hoped that this application will make it easier for buyers to rent outdoor equipment and this application will also provide useful information to renters regarding the use of outdoor equipment.

Salsabila, Salsabila; Dede Irmayanti; Irsan Jaelani

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Aplikasi Purwakarta adalah aplikasi yang dapat memberi kemudahan bagi wisatawan yang berkunjung ke Kabupaten Purwakarta. Berdasarkan observasi terhadap fitur yang ada pada aplikasi Wisata Purwakarta dan pada ulasan di Play Store dan wawancara terhadap 5 orang pengguna aplikasi Wisata Purwakarta, ditemukan bahwa terdapat masalah di aspek UI dan UX pada aplikasi mobile Wisata Purwakarta. UI pada aplikasi Wisata Purwakarta memiliki masalah seperti penggunaan layout, typography, dan icon yang kurang cocok dengan konten yang disuguhkan. Penelitian ini menerapkan metode user centered design ini dikenal sebagai suatu proses berpikir komprehensif yang berkonsentrasi untuk menciptakan solusi yang diawali dengan proses understand context of use terhadap suatu kebutuhan tertentu yang berpusat pada manusia (user centered) menuju suatu inovasi berkelanjutan berdasarkan kebutuhan penggunanya. Metode ini memiliki 4 tahapan yaitu Understand Context of Use, Specify User Requirements, Design Solutions dan Evaluate Against Requirements Untuk melakukan pengujian atau test peneliti melakukan pengujian system usability scale. Hasil dari penelitian itu menghasilkan prototype aplikasi Wisata Purwakarta yang sudah di redesign. Berdasarkan pengujian prototype menggunakan metode System Usability Scale (SUS), rata rata nilai sus yang didapatkan sebesar 80,1. Dapat disimpulkan redesign aplikasi Wisata Purwakarta sudah dapat diterima karena memenuhi kategori acceptable.

Ricky Setiawan; Meriska Defriani; Lise Sri Andar Muni

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Layanan sistem informasi siswa di sekolah merupakan sebuah layanan terpadu yang berperan untuk membekali siswa dengan pengetahuan tentang bagaimana informasi yang dibutuhkan. Upaya agar layanan informasi sekolah lebih praktis dan memudahkah pengguna seperti staf sekolah, guru, dan siswa yang ingin melihat layanan informasi siswa jarak jauh maka dari itu di perlukan media mobile. Pada saat ini permasalahan yang ada pada kali ini Smk Purnawarman masih menerapkan layanan sistem informasi dengan manual yaitu melalui Tata Usaha dan informasi melalui grup whatsapp yang di sampaikan oleh guru. Website Smk Purnawarman pada saat ini belum berkembang dan tampilan user interface yang kurang diminati oleh sebagian siswa, sehingga website hanya sebagai Profile SMK Purnawarman. Maka SMK Purnawarman berencana kedepannya ingin membuat aplikasi PN Mobile menggunakan metode Keep It Simple Stupid (KISS). Metode Perancangan UI/UX dengan prinsip Keep It Simple Stupid (KISS) mengedepankan kesederhanaan dalam merancang antarmuka pengguna. Prinsip ini menekankan bahwa desain yang sederhana dan mudah dipahami cenderung lebih efektif dan menghasilkan pengalaman yang lebih baik bagi pengguna. Dari pengujian menggunakan system usability scale (SUS) yang menunjukan Hasil SUS Score adalah 71 yang berada pada kategori (Baik) bahwa prototype yang dibuat peneliti telah diterima dan digunakan oleh responden.

Rudy Andree Hermawan; Nur Cahyo Wibowo; Seftin Fitri Ana Wati

Jurnal Sistem Informasi dan Ilmu Komputer 2024 International Forum of Researchers and Lecturers

In the rapidly evolving digital era, the demand for precious metals, especially gold, has significantly increased. Companies need to adopt modern technology to facilitate the ordering of precious metals effectively and efficiently. This study aims to design the user interface (UI) and user experience (UX) of a precious metal ordering application using the Design Thinking method, which involves the stages of empathy, definition, ideation, prototyping, and testing. Starting with problem identification and interviews to understand user needs, this study produces user personas and user flows that assist in creating wireframes and mockups of the application. The prototype is tested through usability testing using the System Usability Scale (SUS) and Maze to measure user effectiveness, efficiency, and satisfaction. The results show that the designed application enhances user experience with an intuitive and easy-to-use interface, achieving a usability testing score of 85 on the SUS and a task success rate of 90% on Maze, indicating that the Design Thinking method is effective in designing the UI/UX of a precious metal ordering application.  

Mutiara Nurdarmayani; Dede Irmayanti; Irsan Jaelani

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

E-Puskesmas adalah wujud dari penerapan sistem informasi manajemen puskesmas yang mampu memberikan kontribusi besar dalam pelayanan prima kepada pasien. Serta merupakan aplikasi yang digunakan dalam pelayanan kesehatan dasar kepada masyarakat pada tiap puskesmas. Berdasarkan observasi terhadap fitur yang ada pada aplikasi e-Puskesmas dan wawancara kepada 5 pengguna aplikasi e-Puskesmas yaitu admin ditemukan bahwa terdapat masalah pada aspek UI/UX pada aplikasi e-Puskesmas memiliki masalah seperti kurangnya tampilan menu edit, tambah, dan hapus dalam fitur rekam medis pasien, data pendaftaran, terdapat teks dengan ukuran yamg kecil sehingga user harus melihat lebih teliti,  teks yang kurang jelas, tidak rapih,  dan membingungkan pengguna, tampilan aplikasi, warna, dan gambar yang  kurang menarik, saat pengguna menggunakan aplikasi tersebut masih kurang nyaman dan membosankan karena terkait permasalahan dalam aspek UI tersebut dan lain sebagainya. Penelitian ini menerapkan metode Design Thinking metode ini memberikan solusi yang lebih tepat dan berguna dibandingkan dengan metode lain karena pada metode ini solusi yang diberikan selalu berfokus pada kebutuhan pengguna.Metode ini memiliki 5 tahapan yaitu  Empathize, Define, Ideate, Prototype, dan Test. Untuk melakukan pengujian atau test peneliti melakukan pengujian System Usability Scale (SUS). Hasil dari penelitian ini menghasilkan prototype aplikasi e-Puskesmas yang sudah di redesign. Berdasarkan pengujian prototype menggunakan metode System Usability Scale (SUS). Rata-Rata nilai yang didapatkan sebesar 80,5 Dapat disimpulkan bahwa redesign aplikasi e-Puskesmas sudah dapat diterima karena memenuhi kategori acceptable.